STEAMYDATA

Of Ash and Steel — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Dude, where's my XP?2026-04-29Hey! Quick heads-up about the new leveling system on existing saves (progress bar reset).TL;DR:Everything's fine, no XP was taken away — what you're seeing is just a visual update to the new calculation system that kicks in once you hit the old/new XP threshold. Your progress is safe.A bit more detail:In 1.07 we adjusted the XP gain system, which previously reset to zero on level-up — effectively creating a soft cap around level 20 (yeah, that was never the plan).XP now carries over as you gain new levels, but for readability we still display it starting from 0 relative to the previous threshold. So if you needed 19,000 XP to level up, had 13
Update 1.07 is now live2026-04-27Hi everyone! Patch 1.07 is now live!This is probably our biggest and most feature-rich patch to date. Aside from fixing various bugs — negative stats (like attack speed), crafting and inventory issues, crashes in the city, and all sorts of other annoying things — we’ve added plenty of gameplay improvements and new game content!New ContentHairstyles and BeardsThe first content update is cosmetic. Tristan now has more hairstyle and beard options, so he can be rightfully called the dandiest man on Grayshaft! Or just terrify even seasoned hobsters with his looks — however you want to play it.\Primestriders’ Dungeon (Recommended Level: 10+)The sec
Patch 1.06 is Out Now2026-02-17Hello everyone!We’re continuing to actively work on improvements and bug fixes. A huge thank you to everyone who shares feedback, comments, and bug reports with us. 1.06 Highlights:Feedback & Crash ReportingAn in-game feedback form has been added (accessible from the menu). It allows you to submit bug reports and attach your current save file. This will help us process reports more efficiently and in a more structured way. Note: The feedback form will be localized into additional languages later.The standard crash reporter has also been updated. If the game crashes and you click Send, the crash data, including the required .dmp file, will now
Happy New Year from the Of Ash and Steel team!2026-01-01Blessings upon you all in the new year!
Patch 1.05 is out now2025-12-19Hello!Patch 1.05, featuring the updated loading system, is now available.This update took us a bit longer than we would have liked, but it was important for us to ensure full compatibility between old and new save files and to ensure everything works as intended. With this in place, we can now fully focus on tackling the next set of tasks. Patch 1.05 OverviewWhen launching version 1.05 for the first time, a backup of your saves from the previous version will be created automatically, just in case. When loading a save from an older version (prior to 1.05), several important things will happen:A script to restore missing quest items will run in
Quick Development Update #32025-12-13Hello, community, We're in the final stages of putting Patch 1.05 together. That patch, apart from fixing various bugs, will resolve the save loader issue that caused items to disappear from the game world. As our team is preparing to roll the patch out, we need to test the new save system in a closed environment to ensure the update's stability. This requires checking a wide variety of different save files. If you have some spare time and would like to assist our team with testing Patch 1.05 (and potentially help us speed up the release), we would greatly appreciate it! To sign up for participation, fill in this form: The Form Testing the pa
Quick Development Update #22025-12-02Hey everyone, Here's an update on Patch 1.05, which we’re actively preparing for release. The main thing slowing us down right now is the game's intricate save system. It has been producing inconsistent results - items disappearing, objects duplicating, and even NPCs appearing twice with broken logic. To solve this, we brought in experienced external developers to help us get everything into a stable, working state. The biggest challenge is making sure the new system also works correctly with existing saves - especially for those of you who’ve already played a lot. That means we need to carefully test and verify that everything now loads corr
Quick Development Update2025-11-27Hey everyone, We know that many of you are waiting for the next patch we recently announced. We need a little more time to stabilize it; our team plans to release it in the coming days. In the meantime, here’s a quick look at our near-future plans. Our current priorities fall into three categories: Bug fixes for quests and game mechanicsSome of these fixes will be included in the upcoming patch version 1.05. Game stabilityA patch focused on crash fixes is being prepared in parallel and is planned for release after patch 1.05. Gameplay improvements based on your feedback More about patch 1.05This update should finally resolve the issue with di
Hotfix: Fixed Items Disappearing on Load, Sound and UI Fixes - v1.042025-11-25GameplayFixed a critical bug where, after a specific sequence of saving and loading, items could disappear from the world.Fixed the logic for picking up quest items (loading could sometimes render some items non-interactable).Fixed an issue when some items did not appear in the inventory after being picked up.We sincerely apologize for the inconvenience. All items will be returned to their owners; to do that, we need to know which quest items you are missing. If you've been affected, let us know in this thread that also contains instructions. UI/UX• The sensitivity slider now works for controllers as well, but for now, only for gameplay. We w
Of Ash and Steel Is OUT NOW2025-11-24⚔️ Explore a once-prosperous land full of dangers, hone your combat skills, choose your side, and survive on the unforgiving island of Grayshaft in Of Ash and Steel. Out now with 20% off for a limited time. PURCHASE HERE: https://store.steampowered.com/app/2893820/Of_Ash_and_Steel/ DEV UPDATE: Should you experience any bugs or other issues, do not hesitate to let us know here in this subforum. If you are experiencing issues playing the game with a 🎮 controller, you can choose the 'Controller' input type in the in-game settings—that should help. Full controller support is planned to be added soon — our team is aware of that and is working on
Your Journey Begins: Final Launch Details & The Spirit of Of Ash and Steel2025-11-21Hello, folks. Of Ash and Steel releases next week—on November 24th. This is our final opportunity to express our gratitude for all your support leading up to the launch. We appreciate the interest in the game we've worked on for the past few years; Of Ash and Steel is meant to be the quintessence of what we love about video games. First of all, it is time for us to reveal the game's price, global release times, and remind you about the system requirements. Let us dive in. 💰 PRICE 💰Region/CurrencyPrice TagUSA/US dollar$29.99Great Britain/GB pound£24.99Canada/Canadian dollarCDN$38.99Australia/Australian dollarA$43.95New Zealand/New Zealand do
Devlog #04: Story and Lore2025-11-11Greetings, adventurers. In our previous devlogs, we have covered some gameplay mechanics, like combat, crafting, and character progression. Today, as we are mere days away from the November 24th launch, it is time to discuss one of the most vital aspects of Of Ash and Steel: Story and lore. Grab a cup of tisane (or mead), sit back, relax, and let us begin. 📜 PREMISE 📜 The Kingdom of the Seven, once a thriving archipelagic state, is now facing uncertainty. The Order that rules the seven islands has been losing its hold on the lands. Rumors are going around that some provinces have decided to withdraw from the union; scruple and dubiety have
An important letter from the team2025-10-22Adventurers!With Steam Next Fest now behind us, we want to thank everyone who played our demo and shared their thoughts and feedback.We received and read hundreds of comments and suggestions from players all over the world — something we couldn’t have imagined just a few years ago.Thanks to you, Of Ash and Steel was among the best-performing demos of the event! Moreover, the game has now surpassed 220,000 wishlists, a milestone that fills us with pride and gratitude.It means a lot to us to connect with fellow fans of the RPG genre and the very games that inspired us to create our own.We’d also like to share some important news about the near
Feedback&A: Answering your Of Ash and Steel Demo Reviews2025-10-17Adventurers!With the demo having been out for a few days, we first and foremost wanted to thank all of you who took the time to play it and share your thoughts: we’ve read through all your comments, and your feedback is truly invaluable. We’d like to take this opportunity to address some of the most common comments and misconceptions.“The intro feels too slow, I want to fight sooner!”We completely understand where this feeling comes from, and in a way, that’s how it’s intended. The beginning of Of Ash and Steel is deliberately humble. Tristan begins his story as a cartographer, not a warrior, and is sent on what should have been a simple miss
Of Ash and Steel Arrives on November 6th! Play The Demo Now!2025-10-13Adventurers!The wait is over: Steam Next Fest has officially begun, and the Of Ash and Steel’s new demo is now live!Step onto the island, experience the first hours of Tristan’s story, and prove your worth in the brand-new Arena Master Mode!Hours of content await you with full English and Russian voice and text support, along with text translations for French, German, Japanese, Spanish, Polish, and Simplified Chinese.But that’s not the only news we have for you today…Release Date Revealed!We’re thrilled to announce that Of Ash and Steel will launch on November 6th! Mark the date on your calendar: your journey from humble cartographer to a tru
Of Ash and Steel Joins Steam Next Fest!2025-10-09Adventurers!We are pleased to announce that Of Ash and Steel will take part in the upcoming Steam Next Fest (October 13-20) with a new demo!The demo version of Of Ash and Steel invites you to experience the very beginning of Tristan’s journey. Step onto the perilous lands of Grayshaft and face the bandits and monsters that plague the island.Spend several hours freely exploring the game’s starting region, following the main story while tackling numerous side quests. Experiment with skill trees and professions, explore the surroundings of the lumberjack camp and lend them a hand in their hard labour. Team up with Fox to investigate an abandoned
Devlog #03: Character Progression & Ancient Knowledge2025-10-06Welcome back adventurers!In our first two devlogs, we explored how Tristan learns to stand up for himself by improving his combat skills, as well as crafting what he needs to stay alive on the island. But battles and blades are only a small part of the story. The true transformation from a cartographer to a hero also lies in how you develop Tristan's skills and attributes, in the choices you make, and ultimately, in how deep you will delve into the powerful, long-forgotten wisdom that the island hides.Today, we’re taking a closer look at the game’s Character Progression System and the mysterious force known as Ancient Knowledge. Let’s begin!B
Devlog #02: Forging the Hero’s Tools2025-09-18Welcome back adventurers!In our first devlog, we explored the foundations of combat and how Tristan grows from a humble cartographer into a capable fighter. But battles alone aren’t enough to survive the island. Every wound needs tending, every journey demands supplies, and every hero needs tools worthy of the trials ahead.That’s where crafting comes in: a system that turns raw materials into the weapons, armor, food, and potions that allow your journey to continue.When Tristan first sets foot on the island, he can roast meat over a fire, throw together a simple meal, but not much else. To thrive here, he’ll need to learn how to forge, brew,
Devlog #01: Combat Styles & Weapon Mastery2025-09-05Adventurers!Today, we want to lead you on an exploration of the combat system: how stances work, how weapons feel in your hands, and how mastery makes you deadlier with each fight.At the beginning of Of Ash and Steel, Tristan isn’t a seasoned warrior: he’s just a cartographer. Surviving the dangers of the island means he must grow into a fighter, learning new combat stances, mastering weapons, and eventually unlocking powers far beyond his humble beginnings.The Language of StancesAs Tristan begins his journey as an ordinary man, he doesn't immediately know how to fight. To unlock combat stances, you’ll need to seek out teachers who can pass d
Of Ash and Steel: End of the Playtest + One Last Secret2025-08-25Adventurers!Your passion, dedication, and feedback have been nothing short of incredible. Thanks to you, the Of Ash and Steel Playtest has reached these milestones:120,000+ playtesters300+ bugs fixed50+ quality-of-life updates deliveredEvery step of this journey was possible because of your contributions, helping us shape the game on its path to release, and for this we are truly grateful!Of course, development doesn’t stop here. We’ll continue internal testing, with a focus on some of the most important points raised during the Playtest, such as pathfinding for AI, memory management, and several other improvements from your feedback.The Play