IRON NEST: Heavy Turret Simulator — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| IRON NEST - PATCH 1.0 (1558) | 2026-08-08 | FIXED: SAVE FILE CORRUPTION & FAILING TO ENTER MISSIONS AFTER A CRASH. Cat’s eyes disappearing on Very Low graphics settings. (We apologize for any trauma caused by witnessing that monstrosity) Non-resetting elevation and elevation linkage lever when exiting a mission after shooting. Duplicated last fragments of patron names on cannons; also made the text larger. Cat still being carried after finishing a mission, causing it to glitch out. Engine control lights not working. IMPROVED: Loading into the main menu or a mission and being unable to move the mouse. Discord code generation/account linking issues. ADDED: Motion Blur Toggle. (Motion blu |
| IRON NEST - PATCH 1.0 (1547) | 2026-08-07 | FIXED: Czech localization errors that broke mission intel. French localization errors that broke mission intel. Cat drop tooltip not disappearing when dropping it if the player looks at other interactables. Issue with the interaction with the coffee machine when trying to return to the main menu. Issue with the submit button not responding in certain scenarios in the pause menu. Incorrect/duplicate newspaper & record at the end of the High Tide mission. DAY ONE FRONTLINE REPORT The opening hours of IRON NEST have been nothing short of extraordinary. Thousands of you have reported for duty, taken your stations, sent in field reports, and fille |
| IRON NEST IS NOW FULLY OPERATIONAL | 2026-08-06 | Operators. After thousands of design decisions, hundreds of sleepless nights, countless cups of coffee that legally qualified as industrial solvents… HIGH COMMAND CONFIRMS: IRON NEST IS FULLY OPERATIONAL To celebrate the launch, we've 🔴 increased the release discount from 20% to 25% 🔴. Not because some marketing spreadsheet told us to, but because this project was never ours alone. When we started making IRON NEST, there wasn't an army behind us. It was just us. Then a handful of people on Discord somehow looked at this strange little giant turret game and decided: "yeah... let's see where this goes." You kept showing up. You brought your f |
| IRON NEST - Global Launch Times - August 6th | 2026-07-29 | High Command has issued the final deployment order. The drills are over. The global launch schedule is now locked in. Operators, synchronize your pocket watches and prepare to report for duty at the appointed hour. Months of preparation have led to this moment. The fate of Castile now rests in your hands. Failure to report on time will not be tolerated. GLORY TO THE OPERATORS! P.S. Late arrivals will be rewarded with reassignment to the infantry. |
| IRON NEST verified on Steam Deck | 2026-07-10 | This front no longer ends at your desk. IRON NEST is now playable on Steam Deck. Deploy anywhere. Wherever High Command calls. If you encounter any bugs, crashes, or other performance issues while operating IRON NEST on Steam Deck, whether in the demo or 1.0 version, report them through the dedicated google form. Every report helps improve IRON NEST’s Steam Deck optimization. Thank you for your service, Operators. |
| High Command Report: Demo & Steam Next Fest | 2026-07-08 | Operators, Before the next order is given, High Command must begin with one simple message: THANK YOU. Thank you for every report, review, screenshot, suggestion, and word of support. You turned a small two-person indie operation into something far greater than we ever expected. IRON NEST became the 🥇 #1 most wishlisted game of the June 2026 Steam Next Fest. It also became the 🥈 #2 demo of the entire festival by unique players. Even now, High Command still struggles to believe the numbers recorded in the June 29 report: To us, these are not just numbers. Each one stands for a son or daughter of Castile who entered the NEST, became an Operat |
| Demo Patch | 2026-06-30 | High Command to IRON NEST: The following field improvments have been applied to IRON NEST systems. PERFORMANCE: Substantial performance improvements on lower-specification hardware.Progressive frame rate degradation during extended Uncontested Front operations has been greatly improved.NEW SHELL TRAJECTORY STOPWATCH:A new shell trajectory time stopwatch.NOTE: The central clock is added to support future timed impacts and time-critical fire missions. However there are none of these types of missions in the demo. LEADERBOARD SYSTEM (FULL OVERHAUL):Daily leaderboards now active alongside the existing standings.End-of-mission commendations upgrad |
| Strictly Classified: Operators’ Eyes Only | 2026-06-25 | {Incoming transmission from High Command} Watch the briefing. Memorize the order. Destroy after review. Leave no trace. {The transmission cuts out} Are you ready to answer High Command’s call and march into the full-scale offensive? For some of us, service to Castile will demand the ultimate sacrifice. Version 1.0 deploys on August 6, 2026. The drills are over, Operator. |
| Community Event, Leaderboards, Tribute Song & Steam Next Fest | 2026-06-19 | Operators, By order of High Command, several matters require your attention today. Take part in our community screenshot event during Steam Next Fest. 🎪 Community Event (CONCLUDED) || Operation: Seize the Shot 🎪 Your screenshot. Your name. On the IRON NEST Steam Store page. Since IRON NEST stands on the strength of its Operators, we decided there is no better place for your work than the official Steam Store page. That is why, to celebrate Steam Next Fest together with you, High Command has authorized a small Screenshot Operation. Selected screenshots from this operation will be added to the official IRON NEST Steam Store gallery, with each |
| Demo Out Now // Full Release Coming Early August | 2026-06-15 | Operator, The day has come. Castile needs you. After months of heavy workshop labor, testing, propaganda, and above all, your full-throttle mobilization, the IRON NEST Demo is now live and ready to play. Command the IRON NEST in this final drill before the 1.0 release. https://store.steampowered.com/app/4300500/IRON_NEST_Heavy_Turret_Simulator_Demo/ The full 1.0 release of IRON NEST is currently planned for early August. The exact date of the full offensive will be revealed soon. High Command is finalizing the last details of the operation, and that is exactly why this demo deployment matters so much. While playing the demo, please use the pr |
| IRON NEST Demo Deploys June 15th | 2026-05-27 | Operators, synchronize your pocket watches. The IRON NEST demo deploys on Steam June 15th. Find your timezone. Prepare for deployment. During Steam Next Fest, from June 15th to June 22nd, High Command will also coordinate community events on our Discord. Operators willing to take part are invited to join the server and stand by for further orders. A full briefing will be issued closer to the deployment date. Glory to the Operators! Glory to the Operators! Glory to th... |
| Playtest Recap + Community Q&A | 2026-05-05 | Operators, The recording of our Discord live event is now available. If you missed the transmission, you can now watch the most important parts on YouTube. We summarized our latest open playtest (NEST FEST, which took place from February 23 to March 2). We shared our development perspective, discussed what we learned from your feedback, and answered questions from our Operators live. Thank you to everyone who joined us on Discord that day. The public demo deploys soon… and then we go to war with the algorithms. 📅 Steam Next Fest begins on June 15 at 10 AM PDT Mark it in your calendar. We need you aboard from the very first minute. Every minu |
| 𝐓𝐇𝐀𝐍𝐊 𝐘𝐎𝐔 | 2026-04-04 | Nick and I have tried to find the right words to properly thank each and every one of you, yet no message could ever fully capture what your support means to us or how deeply it has shaped the growth of the NEST. The proper moment for that recognition will come in the game’s credits... and not only for a select few. As promised, every member of Discord who stands with us on launch day will be honored there. I still remember how, just four months ago, I was writing on Reddit about a Steamworks bug (here is the post). At the time, around 20-30 thousand of you were already with us, and then Steamworks suddenly displayed 230 thousand instead. Bac |
| NEST FEST 🎪 on Discord (ENDED) | 2026-02-22 | Greetings, Operators, With Steam Next Fest beginning tomorrow (and with each title allowed to deploy in Next Fest only once), High Command is launching a separate operation under the codename: NEST FEST. Our official Steam Next Fest offensive is planned for June, but we are opening the gates now with a full-scale public time-limited Demo testing initiative. What exactly is NEST FEST? Hosted entirely on our Discord Running from Feb 23 to Mar 2 Open time-limited public playtests of the Demo Includes extra Discord events During this festival, every willing Operator will receive time-limited access to public playtests of our internal Demo build.. |
| 𝐃𝐄𝐕𝐋𝐎𝐆 #2 | 2025-12-23 | Who would've expected a niche indie artillery game to grow at this pace Greetings, Operators! It's hard to believe it's already been three/four months since we first revealed our project on Steam. Time is moving so fast it sometimes feels like it all started just a week ago... Back then, Nick and I thought we'd post a devlog every 1K wishlists ➙ roughly once every two months. Not only did we miss the first one by about five thousand… now, as we're writing the second devlog, we've just crossed 20,000! record their names. Mark every recruit who was among the first to summon the courage and answer the call to mobilization. They stood when others |
| 𝐃𝐄𝐕𝐋𝐎𝐆 #1 | 2025-11-03 | I honestly don’t even know how we should start this devlog… Should we begin with the hundredth "thank you" to everyone who clicked that magical "wishlist" button on Steam? Or maybe with an apology for not communicating with you as often as we'd like to? I think it wouldn’t hurt to start with a little backstory! ✯ There are just two of us working on this project. From the very beginning ➙ when we were still shaping the concept and setting up our collaboration, we agreed that we didn’t want any second-party studios or publishers involved = we’re doing everything from A to Z, just the two of us... Even though this is our first project together, |
| A small step for mankind, but a giant one for us! | 2025-09-16 | We (Nick & Dominik) were wondering whether the Steam Store Page we put together truly reflects our vision for what IRON NEST: Heavy Turret Simulator is meant to become. Hitting our very first milestone (100 wishlists) without any major promotion seems to show that we did a decent job! Of course, if you notice anything on the store page that could be improved or clarified, we’d love your feedback, either on the Community Hub or through our newly launched Discord. 🔗 Discord Link: https://discord.gg/E92DaqgnZv We’ll do our best to keep you in the loop as often as possible, but keep in mind that it’s just the two of us working on the project, an |