Puck — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| MMR, Matchmaking and Parties | 2026-05-23 | Puck B897 is finally here! It's the biggest update the game has ever seen. After nearly a year of work, this release introduces matchmaking, parties, a full UI overhaul, significant security improvements, and a major wave of bug fixes and stability improvements that followed shortly after. Here's everything that's new:Matchmaking & PartiesELO-based ranked matchmaking with a starting rating of 1000 - queue solo or with your party RTT (ping) & ELO-based matching to keep games fair and low-latencySet a maximum acceptable ping for matchmaking directly in the game settingsCooldowns for match abandonment and failure to join matchesFull Steam lobby |
| Puck: Build 202 | 2025-06-09 | Long awaited Puck B202 is finally here! For this update, no gameplay changes have been made, though a big effort has been made to make modding easy & streamlined both for the players & developers. Changes & additions: Switched script backend for the whole project from IL2CPP to Mono which allows for more transparency and ease of mod development Added official mod support allowing mod developers to create and inject their own .dlls into the game process allowing full access to the game's internals Added plugin support which essentially serves the same purpose as mods, though Plugins do not have to be obtained from the Steam Workshop which will |
| Puck: Build 185 | 2025-04-22 | Yet another Puck update has arrived! This update introduces a lot of QOL features along with some physics changes which will affect competitive play. See the full changelog below. Changes & additions: Reworked goals & nets: - Completely remodeled goals to closer match their real life counterparts - Introduced physics to goal nets which react to puck impacts - Pucks impacting the net will be dampened, mimicking a real net interaction Improved A/D sway to be more responsive and less floaty Improved stick: - Added stick dragging across the ice sounds - Added stick tapping the ice sounds Changed stick angle rotation pivot to the bottom center of |
| Puck: Build 174.2 | 2025-03-18 | The long requested key bind re-mapping is here! In addition to that, some additional QOL improvements have been made, like additional filters for the server browser, Puck Dedicated Server for Windows, the ability to host a server directly from the game client and more bug fixes! Here is the full changelog: Added key bind re-mapping which allows: - CONTINUOUS & TOGGLE modes for instant actions - PRESS, RELEASE, DOUBLE PRESS & HOLD modes for continuous actions Added RESET TO DEFAULT button in settings Added full server, empty server and maximum ping filters to server browser Added additional SELF HOSTED tab to the New Server menu which allows t |
| Puck: Build 174 | 2025-03-14 | It's time for another Puck update! This one brings a lot of improvements for Steam integration along with some cosmetic elements and other QOL improvements. Changes & additions: Added settings options for selecting a target display along with target resolution and refresh rate Player names and numbers are now saved in the Puck database and can only be changed once every 7 days Dedicated servers got a few new configuration keys such as: - sleepTimeout seconds after which idle players will be kicked (60 by default) - joinMidMatchDelay seconds after which players are allowed to join an existing match (10 by default) - clientTickRate the rate at |
| Puck: Build 171 | 2025-02-22 | Regular Puck update is here, and I think you'll really enjoy this one. The big addition this time is network smoothing along with a ton of other additions and changes. Enjoy and have fun! Changes & additions: Re-wrote the Puck backend (yes, I know, again...) to Node.js Created UI dashboard for Puck backend system Implemented SSL certificates for backend Moved backend from 8080 port to secure 443 port Added uPnP support for /debug's host server feature Implemented administration system for dedicated servers (more on this at the bottom) Exposed most game control variables to dedicated server configuration (more on this at the bottom) Replaced s |
| Puck: Build 163 | 2025-02-01 | This one might be a bit controversial, as there are quite a few changes to both the stick feel and player movement. Be assured though, they are all made with competitive play in mind. Here's what's changed: Added additional colliders for both Blue and Red goals so players can no longer be pushed inside and get stuck Added additional server logs to track player progress during phase changes Converted all Rigidbodies to Speculative collision detection (this will solve the puck seemingly passing through stick & leg pads at high speed) Reworked stick ray logic which now makes the stick more accurate when sliding, also extending it's reach Reworke |
| Puck: Build 155 | 2025-01-29 | Hello, community! It's been quite a journey since Puck was released on Steam. We've had a lot of issues, bugs and mishaps, but we've also reached a peak of 1337 (cool, I know) players and we're also at 80% positive review rate on this platform! Thank you everyone for playing and participating, I really appreciate it. I'm not being nearly as active as I should be here on Steam, but if you're interested, we have a very active and friendly Discord community where you can find out more about the game. Here's some of the more notable changes in the last few updates: Introduced separate control button for sharp stopping: ALT Stick to barrier collis |
| Puck: Build 103 | 2024-12-19 | Puck Build 103 is here! 🎉 This one's a big one, so let's go through it. What's new: Added puck aerodynamics and removed puck hard speed limit. (this was most noticeable when shooting hard and the puck would stick to the stick) Added a Replay system, which will replay the last 10 seconds of gameplay after a goal is scored (more improvements coming soon) Added stick hand switching which can be toggled via the settings Added new helmet model for attacker role Added spectators who cheer when a goal is scored and track the puck during play Added screen transitions when respawning or changing currently active camera Added rudimentary native contro |
| Puck: Build 41 | 2024-09-19 | Hey Puckers! Another Puck update is here. Here's what's changed: Adjusted stick control feel at full reach (there should be a smoother transition between the stick touching the ice and being lifted) Completed the game loop by introducing overtime Added sound effect when the puck hits a goal post Added team win message announcements when the game ends Added a setting to show/hide the game UI to allow for cleaner montage and general video capture Added separate horizontal and vertical stick sensitivity sliders to settings All settings sliders now have adjacent input boxes which represent the slider value |
| Puck: Build 40 | 2024-09-18 | Regular update of Puck! A lot of bugs have been fixed, and some gameplay features have changed. Here's what's up: Changes & additions: Player bodies are now able to collide with pucks Added dedicated Spectator mode which can be selected via the team select menu Increased stick size by 20% Increased focus (LMB) and look (RMB) maximum angle from 90 to 135 Added reverb zones throughout the rink providing more realistic sound effects Pucks now emit wind noise at high speeds Pucks colliding with the yellow barrier will now bounce more Adjusted goal model to more accurately represent a real hockey goal Goals and assists are now reset after every ga |
| Puck: Build 32 | 2024-09-16 | Hey! This update addresses some server infrastructure issues faced with Puck. Here's what's changed: Constantly running dedicated servers have been removed Introduced Steam authentication with the Puck backend service Players running the game via Steam can now launch their own servers in any region Unoccupied servers will auto-destruct after 5 minutes Players are limited to launching 1 server at a time Adjusted size and scaling of UI elements (specifically server browser and settings window) Even though this update does not directly impact the gameplay, it will however allow for easier future additions of features like player achievements, st |
| Puck: Build 24 | 2024-09-15 | Hello! Some features and bugs that were preventing competitive play have been addressed. Here's what's new: Minimap has been added, along with some settings related to it Added user interface scale setting Fixed goal an assist counting Improved visibility of goal announcements Improved visibility of player chat messages Fixed an issue where goal announcements would overlay the pause (escape) menu Fixed a bug where after a player team switch or disconnect, one of the face off players would be missing Reworked WebSocket integration |
| Puck: Build 19 | 2024-09-10 | Today's patch introduces some major backend changes that will allow for easier implementation of client features. Let's see what's new: Improved server coverage across Europe and North America Server browser now displays up-to-date server data, specifically regarding player count Server maximum players limits are now introduced (a maximum of 10 players per server) Backend service received a major update which allows for remote server monitoring, deployment and shutdown Implemented server -> backend authentication to allow for safe player statistics gathering Fixed a bug where the horn sound would not play during Game Over phase |