STEAMYDATA

Stranded Deep — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Stranded Deep 2 - Feedback Form Closed, Thank You!2024-11-18Hi all, Firstly, we would like to say a big thank you to everyone who took the time to fill out and submit the SD Feedback Form from our previous post - as well as an extra thanks to those who shared it with friends, SD fans, on their social channels and beyond. The feedback form is now closed and we’ll soon begin sorting through, compiling and taking into consideration all of the information and feedback you have shared with us. Lastly, to those who’ve shared such wonderful comments and stories about what SD has meant to you as part of your feedback you have our heartfelt gratitude. We look forward to reading all of your messages, but know t
Stranded Deep 2 - Check In and Feedback Form2024-11-02Hi everyone! We wanted to take a moment to check in with you regarding Stranded Deep 2. We’re progressing through early development stages and enjoying the exploration and conceptualization of SD2. We’re in that amazing game development space where everything is possible, and there are many potential exciting directions we can take. We’ve been reading the forums, checking out the posts on Reddit and other social channels and it’s fantastic to see you’re excited for the game. We love reading your theories about where SD2 will take you, or what you are hoping for in the game. The support the Stranded Deep community has shown us over the years h
Update 1.0.38.02024-01-24Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. Fixed multiplayer desync causing bird flocks to not replicate on client correctly. Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game w
Update 1.0.31.02023-09-20Hi everyone, A new stable build (1.0.31.0) is now live. Stay Alive! — Beam Team Bug Fixes Fixed Container Shelf, Corrugated Shelf, Corrugated Table, Plank Chair, Plank Table, Plank Shelf, Wood Shelf and Wood Hook not refunding crafting materials when destroyed. Fixed players able to pick up and store ‘Wood Log’ or ‘Palm Bunch’ without separating. Fixed client able to join a game while the host is loading or generating a zone. Fixed environment FX not pausing when opening the pause menu. Fixed character not responding to left mouse button input after switching between projectile weapons immediately after firing. Fixed scenario where player cou
Update 1.0.17.02022-12-28Hi everyone, A new stable build (1.0.17.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed game room appearing '' when host is standing near a Boss. - Local co-op: Fixed both players not showing Boss UI when other player initiates the fight alone. - Local co-op: Fixed game failing to take input from P1 after P2 uses a Shelter/Bed while P1 is using a Label Maker. - Fixed unable to remove meat from campfire when fuel depleted. - Fixed player falling from Palm Tree when climbing to the very top. - Fixed a desync issue when rapidly removing items from piles. - Fixed multiplayer session not joinable after using a Bed to save. - Fixed multipl
Update 1.0.13.02022-11-25Hi everyone, A new stable build (1.0.13.0) is now live. Stay Alive! — Beam Team Bug Fixes- Fixed players unable to host games in the “USA, East” region. - Fixed no feedback when client disconnects during join-in-progress during ‘Sync World’. - Fixed Map Editor save menu not localizing for French language. - Fixed UI navigation becoming partially unresponsive after attempting to create an online session with no internet connection in Host Game menu. - Cartographer: Fixed game hanging when the player clicks on 'Yes' button multiple times on confirmation prompt for ‘Generate Perlin’. - Fixed a repro for players getting stuck on ‘Cleaning Up’ scr
Stranded Deep 1.0 Release!2022-08-11Hi everyone, Today marks the 1.0 release of Stranded Deep! The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these. We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their fir
Update 0.90.112022-01-11Hi everyone, A new stable build (0.90.11) is now live. – Beam Team Changes- Changed ‘Bandage’ description to make revive usage clearer. Bug Fixes- Fixed inventory being wiped when a desynced object is stored inside. - Fixed desync issues caused by ‘Hog’ duplicating when killed. - Fixed client toolbelt not unlocking when reloading. - Fixed clients griefing with the dev console. - Fixed host and client able to overlap craftable items when placing. - Fixed host and client stuck on loading screen after accepting an invite while operating a ‘Boat Motor’. - Fixed raft failing to load for client when joining an in-progress game where the host is ope
Update 0.90.082021-11-26Hi everyone, A new stable build (0.90.08) is live with some small fixes. This patch fixes two issues brought to our attention by the community. - Beam Team Bug Fixes- Fixed an issue that prevented the crafting of brick scrap - Fixed an issue that caused a loss of interactions in local co-op
Update 0.90.04!2021-11-23Hi everyone, A new stable build (0.90.04) is now live! Thanks so much to everyone who has been a part of Stranded Deep’s online co-op launch. We’ve really enjoyed watching the new content from creators and the community feedback on the forums has been invaluable. The big focus for this patch has been fixing connectivity issues and issues reported by the community. Several important issues have been fixed which will significantly reduce the number of desyncs and disconnects and improve overall stability. We have a few known issues, mostly related to the ‘join-in-progress' feature. If you experience desyncs, we recommend quitting and re-joining
Stranded Deep Online Co-op Launch!2021-09-27Hi everyone! We’re super excited to announce that the next Stranded Deep update containing Online Co-op is rolling out tomorrow -- 28th of September! You will now be able to invite a friend to join you on your island and share your Stranded Deep adventure. We’re thrilled to bring one of the most requested features to players and can’t wait to see how you tackle the islands together! For more info and discussion, head over the official Stranded Deep forums at: https://forums.strandeddeepgame.com/ Stay Alive! Beam Team
Update 0.80.012021-05-27Hi everyone, A new stable build (0.80.01) is live with some small fixes. A heap of patch notes for the latest 0.80.00 stable update were also missed, so they're included here and updated in the previous post. Stay Alive! :: Beam Team -- Bug Fixes- Fixed Achievements unlocking out of order. - Fixed Sail audio not playing. - Fixed invisible Snakes for players with AMD cards. Known Issues- The Tutorial will resume from the last saved state from build 0.80.00. However, save games pre-0.78.00 don’t have saved tutorial data, so will ‘resume’ from the beginning. It is safe to disable the tutorial from the Options->General menu. EXTRA PATCH NOTES0.76
Update 0.80.00! New Item Piles and Storage Improvements!2021-05-18Hi everyone, A new stable build (0.80.00) is live! The 0.80.00 update transitions our recent work on the experimental branch to the stable branch, including the new Piles, Inventory improvements, quality-of-life changes, bug fixes and polish. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item you’re holding is displayed in the first inventory slot. The slot to the left of this is reserved for
0.79.01 Experimental Update.2021-05-13Hi everyone, A new experimental build (0.79.01) is now live with some small fixes. Also, a small reminder that if you’re having trouble crafting the new piles please see the previous patch notes where there are detailed instructions on how to create piles. Stay Alive! Beam Team -- Bug Fixes- Fixed Piles not snapping to terrain objects. - Fixed not being able to pick up Logs after being stored in Piles. - Fixed not being able to pick up Logs when loaded in by custom maps. - Fixed Furnace being destroyed when crafting Bricks.
0.79.00 Experimental Update. New Item Piles!2021-05-12Hey everyone, A new experimental build (0.79.00) is now live! This build adds the ability to craft piles of items. This is part of our recent work to encourage organization and discourage players from gathering large piles of items that negatively affect performance. We know there is a reward and feeling of satisfaction from accruing large piles of stuff, so we don’t want to take that away! ‘Piles’ are an efficient way to show off your hoarding skills! See the patch notes below for more details on how to craft and use the new piles... Have fun :) Stay Alive! Beam Team -- New Features - Added new craftable item Piles! You can create a pile by
0.78.03 Experimental Update.2021-04-14Hi everyone, A new experimental build (0.78.03) is now live with some bug fixes. There were some small tweaks to projectiles to prevent the console from spamming warning logs. Please let us know if you see any odd projectile behavior from these changes. Stay Alive! Beam Team -- Bug Fixes- Fixed Quick Crafter menu elements overlapping. - Fixed Storage Containers not auto-sorting. - Fixed Inventory displaying Storage Container button when no container had been opened. This could cause numerous buggy scenarios and unwanted transfers into a previously opened storage container.. - Fixed objects on the extremities of large islands not being saved.
0.78.02 Experimental Update.2021-03-05Hey everyone, A new experimental build (0.78.02) is now live with some more quality-of-life fixes, Inventory changes and an important fix for the Aircraft Carrier. This build features some changes and improvements to the Inventory mechanics. We recognized that the idea of your hands acting as an extra ‘slot’ for your held item and not being visible in the inventory was confusing. This mechanic also made it difficult to transfer held items into storage. Now the item you’re holding is displayed in the first inventory slot. The slot to the left of this is reserved for other inventory actions, like empty hands, or navigating between storage. We’l
0.78.01 Experimental Update.2021-02-16Hey everyone, A new experimental build (0.78.01) is now live with some fixes for the latest experimental build. Stay Alive! Beam Team -- Bug Fixes- Fixed key bindings added in last update not being added to old, saved input settings. - Fixed not being able to place some constructions on other constructions: Hooks, Shelves, etc. - Fixed Wood Hook not snapping to terrain correctly. - Fixed Container Shelf not snapping to terrain correctly. - Fixed Projectiles breaking interaction when picked up into Backpack. - Fixed Projectiles being destroyed when skinning pierced object.
0.78.00 Experimental Update.2021-02-11Hi everyone, A new experimental build (0.78.00) is now live! For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly! Stay Alive! Beam Team -- Changes- Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to be usable as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity f
Update 0.76.00. Save Slots, Bug Fixes and more!2020-12-22Hey everyone, A new stable build (0.76.00) is live! The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots, bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch. One of the bigger behind-the-scenes changes is that save game data has moved, from: %USERPROFILE%\\Documents\\Stranded Deep\\ to: %USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\ The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for mor