Melody's Escape — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Third-party library upgrade for compatibility | 2022-10-26 | Updated the third-party library "BASS" on Windows and Linux to its latest version, for Steam Deck compatibility. |
| Melody's Escape 2 is now available in Early Access! | 2022-09-30 | Melody's Escape 2 is now available in Early Access! Run to the rhythm of your own music library! Melody is back, with vastly improved audio analysis algorithms! Check it out here: https://store.steampowered.com/app/1829470/Melodys_Escape_2/ Key Features Use your own music library: works with any digital music file from your hard drive. MP3, FLAC, OGG, WAV, M4A and many more DRM-free formats are supported! Includes 14 licensed music tracks with hand-mapped levels (with various musical styles) Works with almost all music genres and styles! Each action input is synchronized to the music New music analysis algorithms, with vastly improved tempo d |
| Melody's Escape 2 is releasing on September 30! | 2022-09-23 | Melody's Escape 2 is releasing in a week from now, on Friday September 30 in Early Access on Steam! Make sure to WISHLIST it now if you don't want to miss the release! https://store.steampowered.com/app/1829470/Melodys_Escape_2/ I've also setup a Discord Server for the community, feel free to join us here: While you wait, here are previews of 2 songs included with Melody's Escape 2, each highlighting a different musical and play style, one focused on the beat and the other focused on held voices: Shirobon - Fox https://www.youtube.com/watch?v=YWIClsuNuQ4 aeseaes - Any Body https://www.youtube.com/watch?v=HZAbbpO3Pr0 See you next week! ːmelobl |
| Character Customization in Melody's Escape 2 | 2022-08-18 | Today I would like to talk about the Character Customization in the upcoming Melody's Escape 2 (early access). Many of you have asked me if Workshop will be supported once again, and the answer is yes! I love the creativity of the ME community! While the Workshop support won't be available at the release of the first Early Access version, it will be one of the first priority on the roadmap. In Melody's Escape 2, you will have access to many customization options to change the appearance of Melody: Character Skin selection Character Color Schemes (you can select from a wide variety of color palettes that will automatically work with any skin) |
| Announcing Melody's Escape 2! (with trailer) | 2022-06-11 | Hi everyone, it's been a while! ːmeloblueː I am pleased to announce the sequel to my music game: Melody's Escape 2! ːmelogoldː Melody is back, in 3D and with vastly improved audio analysis algorithms! ːmelohpː Check out the trailer on the new Steam Store page for ME2: (and be sure to WISHLIST] if you would like to be kept up to date!) https://store.steampowered.com/app/1829470/Melodys_Escape_2/ Thank you, and I hope that you will enjoy this new musical adventure! Loïc ːmeloblueː |
| Melody escapes out of Early Access! | 2016-05-20 | Melody's Escape has left Early Access and has now officially launched! I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase! ːmelogoldː This 1.0 update adds 6 amazing music tracks from Shirobon. ːmeloblueː (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. Loïc |
| Melody escapes out of Early Access! | 2016-05-20 | Melody's Escape has left Early Access and has now officially launched! I would like to personally thank the community for all the amazing support and feedback received during this Early Access phase! :melogold: This 1.0 update adds 6 amazing music tracks from Shirobon. :meloblue: (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. Loïc |
| Update v1.0: now with music! | 2016-05-18 | Major Changes Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen. The main menu now has music :meloblue: Minor Changes Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases. The game now still runs at full speed when its window has lost focus. "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on |
| Update v1.0: now with music! | 2016-05-18 | Major Changes Added 6 amazing music tracks from Shirobon! (including the song from the game's trailer, "Regain Control"). Each track's obstacle course was meticulously manually mapped for perfect synchronization with the game. You can find those songs in the "Bundled Music" menu in the Music Selection screen. The main menu now has music ːmeloblueː Minor Changes Reduced the terrain's "waviness" height ranges in Flying intensity, as it was too high in some cases. The game now still runs at full speed when its window has lost focus. "Double Low Tempos" adjustment mode (used in Intense difficulty and Custom) now only works on |
| Update v0.8.3: Latency Calibration and Smooth Scrolling | 2015-09-28 | Update v0.8.3: Latency Calibration and Smooth Scrolling http://i.imgur.com/HLikCvQ.png Changes The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position. Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a |
| Update v0.8.3: Latency Calibration and Smooth Scrolling | 2015-09-28 | Update v0.8.3: Latency Calibration and Smooth Scrolling http://i.imgur.com/HLikCvQ.png Changes The camera's (and Melody's) position in time is now based on a smoothed high-resolution timer instead of directly using the playhead position of the music, preventing "choppy" scrolling if the audio driver doesn't allow per-frame precise reading of the track's position. Added an Audio and Video Latency Calibration menu (and test) in the options. You can now fine-tune latency compensation if you are playing on a HDTV or with a delay-inducing sound card (please note that delay compensation will make Melody either pause or "skip" at the beginning of a |
| Update v0.8.2: New light orbs and performances fix | 2015-06-24 | Update v0.8.2: New light orbs and performances fix http://i.imgur.com/32NHKe1.png Game Changes Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders. Light orbs explosion in Running intensity now pack a bit more punch. The new in-game sounds now play at the same volume regardless of the movement mode intensity. Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings. The Steam Workshop items checking/downloading screen now on |
| Update v0.8.2: New light orbs and performances fix | 2015-06-24 | Update v0.8.2: New light orbs and performances fix http://i.imgur.com/32NHKe1.png Game Changes Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders. Light orbs explosion in Running intensity now pack a bit more punch. The new in-game sounds now play at the same volume regardless of the movement mode intensity. Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings. The Steam Workshop items checking/downloading screen now on |
| Update v0.8.1 Sound effects and new skins | 2015-05-01 | Update v0.8.1 Sound effects and new skins http://i.imgur.com/tysS1e2.png Sound effects and text popups Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu. Added sound effects and animations for the hearts score animation during the post-track score overview. Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and inc |
| Update v0.8.1 Sound effects and new skins | 2015-05-01 | Update v0.8.1 Sound effects and new skins http://i.imgur.com/tysS1e2.png Sound effects and text popups Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu. Added sound effects and animations for the hearts score animation during the post-track score overview. Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and inc |
| Update v0.8: Trading Cards, public Workshop and more | 2015-04-21 | Update v0.8: Trading Cards, public Workshop and more http://i.imgur.com/ikdF1QR.png Added Trading Cards to the game! (and smileys/backgrounds/badges) The Workshop is now public and visible even if you don't own the game. Game changes Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes. Added a "zoom-in" feature, you can now se |
| Update v0.8: Trading Cards, public Workshop and more | 2015-04-21 | Update v0.8: Trading Cards, public Workshop and more http://i.imgur.com/ikdF1QR.png Added Trading Cards to the game! (and smileys/backgrounds/badges) The Workshop is now public and visible even if you don't own the game. Game changes Added new border decorations for the ground on Running and Flying mode. The reasoning behind this was that the grass was a very high density repeating pattern, scrolling very quickly accross the screen, and it may have an effect on the "motion blur" feeling that some players are experiencing. The new borders are much more streamlined and should feel more easy on the eyes. Added a "zoom-in" feature, you can now se |
| Update v0.7.4: New skin & haircuts + a mod editor | 2014-11-20 | Patch update v0.7.4.0: New skin & haircuts + mod editor http://i.imgur.com/GkPJpJO.png Major Changes Added a mod editor/studio. You can now very easilly create your own skins, hairstyles and color themes and edit them all in real-time (Windows only). Added "slow-mo" jumps in running sections, for very specific occurences where the music's energy drastically drops during a few seconds. Those jumps can be identified on the song preview graph by a blue vertical dashed line (note that they are quite rare and mostly found in electro music) Added new hairstyles: "Long Twin Tails", "Short" and "Braided Ponytail" Added new skin: "White Dress" Added n |
| Update v0.7.4: New skin & haircuts + a mod editor | 2014-11-20 | Patch update v0.7.4.0: New skin & haircuts + mod editor http://i.imgur.com/GkPJpJO.png Major Changes Added a mod editor/studio. You can now very easilly create your own skins, hairstyles and color themes and edit them all in real-time (Windows only). Added "slow-mo" jumps in running sections, for very specific occurences where the music's energy drastically drops during a few seconds. Those jumps can be identified on the song preview graph by a blue vertical dashed line (note that they are quite rare and mostly found in electro music) Added new hairstyles: "Long Twin Tails", "Short" and "Braided Ponytail" Added new skin: "White Dress" Added n |
| Now available on Linux and Mac! | 2014-09-02 | Melody's Escape is now available on Linux and Mac, as a native port using FNA/Mono. Everything should be functional, except for a few issues with fullscreen mode that will be fixed in the next patch, and "drag'n'drop" which isn't working yet. If you encounter any issues on those platforms, please don't hesitate to post them in the Linux and Mac support thread. If the mouse isn't responding correctly after switching to fullscreen, you can use the keyboard to navigate the menus. |