Strange Jigsaws — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| New Game: 20 More, Somehow Even Smaller, Mazes | 2026-02-20 | "20 More, Somehow Even Smaller, Mazes" will come out later this year. It will be free. Wishlist it today here: https://store.steampowered.com/app/4428890/20_More_Somehow_Even_Smaller_Mazes/ |
| v.1.0.3.8 | 2025-12-24 | Bugfixes: -Fixed a Steam initialization bug that was causing some systems to crash on startup -Updated power cord to have more safety around rotated pieces. -Updated RYB3 to have more time before checking answers. I hope you have a Merry Christmas! FLEB |
| Nominate "Strange Jigsaws", if it pleases you | 2025-11-24 | |
| v 1.0.3.7 - Small fix to rope puzzle on steam deck | 2025-10-31 | Small update here: -Rope regions are now 50% bigger -A rope offset bug on steam deck was fixed. |
| v.1.0.3.6 - Tiny little bugfix, and what's next | 2025-10-09 | Bugfix:-Fixed an issue in volcano where the circle could get stuck.What's upcoming, in terms of patches/updates:-Continuing to improve performance, gah.-Fixing a bug with ultrawide, where the mouse doesn't work properly on startup-Steam Deck update to try to get that coveted "Steam Deck Verified" badge-Build for MacI'm working hard on the next games, which I should have something to say about before the end of the year. Updates are going to be slower, because I need to focus on making the new games.Thank you all for playing!FLEB |
| Update for August 19th - v.1.0.3.5 | 2025-08-19 | Bugfixes:-Changed an image in L5, so that it no longer uses the word "click" with controllers.Puzzle tweaks:-Sharpened the edge in Blue temple, so it's more clear that the piece fits there.Other:There have been some problems that a few users have had with running the game, and I have some custom builds available now to address those. To access these, you have to go to properties, then betas, and then there is a dropdown menu.If the VRAM requirements are too steep, there is now a build that uses less than 400 MB of VRAM peak, which is called "vram-test".If you have an AMD card which doesn't seem to run the game, I built the game with a more mo |
| Updates notes for August 13th, v. 1.0.3.4 | 2025-08-13 | Some small bugfixes: -updated the paint bucket hotspot so it's at the end of the paint. -fixed an image in the entrance to the zoom area that used "clicked" instead of "pressed" on controllers -fixed the font color on hamburger maestro -fixed a bug where the game didn't handle multiple controllers connected at the same time very well -I added in some hooks to disable the steam api calls for achievements, for windows 7/8 users. If all goes well with this patch, then there should be a branch for windows 7/8 users tomorrow. The Steam Deck has kind of an odd resolution, at 1280x800, which led to a few small visual errors that I fixed: -fixed visu |
| Update for August 12th - v. 1.0.3.3 | 2025-08-12 | Bug fixes: -Fixed an issue in power cord where sometimes pieces would crash the game. -Fixed a bug in "The Latest in Jigsaw Technology" where two pieces could clip. -Fixed a bug in RYB 3 where on the final puzzle you could place pieces in the center. -Fixed a bug where sometimes the wrong save icon would appear. Puzzle tweaks: -Moved one of the clues of Hamburger Maestro slightly more to the right so you can see it better. Identifying which bun it is wasn't supposed to be part of the puzzle. -Replaced an image in Captchallenge, level 4, because an AI detector flagged it as being likely AI generated. Thank you to the person who brought this to |
| Update Notes for August 9th #3 - v. 1.0.3.2 | 2025-08-10 | -Fixed a different softlock in the long path in the tape puzzle. Interestingly enough, this had a different root cause than the other ones. -Actually fixed the pieces after "break the world" being stuck diagonally. At least, I think I did. -Fixed an issue where mashing a button on controller would slowly move your cursor. -Fixed an issue on the Steam Deck where the cursor would jump after pressing a button. Thank you for playing! FLEB |
| Update Notes for August 9th #2 - v. 1.0.3.1 | 2025-08-09 | A few small bugfixes: -Fixed a typo in Strange Jigsaws (2025) -Fixed an issue with pieces getting stuck rotated after breaking the world -Fixed an issue with possibly getting stuck returning from the jigsawverse to the void after solving the game in a particular way. |
| Updates Notes for August 9th - v. 1.0.3.0 | 2025-08-09 | -A puzzle involving an anvil should be much more stable than it was before. It was using an old input function. Two puzzle adjustments: - The triangle puzzle was rewritten so that the numbers are always next to the shapes. Sorry about this puzzle not being clear. I'm hoping this change preserves the intent but communicates the idea better. -A note has been added to the goblin to clarify that "make conversation" means to make a speech bubble |
| Update for August 8th | 2025-08-08 | A few fixes for common problems: -Improved RYB 3 answer checking code, which hopefully should resolve the issues there. -Fixed a softlock in the long path in the "puzzles on tape" round -Fixed an issue in 20 small mazes, where you could move the exit I have a bug tracker on the bug forum where you can see the progress of any bugs, if you're curious. Thank you for playing! FLEB |
| Strange Jigsaws Will Release August 7th | 2025-07-09 | Strange Jigsaws will release August 7th, 2025.I hope you enjoy it. |