Tinkerlands — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Devlog I June 2026 | 2026-07-01 | Ahoy, Tinkerlanders!It's 1st of July, so that means that June ends today when our monthly devlog drops! We've been working on so many things this month that we are very sure you are really going to love (ahem, bigger chests).But before we jump into the new stuff, we want to talk about something important.Our Recent Reviews are currently showing as Mixed. Not the most exciting achievement to unlock, we admit. We know Tinkerlands still has rough edges, and we’re not ignoring them. We read your reviews, bug reports, Discord messages, and suggestions, and we’re doing everything we can to improve the game. So here’s our small request: if you’ve pl |
| Devlog l May 2026 | 2026-06-01 | Ahoy, Tinkerlanders! In May, we kept working on new content, but a big part of the month was also about improving the game based on your feedback. We read your reports and suggestions, and we’re making changes to smooth out the experience, fix pain points, and improve core systems. Here are the main things we focused on this month:Seamless Save/LoadWe’re working on an upgrade to the save/load system to make it 100% transparent to the player. It’s still a work in progress, but the good news is: it already has far fewer noticeable hiccups, and the overall flow feels much smoother. Pirate Outpost (WIP)The Pirate Outpost is still a rough WIP, but |
| Devlog | April 2026 | 2026-05-01 | Ahoy, Tinkerlanders! It’s getting hotter and hotter outside - and the same can be said about our development kitchen. April has been packed with big systems work, a juicy chunk of new content, and quality-of-life improvements based directly on your feedback. Here’s what we've been working this month: Fungal IslandWe said that longer gaps between updates would mean bigger updates and we really meant it. Here’s a sneak peek at a brand-new location: Fungal Island, along with its very own Lord. Expect new challenges and a chunk of fresh adventure content for explorers who like their islands… a little weird.ContractsOne of the next update’s major |
| Tinkerlands v0.3.4.0 | 2026-04-08 | Hello everybody! We are back once again with another patch, mostly focused on bugfixing and expanding the crash auto-report tool. The game is getting more and more stable with each update, we are now receiving 2~3 reports every ~2,000 play sessions.We are going to keep this pace for a bit longer, but soon enough we should be able to start working full steam on the next major update.Tinkerlands v0.3.4.0NEW- Added dropped by Leprechauns in Day/Night islands.CHANGES- Player backup is loaded automatically if the main file is missing. - Report tool now shares system specs (anonymously). - Report tool logs now include time. - World now include a va |
| Devlog | March 2026 | 2026-04-01 | Ahoy, Tinkerlanders! Can you believe March is already over? Well, for us it's still March until we publish our monthly devlog.This month has been a weird one, while the team has been partially working on the next update, most of the development time has been spent on bugfixing and addressing community issues and feedback from the 'Towns & Dwellers' update. We created the 'experimental' branch and were able to fix a lot of issues thanks to your support. Then we pushed it to the public branch and fixed even more issues thanks to the new automated crash report tool. This month alone we've made over 300 changes, including: bugfixes, changes, new |
| Tinkerlands v0.3.3.0 | 2026-03-17 | Hello everybody! You might've noticed that we've been updating Tinkerlands almost daily since the last announcement. We are doing that because now that we have the automated crash report, we are being able to catch issues that we weren't able before!We still have some reports on our backlogs for more obscure bugs that we are still investigating. But this patch addresses most of the reports we've received, at least the most common ones.Tinkerlands v0.3.3.0CHANGES- Network 'Rely' protocol is now disabled.- Crash Handler now includes the current world's mod list.- Crash Handler now includes an internal LOG for developer messages.- Reduced RAM us |
| Tinkerlands v0.3.2.0 | 2026-03-11 | Ahoy, Tinkerlanders! First of all, I want to give a huge thanks to everybody that took a minute to check out the 'experimental' branch. We've gather so much feedback and bugfixes. So much that we've done close to 100 bug fixes and changes in just a few days!We've heard your concerns, and we are taking steps into improving all the rough edges Tinkerlands has. So we are very happy to share that the new multiplayer protocol (that has been proven to work better) and the new collision systems are now being pushed to stable. Along with a lot of bugfixes and other cool changes, like the automated crash report tool.Let's take a quick look into the bi |
| Devlog | February 2026 | 2026-03-04 | Ahoy, Tinkerlanders! February has been a busy one - especially after we posted our updated roadmap. The team’s been working hard, and now we’re ready to try something really important in the wild.We’re launching an Experimental branch to test a major multiplayer upgrade. Multiplayer can look perfect in the lab and fall apart in real-world conditions, so we want to validate stability where it matters most.And that's not all, the new Experimental branch also contains a new collision system that makes the world feel less cluttered, a new automatic crash report system and an overhauled ingame report tool. We've also updated our engine (GameMaker) |
| Tinkerlands v0.3.1.0 | 2026-02-25 | Hello everybody! It took some time, but here's the first post-stable release update. We are currently focused on fixing all the issues that come up, and this update takes care of a big chunk of them. We have also been working on an interesting quality of life change that we will talk more about in the upcoming devlog, along with a new protocol for multiplayer that hopefully should work better than the one we currently have. As said, we'll discuss more about this in the upcoming devlog, along with an experimental branch so you can test the new changes.This update also includes a few changes and balance. Death Mask was a cool addition, but we'v |
| Tinkerlands' Roadmap for 2026 | 2026-02-18 | Hello there, adventurers! We have some news to share.IntroSo far we've had two major updates that were developed each in a couple months without delays, excusing the 1 day delay recurring joke (we just don't think It's a good idea to release on Fridays). These updates contained a lot of new additions: full content islands, modding, rune system, pets, PVP, NPC friendship, mounts, weather, roof system, etc. We are now nearly the point of doubling the content we had on release, just 6 months after the early access was launched. But while we love what we do from the bottom of our hearts, this pace is taking a toll on the team. We are just a small |
| "Towns & Dwellers" update is now available! | 2026-02-02 | Heya, Tinkerlanders! It's been quite some time since we released the 'Towns & Dwellers' update on the unstable branch, and after a few patches and 100+ fixes and changes, we are ready to move it to the stable branch. However, we will always recommend making frequent backups — Tinkerlands is still in Early Access with so many changes happening quickly, so the chance that we introduce new bugs is never zero. New Trailer - the last two updates at a glanceWe’ve prepared a short, punchy trailer that showcases features from the last two major updates. Give it a look!A quick refresher: what’s inside “Towns & Dwellers”Day & Night Islands - a fresh jo |
| Tinkerlands v0.3.0.4 (unstable) | 2026-01-19 | Hello everybody! We are back from our vaccations, and we went straight to check all the reports and feedback we've received during this time!It looks like the state of the unstable build is now quite solid, and with this patch we've addressed everything reported so far (related to the unstable branch). So unless we get some critical bugs in this update, the next one will be the stable build. This update also brings a couple of new features, like swapping your equipment with a mannequin (this was a community suggestion), vases being now breakable with weapons or 11 new hairstyles. And of course, a big chunk of bug fixes and other changes.Thank |
| Merry Christmas and Happy New Year, Tinkerlanders! | 2025-12-25 | Heya, Tinkerlanders!We just wanted to take a few minutes to say thank you to all of you. We've been working on Tinkerlands for a couple of years now, with many ups and downs and quite a few obstacles along the way. But you’ve made it all worth it.Although there’s still plenty of room for improvement, issues to be fixed, systems to be reworked, and balance to be done, we are incredibly proud of what we’ve accomplished with Tinkerlands. All the help we’ve received from the community during these past few months since we entered Early Access has been invaluable, and it’s truly helping us shape Tinkerlands into the game we’ve always wanted it to |
| Tinkerlands v0.3.0.3 (unstable) | 2025-12-17 | Hello everybody! We are back again with a third patch for the unstable version of the 'Towns & Dwellers' update. This time is mostly bug fixes and some game's balance (Cardion Shell users, please don't hate us).We still have a few issues in our backlog and while we are still working on them, the next patch will most likely come after the holidays. The whole team has been working very hard on this update and all the fixes and changes we've done in these days that the unstable build has been out (more than 100 different changes already!) and we really need some rest, and to pass some time with our families during the holidays.So unless anything |
| Tinkerlands v0.3.0.2 (unstable) | 2025-12-05 | Hello everybody! We are back with a new round of bug fixes and some changes to make the game a bit more fair. We still have a few things to solve for the next v0.3.0.3 (unstable) update, but we don't want to delay it anymore, as there are some important fixes in this update. Once again, thank you for your support and for taking your time to report all these issues. We'll keep working on them until we get no more reports!Tinkerlands v0.3.0.2 (unstable)CHANGES- Disabled some debug background commands to slightly improve performance.BALANCE- Pyramids chest can no longer contain items from the general pool (Runes, Rune Shards, Maps or Reforge Tok |
| Tinkerlands v0.3.0.1 (unstable) | 2025-12-02 | Hello everybody! It's been 24 hours now since we released the 'Towns & Dwellers' update in the unstable branch, and we haven't stopped during this time. We've heard all your feedback, suggestions and bug reports, and while there's still a lot of work to do, here's the first update that addresses most of the issues.We've been mainly focusing on catching and fixing all bugs, but we've also included a few new additions like the 'Cartography Table' that should make exploring a bit easier (and more fun!). Thank you all once again, and If you took the time to read this, here's a little present to get you started in the new update: MAGICISINTHEAIR ( |
| Tinkerlands v0.3.0.0 | 2025-12-01 | NEW- Added 301 new items.- Added 230 new interactables.- Added Day Island.- Added Night Island.- Added Enchantment system.- Added a new NPC: The Enchantress.- Added 20+ unique Runes.- Added Roof system.- Added Mounts.- Added Weather system.- Added NPC portraits.- Added NPC friendship system.- Added 'Transmutation Cube'.- Added corrupted text support.- Added dictionary support to un-corrupt corrupted text.- New savefile system that uses a single file instead of multiple files. This should reduce the conflicts with Steam cloud and make it more robust in general. - Added 'Rookie Fishing Rod'.- Added unique rewards for reaching max amity with eac |
| “Towns & Dwellers” Update (v0.3.0.0) — Now Live on the Unstable Branch! | 2025-12-01 | Ahoy, Tinkerlanders!The wait is over, v0.3.0.0 'Towns & Dwellers' update is ready to be played… on the unstable branch! Bear in mind that even when we've tried our best to catch and fix all issues, the QA we can do as a small team is nothing compared to thousands of players. That's the whole point of releasing the unstable branch before moving it to stable, so we can do a larger scale test to be sure that everything works as expected.While the game is in the unstable branch, we'll be doing daily patches to fix any issues that might arise. And while we try to keep up with all the bug reports that you send us, please forward all of them to eith |
| Vote Tinkerlands for "Better with frends" in the Steam Awards! | 2025-11-27 | Heya Tinkerlanders!It’s been an exciting week for us - after sharing the news about reaching the finals in the GameMaker Awards, we have another announcement to celebrate!The annual Steam Awards are back this December, and nominations are now officially open! Until December 1st, players can support their favorite games across 11 categories — and we’d be incredibly grateful if you considered nominating Tinkerlands for the "Better with friends" category!👉 Choose your favorites here: Steam Awards Voting LinkYou can submit your nomination until December 1st at 10AM Pacific. By nominating games, you’ll also earn a 2025 Steam Awards Nomination Bad |
| Vote Tinkerlands for Most Anticipated Game in the GameMaker Awards 2025! | 2025-11-26 | Heya Tinkerlanders! We have some amazing news to share! Tinkerlands has officially reached the finals of the GameMaker Awards 2025, and we couldn’t be more thrilled. Now the final step lies ahead, and it’s entirely in the hands of the community!Vote for Tinkerlands - Most Anticipated Game 2025Public voting is now open, and we’d be honored to have your support. You can vote for Tinkerlands in the Most Anticipated Game 2025 category until December 9th. The process is quick and takes less than a minute, but it can make a huge difference.👉 Cast your vote here: GameMaker Awards VotingWhy This Means So MuchReaching the finals already feels like a |