STEAMYDATA

PILGRIM — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update Slightly Delayed – But the Beta Build Is Live!2025-05-09Hi everyone, I’ve decided that the recent big update is too unstable to release in its current state. This came to light for me after a more rigorous round of play testing. However, I didn’t want to leave you with nothing, especially after promising something for the 10th. So I’m putting part of the build into SEA (Super Early Access). You can find instructions on how to join the SEA testing here: https://steamcommunity.com/app/2965660/discussions/0/4515507601682535093/ So, when will the full update come out? I’m still targeting May. I apologise for any frustration caused. I want to make sure the update really delivers and at the moment, it’s
Update Coming2025-04-29**EDIT** See this post: https://store.steampowered.com/news/app/2965660/view/541105143669589708 Hi All, Thanks for your patience while waiting for the next update. Just a quick post to let you know that it's on the way, and we're aiming to have it ready for May 10th! Apologies for the delay - it's a larger update than usual, so we've had a few more issues to iron out along the way. I’m really looking forward to everyone checking out all the new additions! **EDIT** I've amended the title and the text to avoid confusion. This post was announcing when the next update would be - before it could have been read as if the game was being released.
Patch 14.112025-02-03Just a quick follow up patch to improve the new enemy. Patch notes: - Can now scare them off and kill them with what trees fear most - It is now more stable when player bodies are picked up - Fixed various other related bugs
Patch 14.10 - Planting trees is good for the environment 🌳2025-02-01Hello everyone! Apologies for the lack of updates. I’m still working on the larger release I promised. As many of you know, game development isn’t easy and sometimes life stuff gets in the way. By my count, there’s still a little time left in January (North American time, at least), so I wanted to get this smaller update out to you. As I haven't been able to dedicate as much time as I would have liked, I want to thank you for your continued patience. Thanks again for your continued support of PILGRIM! This smaller update includes fixes, quality of life improvements and even a new enemy. The bigger update is still on the way, but please manage
Patch 14.8 - A Small but Festive Update!2024-12-03Hi everyone! I wanted to update you on the progress of Pilgrim. While I wasn’t able to release the larger update I’d planned for November, I’ve made a smaller update to swap out the Halloween theme for some festive Christmas visuals! 🎄✨ The new target for the big update is mid to late December. If we happen to miss that window, rest assured it will be ready by January. Thank you so much for playing and supporting the world of Pilgrim! I’m really excited to share the big update with you all when it's ready.
Patch 14.7 - Halloween Update 🎃2024-10-24Hey everyone! It’s been a little while, but I’m back with a small spooky season update. Life stuff happened and so I haven't had time for a big update yet, but I’ve put together something fun that also tests out a new feature, which will have more content later on. Thanks for sticking around! I’m aiming to get a larger update out sometime in November. Patch Notes: - Added Equipment Menu (accessed by pressing the "I" key) - Added Pumpkin Head & Jester Hat - Adjusted interaction values for pickup thresholds - Fixed issue where the doll couldn't kill players - Fixed some minor bugs (typos, etc.)
Patch 14.6 - Small hotfix2024-08-29Patch 14.6 - Enabled the menu in spectator mode. - Removed black boxes that appeared above characters' heads in the game. - Fixed an issue where the wagon push movement would break when jumping and pushing simultaneously. - Fixed an issue where a game not marked as public would sometimes appear in the server list.
Patch 14.5 - Connectivity Improvements2024-08-21- Changing the online subsystem to improve connectivity. - The new subsystem allows for the removal of region locking; players should now be able to connect with anyone. - Mapping ladder input to the movement input (allowing for rebinding). - Changed player name display in character select to be screen-based instead of world-based. - Expanding the main menu to occupy more of the screen. - Adding a version check, so when a player attempts to join a server with a different game version, they are notified. (This currently doesn’t notify if you are invited to a game, only when joining from the server browser.)
Patch 14.2 - Bug Fixing & Small Improvements2024-08-19Patch 14.2 - Fixed candles not being removed when a player leaves the session. - Fixed issue where candles wouldn't relight when a player was brought back. - Removed dead bodies if they were revived by a mask. - Fixed key rebinding not working in the main menu and character select. - Fixed bug where the name tag input wouldn't be removed from the screen when a player is killed. - Fixed item duplication bug and items not being able to be picked up inside the wagon after loading. - Disabled character movement collision when pushing the cart (preventing the character from being dragged away by obstacles). - Set a limit on the number of items the
Patch 14.1 - Hotfix2024-08-18- Fixed no new places to generating past around 50 miles travelled. - Added a key rebind option to opening text chat. - Buffed spears. - Lowered the Pale monster's health.
Patch 142024-08-17- Added key rebinding. - Improved stability for the inventory system when there’s a poor network connection. - Switched to DirectX 11 to fix crashes on specific GPUs. - Added a Soul Candle for each player to the wagon. - Enabled NavMesh generation in merchant areas, fixing issues with mimics not working there. - Adjusted merchant positions to prevent interaction overlap. - Greatly reduced overall game size. - Improved stability. - Enhanced memory efficiency. - Made item placement in the wagon more reliable when loading saved games. - General bug fixes. - Added a flashing imagery warning message. - Fixed wagon push exploit. - Stopped the “saw
Patch 13.6 - Hotfix2024-08-11- Fixed items not dropping when players die. - Stability improvements. - Fixed an issue where sometimes monsters wouldn't start patrolling after killing a player. - Vastly improved VOIP audio volume when players aren't directly facing each other. - Reduced overall game size by removing some redundant content and reducing texture sizes.
Patch 13.5 - Hotfix and Visual Changes2024-08-10Patch 13.5 - Added extra error handling for monsters killing players, hopefully preventing crashes on some machines. - Changed the visual resolution style from the "Fake" low-resolution look (achieved via post-processing) to a true lower-resolution rendering method. This change also improves performance. - Fixed some bugs related to mimics. - Fixed issue with the wagon doors lever. - Fixed the issue of being unable to buy wagon doors from the merchant and corrected the placeholder text. - Added a RESET GAME button to the main menu. This button deletes the PILGRIM AppData folder and force quits the game, making it easier for users who are enco
Patch 13 - Hotfix2024-08-10- Fixed a fatal error that occurred when two players attempted to pick up the same item simultaneously - Removed the chest from the wagon until a better storage solution is implemented - Reset stalker physics body on day change to fix stretching issues - Fixed stalker not grabbing the player - Applied a fix for the crush trap triggering early - Stopped other players from cancelling the hold interaction (seen when trying to leave or exit dungeons by holding 'E') - Fixed various bugs with the interaction system - Improved lobby chat to reduce glitchy sound issues
Patch 12.5 - Hotfix2024-08-01- Fixed a fatal error crash when clients join a game late and interact with the dungeon doors. - Fixed the gatekeeper explanation interaction not working. - Applied a possible fix for the gate turn wheels not being completable. - Added some buffer time to stop interaction spamming; hopefully, this fixes some crash cases people were experiencing.
Patch 12 - They look like us...2024-07-30Hey everyone! Thank you for the continued support of Pilgrim! It's still amazing to watch so many people experience the game and get so much enjoyment from it ❤️ This update took a little longer than expected—I had to do a big overhaul to get a new version of the interaction system in place. This was required as it was one of the main causes of the massive performance drops people were experiencing. But thankfully, that's all resolved now. Patch 12 - Adding a new thing to the world... - Upgrading the interaction system to fix performance issues - Fixing Stalker not appearing and tweaking its balance - Stalker movement changed; should no longe
Patch 11 - Attempt to defend yourselves...2024-07-12Patch 11 - Adding three new weapons - Adding new inventory item art - Nerfing the stalker a bit - Further stability improvements - Adding new resolution type in - Fixing bug where player can be killed as they're leaving a dungeon. This would result in players falling through the world and other issues. - Fixing enemies not losing agro and will now return to patrolling - Reducing kill distance for the Pale enemy - Fixing some issues with the Pale enemy not attacking - Adjusting post process to reduce screen space noise - switching for world aligned and some style tweaks - Fixing issue with feet not aligning with wagon floor - Fixing enemies no
Patch 10.752024-07-07- Fixing crash when two monsters try to kill player via animation - Adding Music volume slider to settings - Adding Master volume slider to settings - Adding field of view slider to settings - Stability improvements for connectivity problems - Stalker shows up more reliably
Hotfix for crystals2024-07-02Fixing crystals not appearing in wagon engine after loading a game
Patch 10.52024-06-30Patch 10.5 - Fixing saved inventory items not spawning around save orb on load - Fixing saved items not appearing in wagon on load - Fixing issue where wagon wheels were moving (and other code executing) upon load on client - Adding invert inventory scroll option - Stopping doubling up of merchant music when client joins