STEAMYDATA

No, I'm not a Human — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
5 additional languages, OST and artbook release2026-03-19Greetings, houseowners! Long time no see. This time we bring the much requested language update, news about the digital artbook and update on the game’s OST release. But first, let’s watch the latest teaser trailer. Well, it’s official – No, I’m not a Human cleared the bar of 1 million copies sold! Which is, honestly, just mind-boggling to think about. If we could, we’d write 1 million thanks in return, but it would’ve taken up the entire post – and we have much more interesting things to share with you. Like, for example, long awaited additional localizations. Now you can experience No, I’m not a Human in five additional languages:PolishUkra
Game bundle with Quarantine Zone available!2026-01-12Hi! While you wait for new updates for No, I’m not a Human, we have another game to suggest about doing checks on terrified civilians — Quarantine Zone! It had just came out and we’ve got in on a sweet deal to setup a bundle for No, I’m not a Human and Quarantine Zone. Soooo… if you don’t own these games yet, this is an opportune moment to get both “I don’t trust the neighbour” games together.See you in another post!“A man would rise from the dead and speak. And people won’t believe him”Trioskaz & Critical Reflex
Patch #22025-12-25Fixed the softlock when trying to kick out a certain character after you discover their shocking secret; Adjusted texture size for the Debtor (Funny Guy); Fixed "you have no place for me" dialogue lines referencing wrong characters; Fixed incorrect name display of the new characters when they were mentioned by another guest as the ones occupying their place in the house.
Steam Awards Nominee in Story Rich category!2025-12-18We thought, that with the insane amount of exceptional stories this year the artstyle of No, I’m not a Human would live a bigger impact on you. Imagine our surprise, when we found out that our game is nominated for Story Rich award instead! We’re very thankful for such support, and this moment fills us with incredible joy. We feel humbled by this nomination. After all, it means that the game’s themes and story resonated with so many of you. Roman (narrative designer, game designer): “Never in my wildest dreams I’d imagine that a game I’ve worked on would be nominated for Steam Awards. And I’ve dreamt of making video games since childhood, lik
Usual Suspects Update is OUT NOW!2025-12-18No knocking, THEY are already here. But first, we’d like to once again commemorate the incredible support you’ve shown to No, I’m not a Human. Gaze upon the accolades trailer!More visitors, more events, more stories, more achievements AND Steam Trading Cards? What is this, Christmas? Oh, wait, it almost is… huh.Well, we truly think that the best way to experience any content update is to play it yourself. As such, we won’t be sharing any more details and leave everything for you to find! We will share the patch notes, though. PATCH NOTESIntroduced 12 brand new characters to the gameAdded 6 new events for the existing cast of guestsAdded one m
Preview – Usual Suspects content update2025-11-28Knock-knock! Good news in the world of the scorching sun are scarce. Same as water. And we are here to quench your metaphorical thirst with another update preview. Now at least 2x times juicer! So, we’re not about to have a content drought here. Good to know. But what can you expect come Christmas? Well, let’s see: 12 new guests — each with their own personality and dialogues. But you already know this part, so here’s another teaser with more new faces: 6 extra character events — fleshing out stories and personalities for more guests. Tense, horrifying or just plain absurd. We hope that none of them will leave you disappointed: One more endin
Nominate No, I'm not a Human for Steam Awards 2025!2025-11-24Hi there! We indie devs love saying how thankful we are for our players. And we mean it every time! For us it’s impossible to find this transformative experience of connecting with the fans anywhere else. Only in video games made by small to medium sized teams. So thank you for supporting us and continuing to share your thoughts and fan art on No, I’m not a Human. We’re still working on the upcoming content update, which is almost done. And there will be a post with more previews coming later this week. Actually, you know what? Here’s another teaser from it right away. They don’t call him Wolfhound for nothing. But, while we are diligently wo
Patch #22025-10-27General: The Mushroomhead now properly visits you only after you complete the game at least once (excluding the ending where you get killed); The Mushroomhead now also properly appears after reloading; Changed the Exit key for French keyboard layout (AZERTY) to be A instead of Q; After you decode the message on the radio, you can speed it up by holding Shift on keyboard or the Right Trigger on the gamepad; Fixed an issue where Pretty Thing’s baby wouldn’t show up in the appropriate hiding places. What can we say, he was too good at hiding! Also improved the checks for the Pretty Thing’s belly growth process, so it would save the states more r
500k copies sold and upcoming update teaser2025-10-14Trioskaz! Open up! We’re here to say thank you to everyone who has supported the game. And we won’t take no for an answer. No, I’m not a Human has sold over 500 000 copies to date! It feels surreal to have this many people play your game, draw tons of amazing fan art and discuss it online. Stunning contrast of human connection and a game about isolation. Thank you, truly! We will forever cherish this moment, and every other milestone shared with you. Of course, we’re not settling down or instantly moving to another project. Our utmost priority right now is to fix all the annoying bugs and make some QoL adjustments. However, be it as important
Hotfix #52025-09-23Mushroom Eater will now visit you as a usual random Visitor, even on your first playthrough. Previously he'd come only on repeated playthroughs after reaching any non 'game over' ending Second fix for the disappearing Visitors when attempting to save at night and reload said save. This time for sure The Usual Suspects achievement should now properly unlock Fixed the occasional softlock when attempting the save on quit. If you still encounter this issue -- let us know Also, hopefully fixed the black screen that appeared after certain endings. Send us a bug report if it persists
Hotfix #42025-09-22Fixed an issue with the Mushroom Eater ending: saving via Kombucha on days 7–10 before unlocking any ending, then completing a normal ending, would incorrectly unlock Mushroom Eater . The game now properly tracks whether Mushroom Eater was unlocked at the start of the run Fixed the Day 14 ending bug: previously, player position could save incorrectly if not saved via Kombucha (causing issues with the auto-save) Adjusted video playback: videos now should play correctly on all PCs, fixing black screen issues Balance change: Energy on days 7–8 increased from 2 → 3 Fixed an issue where pressing Esc when in the pause menu’s settings would cause th
Hotfix #32025-09-20Added a failsafe for older saves with a specific issue, that caused the progress to be wiped upon reloading after Patch 1.1.14 Your pre-patch progress should now be restored; Fixed with the mouse cursor caused by minimizing the game or playing with mouse and controller simultaneously; Fixed the issue with falling through a certain hole, leading to a certain place Embrace the End ending; Fixed the "Breakfast of Champions" achievement. Now it correctly unlocks after using coffee and cigs, instead of beer and cigs; Fixed a rare bug caused by saving on quit while you were loading into a different location. Upon reloading this caused the player to
100k copies sold – What’s next?2025-09-19Knock-knock-knock. It’s us. Carrying a bag of improvements we’re set to deliver – based on your feedback! So let’s talk about them. First, it was apparent that the current save system might be too punishing. Sure, we’ve wanted for it to feel meaningful and scarce, but not punishing. At least not in a sense of punishing you for having a life outside of playing games. As such, we’re planning to introduce the save on quit feature. It does exactly what you’d expect: automatically saving your game when you decide it’s enough anxiety and dread for today, and press Quit. The save is going to be rewritten each time you quit, though, and isn’t accessi
Patch 1.1.132025-09-19QoL Features: Added save on quit feature Manual saves no longer get deleted on game completion Now, after completing the game at least once (specifically with end credits) and starting a new walkthrough, you're able to skip the 1st day (the tutorial with the Neighbor) Fixes: Fixed an issue where phone numbers and character identities would get randomized upon reloading Fixed an issue where not all 3 cultists would enter your house. The prodigal son has returned. FEMA agents no longer target characters with whom the player interacts more often than others Various localization fixes for multiple languages
Hotfix #22025-09-16- Fixed the issue, where saving at the start of the night and subsequent reloading would cause any nightly guests to disappear, softlocking the game; - Changed Japanese font to DotGothic (except for button prompts) - Updated character atlas for Korean language, hopefully eliminating any missing symbols in Korean localization.
Hotfix #12025-09-15- German language fixes and edits -- the game should function properly now, when playing in German. Let us know if you find any other issues with this localization! - Fixed one of the Cultists not appearing in the Collection -- previously, you needed to speak with every Cultist. Now the entry is added if you just agree to accept them into your house.
No, I’m not a Human is OUT NOW!2025-09-15The coveted day we’ve all been waiting for has finally come. No, I’m not a Human is available to buy, play, dread and contemplate over. Step into the anxiety-ridden world on a brink of apocalypse – and be the witness to its final breath. What’s on offer? Glad you’ve asked: Dozens upon dozens of guests – repulsive, broken, cunning, lonely, hopeful, alluring… yet human? Multiple endings – things will end either way, but how? That depends entirely on your decisions; Gadgets, tools, consumables – you’re going to need all and any help to get through the end days; Slew of achievements – some celebrate the simple things, while the others provide sub
Release Date Reveal and New Trailer2025-08-21Heed the preach and spread the word: No, I’m not a Human is coming out on September 15th. Anticipation, anxiety, pride, and so many more emotions fill us as we approach the date. But it’s inevitable, like Death itself. Don’t go telling your friends just yet, though. First, watch the announcement trailer.Here’s who, and what to expect on September 15th:Several dozens of guests – with unique and troubled personalities, and equally hagridden looks;Multiple endings – waiting for the Apocalypse doesn’t mean you know when and how your own story ends;Many more things to help you survive the scheming Visitors – we hope you like smoking and drinking k
SNF Demo Patch2025-06-11Heya! Thank you for playing the demo! And for finding and reporting a bunch of bugs — which we have now fixed. Some of those were… pretty unorthodox, like pulling a guest from their room just to shoot them in another one. But anyway, here are the patch notes, so you can enjoy the demo (and eventually the full game) without these annoyances!Patch NotesChanges:Changed the Super Visitor’s smile in one of his sprites;Changed the photo of a desktop near the phone to instead feature the photo of the Owner’s wife.Fixes:On first launch, the demo turns on the Vsync by default, and sets display resolution as close to 1080p as possible, after accounting
The Updated Demo is Here!2025-06-08New features, new guests, and new experience for multiple runs — The Steam Next Fest Demo is available NOW!But first, how about a new trailer as well?Now, let’s get into what you can expect from the updated demo. The guests are waiting.We’d like to highlight one specific feature in this version first. Because, in our opinion, it adds quite a bit more uncertainty and anxiety to your playthroughs. And that feature is randomization. Now some of the guests will have their true identity and the day of their appearance randomized on each run. Of course, the most important characters like the Neighbour, the Prophet, the Super Impostor and FEMA soldi