From The Depths — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Japanese language support + Christmas Campaign + bug fixes | 2025-12-18 | Hey everyone! Thanks for another great year of FTD, the necromancy spells still hold and FTD is still going. We are working on a new game (and have been for over a year now) which is completely not builder game or FTD related and is more of a tactical game like x-com but 1st and 3rd person. We'll let you know more about that later in the year, stay tuned and keep in touch! Still more FTD plans in the works too! Moving on... Well this is a year late because of issues outside of our hands but Japanese is now supported in the game, I know we already have a rather large Japanese fan base and its great to FINALLY give them a localisation option. 皆 |
| Small bunch of fixes | 2025-12-09 | From the Depths - Additional Fixes🔧 FixesMissiles:Improved missile guidance handling of roll so that turning thrusters don't keep firing when pointed at a targetBreadboard:Fixed connection colours not being saved in breadboard prefabs.Fixed naming an anchor component "start" or "Start" causing the breadboard to automatically move to that location.Additional NaN (Not a Number) protections for missile breadboards.Fixed set target position and set target offset disabling guidance modules when active.UI:Fixed file selection menus breaking when a folder is deleted.🔄 ChangesBreadboard:Changed multiply component clamping to allow smaller numbers.A |
| Stable v4.3.0 Breadboard UI Update and Missile breadboards | 2025-12-03 | From the Depths - Version 4.3.0 Patch NotesRelease Date: December 3rd, 2025 Hey everyone, a sort of surprise update for most of you. I did a bit of a secret project and created missile breadboards! These allow for some interesting missile behaviours and guidance without being as broken as a LUA missile by using seeker information. Some of these might filter into campaign designs eventually, it takes time. This also comes with a gigantic UI change to regular breadboards that includes prefabs, checkpoint based undo redo and command based undo redo as well as many new shortcuts, components etc. This has been done with a huge amount of back and f |
| Hotfix for critical performance issue in breadboard | 2025-10-29 | We discovered a critical memory issue within the breadboard system which is why some of you were reporting it as feeling slow. This patch fixes the problem. Please note the other work on breadboard I've mentioned previously and some of you on the discord have seen me working on is not this update, its now entering a test phase. I've had some reports following the security fix that people have lost access to their FTD profile. This is caused by antivirus it seems, you need to add exceptions to your AV.Thanks and happy building! |
| Unity Major Security Vulnerability patch | 2025-10-23 | This build updates unity to 6000.0.60f1 to fix a flaw in security discovered by a white hat hacker that Unity rolled out a critical patch for. |
| Stable 4.2.8 | 2025-10-22 | Stable 4.2.8Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs! Fixes Multiplayer, Fixes for control surface synchronisation in multiplayer.Multiplayer, Fixes for client/host aps shell editing in multiplayer.Multiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.Multiplayer, Paint sprayer now syncs properly |
| Stable 4.2.7 | 2025-08-07 | Bugfixes mostly.AdditionsControls, It is now possible to focus enemy craft through the AI control menu.ChangesGameplay, It is no longer possible to build within 75m of an enemy craft (In combat only).FixesPlates, Triangle plate mirroring fixedAPS, DIF (Direct-Input-Feed) cannon reloads can no longer be bypassed by changing the cannon gauge or using separators. (In combat only).Steam, Fixed the large steam boiler connector not properly connecting while rotated into a specific position.Flamethrower, Fixed the back connection flamethrower base, it no longer points south.Controls, Fixed a bug that made it impossible to focus on the adventure raft |
| 4.2.6 Stable - QOL and Cosmetics (COLOURS!) | 2025-06-24 | A Love Letter to Our Amazing Community 💙 AS WITH ALL UPDATES TO VANILLA, MODS MAY BREAK. PLEASE, IF YOU HAVE ANY PROBLEMS, DISABLE MODS FIRST BEFORE BOTHERING DEVELOPERS. Greetings, Builders and Commanders!We've been listening to your feedback, reading your suggestions, and watching your incredible creations, and we're thrilled to deliver another update packed with the features YOU asked for! This update is all about giving you more creative freedom, smoother building experiences, and those quality-of-life improvements that make designing your dream war machines even more enjoyable. I know some people think we don't listen but we've listened |
| Alphatest 4.2.5 | 2025-01-22 | Alpha build Live 4.2.5 Access the alpha builds by going into the Steam library, find the game, right click on it and go to properties. Click on the betas tab and choose alphatest alphatesst Just remember that this doesn't always hold the latest version of the game and should only be used to test things. On a stable update always remember to swap back to stable. Fixes: Animation block, Removed errors when trying to spawn a locked avatar type. UI compass, Fixed the azimuth positions of enemy markers on the in game compass. UI, The screen no longer rotates when the mouse cursor is moved to a different screen/application. CRAM, New CRAM 2 way con |
| Stable 4.2.4 | 2025-01-20 | Changes (These can be rebound) Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera. Key binds, Numpad 0 is bound specifically to the free-camera mode. Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI. Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation. Construct camera, Reduced the smooth duration in the construct camera orbit dist |
| Stable 4.2.3 | 2024-12-31 | Hey everyone, in case you didn't notice. Stable is now on 4.2.3. Nick's been pulling extra shifts to listen to feedback and concerns and has addressed a lot of these with the changes below. Thanks to everyone who engaged in a constructive manner. Happy New Year to everyone when it comes and to those already in the future! 👽 Add Simultaneous mode option where UHJK (or any other combination) can be used for vehicles and WASD for the camera/build mode simultaneously with no need to toggle between vehicle controls on and off. See the Vehicle Key mapping tab of the UI for more details. Tutorials, Added a voice-over volume slider to the build guid |
| 4.2.3 (minor patch) | 2024-12-31 | Little update to the cross hair elements of the UI.. no cross hair is now shown in keyboard based building and none in general views when the mouse cursor is active. Fixed a bit of misleading UI text that stated incorrectly the purpose of left and right click when in mouse based building. |
| 4.2.2 now live | 2024-12-30 | Patch 4.2.2 address some of the feedback we received about the camera update. One of the most common complaints was the remapping of vehicle controls to WASD (etc) such that camera/build controls and vehicle controls share the same keyboard space and are toggled with CTRL. i.e. CTRL is pressed to swap between camera controls (and Q and E as interaction and fleet control UI) and vehicle controls. This patch addresses that issue by providing a button in the Vehicle Key Map tab of the options menu to rebind the vehicle to UHJK (etc). There is also a button to bind back to WASD (etc) if you wish. When the bindings are in UHJK (etc) the game has n |
| Christmas, Camera and Controls Stable Update 4.2 | 2024-12-23 | HELLO DEPTHIANS. Wishing you all a great Holiday period! Before I begin... ALPHA TEST, BETA TEST AND EXPERIMENTAL BRANCH USERS. CHANGE TO STABLE. The Christmas Campaign is live and updated in this build. Thankyou to all of the Christmas builders! Microsoft OneDrive continues to be a royal pain. If you are experiencing issues like crashes or strange behaviours in game then please use the support system or go to the help channel in the discord or give me (Sean) a DM on there and I'll try to help! There is a workaround to bypass your Documents shell path if need be until we have a way to move the profile to avoid this in the future. Many people |
| v4.2.0 Alpha - "The Camera Update" | 2024-12-10 | HELLO DEPTHIANS. The camera update is now in the alphatest build. Please note that by going into alphatest you fully accept that stuff can break and might be changed. Also this update has been in testing for a very long time, we've had it at gameshows, we've watched 10000 hour veterans and 0 hour noobs; Veterans, you will be fighting your muscle memory to begin with! Noobs, don't click around randomly! Experimental testers, thank you very much! You'll need to right click on any keymaps that have had their defaults changed in the options. Microsoft OneDrive continues to be a royal pain. If you are experiencing issues like crashes or strange be |
| 4.1.2 Bugfixes | 2024-06-27 | Fixes: APS, APS ammo intakes are checked more frequently, reducing inaccuracy at low calibers in cases where intakes are the throughput limit. APS, Fixed builtin shells created by the client not showing up at the host in multiplayer games. Steam, Fixed steam crank generators connecting even when placed at a 90° rotation. |
| Stable 4.1.1 | 2024-06-06 | What is up Depthians! A small update to the standard sable branch that fixes a few issues mainly directed towards multiplayer APS. Changelog Additions Misc Added the ability to teleport to craft via the C menu There is now a button on flag posts to determine if the flag texture is flipped on the other side Changes Misc Increased the max size on hologram projectors from 100x100 to 350x350 Fixes Multiplayer Fixed client avatar repair tentacles always working, despite being turned off Fixed spray painter not being synced Fixed starting vehicle possibly spawning under ground in land adventure Fixed various problems with clearing clips and loaded |
| Set the world on fire! Stable 4.0 Update | 2024-05-03 | What is up Depthians! Exciting news – the long-awaited fire update has arrived in the stable branch! Now, alongside flamers, incendiary options for CRAM, APS, missiles, and even lasers are at your disposal. As we dive into this blazing update, let's extend a warm welcome to four talented programmers joining our team! And before we ignite into showcasing the new features, we must express our deepest gratitude to our player base and the special community that supports us. We extend heartfelt thanks to Kap, also known as neekap, for crafting stunning new load screens, and to JustAWrench, Kev1n, Hawkins656, ApertureGaming and Lathland for present |
| Alpha 4.0.3.1 | 2024-04-19 | What is up Depthians! A couple of changes and fixes for the current Alpha branch. Changelog Changes AI Added target prioritisation options for plasma and flamer firepower Fire Oxidizer-efficiency at 40 intensity compared to 20 down from 66% to 50% Projectiles with 20->40 fire intensity get 20->0% extra fuel and oxidizer. Fire damage modifier back to (INTENSITY - RESISTANCE * 0.15) / (RESISTANCE * 0.85) Fixes APS Added incendiary parameters in the shell customizer for incendiary head CRAM Fixed incendiary pellets not contributing to shell health and kinetic damage Fire Fixed (mainly small) fires possible not spreading to the parent construct i |
| Alpha 4.0.2 Update | 2024-04-17 | What is up Depthians! We are pleased to introduce Incendiary pellets for CRAMs, as well as a number of changes and fixes. Added incendiary pellets to CRAMs. Intensity and oxidizer content can be changed in the cannon's Q menu Removed minimum caliber needed for incendiary bodies. Turns out igniting fires is fast even at RPMs in the 1000s Added incendiary head to APS shells AI hot point targeting can target fires (could already do it in previous versions, was missing from the changelog) Small flamer tanks only get 75% fuel/catalyst/oxidizer for every material spent compared to large Cargo container health from 8100 to 15000, armor from 7 to 5, |