STEAMYDATA

Magicite — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Wraithslayer is out on Steam!2019-02-22Hey everyone! Since I'm not too great at programming I did the art for another developer's project. I made all of the art for Devin, who is a very talented game developer who you can follow on twitter @DevinColeSG. Please show him some love! Wraithslayer on Steam https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5639054/c96b1fe76be8675be2607bcca29c3472ab101b44.gif A single procedurally generated boss battle in a nightmarish abstract horror world. Wraithslayer takes place in an abstract horror world where the player is bound to a single fight against a monstrosity known as a Wraith. Dodging the Wraith's relentless attacks whil
Magicite v2.0 Hotfix2016-08-31Magicite v2.0 Hotfix Fixed Multiple levels stacking on each other in Multiplayer Bug Fixed Cooking Bug Fixed Closing Crafting/Inventory Menu Bug Fixed Madman Mode not turning off when you turn it off Bug Fixed Jelly Sword Stats Bug Fixed Slow Weapons collision Bug Fixed Dropping Gear erase durability Bug Fixed Attack Cube Hitbox in Multiplayer Bug Increased Hitbox size for Slow Weapons Thanks for all of the kind words guys. Cheers to many fun times in Deephaven! -Sean
Magicite v2.0 Hotfix2016-08-31Magicite v2.0 Hotfix Fixed Multiple levels stacking on each other in Multiplayer Bug Fixed Cooking Bug Fixed Closing Crafting/Inventory Menu Bug Fixed Madman Mode not turning off when you turn it off Bug Fixed Jelly Sword Stats Bug Fixed Slow Weapons collision Bug Fixed Dropping Gear erase durability Bug Fixed Attack Cube Hitbox in Multiplayer Bug Increased Hitbox size for Slow Weapons Thanks for all of the kind words guys. Cheers to many fun times in Deephaven! -Sean
Magicite v2.0 Released!2016-08-31Magicite v2.0 (Final Update) Hey all! I know it's been 10 years since the last update but here it is. I went through all of the code and cleaned up a bunch of things, making the game run smoother in both single player and multiplayer. I've also added the final companion unlock as well as a brand new mode! -Added Madman Mode (Warning: Only for strong-willed Magicite Veterans!) -Added 4th Age Droid -Trees/Ores/Bugspots/Itemstands/Enemies/etc. now drop items LOCALLY for every player, lessening the network load a ton and also makes sure everyone gets an equal amount of loot! -EXP/Gold are also dropped locally as well, making network a lot smoothe
Magicite v2.0 Released!2016-08-31Magicite v2.0 (Final Update) Hey all! I know it's been 10 years since the last update but here it is. I went through all of the code and cleaned up a bunch of things, making the game run smoother in both single player and multiplayer. I've also added the final companion unlock as well as a brand new mode! -Added Madman Mode (Warning: Only for strong-willed Magicite Veterans!) -Added 4th Age Droid -Trees/Ores/Bugspots/Itemstands/Enemies/etc. now drop items LOCALLY for every player, lessening the network load a ton and also makes sure everyone gets an equal amount of loot! -EXP/Gold are also dropped locally as well, making network a lot smoothe
Roguelands Kickstarter launched2015-03-31Kickstarter Link: https://www.kickstarter.com/projects/seanyoung/roguelands-a-multiplayer-rpg?ref=category_newest Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter! I'll be updating Magicite along with working on this new game, and I hope you consider supporting it! Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge. -Sean
Roguelands Kickstarter launched2015-03-31Kickstarter Link: https://www.kickstarter.com/projects/seanyoung/roguelands-a-multiplayer-rpg?ref=category_newest Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter! I'll be updating Magicite along with working on this new game, and I hope you consider supporting it! Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge. -Sean
Magicite 1.6 Released!2015-02-27Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall ! Bug Fixes -HUGE improvements in Multiplayer/Lag. -Disabled the observation of position/rotation in non-moving objects over the network. -Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects. -Final boss no longer just disappears upon being killed, added a proper death animation. Gameplay Added the Spirit Race! Added optional boss Spirit Knight
Magicite 1.6 Released!2015-02-27Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall ! Bug Fixes -HUGE improvements in Multiplayer/Lag. -Disabled the observation of position/rotation in non-moving objects over the network. -Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects. -Final boss no longer just disappears upon being killed, added a proper death animation. Gameplay Added the Spirit Race! Added optional boss Spirit Knight
Magicite 1.6 Coming this Week!2015-02-24I've been hard at work trying to fix a lot of the multiplayer issues some players are having... ... And I think I've finally fixed them! Quick Unity lesson incoming: You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc. All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views. And on these network views, you can select a component of the object to constantly watch and update over the network. HERE
Magicite 1.6 Coming this Week!2015-02-24I've been hard at work trying to fix a lot of the multiplayer issues some players are having... ... And I think I've finally fixed them! Quick Unity lesson incoming: You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc. All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views. And on these network views, you can select a component of the object to constantly watch and update over the network. HERE
Magicite 1.5 Released!2014-12-11Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players! http://www.twitch.tv/seanyoung92 MAGICITE 1.5 New Races Lizardman Scourgeling New Enemy Chicken King (Boss) New Items Lightbringer Scourge Blade Scourge Shield Paladin Guard Fire Bow Summon Zombie (Staff) Added Golden Chests, which can only be opened while having the Lockmaster trait. As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas an
Magicite 1.5 Released!2014-12-11Hey all! Finally finished up some neat things for Magicite 1.5. A lot of these things were created on my stream, so feel free to follow me on Twitch to see new content first and chat with other players! http://www.twitch.tv/seanyoung92 MAGICITE 1.5 New Races Lizardman Scourgeling New Enemy Chicken King (Boss) New Items Lightbringer Scourge Blade Scourge Shield Paladin Guard Fire Bow Summon Zombie (Staff) Added Golden Chests, which can only be opened while having the Lockmaster trait. As always, thanks for your support! On stream people were sending me their own pixel art and stuff which I thought was really neat. If you have any cool ideas an
Magicite New Update & Streaming!2014-12-04Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update! I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender. I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite. http://www.twitch.tv/seanyoung92 I will be answering any questions regarding game development, too. If you have any interest at all at maki
Magicite New Update & Streaming!2014-12-04Hey all! I've been really putting a lot of my time into developing Roguelands, but I think it's time for a Magicite update! I'll be streaming on Twitch once my microphone and video card gets here. The purpose of the stream is to show the whole process for making enemies and items with pixel art, and how I go about animating in blender. I'll be taking suggestions for enemies and items, so follow me on twitch so you don't miss the stream! All the cool things I make will go into the next update for Magicite. http://www.twitch.tv/seanyoung92 I will be answering any questions regarding game development, too. If you have any interest at all at maki
Magicite 1.4.5 Released!2014-10-04Sorry I had to ruin all the fun everyone. You can no longer kill yourself and you can now actually attack other monsters. HOORAY FOR GAME BREAKING BUGS! -Sean
Magicite 1.4.5 Released!2014-10-04Sorry I had to ruin all the fun everyone. You can no longer kill yourself and you can now actually attack other monsters. HOORAY FOR GAME BREAKING BUGS! -Sean
Magicite 1.4 Released!2014-10-03Hey everyone! Had to redo quite a bit of code in order to get altars to work correctly with stats. Now when you arrive in towns, there is a 30% chance you'll find an altar for a god. You may pay some gold for a chance at a major buff or perhaps something not so nice :D Gameplay Added Altars! Added God: Ryvenrath Added God: Maalurk Added God: Eoqueth Added God: Pegelda Bug Fixes Fixed Fairy movement Fixed Bat movement OH and Players hosting a multiplayer game can now enable PVP for you extra hard core fans! Thanks again for the support, I'll be working on both Magicite & Roguelands all day everyday in the months to come!
Magicite 1.4 Released!2014-10-03Hey everyone! Had to redo quite a bit of code in order to get altars to work correctly with stats. Now when you arrive in towns, there is a 30% chance you'll find an altar for a god. You may pay some gold for a chance at a major buff or perhaps something not so nice :D Gameplay Added Altars! Added God: Ryvenrath Added God: Maalurk Added God: Eoqueth Added God: Pegelda Bug Fixes Fixed Fairy movement Fixed Bat movement OH and Players hosting a multiplayer game can now enable PVP for you extra hard core fans! Thanks again for the support, I'll be working on both Magicite & Roguelands all day everyday in the months to come!
Magicite 1.3 Released!2014-08-20Hey all! Got some new unlockable races and companions for ya. I recently took a trip to Seattle with my buddies, so I haven't been able to do as much developing. We actually got to visit Valve headquarters, and ended up with some pretty neat stuff. The folks there are really nice! Anyways, here's Magicite 1.3 :D New Races Added Qualogg Added Bandicoot Added Djinn New Companions Added Gooey Ghost Added Flame of Hope Gameplay Scourge Lair is now much more difficult! Increased the amount of Scourge Enemies Increased Scourge Enemy's detection range By the way, I'm thinking about doing a little development video on the process of making an enemy,