STEAMYDATA

Unturned — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
California 22026-04-30We're proud to unveil 6+ years of work and collaboration on Unturned's biggest and most content-packed map of all time: welcome to the Golden State of California!DEEP ENDGAME: The extensive progression doesn't end at the first or even second tier of Deadzone, but goes further, offering bigger and better rewards for those willing to take risks.PVE FRIENDLY: With several NPC safezones offering 100+ quests and countless activities, easter eggs, secrets, storylines, and hidden locations to discover you'll be kept plenty busy.TRULY MASSIVE: At roughly 6x the size of California 1 this is far more than a remaster, it's our greatest undertaking to da
3.26.2.3 Patch Notes2026-04-23ChangelogAddedQuadruple-stacked Experienced beret.Dialogue command for testing specific dialogue assets. (/dialogue guid)ChangedSentries ignore vehicles if any passenger is their owner, not just the driver. (Or if locked by sentry's owner/group, as before.)Levels can prevent selection if dependent workshop files are missing.Particle systems are auto-removed from server prefabs. (Previously limited to particle system renderers.)FixedTwo race conditions when loading assets. (Thanks DiFFoZ!)Hanuberry Seed harvesting for wrong item. (Thanks Kcah951!)No. 5 Blowtorch skin metallic overly strong. (Thanks Umbra!)California 2.0 Curated Map TrailerP.S.
3.26.2.0: Wild Harvest2026-04-02Fishing is more challenging, but also more rewarding!Mine clay and smelt it into bricks!Forage wild mushrooms, an alternative food source!SummaryWhen a fish takes the bait you must reel it in before it's caught. Many new fish (and other items) can be found while fishing!Craft a Pottery Kiln to smelt the new Clay resources into Bricks. You can now build any structure from Bricks, including (finally!) triangular trapdoor holes.Berries have been rebalanced around individual stats, and complimented by new Wild Mushrooms.Cook new recipes with new ingredients, and enjoy remastered eating animations for most food!Much more, including options for bui
3.26.1.0 Update Notes2026-01-22ChangelogStorage Modding AdditionsCan_Players_Open storage option to prevent interacting.Delete_Contained_Items_On_Destroy storage option to despawn contained items when broken.Variants of SalvageItem placeable properties for pickup at full health.ChangedEngine_Force_Multiplier applies to boats and carboats, doubled APC boat force in water.FixedSentry reactions to vehicle turret damage and vehicle armor. (Thanks Neonik!)Objects with Editor-specific prefab not scalable. (Thanks August!)Constellation skins luminescent effect. (Thanks Theodore and ANDLESS!)Inconsistent Slick hair culling threshold out of sync with other hair. (Thanks Nah4355!)Mo
Next Curated Map Teaser2025-12-11From sprawling marshlands to forests covered in constant ashfall, the coast stretches on – quiet, familiar, and changed. Despite the zombie apocalypse, the world feels more alive than ever in Unturned's next curated map. Not just on the surface, but in the many caves hidden beneath it.Get ready to explore a new curated, community-made map by August, Clue, Nolam, Spebby, Sultan, and Tiway in early 2026! A beautifully detailed map, and the biggest curated map added to the game.Brimming with secrets and unmarked locations to find, tiered deadzones, extensive progression, and a massive arsenal of weapons – the map offers a rich and rewarding worl
3.25.10.0 Update Notes2025-12-04Engine UpdateWe've upgraded to Unity 2022 LTS, primarily for improved stability. Related updates include:New SMAA anti-aliasing option as an alternative to TAA or FXAA.Major upgrade to the pathfinding library used by zombies (A* Pathfinding Project). This fixes a variety of server-side pathfinding bugs and may improve performance.Taking advantage of some new performance optimizations.We'll be keeping a close eye on bug reports, as this kind of update has many side-effects.Full ChangelogQuality of LifeVanilla sentries immediately react to gunshots and melee hits. (They turn to where you attacked them from.)Searching workstation capability name
Community Blog #0422025-11-03Let’s talk about the next couple game updates! (Also: featuring some community creations.)When’s the next game update?We’re working on a few upcoming game updates, along with helping with the next curated map’s release. These aren’t ready to ship just yet. We’ve shared some details as to why below.Our next game update is focused on (1) an engine upgrade, and (2) introducing new features intended for an upcoming curated map and Limestone, though we think all modders will really enjoy the new options. We’re estimating this will be ready in the next couple weeks.After that engine upgrade, we’ll be right back to working on the next actual content
3.25.9.2 Patch Notes2025-10-03Earlier today, Unity (the game engine Unturned runs on) issued a high-severity security advisory, requesting developers to apply a new security patch. This update applies that patch.For more information, please refer to Unity's announcement:https://unity.com/security/sept-2025-01
3.25.9.1 Patch Notes2025-10-02ChangelogAddedNo Structures volume for preventing house building in certain areas.Zombie difficulty asset per-speciality health overrides.FixedDouble-escaping manual 'r' in converted server config. (Thanks DanielWillett!)Separate Steer_Min/Max into Steering_Angle_Max and Steering_Angle_FullSpeed_Factor. (Thanks ZoliWorks!)Preventing custom physics material for animal hits. (Thanks Gamingtoday093!)Crewmate Helmet mic out of sync with Wolf Mask.Urban Frag Goggles color.Wireless Earbuds spelling typo.Character hair not yet switched to zero specular.Post-release bugfix: Typo in "Covert" achievement description. (Thanks SkennyGunnar!)
Community Blog #0412025-10-01Limestone and France patches, community-made content, and more!Limestone – Post-ReleaseWe hope you’ve been enjoying Limestone National Park!Since release, the Limestone team has addressed several player-reported bugs and balancing concerns. Notably, crawler zombies are a bit less plentiful compared to release, and high-end structures are more resilient against raids.The challenges players must overcome on this new curated map are different from what you may be used to. While that extra difficulty is core to its design, making sure it still feels fair is just as important.You can view patch notes specific to Limestone from its Workshop page.Fr
Limestone2025-09-22Welcome to LimestoneExplore a mountainous, heavily armed, militarized state in the American Midwest. This map isn't for the faint of heart. Nights are pitch-black—light is your lifeline. Everything here is deadlier, ready to chew up anyone reckless enough to go it alone. You will not survive.According to a brochure from the visitor center:Tourist attractions include mountain climbing, target shooting, and fishing.But don’t forget about the county’s central city, Pinehurst! Try the delicious donuts at Double Deсked Donuts, visit the incredible exhibition at the city gallery, spend an unforgettable night at Hotel Boxter, and stop by one of the
3.25.8.3 Patch Notes2025-09-113.25.8.3 ChangelogFixedLocalization and Spawns Editor not opening when translation for Steam UI language not installed. (Thanks Gekk Here and Kardiasfx!)Respawn not respecting player culling feature. (Thanks GazziFX!)Client skills UI not respecting server Skillset_Reduces_Skill_Cost config. (Thanks clue!)3.25.8.2 ChangelogAddedRubble_Respawn_All_Sections_Simultaneously true/false object option.Players config option to enable skillset skill loss and disable cost reduction.Level asset per-skill cost and cost increase override options.Level asset per-skillset starting loadout options.FixedShoreline pebbles messed up by foliage uniform scaling ch
3.25.8.0 Update Notes2025-09-09Server Config File ChangesImportant notice for server owners: this update converts the Config.json file into a more human-friendly format. For more details including why we changed this, pros/cons of the change, and how to revert (if necessary), please refer to this article in our docs:New Config DocumentationChangelogGameplay ConfigAdded new server config file format with a variety of benefits.Added "-NoLevelConfigOverrides" command-line flag to prevent per-level config overrides.Added "-UseLegacyJsonGameplayConfig" command-line flag to prevent config file conversion.Added "-LogGameplayConfig" command-line flag to log all gameplay config ove
Community Blog #0402025-07-31Enjoy some community-made content! (…and a couple slices of pizza.)Mod: Makeshift Cobra CarbineMakeshift Cobra Carbine by enthusiasticman, on the Steam Workshop.Craft the Makeshift Cobra Carbine Kit to drastically improve your Cobra’s handling, or add your favorite sight attachment.Mod: New Vanilla CraftsNew Vanilla Crafts by crtdgd, on the Steam Workshop.This mod adds new crafting recipes for tons of normally uncraftable items! Craft things like the Blowtorch, Bipod, Gasmask, Headlamp, MRE, and much more.Forum ClosureAfter 8 years online, we’ll be closing our official offsite SDG Forum later this year. Our sincere thanks to everyone who’s pa
3.25.7.2 Patch Notes2025-07-08AddedUse 2D Scope Overlay option to server gameplay config. When enabled, all players use the old 2D scope instead of the 3D scope. This is particularly useful for backwards compatibility with modded dual-render scopes with small on-screen presence.ChangedReduced default aiming viewmodel misalignment scale from 100% to 50% on Normal mode and 20% on Easy mode.Increased zoom recoil reduction from 0% to 25% on Easy mode.Reduced third-person recoil and spread multipliers from 200% to 100% on Easy mode.Reverted enabling dual-render scope mipmaps because it feels blurrier while scoped-in.Increased snapiness of sight aim-in curve.FixedPause menu bug
3.25.7.0 Update Notes2025-07-03Behind the scenes, this update is mostly features for two upcoming maps from the original curated map program, but still packs a variety of nice quality-of-life improvements:Scope EqualityPlayers with different scope quality settings are now on a more level playing field: The Dual-Render Scope Quality setting (previously labeled Scope Quality) renders the world a second time, zoomed-in for your scope. Prior to this update, turning it off replaced the 3D scope with a 2D overlay. Some players used this as a competitive advantage because it wasn't affected by jumping, movement, near-death shake, etc.After the update, turning the option off is mu
Community Blog #0392025-07-01Hawaii bug fixes inbound, and some community-made content. Animation: The Klendathu Drop Drop onto Klendathu and “do your part”, in this Starship Troopers parody by Nicklies니케. Mod: Piggy Bank View the “Piggy Bank” mod on the Steam Workshop. Storing your hard-earned experience is handy, but Libraries might not fit your base’s aesthetic. Fortunately, mods like mew’s Piggy Bank offer a fun alternative for keeping your experience safe. Upcoming Hawaii Bug Fixes Hawaii is special to many longtime players, who may remember this map as the game’s very first curated map. Although this map is no longer maintained by the original developers, we’re hap
Community Blog #0382025-05-31Community creations take the spotlight — from underground bunkers to Minecraft — and then a peek at anti-cheat. Mod: Composite Structures: Subterranean Composite Structures: Subterranean, by VandaltheMenance. Composite Structures: Subterranean is a new mod by VandaltheMenace, allowing players to build their own underground bunkers. Connect different rooms together as you form your own network of tunnels, and see a map of the bunker from your Command Room! See what the mod author had to say, below: I’ve been making mods for Unturned for about 4 years, but my first mod that was truly my own was Composite Structures. I am very proud of it. Inste
3.25.6.0 Update Notes2025-05-20Summary Thank you to everyone who shared feedback on workstations and the new crafting menu so far! This update aims to address many of the suggestions and feedback we have received. By very popular request: you can now enable Click Blueprint to Craft to always skip the details panel. This inverts the Skip Crafting Menu (Shift) hotkey to instead show the details panel. Filtering should better match expectations (hopefully!), and the button for ignoring blueprints can cycle to a Favorited state for anything you use frequently. Please continue to let us know what you'd like to see improved! Changelog Crafting Menu Functionality Added "Click to
Workstations Update - 3.25.5.0 Update Notes2025-05-14This update introduces workstations! Workstations are a major change to crafting and progression. In order to craft most items, you will need to be near a workstation. Many recipes have been updated to require a workstation, although we've also tweaked a few recipes to be slightly more (or less) difficult to craft – requiring a certain skill or needing different ingredients than before. Workstations We've made most of these changes based on survey and preview branch feedback. As this update releases, we're curious to hear your thoughts so that we can make further adjustments. For any players who don't want workstations: you can easily disable