Salt and Sanctuary — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes for 1.0.2.2 | 2025-10-21 | Another small update. This patch is focused on bug fixes and internal cleanups. 1.0.2.2- Fixed a DPI zoom issue when using multiple monitors. - Fixed a salt transfer bug. - Fixed a level-up transfer bug. - Fixed a bell teleport transfer bug. - Fixed menu lock after death. - Fixed a rare issue with boss data. - Fixed challenges not always saving properly. - Adjusted NPC dialog triggers. - Gunblade now benefits from speed adjustments. - Adjusted a grab issue with Spindlebeasts. - Fixed a doublehit bug with Carsejaw. - Fixed an issue with thorns damage. - Fixed an issue with poison gas. - Fixed a bug with MP Leech charm (Classic). - Interaction |
| Patch Notes for 1.0.2.1 | 2024-08-16 | Another update -- Now that the dust has settled on the last patch, it's time for some cleanup. This cleanup patch arrives with many bugs squashed and some wrinkles ironed out. 1.0.2.1 Bugs General - Fixed a crash with Exit to Desktop. - Fixed an issue with Dedicated Fullscreen mode. - Game now defaults to Windowed or Borderless on first boot. - Fixed an issue with Borderless Fullscreen sometimes being out of focus or behind the start bar. - Fixed an issue with Poison Gas hit checking. - Fixed some throwing daggers not dealing physical damage in Enhanced. Bugs Randomizer - Fixed boss hp bar not displaying correctly for The Coveted. - Nameless |
| Patch Notes for 1.0.2.0 | 2024-08-01 | Highlights A momentous moment has arrived! A storm of chaos settles on the Isle of Salt with the addition of a Randomizer. Choose from three options how you wish to tackle this new challenge mode. Feed it a seed or let it select one for you. You can even take on such worlds with a friend in couch coop when using the same seed. Tired of playing in English or another boring old language? There's newly added Turkish localization! Also featured in this build is a shift from XNA to MonoGame as well as higher resolution support for 4K/UHD users. 1.0.2.0 Bugs & Misc. - Fixed Wyrm sometimes not finding a valid landing location. - Fixed guide's fast t |
| Salt and Sacrifice comes to Steam November 7, 2023! | 2023-11-05 | Wishlist Salt and Sacrifice now! A once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments of elemental chaos. The Marked Inquisitors, a doomed force of the condemned, once again mobilizes to stand against the existential threat of Magic. A buried secret threatens to bring an ancient empire to utter ruin. Team up with a fellow Inquisitor for full online co-op and drop-in quickplay online co-op, or engage in fast and chaotic PvP through various factions. Explore a large and labyrinthine world filled with scavengers, secrets, traps, and powerful guardians. Craft unique weapons and armor from the otherwor |
| Patch Notes for 1.0.1.1 | 2023-05-26 | 1.0.1.1 Bugs - Sanctuary place icon prompt crash fixed. - Particle limit reached crash fixed. - Max resolution on Windows adjusted. - Witch of the Lake has a tighter leash to her arena. - Dried King is now less pushable. - Hide Helmet option properly shows hair when using a mask. - Hide Helmet option properly shows beards. - Added more vertigo cancels to red hall thief area. - Healing prayers now correctly split between classic and enhanced. - Fixed some localization strings. - Fixed some UI issues with changing languages. Other - Players can now leave certain NPC menus with the cancel button. - Sellsword menu now grays out mode-mismatched ch |
| Patch Released (v1.0.1.0) | 2023-04-15 | Another update has arrived! Patch 10 (v1.0.1.0) includes many bug fixes and code cleanups. It also is the release of a new game mode: Enhanced Combat. The patch notes are a bit long for this one and are linked at the bottom. Notable Changes: Players can now quit to desktop. Logos are now skippable. Hide helmet option added. Classic Mode: All existing characters are Classic and you can choose your mode on character creation. Enhanced Mode added. It has some mechanics and numbers changes to give an alternative balance and feel to the game. Coop players in Enhanced mode now receive their own sanctuary items, if the main player is at an owned san |
| Linux SDL Update | 2022-11-13 | A quick follow-up for the Linux version; Windows and macOS were not affected! This update makes a small update to SDL that was added today, to fix Steam Deck OSK support: https://github.com/libsdl-org/SDL/commit/c4b9f621649d4e2ddb05e7f396e43e2d9e0402cc With this change, the name entry screen should now automatically bring up Steam Deck's built-in keyboard! Aside from the SDL binary, all other files in the installation were untouched. We're hoping that this is the version that will get us a fully Verified rating! Enjoy! |
| 1.0.0.9, Linux/macOS Edition | 2022-11-11 | Hi everyone! This is just a quick update from the game's Linux porter to bring the 1.0.0.9 update to Linux and macOS - this was important to preserve save compatibility across all three OSes, which is needed to pass Deck Verified cert. As soon as I finish writing this I'll be resubmitting the game to Valve so that we can get Deck support fixed! If you're playing on Deck right now, I strongly recommend forcing SteamLinuxRuntime in Properties > Compatibility > Force Compatibility Tool. Once our Deck status is updated it will likely end up doing this anyway, so better to be early than too late! Thanks to everyone for their continued support! |
| Patch Notes for 1.0.0.9 | 2022-10-29 | The recent public beta is now over and the patch has been released. As previously noted, major patches will now be preserved in Steam Beta branches. The previous patch is still accessible as it was when it was live. 1.0.0.9 Saves - Moved save data, config file, and log files to User Documents (Windows Only). - Existing saves and config file are copied to the same folder. - Added cloud saves for Steam (Windows Only). - Player inventory size has been increased, saves are no longer backwards compatible. Input Glitches - Fixed double inputs for long jump. - Fixed double inputs for weapon swapping/ instant incantations. - Fixed double inputs for l |
| Public Beta Has Arrived | 2022-08-20 | Here's what's happening: - The 1.0.0.9 beta will run for 1-2 months. This build is limited to Windows. - The majority of changes are done and will be monitored. Other changes are still ongoing. - The patch includes a save location migration and cloud sync to that location. - There are new menu options in English. Further language localization will be implemented for the release version. Instructions and patch notes in Discussions. I will also be around in there. -- Zephyr ːsteamsaltyː :thethree: |
| Upcoming Public Beta | 2022-07-25 | Hello again! We have been hard at work preparing a new patch for you. Patch 1.0.0.9 is coming soon. Bugs are getting squashed and quality of life features are being added, including cloud saves! As a precaution and for testing, the patch will be released as an opt-in beta sometime in late August. When we are confident that the patch is what was intended, it will go live to all of Steam. We will also be preserving the previous patch as it has lasted a while, and many may want to preserve former ‘features’. Through the same process as Steam opt-in betas, you will be allowed to down-patch to 1.0.0.8. Specific core patches in the future may also |
| Sodden Knight Plush Campaign Live | 2022-05-20 | Support this campaign now at MakeShip! Designed by Ska Studios, The Sodden Knight Plush is made with an Ultra Soft Fleece exterior that feels amazing! The interior is stuffed with fluffy Polypropylene cotton filling to keep its shape for years to come. Each Plush is tagged to show exactly how many were created, making your limited edition plush even more special. The Sodden Knight Plush arrives in a reusable drawstring bag and shipped in a compostable mailer to limit environmental impact. Support Ska Studios by pre-ordering today! |
| Salt and Sanctuary owners save 10% on Vigil: The Longest Night | 2020-10-14 | Vigil: The Longest Night is out now, and I'm pleased to announce that not only does that game feature some sweet crossover Salt and Sanctuary content, but that owners of Salt and Sanctuary also receive a 10% discount! Official release from Glass Heart Studios: Vigil: The Longest Night will be available on Steam and Switch for on October 14 th 2020 and we are proud to announce that, thanks to the wonderful people at Ska Studios, we will be including some exciting Salt and Sanctuary content! This content includes a unique questline, exciting battle against a familiar enemy, and a “unique” weapon. Owners of Salt and Sanctuary on Steam will recei |
| Patch Notes for 1.0.0.8 | 2018-07-10 | - Implemented Russian, Polish - Fixed scaling on Lucent Musketoon, Hellfire Arbalest, Adrasteia, and Purifier - Merchants now sell higher-tier salt consumables to wealthy patrons - Magical light orb now flips in vertigo mode - Fixed letter groupings in message writer - Fixed glitches related to grabbing enemies near message bottles and rotting platforms - Increased charm scaling on weapons that share the charms' damage types - Added poison to Flask of Defilement vulnerabilities - Removed Black Pearl from sellable items - Fixed faction leader work resetting on NG+ - Tweaked elemental visual effects The following languages should now be fully i |
| Patch Notes for 1.0.0.7 | 2017-03-10 | 1.0.0.7 -Implemented Korean -Implemented Reaper executions -Finished French localization -Restored consumable buff values and boosted prayer/incantation buff values -Simplified Chinese first pass (beta) The following languages should now be fully implemented: French Italian German Spanish Portuguese (Br) Japanese Korean We're working on Russian and Polish next and finishing Simplified Chinese. |
| Patch Notes for 1.0.0.7 | 2017-03-10 | 1.0.0.7 -Implemented Korean -Implemented Reaper executions -Finished French localization -Restored consumable buff values and boosted prayer/incantation buff values -Simplified Chinese first pass (beta) The following languages should now be fully implemented: French Italian German Spanish Portuguese (Br) Japanese Korean We're working on Russian and Polish next and finishing Simplified Chinese. |
| Patch Notes for 1.0.0.6 | 2016-10-07 | 1.0.0.6 - Spanish, Portuguese, French localizations implemented (actually, more of a work in progress) - Reduced damage buff for consumable weapon buffs - Minor fix for O/X Accept/Cancel issue - Fixed crash caused when attempting to render prop characters with invalid loadouts - Fixed mouse clicks not registering at |
| Patch Notes for 1.0.0.6 | 2016-10-07 | 1.0.0.6 - Spanish, Portuguese, French localizations implemented (actually, more of a work in progress) - Reduced damage buff for consumable weapon buffs - Minor fix for O/X Accept/Cancel issue - Fixed crash caused when attempting to render prop characters with invalid loadouts - Fixed mouse clicks not registering at |
| Public Beta Branch Opt-in Now Live! | 2016-10-06 | Hello everyone! We now have the option of poking holes in beta builds before we push an update live for everyone. The nature of software lends itself to sometimes breaking something when a fix is made and as much as we test a build, issues can get through. So, we'd like to get more eyes on builds before it's pushed as an update. In particular, we are currently trying to check on crashes happening to some players where there are hanging bodies. If it does break, there will be a stack trace (error output) that refers to PropChar. Hopefully, this shouldn't happen in the next update. If you would like to be a part of the beta, you can join by rig |
| Public Beta Branch Opt-in Now Live! | 2016-10-06 | Hello everyone! We now have the option of poking holes in beta builds before we push an update live for everyone. The nature of software lends itself to sometimes breaking something when a fix is made and as much as we test a build, issues can get through. So, we'd like to get more eyes on builds before it's pushed as an update. In particular, we are currently trying to check on crashes happening to some players where there are hanging bodies. If it does break, there will be a stack trace (error output) that refers to PropChar. Hopefully, this shouldn't happen in the next update. If you would like to be a part of the beta, you can join by rig |