Automation - The Car Company Tycoon Game — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Name These Fixtures Voting Results, and Giveaway Winners! | 2026-05-04 | The final results are in for our Name These Fixtures voting! We received 1,752 votes in total for this part of the contest, which once again completely blew away our expectations, so thank you to everyone who participated!Without further ado, here are your winners:HeadlightsThe winning name for this family of fixtures is Longeye, submitted by E from the Automation Discord.Tail LightsThe winning name for this family of fixtures is Berlinetta, submitted jointly by imatrix04-TTV and ambergwitz, from the Steam Community.GrillesThe name for this family of fixtures will be Whale Shark, submitted by Cubenite, Shady Ferret, Young Flying Monkey and NS |
| Name These Fixtures Final Vote! | 2026-04-23 | After receiving more than seven hundred submissions from the Automation community (thank you all very much for that, we were blown away by the response!), we're down to a shortlist of names for our eight unnamed fixture families! Also, congratulations to Glaceon From Midfield Raceway from our official Discord for winning the random draw from the submission round! To participate in this vote, go to https://forms.gle/NMXhr1D6F2Ks5Brd8 and cast your vote today; please note that winners will be informed by email, so be sure to include a valid email address that you check regularly! Voting closes at 11:59 PM Pacific Time on April 30th, 2026. If yo |
| Name These Fixtures! | 2026-04-17 | In an effort to make finding fixtures faster and easier with the search function, we've undertaken the arduous task of going through every fixture family in Automation to give them a name...and that's where we could use your help! We've identified eight fixture families that need names, so we're throwing the doors open to the community...simply go to https://forms.gle/vxqwJXnhLg4ykpic6 and submit your names for these fixtures, but do it before 11:59PM Pacific Time on Wednesday, April 22nd! Once that's done, we'll host a final vote, where you get to choose from the final names that we have shortlisted for each family.For this phase of this eve |
| Al Rilma Update - Patch 6 | 2026-02-18 | With this little update we are patching a few issues that have cropped up in the live version of the game, including one which was supposed to be fixed in Patch 5.Al Rilma Update - Patch 6 ChangelogFixed the freecam reseting its orientation on interaction with the fixture menuFixed the Automation Test Track being the wrong scale(Re-)Fixed not being able to sign off a project when the engine is not being producedImproved some live axle instability in BeamNG exports Fixed inconsistent parts spawning with incomplete engineFixed DCOEs spawning intake when partially completedFixed hiding the engine using advanced trim settings not hiding an exhaus |
| Al Rilma Update - Patch 5 | 2026-01-29 | With today's small patch we are cleaning out a few more issues that recently were discovered with the current release. We are already in the swing of things, working on some of the new big features for the next big update, Terso.Al Rilma Patch 5 ChangelogFixed campaign bug where awareness sometimes would drop to 0 after trim price changeFixed production issue where some engines would be produced but not usedFixed automatic factory alignment issue sticking to an irrelevant newest faceliftFixed not being able to sign off a project when the engine is not being producedFixed exploit in loan consolidationsFixed hiding the engine using advanced tri |
| Al Rilma Update - Patch 4 | 2026-01-14 | A wild, Group 5-inspired truck build, by perhap_s!With this update we have addressed the most pressing issues that have been found since release. With this patch, we are entering the next larger development cycle, the "Terso Update", which is going to be the final massive update that will take the core game to being considered complete. More on that below.Of course, should issues pop up with this patch, we'll hotfix it before moving on. And now, the changelog:Al Rilma Update - Patch 4 - ChangelogGeneral & UIAdded new button to create new trim from a currently held trimAdded trim names to part list tooltip for "used in other trim" functionAdde |
| Al Rilma Update - Patch 3 | 2025-12-18 | In this update we do have a mixed bag UI polish, improvements, and general fixes, as well as some new fixtures.Al Rilma Update - Patch 3 ChangelogAdded new headlights, indicators, and taillightsAdded double-click to hub calendar engineering sections to open associated projectChanged forecaster to display avg. cars/month instead cumulative yearlyDisabled mouse wheel scrolling on horizontal scroll bars to avoid accidental changes. Added option to user interface menu in game settings to turn on that mouse wheel behavior again if that is preferable.Allowed adjustment of deposit % while in production without preordersRemoved sandbox company manage |
| Al Rilma Update - Patch 2 | 2025-12-15 | This patch mainly is being put out as soon as possible to address the major exploit discovered in campaign gameplay where "no loans" would mean "free money" instead. Certainly wouldn't be a good thing for inflation in the Automation game world if that stayed in for too long!We also got around to adding a few more things that will round off this release, and some fixes that will stop annoyances.AMD Radeon RX 7000 Driver IssuesWe've had an influx of Automation players the last few weeks using AMD Radeon RX 7000-series GPUs, who are experiencing significant numbers of crashes in Automation. This issue is caused by a driver issue with AMD's lates |
| Al Rilma Update - Patch 1 | 2025-12-10 | Al Rilma - Patch 1 ChangelogIn this first patch to the now fully-released Al Rilma update, we have fixed several important issues that have come to light with so many new eyes on the new update. Fixes to campaign-wrecking returned deposits, cheating banks out of part of their hard-earned interest payments, awful turbo intercoolers, and limited test track acceleration, are some highlights.GeneralIncreased load margin for tires blowing in regards to popping in testsAdded random country button to new engine / car uiAdded new tutorial videos to tutorials tabRemoved "Open Beta" text from game versionFixed turbo intercooler having way too low effic |
| Al Rilma Update Public Release | 2025-12-03 | Our Al Rilma Update cover car came to us courtesy of Ivan. Congratulations! After a very lengthy development process, we are thrilled to share the latest update to Automation with all our players; the Al Rilma Update! It's not much of an exaggeration to say that virtually all aspects of Automation have been improved in some way in the Al Rilma Update; even before we get to the staggering amount of new content we've added, just about everyone will find a cleaner, faster and much more stable version of Automation with this release. Let's dive in, shall we?Car and Engine Designer Superchargers and More TurbochargersSuperchargers can be used on a |
| Al Rilma Open Beta Patch 9 | 2025-11-27 | With this patch we are preparing for the main release of the Al Rilma Update as a whole. More polish, more fixes, and ready to be stresstested in multiplayer for a bit as well. Starting early next week, we'll start producing release candidates with final fixes!Changelog Al Rilma Open Beta Patch 9GeneralFixed intercooler weight for superchargers missingAdded grades to aspiration types for reliability and loudnessMoved challenge mode to practice mode on multiplayer tabAdded throttle response dependencies on number of carbs and fuel system typeFixed safety part list not taking techpool into account for selected decadeTweaked multi-carb reliabili |
| Al Rilma Open Beta Patch 8 | 2025-11-16 | Another big patch, another big step closer to getting Al Rilma released to the public as the new default version! Today's patch is addressing a wide range of issues you helped us find and is summarized in the full changelog below:Al Rilma Open Beta Patch 8 ChangelogGeneralImproved various car and engine warning trigger levels and logicAdded movement speed controls to designer freeroam cameraCompetitors now use turbos and superchargers, improved competitors regeneratedFixed inconsistent undo / saving behaviour of mirrored fixturesFixed calling market calcs when calculating change to finished car causing major slowdownFixed twin scroll turbo op |
| Al Rilma Open Beta Patch 7 | 2025-10-23 | After being in the cooker for three weeks, this patch for the ongoing Al Rilma Open Beta is a chunky one with improvements throughout the game! Let's get right to the full changelog.Al Rilma Open Beta Patch 7 ChangelogGeneralImproved brake quality's effect on brake fade factorsRebalanced Ladder and HD Ladder chassis weight, PU, and material costsUnlocked scenario controls, added demographic validation for single- and multiplayerSome additional single turbo configurations can now use twinscrollFixed issues with the over- / understeer warning systemFixed props spawning at 0 when changing typeFixed scenarios (SP & MP) sometimes being locked on b |
| Al Rilma Open Beta Patch 6 | 2025-09-30 | In this patch we have fixed two important issues with the sales model that went unnoticed for the longest of time but have a huge impact in specific situations, especially for small premium manufacturers. In addition to those, there are plenty of other nice fixes in here, have a look!General FixesChanged ABS and TC unlock years to 1979 and 1985 respectivelyChanged UI to now show unlocked but unavailable VVL options greyed outFixed multiple exhaust tips not connecting correctlyFixed tooltips for geometry and bearing not updating with stage referenceFixed wiggling in acceleration graph in 1st gearFixed toe effect not being included in tire serv |
| Al Rilma Open Beta Patch 5 | 2025-09-24 | Another patch focused on ironing out remaining issues with the campaign and the beta in general. With this update, all bigger known issues with the campaign have been addressed - which means that if you run into anything that is terribly broken, you need to let us know!Here is the full changelog for Al Rilma Open Beta Patch 5:General FixesAdded a tooltip to locked camber adjustmentsCat, turbo count & traction aids list now show invalid options with a tooltipFixed not-mirrored text fixtures showing up mirroredFixed the safety stat in the side stats & detailed stats to be floored instead of roundedFixed missing short string for twincharged conf |
| Al Rilma Open Beta Patch 4 + Ellisbury BeamNG 0.37 Update | 2025-09-16 | With the release of BeamNG 0.37 which changes file paths, we are releasing this patch in tandem with the BeamNG update. An update has been made to the stable Ellisbury branch as well to support the latest BeamNG version.Despite the short time since the last patch, we've been cooking and this one contains really important and impactful fixes and tweaks! Below, you find the full changelog.Changelog Al Rilma Open Beta Patch 4General FixesFixed another instance of designer glowing with raytracingFixed AI generating cars being able to overwrite family / model InformationFixed undertray tooltips missing some dataFixed fixtures inverting when intera |
| Al Rilma Open Beta Patch 3 | 2025-09-11 | After another few days worth of fixing and polishing, we have been able to address many of the larger issues players have encountered in the open beta version of the game and its campaign. As such, you find a pretty comprehensive changelog down below!Al Rilma Open Beta Patch 3 ChangelogGeneral FixesAdded campaign regulations page drop down to sandboxFixed issue with text fixture rendering in some situationsFixed tire stats to now update when entering the wheels tabFixed forced induction prestige bonus listed as Fuel Injected in detailed statsFixed issue with acceleration graph dataFixed car designer glowing bright white with raytracing turned |
| Al Rilma Open Beta Patch 2 | 2025-09-05 | Overall, yesterday's release of the new campaign version went pretty well! However, there were a few issues that we were able to address quickly with this hotfix to send you off into the weekend playing more!Al Rilma Open Beta Patch 2 ChangelogAdded Company HQ level title tooltipFixed deleting a factory config causing no productionFixed pipes intersecting on inline engine with centrifugal supercharger and no intercoolerFixed issue where facelifting a model increased current car in production costsFixed campaign engine selection tab not flashing buttons when clicking next without engineFixed tooltip on clone variant slot button in campaign men |
| Al Rilma Open Beta Patch 1 | 2025-09-04 | It's been a long time coming - much longer than we had anticipated it would be - but we've finally reached a major milestone in the Al Rilma Update development timeline; the updated Campaign Mode is ready for its public debut! An opulent and luxurious sedan, courtesy of sol.With this, we are now confident enough to say that the Al Rilma Update is now a beta version - being more or less feature-complete for this update, and not missing key components as an alpha version would imply.For those of you who have been waiting for the Al Rilma Update Campaign mode, we thank you very much for your patience, and we hope you enjoy the frankly enormous c |
| Little Dev Update - Upcoming Campaign Features | 2025-07-23 | Hello everyone! We've been hard at work on getting Campaign Mode for the Al Rilma Update ready for its debut! With all the work we've put into it so far, we figured it was a good time to add in some more features to Campaign Mode. There's a lot to go through here, so we decided it was time for a new Little Dev Update. Enjoy!As always, we'd love to hear your comments and feedback, and answer any questions you might have! |