Life is Feudal: Your Own — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Security related fixes | 2023-05-18 | Security related fixes |
| Happy Holidays! 40% off on all Skins. Only available on Steam! | 2018-12-20 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6774404/8204f55b80b174cf13cd4d00a8ee9576faced7c9.jpg Treat yourself to some New Skins! These are available from December 20th until January 3rd - 40% off on all skins. Only available on Steam! Happy Holidays! — The team |
| The long awaited Life is Feudal: Your Own update, and Franchise Sale on Steam! | 2018-09-03 | Yes, you read the title right! We are so excited to announce our latest Life is Feudal: Your Own update has dropped, filled with new features and tweaks, reworked luck mechanics and battle survival skill tweaks. To celebrate the occasion, grab 50% off on all items in our two day full franchise sale on Steam in appreciation of your awesome support of Life is Feudal! Patch Notes (ver. 1.4.0.1): Important features and tweaks Player owned horses that are left unattended in the world now take longer to decay (2 hours) Reworked three gathering abilities (Search for something Edible, Search for Materials, Search for Herbs). All of these abilities wo |
| Fix and balancing (1.3.6.0) | 2017-10-17 | Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. :cool_lif: Patch notes (ver. 1.3.6.0): New features and tweaks: You can no longer ‘Apply a poison’ to 1.5H swords(56) Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!) Horses also receive damage from impact Cavalryman 90 level bonus from unsaddling is working properly now Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 |
| Fix and balancing (1.3.6.0) | 2017-10-17 | Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. ːcool_lifː Patch notes (ver. 1.3.6.0): New features and tweaks: You can no longer ‘Apply a poison’ to 1.5H swords(56) Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!) Horses also receive damage from impact Cavalryman 90 level bonus from unsaddling is working properly now Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 |
| Dupe quickfix (1.3.5.0) | 2017-10-13 | This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! ːcool_lifː Patch notes (ver. 1.3.5.0): New features and tweaks: All damaged buildings no longer have doors/gates. You do not need to destroy a whole building in order to get inside now. Implemented a heraldry change cooldown to prevent in combat heraldry mimic Combat update (overall damage balance update, durability losses, stun probabilities) Forestry abilities levels change Magic with fields and crops fixed(no more different aging speed of different tiles) Trebuchet now los |
| Dupe quickfix (1.3.5.0) | 2017-10-13 | This patch is devoted to a fix for the recently discovered dupe while harnessing a horse to a trade cart. We’ve included some more changes and fixes into this patch too! :cool_lif: Patch notes (ver. 1.3.5.0): New features and tweaks: All damaged buildings no longer have doors/gates. You do not need to destroy a whole building in order to get inside now. Implemented a heraldry change cooldown to prevent in combat heraldry mimic Combat update (overall damage balance update, durability losses, stun probabilities) Forestry abilities levels change Magic with fields and crops fixed(no more different aging speed of different tiles) Trebuchet now los |
| (Hotfix) More Fixes (1.3.4.13) | 2017-10-05 | Just a quick ninja patch to fix some recently added bugs. Patch notes (ver. 1.3.4.13): Bug fixes and optimizations: Fixed a serious bug where a guild leader could leave the guild and leadership would not be properly transferred to the other guild member Fixed a bug where, after harnessing and unharnessing the horse, the Trading Cart inventory visually disappeared Fixed NULL guild tag issue Minor art fix for the gatehouse bridge model -The team |
| (Hotfix) More Fixes (1.3.4.13) | 2017-10-05 | Just a quick ninja patch to fix some recently added bugs. Patch notes (ver. 1.3.4.13): Bug fixes and optimizations: Fixed a serious bug where a guild leader could leave the guild and leadership would not be properly transferred to the other guild member Fixed a bug where, after harnessing and unharnessing the horse, the Trading Cart inventory visually disappeared Fixed NULL guild tag issue Minor art fix for the gatehouse bridge model -The team |
| Horse-drawn Carts and New Walls - AT LAST! (1.3.4.5) | 2017-09-29 | ***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.*** FINALLY! After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to merge the four separate types of entities into one: a horse, a player, a cart and movable objects. The result of which has been highly anticipated by many players and is called: Horse-drawn carts! Now you can fetch large amounts of items and certain movable objects around the map in an efficient and immersive way. Who knows, maybe you will not need a home anymore and |
| Horse-drawn Carts and New Walls - AT LAST! (1.3.4.5) | 2017-09-29 | ***(Hotfix) A small patch has been issued that should fix a bug that caused Guild Monuments to disappear after certain actions with a guild and its members.*** FINALLY! After countless sleepless nights, frustration, desperation and strokes of hysterical laughter, we’ve managed to merge the four separate types of entities into one: a horse, a player, a cart and movable objects. The result of which has been highly anticipated by many players and is called: Horse-drawn carts! Now you can fetch large amounts of items and certain movable objects around the map in an efficient and immersive way. Who knows, maybe you will not need a home anymore and |
| Last Day of Summer LiF:YO Patch in Beta Branch (1.3.3.1) | 2017-08-31 | Hey everyone, In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take a look on the beta test branch for more info! Please read the end of the post if you’re unsure how to activate LiF:YO Steam beta branch. Patch notes (ver. 1.3.3.1): New features and tweaks: Optimized and reworked guild code. Added new ‘Guilds’ button in the Character window - which is where you can now create, manage and invite new members to your guild. Political an |
| Last Day of Summer LiF:YO Patch in Beta Branch (1.3.3.1) | 2017-08-31 | Hey everyone, In today's patch, we want to take a second to say, 'hello!' to the small group of people who were concerned that LiF:YO had been forgotten about. Well, of course, we would never do that and are excited for today's updates. See for yourself in the patch notes or take a look on the beta test branch for more info! Please read the end of the post if you’re unsure how to activate LiF:YO Steam beta branch. Patch notes (ver. 1.3.3.1): New features and tweaks: Optimized and reworked guild code. Added new ‘Guilds’ button in the Character window - which is where you can now create, manage and invite new members to your guild. Political an |
| A few hotfixes have arrived (1.3.2.4) | 2017-06-02 | Hey everyone, We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now. Patch notes (ver. 1.3.2.4): Bug fixes: Fixed a bug that showed blocked cells as green (unblocked) Reenabled bind of “V” button to look at your character Fixed 0 quality dung Fixed bugs that kept your body in the world, after you’ve performed a suicide Provided fixes of multiple issues with stables and other buildings construction processes You can perform a suicide only with bladed weapons. Text was changed accordingly. Tweaked mining skill descriptions in the skill book -The team |
| A few hotfixes have arrived (1.3.2.4) | 2017-06-02 | Hey everyone, We have located and executed a few nasty bugs that managed to get into our release build. Releasing those fixes now. Patch notes (ver. 1.3.2.4): Bug fixes: Fixed a bug that showed blocked cells as green (unblocked) Reenabled bind of “V” button to look at your character Fixed 0 quality dung Fixed bugs that kept your body in the world, after you’ve performed a suicide Provided fixes of multiple issues with stables and other buildings construction processes You can perform a suicide only with bladed weapons. Text was changed accordingly. Tweaked mining skill descriptions in the skill book -The team |
| Nowhere to hide (or logout in combat) (1.3.2.2) | 2017-06-01 | Hey everyone, Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly. P.S. Check out our new company logo ;) Patch notes (ver. 1.3.2.2): New features and tweaks: Implemented 30 second timer during the logoff process. During that 30 seconds your character will be in game (even if you’ve closed your game or shut off the PC). Honorable Death - you can now type /suicide (or drag the appropriate icon from General Action skills to your hotbar) to kill yourself in some situations. The ability will take 10 se |
| Nowhere to hide (or logout in combat) (1.3.2.2) | 2017-06-01 | Hey everyone, Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly. P.S. Check out our new company logo ;) Patch notes (ver. 1.3.2.2): New features and tweaks: Implemented 30 second timer during the logoff process. During that 30 seconds your character will be in game (even if you’ve closed your game or shut off the PC). Honorable Death - you can now type /suicide (or drag the appropriate icon from General Action skills to your hotbar) to kill yourself in some situations. The ability will take 10 se |
| Minor patch (1.3.1.0) | 2017-05-11 | Hey everyone, We have talked our bunnies into behaving like proper rabbits, so no more eggs from them. The bunnies have also told us how to fix a few issues, the complete list is below! Patch notes (ver. 1.3.1.0): Bug fixes: You can build on unflattened terrain tiles in GM mode now You can dig a tunnel near flattened tiles now No more unknown damage type, correct type of received damage (impact damage) is properly indicated now No more dying from falling on respawn. We have implemented a new spawn algorithm. Melee damage to movable objects works as intended now No more infinite stun when being knocked down while riding a horse Terrain quality |
| Minor patch (1.3.1.0) | 2017-05-11 | Hey everyone, We have talked our bunnies into behaving like proper rabbits, so no more eggs from them. The bunnies have also told us how to fix a few issues, the complete list is below! Patch notes (ver. 1.3.1.0): Bug fixes: You can build on unflattened terrain tiles in GM mode now You can dig a tunnel near flattened tiles now No more unknown damage type, correct type of received damage (impact damage) is properly indicated now No more dying from falling on respawn. We have implemented a new spawn algorithm. Melee damage to movable objects works as intended now No more infinite stun when being knocked down while riding a horse Terrain quality |
| Easter is coming! (1.3.0.8) | 2017-04-14 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6774404/197bf5636f5527fe019a76ceeb33b39930babd2e.png Hey everyone, Spring is in the air and some of the animals in the Life is Feudal world seem to have ingested something bright and rather, well, psychedelic since they are laying unusually colorful eggs… And don’t get us started on the reports from a number of villages that fluffy little bunnies are also producing equally patterned and rainbow-esque Easter eggs! Can we get a collective, ‘aww’?! Send in your Easter screenshots or tag us using #FeudalEaster Patch notes (ver. 1.3.0.8): New features and tweaks: Added Easter egg |