STEAMYDATA

ATLYSS — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
ATLYSS Hotfix for 12026.a32026-01-13A hotfix patch for 12026.a3 is released. Lobbies will be have to be restarted for this to fully take effect. Fixed de-buff conditions that are stack-able not properly being removed when killed.
Atlyss Hotfix (12026.a3) Released2026-01-09A new quick hotfix patch is released. Lobbies will need to be re-hosted due to serverside changes. Finalized condition issues, creating a check for indefinite durations for validation. Please continue to report this if it still occurs, and specify where it happens. Shadow Ward now has a proper duration. Galius no longer jumps if stunned. Updated animation checking for chang all-fours running for netsync. The check is not finalized. Reverted the text mesh pro (sorry modders) for the chatbox input field due to an assortment of issues that weren't worth adjusting for.
ATLYSS Hotfix (12026.a2) Released2026-01-08A quick hotfix patch is released. This is a new version, so lobbies will need to be rehosted. Fixed several enemy conditions from Warboars, Barknaughts, Sinroots, etc not having a duration. This is in result of a reworking of the condition system, thanks to everyone who has caught the enemies with these oversights. Siphon Leech now applies a small % of damage, making the condition blockable again.
ATLYSS Version 12026.a1 Released2026-01-08ATLYSS Version 12026.a1 released.Verify integrity of game cache if the update does not occur.Developer's Note:Hello everyone, I have been on holiday break for the past few weeks, and have just begun development once again. Thank you all for your patience!Before I get started on creating new content, I wanted to address and fix some underlying bugs that was inhibiting the multiplayer experience of the game.This is only a small patch, but future patches that will follow will contain new content for the game. Thank you for understanding!Game / GeneralChanged text components for various UI elements from the standard legacy unity text rendering to
ATLYSS x Makeship - Angela Flux Doll2025-12-05The ATLYSS x Makeship Collaboration is here!For a limited time, you can get yourself a plush of Angela Flux, the Mystic Guardian of Sanctum! You too can potentially be occupied with the librarian in your own home.https://www.makeship.com/products/angela-flux-plushThe offer is a limited run, so it won't last forever! All shipping & fulfillment is Makeship's responsibility-- any questions, concerns or disputes should be addressed to them.
ATLYSS Version 112025.a4 Released2025-11-30ATLYSS Version 112025.a4 released. Verify integrity of game cache if the update does not occur. Game / General Applied an additional buffer for updating non-local players equipment display, which should prevent client players from appearing naked when loading into map instances. Fixed oversight where the new dungeon patterns did not have a modifier table for mobs. (Guardian, Killer, etc). Updated the purple boss portals for dungeons, potentially fixing the "waiting for party" accumulation issue where players get stuck / teleport weirdly into the boss room. Moved the Allow Unicode setting at the top of the game settings for easier accessibilit
Atlyss Hotfix Patch (112025.a3)2025-11-29A small hotfix patch is released for version 112025.a3. Added an "allow unicode" setting in the game tab, nearby the fade chatbox options. This will allow the hosted lobby to accept unicode characters for other languages. More development on this will be focused on to prevent wingdings from breaking the chatbox. Fixed issue where the pvp indicator icons would display for the host player if they aren't on the same map instance as the flagged players.
ATLYSS Version 112025.a3 Released2025-11-27ATLYSS Version 112025.a3 released.Verify integrity of game cache if the update does not occur.Game / GeneralFixed a packet accumulation bug where it would potentially disconnect a player while playing.Fixed a lag input issue with the chat-box while pressing the up key to re-post a previous message.Fixed a bug where holding down block then attempting to cast a skill will lock up the player, preventing them to do any action until they cast another skill.Skill BalancingFighterReflect now has a weaker damage output % for pvp. It still functions the original % against mobs.Happy Thanksgiving!
ATLYSS Version 112025.a2 Released2025-11-26ATLYSS Version 112025.a2 released.Verify integrity of game cache if the update does not occur.Game / GeneralFixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).Added an official Steam input template for Steamdeck for the native game-pad support
ATLYSS - The Controlla' Update! (112025.a1)2025-11-21*Update promotional artwork made by Assley (a.k.a Busta_Machine)!On the day prior to the first year anniversary, a new update for ATLYSS surfaces, bringing forth the ability to fully play the game using X-input game-pad support! Nearly all menus, prompts, bells and whistles are now controllable via game-pad!*You can still play with steam input templates by using the mouse and keyboard input setting in-game....But that's not all! Many changes alongside some content additions come into action for this update as well. Here's the patch notes:ATLYSS Version 112025.a1 released.Verify integrity of game cache if the update does not occur.*NOTICE: Due
ATLYSS 102025.a5 Released2025-10-19ATLYSS Version 102025.a5 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded Steam rich presence to the game, displaying information on the Steam Friends list of the players location, class, level, and main menu selection.Added a small visual "poof" effect when items disappear from the game space without being picked up for a long period of time.Added a "Revive" interaction mechanic (pressing the interact key nearby a dead player), allowing players to revive others without needing a Soul Pearl. Reviving a without a Soul Pearl will take much longer to cast, and will be interrupted on movement.Added a friend
ATLYSS 102025.a4 Released2025-10-17ATLYSS Version 102025.a4 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded an optional UI element that displays how many players are in the same map instance as you. This can be toggled off in the settings menu.Updated and refactored some of the character equipment display code for optimization. This may affect several equipment display mods and may need to be updated.Adjusted more of the Kubold's armature bone positions and rotations to be properly aligned with the idle animations.More work on projectile prediction is made, greatly reducing the chance of projectiles colliding with friendly players on co
ATLYSS 102025.a3 Released2025-10-15ATLYSS Version 102025.a3 released.Verify integrity of game cache if the update does not occur.Game / GeneralAdded a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.Fixed a de-serialization error whe
ATLYSS Hotfix 102025.a2 Released2025-10-12ATLYSS Version 102025.a2 released. Verify integrity of game cache if the update does not occur. Hotfix Summary Fixed memory leak issue regarding material count on equipment display. Fixed chang and kubold leg and main-bone positions for their idle animations, since this was the likely cause of them potentially half sitting on the ground. Refactored some player code for animations, adding a buffer for visual model scaling and various effects. Added an optimization buffer for mobs for their visual model scaling and effects. The time it takes to retrieve an item from mining and fishing is slightly decreased. Corrected a few found typos. Special
ATLYSS - The Dediscovery Update (102025.a1)2025-10-10After long last, a new update for the game is out! Thank you all for the support and the feedback!*The header / cover image art is done by fantastic fan artist, Kappanana!Here's the patch notes:ATLYSS Version 102025.a1 Released!Verify integrity of game cache if the update does not occur.PLEASE READ THIS!For a better flow with the current content that is available in game in this Early Access state, the max level for characters is scaled down to 32.Characters with an older version tied to their save data: Skill Points and Attribute Points will be reset and reimbursed when starting the game.To be safe, please back up your character files before
ATLYSS 82025.a2 Released2025-08-06ATLYSS Version 82025.a2 Released. Verify integrity of game cache if the update does not occur. Re-added steam profile inspection, a small steam logo icon will appear on who tab cells. Clicking it will take you to the steam profile of the player. The host player now properly retrieves their steam ID on netplay sessions, allowing players to view their steam profile in the who tab. Added new prediction buffers for projectile collision, improving the issue where projectiles incorrectly collide or not with npcs or players via clientside. Added a check if the player is attacking or air attacking, preventing from un-equipping or equipping gear. Remo
ATLYSS 82025.a1 Released2025-08-05ATLYSS Version 82025.a1 Released. Verify integrity of game cache if the update does not occur. --Content-- Added Orange, Lime, White, Pink, and Brown dyes. Added a setting to disable / hide the icons above certain NPC's heads. (This may be turned on by default in case if you wanted to have them appear still). Added an Enok repeatable kill quest for lv20-25 Crescent Grove. Added the Colossus Tone to Rikko's badge store. All races now share some eye sprites for customization. Added new hairstyles for the Poon race. --Fixes / Adjustments-- Fixed not being able to hotkey sit while the UI is toggled off. Fixed the white / bright texture bug on pla
Atlyss 72025.a8 Released2025-07-24Atlyss 72025.a8 Small Patch Released A small patch containing some bug fixes and UI changes released. Verify integrity of game cache if the update does not occur. Replaced licensed fonts on various UI elements. For anyone developing language localization modifications to the game, be aware this change could alter your work. The font chosen as a replacement is a placeholder for now.Fixed the weapon tooltip not correctly displaying the damage transmutation calculation.Fixed having a certain amount of learned novice skills not providing a new page in the skillbook.Added a graphical tag for lobbies in the finder that have been detected to use mod
ATLYSS 72025.a7 Released2025-07-14ATLYSS 72025.a7 released. Verify integrity of game cache if the update does not occur. Buffed Restora values, and lowered the cast time for Restora. Slightly nerfed Curis values and slightly increased cooldown. Imbue has a longer cooldown, so it cannot be easily stacked. The cooldown is 2 seconds longer than the buff duration. Added a UI display icon for what dye your character is using on the equipment panel. Added Yellow and Purple dye to the game. Added consumable visual effects for when you use dyes. Brightened the starting clothes for Byrdles to better represent dyes, such as the black dye. Fixed dedicated vendor prices not working corre
ATLYSS 72025.a6 Hotfix Released2025-07-10A hotfix patch is released (72025.a6). Verify integrity of game cache if the update doesn't occur. Lowered health of Muchroom enemies in Crescent Grove 20-25. Lowered the count of Muchroom enemies that spawn in Crescent Grove 20-25. Fixed the jump attack softlock bug for some weapons.