STEAMYDATA

Angels Fall First — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.0 Hotfix #12026-07-18Hey there AFF Community!First hotfix for 1.0 is out! A whirlwind of fixes, tweaks, map improvements and balance changes, all in response to Your awesome feedback! It's been an amazing week!The servers haven’t exactly gone up in flames after release either but you’ve undoubtedly noticed we keep most of them capped to 32 players - that’s largely because the networking layer started hammering their CPUs after so many new people showed up and we can’t exactly get a building full of NASA supercomputers. We have however identified all the bottlenecks and we’re working on optimising the servers, so expect them to start coming back to full 64 players
The Morning After2026-07-14Hey there AFF Community!So the release went surprisingly smoothly given how scrappy of an endeavour this is! There's still obviously a bunch of things we'll have to hotfix - but a lot of people seem to be having fun with the game and we're eternally grateful for all your input and reactions and reviews and how much the Community is growing right now! The online matches have been awesome, we've had our share of fighting all of you in space and on the ground, had the laughs and the drinks and now we're back to work!The release period was so busy we didn't manage to write a proper changelog up for the 1.0 post, so you'll find it below. Most impo
Angels Fall First 1.0 !2026-07-11Hey there AFF Community!The wait is over, after 10 years of Two Weeks ™ Angels Fall First 1.0 is here!Ten years ago, we launched Angels Fall First into Early Access with a ridiculously ambitious goal: build the large-scale combined-arms sci-fi shooter we always wanted to play ourselves. Today, that journey reaches its destination! It all started with the fantastic sci-fi universe and stories created by James Morris-King, to whom we owe our special thanks.We'd also like to express our gratitude to the entire AFF Community, we wouldn't be here without you!Is it perfectly polished and bug-free? Nope! Are we going to have to make a good few hotfi
More stability2026-07-04Hey there AFF Community!Thanks to Your efforts in the last few days we've managed to identify and fix a bunch of nasty crashes - mostly on the side of the dedicated servers, but also a couple client-side ones. We can't overstate how helpful you guys and girls have been in making AFF better and more stable!With the turnout we've been seeing lately, our servers' hamsters have been struggling a bit to keep up but everything's still on course. We're working as quickly as we can to rehydrate the hamsters and extinguish the fires and have it all ready on the release date. You might see the game and the servers silently update a bunch of times in th
Update 30, The Final Early Access One2026-06-26Hey there AFF Community!So we're almost there! The Big Day! Our Discord won't stop laughing at us for this silly joke but AFF is actually coming out of Early Access in Two Weeks ™ Angels Fall First will hit 1.0 on July 11 2026!Over the years AFF has grown into something enormous, and as we prepared for 1.0 we found ourselves with pages and pages of changelogs - improvements that simply deserved to make it into the game before launch, also to minimize the risk of something going up in flames spectacularly on the launch day. Does it mean AFF will suddenly be an incredibly polished AAA game on July 11? Nope, and we're not hiding the fact it's an
Pre-release Tutorial Testing2026-03-01Hey there AFF Community!As we’ve mentioned before, AFF is approaching the 1.0 release and for that we needed one final element to fall into place: The Tutorial. AFF can be quite a complicated and opaque game to the first-time player, so we needed to make sure there exists a proper on-boarding process. And to effectively cover all the aspects of the game, the tutorial has grown into quite a sizeable experience.Therefore we would like to ask you, guys and gals and pals from our Community, to try and break it as much as possible - so we can polish it before unleashing it on the general public. Our Discord has already been taking it for a spin fo
Update 29 hotfix #22025-03-13Hey there AFF Community! A quick patch today to squash some remaining bugs as we inch towards the 1.0 release. For safety and convenience we decided to put these smaller fixes out now, so that everyone who might come onboard during the incoming sale has a smoother experience with the game: Less derpy turrets, less in-your-face-grenade-duplication, less jank around prestige and achievements, fixes to map visuals and collision We will follow this up with a release of the tutorial section of the game, which required some bigger changes and needs at least a couple more weeks of internal QA. And after that, well, the main event - the end of Early
Update 29 hotfix #12024-06-09Hey there AFF Community! While we’re wrapping things up for the tutorial and the upcoming 1.0 release, here’s a smaller patch to mend some of the issues left over from the previous update: Fixes to player stats and achievements A few of the 100+ achievements introduced in Update 29 didn’t quite register correctly and needed some touching up. But more importantly, a pesky bug creeped in alongside the achievements which made the game not read player stats (levels) correctly from Steam every other match. That should be fixed now. Input and UI cleanup Passenger seats in vehicles and secondary turrets in spaceships had problems with their controls
Update 292024-04-04Hey there AFF Community! Update 29 is live! Yes, it’s finally here! It wasn’t an April Fools joke at all, despite the timing! Here’s what’s new: Majuro Brand new map for the Territories gamemode, set on a beautiful, tropical atoll and focused on fast-paced infantry and light-vehicles combat. But remember, mind the gap! Controller support Previously only the space part of the game was controllable with a gamepad, and not very well either. We’ve made the entire flow of the game support controller inputs, a word of warning though: this isn’t a typical console user experience, in the menus you’ll basically have to use the controller sticks to ste
Overdue Easter Miracle2024-04-01Hey there AFF Community! The day after tomorrow, Update 29 will be upon us as a tiny bit late Easter present! Slightly uneasy to come back to you like that, after another few months of having to postpone this massive update… BUT. It is finally packaged and ready to go! We appreciate your patience with us very much. We are just doing some cleanup on the official servers - so expect some temporary server outages - we haven’t updated them in two years, it’s a miracle they’re still up and running. Happy Easter or whichever seasonal holiday you may be celebrating! And as always, come hang out with us on our Discord. Onwards and upwards!
Something big is coming2023-07-12Hey there AFF Community! It might be a tiny bit unexpected after this prolonged period of silence but AFF is still very much being updated! In fact, there is a massive update on the way that not only fixes a lot of bugs but also: Reworks a number of systems, making the gameplay smoother Makes the AI even smarter so that the game forever remains enjoyable with or without human players Adds a big, beautiful, new map, Majuro. Here's a small teaser: https://media.giphy.com/media/UcB3zdzLANrQOLwdxm/giphy-downsized-large.gif It doesn't end there either. AFF is still being developed for fun and giggles so it's not exactly possible to set any deadlin
Update 28 hotfix #12022-06-11Hey there AFF Community! Predictably the massive update came with some new bugs so here’s a patch to squash those. The game should be more stable online, Ascella doesn’t outright crash anymore, the objectives on Kerrat work properly again. A whole slew of things have been rebalanced as well, especially in terms of capital ships - we obviously fixed the insane fire rate on their railguns but we’re also trying something different regarding their missiles. To give them a unique spot in the balance between spinal cannons and other turrets, the big capital-ship-grade rockets will now bypass enemy capitals’ shields - they’ll fly straight through th
Update 282022-06-03Hey there AFF Community! It’s been a while, hasn’t it? You’re all probably wondering what happened, what caused this almost-2-years-long hiatus in AFF’s updates. Truth be told, there’s no single reason - some team-members got more busy at day-jobs, some switched jobs, some got covid troubles, some moved away from AFF to other projects, stuff happens. However, it doesn’t mean there hasn’t been any progress made. Despite not being able to afford the concentrated effort of releasing an actual update, we very much kept working on the game itself (shout-outs to Exa, who largely led the development for those past months/years). And thus here we are
Update 27 hotfix #22020-07-24Hey there AFF Community! We’ve prepared another small patch to tie up loose ends for this update. Changelog: Khamun: Tweaked some of the turret seats, so using them will make the operator look correct in the spaceship’s interior Exiting turret seats inside ships should now work more reliably and place the players in more sensible locations More RID balance - damage split 50/50 into separate “slug” and “shockwave” passes in order to de-power near misses and allow some passthrough on shield and infantry with infiltrator spec. Slightly reduced charge-time. Fixed Poranti’s exterior windows not behaving as expected and resolved an issue that would
Update 27 hotfix #12020-07-22Hey there AFF Community! Here’s a quick patch to address some of the issues from the last update and to release a few more fixes that didn’t quite make it in before. Changelog: Tweaked nightvision a bit, including its activation sound Allowed the minimum match time slider in the custom game menu to go as low as 5 minutes. Someone requested that and there’s no reason we shouldn’t offer it. Soldiers can now be properly ran over and die from extreme fall damage regardless of suit specs Mounted turrets now unable to turn if they are disabled by hacking - since turning is effectively their driving Infiltrator spec now shows the sensor ranges of en
Update 272020-07-07Hey there AFF Community! New update is here, with a lot of tweaks, fixes and new mechanics. As we mentioned last time, we continue to polish the game to a state in which we can start promoting it. We can already say the next update will contain the long awaited tutorial, as well as more optimization and quality-of-life changes. That’s not all, though - we have a couple cool things to announce before that next update so watch this space in the coming weeks. In the meantime though, AFF is still on sale for a couple more days! Tell your friends and family there’s an awesome space shooter out there to get at 40% off: https://store.steampowered.co
Update 262020-04-02Hey there AFF Community! It’s April 1st guys and girls but it’s not exactly laughing matter this year, is it? We did include something more light-hearted in the update for this occasion but first and foremost in these difficult times... stay safe, everyone. Stay at home, wash your hands, act responsibly. We’ll try to offset the boredom of this planet-wide quarantine a bit with some cool AFF updates, so here we go: New map - Ascella Set on an icy moon, this map sees ULA infantry storming subsequent emplacements and taking over an AIA research station hidden among the frozen cliffs. It’s also the first map to feature our new dynamic weather sys
Merry Christmas!2019-12-24Hey there AFF Community! We’d like to wish you all a very Merry Christmas and a Happy New Year full of awesome games! Of course the Holiday Season wouldn’t be complete without The Winter Sale. You can grab AFF at %40 off until the 2nd of January: http://store.steampowered.com/app/367270 For the Christmas period the characters and vehicles in the game will also wear their best festive outfits, just like last year. More importantly though, here’s what’s coming next year: Plans for 2020 If you’ve been watching some of our previous news pieces, or are in our Discord, you might’ve spotted hints about upcoming full release. Indeed, we’d like to bri
Tweaks and fixes and Discord2019-12-04Hey there AFF Community! Here’s a new update with a bunch of much-needed bugfixes and adjustments, plus some convenience features: Discord integration We’ve added Discord’s Rich Presence features into the game. You can now see what faction, map and server your Discord friends are playing on and join them or invite them to join you. We will definitely tweak this some more in the future but, since the majority of our Community is present in the AFF Discord server, this should already make organizing games more convenient. Fixes, balance and quality-of-life changes A few rather critical issues crept into the game with the last update and hotfix
Update 25 hotfix #12019-11-08Hey there AFF Community! The obligatory hotfix for the latest update is here. Turns out DX11 is actually way more stable than we expected but instead we’ve introduced a couple nasty gameplay-related crashes. This patch addresses those, fixes a few other minor issues and introduces further balance changes and improvements. Poranti objectives Some of the objectives in the new map, Poranti, have proven to be exceedingly hard to complete in public matches. We took that feedback into account, removed an objective from the first and second phase, as well as changed the balance of power when it comes to capital ships. DX11 performance With the exper