STEAMYDATA

Supermarket Together — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch April 20262026-04-28Hello! This small patch signals the end of the animals event. They will eventually make a comeback bringing more friends. Note that next update may take longer than usual as it is aimed to be the layouts update and it includes some delicate changes to the game’s core that require careful testing. Thanks for your patience. Changelog: - Animals event is over and the cage decoration is unavailable again until next time. Placed ones will stay but will do nothing. - Added 13 new modern tile materials and their respective colors to the paintables tablet. This increases available painting materials to 230 options. - Added 26 new more props to the de
Event & Manufacturing Recipes2026-04-03A local zoo seems to have lost their animals again and now there’s an even wider variety of them out there. Place the Event Cage located in the decoration tab for the fun to start. How many different animals will you get? Work is being done regarding new layouts, which should be one of the major updates of this year, details will be available when possible. Event will end in at least a couple weeks with a small patch upload. Changelog: - Added five new more broom skins for the event. As with previous events, a chance to get the rest of the brooms also exists. - Added a new token: the Easter Egg token and a new gachapon machine. - Added 10 mor
Manufacturing Desk2026-02-24Hello! Improvements continue respecting the manufacturing department. The new desk should ease dealing with your selection of already created products by listing and allowing to send them to manufacturing units directly. Manufactured products having a slight color variation depending on ingredients was going to arrive in this update but has been delayed as it heavily conflicts with a product optimization being done in the background when placing products and more investigation is required or a good workaround. Also, next update could feature more manufactured products so suggestions are welcomed. Changelog: - Implemented a new prop: the manuf
Manufacturing I2026-01-23Hello! There were many considerations to be made for the implementation of this department so sorry for the delay. This update serves as a first approach of the manufacturing department for public testing and will keep improving based on feedback. For more information and before additional suggestions, please read the considerations about manufacturing posted below the changelog as plenty of your inquiries may be mentioned there. Changelog: - Winter event is finally over. The Abnormally Tall Mailbox cannot longer be placed and remaining ones won’t disappear but will do nothing. - Added 3 new departments in the space acquisition blackboard: th
Winter Event + Christmas Products I2025-12-20Hello! It’s time for the winter event. For those not being here during last year you are about to meet Mr Grusch, instructions on how to summon him can be found in the changelog below. As with usual events it will last at least a couple weeks so everyone can have a chance to get all new brooms. In other news respecting the manufacturing department, its implementation has advanced but sadly it isn’t ready yet, still missing the part for customers and employees to recognize the new role. Players will already notice that: A- While manufacturing department icons appear in the space acquisition board, they cannot be pressed. B- There’s a manufactu
New Shelves + Event Ending2025-11-17Hello! Small patch signaling the end of Halloween’s event. If everything goes correctly next update should feature the new manufacturing department and should land around mid-december, still has some features missing and testing left to do so let’s cross our fingers. Christmas will include its usual event and some possible related seasonal products. Changelog: - Halloween event is finished and the Whimsical Pumpkin cannot be placed anymore. Already placed ones will remain but will do nothing. - Added 12 new shelves for basic products. - Due to the occasional addition of new shelves and for better organization, main Builder tab has been rename
Halloween Event 20252025-10-27Hello! It’s that time of the year where spooks and shivers approach again. Halloween spirit will visit your stores during night and if you want to summon the extra mischievous ghost… you only have to place the new Whimsical Pumpkin anywhere, the more pumpkins you place the more ghosts that will arrive. The event will be active for at least two weeks, even more depending on schedule. This update also introduces a feature that has been requested from time to time: individual statistics for p.e. number of products sold and their individual revenue. For visualizing them a statistics desk must be acquired, maybe in the future the general stats tha
Temperature Desk2025-09-27Hello! This update features some fixes and implementations related to the weather system and the first iteration of the new temperature desk and having basic temperature conditioning in your store. For more information on how this is starting to work read the changelog below. Also a reminder that the last introduced achievement (pushing bystanders into the store) only works with 2-ways transit doors due to limitations for now. A solution is being pondered… Changelog: - Implemented 4 new props in the devices tab: * The temperature desk, which will inform players of the required amount of air conditioning units their store requires. Air conditi
Newspapers Stand + Weather Part I2025-09-13Hello! This update introduces a newspaper stand in front of the store which will display several interesting information. Also a weather system is being slowly introduced and it is still in an early phase: will start affecting small aspects of the gameplay in next update like customers wanting more cold drinks in Summer and introduce several visual effects, like affecting sun light. More details below. Changelog: - Implemented a new place in front of the supermarket: the Newspapers Stand. Apart from providing information in the future about certain city events, a calendar and weather’s data can already be visualized. Seasons are split in 4 28
Where's The Fire?2025-08-30Where’s the fire? For now nowhere. But… feeling your friend needs an extra incentive to work faster? Did that oblivious customer got stuck somehow on a spot and you are feeling helpless to help him? Thinking that thief deserves something more than a good broomin’? Your faithful extinguisher comes to the rescue, now available in the devices tab for a modest price. Having introduced these kind of fire security assets may open the door for related events or even the necessity of comply with certain local safety laws? - Alien event has been deactivated until their next unexpected visit. The suspicious looking antenna is not available anymore, alr
[Event] A year of weekly updates.2025-08-16Howdy! It’s been a full year of weekly updates and it seems some visitors from the outer space are here to sow a bit of chaos. In order to accept their humble visit players will have to purchase and place the decoration item called ‘Suspicious looking antenna’. Event will last between a week and two weeks. Changelog: - Implemented a new event: the alien invasion. Triggering it will make some naughty visitors spawn, most of them will give a new token for receiving the latest brooms and some of them will award old tokens. - Implemented a new pack of products that should be related to the future implementation of the manufacturing department and
Half Pallets + Decoration Benches2025-08-06Hello! Here’s some smaller versions of the existing pallets and more decoration. A few additional products could arrive next week and will play a special role in the future manufacturing department. Note next update might also be delayed some days in preparation for an event. Changelog: - Implemented a half version of the existing pallets. - Implemented 20 benches for additional decoration. - Fixed an issue in which pressing would make the tutorial skipping dialogue appear even if the game is in an advanced day without possible tutorial. - Fixed an issue in which advancing a day while a tutorial dialogue was activated would make it become stu
Autosave Improvements + Fixes2025-07-30A way to reduce the lag spike when the announcement plays is still being considered. Have tested an optional system but deprecated it when also introduced even heavier lag, will have to tweak the current implementation. A reminder that in order to load the latest autosave the new tab that appears at the right side of the Load Store menu must be used. Clicking ‘Continue’ in the usual store menu will start that day from the beginning. Changelog: - Autosave will now try to spawn boxes that were left lying around in the store or outside, up to 250 for now to avoid loading performance problems. - Autosave now remembers if there are boxes to spawn
Announcements Desk2025-07-23Hello! Implementing a new trivial feature: the announcements desk. The Text-To-Speech system it uses is still a bit experimental so it could have some problems while in its testing phase. The size of the patch is due to the voice libraries attached. There’s currently a lag hiccup when an announcement plays (due to voice libraries being loaded), it is being investigated how it can be mitigated… Changelog: - Implemented the Announcements Desk and the Wall Speaker. Players can use the desk to program 10 different messages which will sound via Text-To-Speech from placed speakers. Voices with increased quality will replaced current ones if better
Extra Lights + Limited Autosave + Fixes2025-07-16Small patch this week but implements a first iteration of a feature that has been asked in forums, private messages, email, event comments, Reddit, Twitter, etc.: Autosaving. Hopefully that demand is now closed (but feel free to comment on how to improve it or report any malfunction). At least players won’t lose entire hours of progress if p.e. they spend two hours remodeling and painting their store and the game crashes. The actual implementation doesn’t save for now: - Several details like if the ordering department is opened. To be fixed for next week. - Boxes left on floor. Might be fixed for next week and -might- consider if they are als
Products: Dried Fruits + Produce V2025-07-09Hello! It’s been a while since the latest product implementation, here's a few more. Changelog: - Implemented 14 new products split in two new groups: Produce V and Sweets and Snacks VII. *New produce: garlic, mushrooms, bell peppers, lettuce, coconut and cauliflowers. *New snacks (dried fruits): peanuts, almonds, hazelnuts, pistachoes, raisins, cashew nuts, shelled walnuts and coconut chips. - Optimized and merged textures from products nº32 to 86. - Toilet paper and paper towel now feature a new experimental model iteration with no transparencies. All products will eventually drop all transparencies for better shader performance, especially
Packaging Employee Role2025-07-02Small routine patch: employees can now be reassigned to a first iteration of the order packaging role. Earning experience in packaging will make them move faster in that role and add an extra bonus product to the order per two levels up to a cap. Changelog: - Employees can now be assigned to Order Packaging. Employees won’t use tables but for now will instead roam around taking items in their order box and carrying them to placed pickup points so ordering tables are left free for players. If possible they will always prioritize taking products from storage, then store. - Implemented three new statistics/leveling for employees: technician, ord
Technician Employees2025-06-25Hello! Employees now have a new role. Some pre-steps have been implemented to allow employees to also be assigned to Order Packaging so that will probably arrive next patch. Changelog: - Implemented a new role for employees: Technician. Technicians will fix stuff broken around the store and will help carrying cardboard bales to the trash spot. Storage crew no longer recycle bales. For now there’s no experience gaining and leveling associated to the technician role but there will be. - Introduced a new type of fixing case: fridges and freezers now enter the pool of furniture that can break and will create a water puddle which makes NPCs slip a
Toolbox + Repair Events2025-06-18Hello! Small patch featuring the new mechanic that allows some elements in the store to randomly break. Repair events only happen in difficulty 1 and above and from day 21 onwards and will be extended to freezers, fridges and maybe lights. The daily amount of events depends on difficulty and number of players. Next update will feature more cases and employees being able to help with them in a new role: technician. In other news, the maximum number of employees has increased by 6. These new employees may be necessary for the incoming new priorities including technicians and several department managing. Changelog: - Implemented a new item: the
Tool Organizers2025-06-11Hello! It was about time to put things in order and now those pesky tools around the store finally have a place where to be stored. Work is slowly being done regarding a new department and employees being able to be assigned on them, new department will probably be related to bakery or similar. Problems posted both in forums and Discord are being sortened on a list and gradually being addressed, thank you for your patience and collaboration. Changelog: - Implemented 6 different tool organizers. Players will be able to take or leave in them the following items: brooms, trays, price scanners, ordering devices, sales devices and sledgehammers. T