Dig or Die — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Plan B: Terraform 1.0 is released! | 2025-09-05 | After 6 years of dev time, Plan B: Terraform has finally reached version 1.0! More info : Future of the game is still undecided, but we are probably going to continue to update it as there are lot of things we would like to add. But as for myself I'm also going to start working on a new concept i've in mind... To be sure not to miss any future game, please subscribe to join Discord (one @everyone every few year, no more!) or the mailing list (same, no more than one email every few yeras!). |
| Dig or Die on XBox and Playstation! | 2024-06-05 | Hi everyone! It has been a long time, but it's finally there: Dig or Die is released today on consoles. The port was made by Blitworks Games (they have previously ported They Are Billions, Spelunky 2, Train Valley... very talented studio !). I hope this port will let new players discover Dig or Die, and propose a new and nice way to play the game. Dig or Die on Playstation Dig or Die on Xbox As for myself, I still work on Plan B: Terraform, currently on Early Access. But I hope to be able to come back on the Dig or Die universe after! Lot of thinking and discussions going on about it. And if enough success, this console port will help me fund |
| v1.11 (build 864) minor update | 2024-05-27 | This minor update just changes some musics to avoid some copyright issues with youtube videos of the game. Detailed explanation: all musics had the appropriate licence to be used in the game, but not to be uploaded and monetized by youtubers playing the game. So I purchased some alternate versions with this specific licence extension. Concerned musics are a few day musics, and the new alternate version is very similar. |
| Plan B: Terraform demo is out | 2023-01-23 | The demo will be live until february 13th, and two days later the Early Access will start. I hope you'll enjoy the game :-) More info : https://store.steampowered.com/news/app/1894430/view/3677786186794639633 |
| Dig or Die - v1.11 (build 861) ultra-minor fix | 2022-11-17 | Very small fix to update the broken discord links. As last build was a very long time ago, if you see anything broken, please contact me ! (on the forum or on my discord : https://discord.com/invite/gaddygames , where you can discuss Dig or Die and my new game Plan B: Terraform ) |
| Here is my new game, Plan B: Terraform | 2022-11-03 | Hello everyone! My new project is finally ready to be presented: https://store.steampowered.com/app/1894430/Plan_B_Terraform/ Plan B: Terraform is about colonizing and terraforming a newly discovered planet. You'll mine resources, process and transport them to the cities to grow your population, but also terraform your planet to make it inhabitable: warm up the atmosphere, form rivers, oceans and grow forests. If you think it's interesting, I hope you'll wishlist it as it would help a lot! Now about the Dig or Die future, I keep noting ideas and thinking about what would be interesting to explore. I'll continue to do that while i'm 100% focus |
| About discounts and my next game | 2020-03-16 | Hello everyone! First, about Dig or Die discounts: I'll try to increase the discount by 5% every six months (-30% at last winter sales, 35% for next summer sales, etc). And so I just set up week long discount at -32%. Now, what about Dig or Die future? Thousands of things could be improved and added to the game, but I cannot seriously work on two games at the same time. So after working for 5 years on this game (and 4 years since early access), I have chosen to work on my new project. If you know of a company that would like to take over Dig or Die and continue its updates, and/or port it to console, please let me know. I might make a mistake |
| v1.11 minor update | 2019-03-22 | Here is a small update I just released, mostly to fix a few issues. Thanks again to all of you for your support and appreciation of my game :-) Now I go back to work on my new project! v1.11 (Build 858) General - Added recipes for crafting Stone, Granite and Lightweight Rock - Changed ingame discord links to the language-specific discord channels when appropriate Bug Fix - Fixed bug that prevented client to place a backwall over an item - Fixed bug that paused the organic rock during 10s after a reload - Fixed "/find" to avoid returning positions outside of the visible world - Fixed |
| Dig or Die v1.1 released! | 2019-01-04 | This update brings new arts and animations for all monsters, new items, various tools and commands for map edition, and a lot of bug fixes and improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7977609/770d1f3417cf1c00d98145589f961604e4d27872.png New edition tools are detailed in this wiki page: https://digordie.gamepedia.com/Modding_and_Mapping. Don't hesitate to complete it, or post a link to your own custom maps. I'll now start working on a new game, and stop updating Dig or Die but for bug fixes or minor improvements. I'm not sure yet what I'll do next with Dig or Die as there are so much to do... hire a deve |
| v1.1 Work In Progress | 2018-11-27 | Major v1.1 update will soon be ready! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7977609/c1f52b35303864b924e35e87d6e79f5cd1d81e2c.gif Today I uploaded on the beta branch a version with two of the major v1.1 features: - New arts and animations for all monsters and bosses! You can already see most of them in the beta version (still work in progress however) - Tools to help players to create or customize a map: a "dev mode" param to get full invincibility, fast travel and no collision ; a param to make monsters spawn dynamically depending of the surrounding mineral backgrounds ; and various other commands and params (Here |
| v1.03 update: multiplayer & low framerate experience | 2018-09-25 | This update should improve your experience in multiplayer: for late-joining clients (they will get same weapons & devices than host) and for better managing bad behaviors (easy kick & ban, and if banned host get its inventory). It should also improve low-framerate experience with the volcano lava cycle & eruption and jumping down platforms bug fix. Also, Base Defense mode is now really (really) challenging in late game. I'll now start working on the v1.1 update. More news about it soon. And remember about the Eiffel Tower Building Contest, it ends tomorrow! v1.03 (Build 814) General - Joining clients (first-time) automatically get the host de |
| Eiffel Tower Building Contest! | 2018-08-25 | Here is a little building contest for fun! You have one month, until September 26th, to build the highest possible tower. Winner will get 3 keys of the game as a little reward, 2nd and 3rd one key, that you can offer to family or friends https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7977609/e9464a2fd1811632da94a7675264182164aaff41.png Really bad example of a tower Here are the rules: - Use this map: http://gaddygames.com/games/DigOrDie/divers/Eiffel%20Tower%20Contest%20v4.save download it and copy it into your Dig or Die save directory, which should be something like that: C:\Users\ \Documents\Dig or Die\ \Saves\Solo ). - |
| v1.02 update: power and balance | 2018-08-24 | This update is now live! Most interesting change is the hydroelectric generators: their power limit has been increased from 5kw to 50kw! If you can manage to get enough water pressure, you'll be able to produce much more electricity than before with one single generator. Another thing is the Sun Lamp, which has a far greater range than before. So don't hesitate to use it to create large plants farms! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7977609/d75254475c4b2bd92c733e741a30fb80cf4eeae6.pngHere you an do a generator producing 14kW I also did a lot of balancing. Most important is the weapon heating: your firerate wi |
| v1.01 update: items active from inventory, weapons balance, more dynamic vegetation | 2018-08-03 | Here is a first minor update for the game since its launch. The most useful change is the toggeable items now active from inventory - it should give you a lot more useful space in the items bar. The vegetation process update should also help the plants to grow back easier and faster, and avoid getting the world slowly becoming all dead in the areas that were digged a lot. Finally, a few weapons balance change should make the ZF-0 (and the Sniper & Storm guns) much more efficient. v1.01 (Build 793) General - Toggeable items (armor, light, etc.) are active from the inventory, no need to put them in the items bar anymore. Green/red indicator vis |
| Thank you! + Hotfixes | 2018-07-11 | The game was released yesterday, and it got an amazing reception! Even better than the Early Access launch, all records have been broken :-) I'll try to be worthy of your trust, and to offer you someday something even better, a completely new experience - and that will be entirely thanks to all of you. About the future of Dig or Die, as I explained in the forum I don't know yet how things will go. There is so much to add (modding !), and I have also this new game concept I really want to develop. So best solutions could be to hire someone to continue update the game (I work alone for now), or find a partnership with another studio... That mig |
| Dig or Die v1.0 released! | 2018-07-10 | After 3 years of Early Access, the game is finally complete! To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned. To all future players, I hope you'll enjoy the game and what I tried to do with it. Too much emotion for me, so let's go straight to the v1.0 feature list: v1.0 (Build 784): 3 new game modes: - Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of |
| v1.0 Trailer | 2018-06-20 | Here is the new trailer: https://www.youtube.com/watch?v=LmYM2GWENAU The game will be released on July 10, and as said previously it will contain 3 new custom modes, the hazardous environment option, new musics and a creative mode. You might have noticed some updates for the game: that's because until release I'll regularly publish updates so the main and beta versions are as close as possible, to avoid unexpected launch bugs. I've updated the change log at the end of the previous announcement here : https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584 And I've still a few things to add before release. If you wish |
| v0.99 just released! | 2018-05-25 | (EDIT: Until the release on July 10th, I'll release several minor updates so they are tested as best as possible before release. I'll update the change log below) This update is a "pre-release" one, with a lot of minor/medium changes (see the list below), but without the main new content that will stay locked until the v1.0 release on July 10th: - Custom modes (Under the Sea, Sky World, Base Defense) - Hazardous Environments option - 9 new musics - Creative mode option, with a new brush tool If you wish to play those features right now, simply activate the public "beta" branch! And as I said, the price is now set to $/€ 12. So if you wish to |
| v1.0 release date (July 10th), v0.99 and final price | 2018-05-18 | Finally - and after far too much time in Early Access - the game will be released on July 10th! It has been a long journey, but thanks to your incredible support it was a dream come true for me as an indie developer. In order to test the game as best as possible before the release date, I'll push next week a v0.99 version. This version will be the same as the one currently in the beta branch, but without the big new v1.0 content (3 new game modes, hazardous environment option, and new musics) that I'll keep for the official release date. But it will have all the little improvements and bug fixes done since the v0.35 (and there are a lot!), an |
| v1.0 progress : Under The Sea | 2018-03-14 | Sky World being finished, i'm now working on the Under The Sea mode: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7977609/a964fbec11160c57984139619bf28a7820bfc03a.png http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7977609/d35ab5491d7ad67a0384c72ca5212c880f0f4c93.png You'll start in a cavern located under a huge ocean. As you can see in the second picture, the ocean will be ~330 block deep! If you like playing with water physics, I think you should enjoy this one. Contrary to the Sky World mode, this mode doesn't have too much randomness, I tried to design an interesting progression and discove |