STEAMYDATA

Intravenous 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.4.112026-05-21Hey folks! This patch reverts the controller changes in 1.4.10 based on player feedback - thank you to everyone that shared their thoughts! CONTROLLER CHANGES - the "melee" and "reload" actions have been reverted to their pre-1.4.10 behavior based on player feedback Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
Version 1.4.102026-05-17Hey folks! This patch backports certain under-the-hood changes from Intravenous 3, to better build the pathfinding grid for NPCs, to further reduce instances of NPCs getting stuck. 'COLLATERAL' CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck IV1 REMASTER CAMPAIGN CHANGES - changed geometry on several levels to reduce instances of AI getting stuck BASE GAME CHANGES - improved obstacle pathfinding grid obstruction indexes build procedure to use less memory and be more accurate - improved pathfinding grid update procedure - improved goon handling of verified pathfinding points (should reduce cases wh
Intravenous 3 Soundtrack Preview2026-05-08Hey folks! We're aware how important the soundtrack was to both Intravenous 1 & 2 - elevating the polar opposites of stealth and action gameplay.Xtrullor is once again composing for Intravenous 3, and we'd like to show you the music used in the trailer, as well as the calm ambience version of the track, which has not yet been published. We're hard at work making this the best Intravenous game in the trilogy, so please, have a listen to a small part of the game's soundtrack, while we pour our best efforts into the game. Thank you! Social mediaTwitter Discord community YouTube
Intravenous 3 Reached over 30,000 wishlists in a week2026-04-10Hey folks! A week ago, the Steam page for Intravenous 3 went live together with the game’s first trailer. And in just one week, the page has already gathered 33k wishlists. For comparison, the original Intravenous reached that number only after release. Intravenous 2 took 3 months to get there. Thank you for your attention to the game and for the trust you’ve shown. We're doing our best to make this the best Intravenous game in the series. Will be back with more details soon. See you soon.
Intravenous 3 Reveal2026-04-03Hey folks! I'm happy to announce Intravenous 3 is now available for wishlisting on Steam! Together with HypeTrain Digital, we are developing the third entry in the series, one that is more ambituous than Intravenous 2. Steve and Sean are back, and this time they're on the receiving end of a relentless manhunt. Stealth or combat - the choice is yours, as it always has been, now with even more ways to play, and an even more reactive narrative. Intravenous 3 will be culmination of everything I wished Intravenous was back in 2021, when the first game launched. If you've been here since Intravenous 1 or 2, then you will love what the third game wi
Version 1.4.92026-04-03Hey folks! This patch fixes several issues with some of the campaign levels (newly introduced due to the pathfinding changes in version 1.4.8...) and several controller-related fixes/improvements. 'COLLATERAL' CAMPAIGN CHANGES - adjusted object placement in several troublesome places on "Epilogue. Ground floor", "Nightclub", and "Butchery" to improve AI pathfinding - fixed a bad patrol route on "Industrial Front" CONTROLLER CHANGES - fixed camera smoothing sliders not being adjustable via controllers - fixed listing through security cameras on joysticks not functioning correctly - fixed incorrect square icon position on PS4 layout controller
Version 1.4.82026-03-22Hey folks! This update features several fixes and backports from the ongoing development of Intravenous 3. BASE GAME CHANGES - improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often - improved AI cover stare logic - reduces instances where NPCs are clearly capable of watching some kind of pathway, but aren't - improved tile visibility baking for static light sources - fixed NPC obstacle avoidance not functioning correctly, potentially leading to NPCs getting stuck in world geometry - fixed a rare crash that occurred whe
Version 1.4.72025-12-26Merry Christmas, folks! This small update fixes a regression introduced in the previous update. Apologies for the inconvenience! BASE GAME CHANGES - fixed visual glitches when changing the shadow quality setting mid-game (regression introduced in lighting system optimizations in 1.4.6)
Intravenous 2 x Transience Bundle!2025-12-04Save 15% with the bundle! Step into two intense worlds of tactical stealth and high risk combat. This bundle brings together Transience and Intravenous 2 at a special discount so players can experience the best of both franchises. https://store.steampowered.com/bundle/63374/Transience__Intravenous_2/ Transience is a single player tactical FPS set in a dystopian future version of Houston in the year 2056. Play as an accountant caught between powerful corporations, hostile factions, and a city pushed to its breaking point. Every mission rewards careful planning, smart positioning, and precise gunplay. Intravenous 2 continues the beloved top dow
Version 1.4.62025-11-07Hey folks! This update fixes various issues recently reported by the community and backports various CPU optimizations from the active development of Intravenous 3. BASE GAME CHANGES - the player's visual had an incorrect visual height value, resulting in the player seemingly being unlit in areas where he was actually lit in - fixed incorrect interaction outline on goons in certain cases (regression introduced in version 1.4.0) - fixed no booster suppressors bugging staged reloads (making them way too fast) - fixed certain animations having an incorrect setup with regards to actor height, resulting in minor visual problems (most people weren'
3,000+ Steam Reviews and 150,000+ Steam copies sold!2025-09-02Folks, it's been just over a year since the game launched, and we've hit 3,000 Steam reviews just recently! I wanted to time this announcement precisely when we'd hit 3,000 reviews, but life got busy, and I completely forgot about it. Intravenous 2 has been a massive undertaking, and with Update 1.4 I've integrated content I wished I had the time for last year when the game was nearing its 1.0 release. It took the first game, by comparison, over three years to reach the same review count, and if we go by Steam's review rating at the top of the store page, then it's at just 2,578 reviews! What this means is, Intravenous 2, in its first year of
Version 1.4.52025-08-27Hey folks! This patch fixes all sorts of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - the Nightclub level interior music track the game was using was an incorrect, outdated version - the music has been updated to the proper version BASE GAME CHANGES - Binary Trigger weapon mod changes: * the mod no longer applies the shot cooldown when releasing the trigger, allowing for much quicker follow-up shots * the mod now slightly increases spread-per-shot * fixed errata with the binary trigger involving holding down the fire key, opening various menus, and letting go of the fire key at various points in the menu - added
Version 1.4.42025-08-22Hey folks! This patch primarily focuses on fixing several issues that can occur when using certain mod combinations. BASE GAME CHANGES - fixed a crash that occurred related to patrol paths, in very rare cases on mod maps MODDING CHANGES - fixed a crash on startup caused by certain mod combinations - calling render:addCompileableShader with an identical shader name will now remove the previously-added shader of the same name (to prevent crashing in other parts of the game, for example when changing vsync or resolution) Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord co
Mod Showcase2025-08-17Hey folks! Ever since Update 1.2 the game has supported Steam Workshop, and thus modding in general. The community has been hard at work since then, and with Update 1.4 I wanted to make certain aspects of modding in new weapons easier. With that said, here are 10 mods I think are a great example of the modding community's efforts. #1 - Arena Shootout https://steamcommunity.com/sharedfiles/filedetails/?id=3548922353 The recently-released Arena Shootout incorporates a wave-style custom campaign into the game. If you've ever wanted to shoot waves upon waves of baddies - this mod will provide just that. #2 - Customization+ https://steamcommunity.
Version 1.4.32025-08-13Hey folks! This update tweaks several aspects of the game. BASE GAME CHANGES - the "Times heard" end-screen statistic will now be incremented by goons and pedestrians only if they become suspicious or alert (fixes an issue where walking next to pedestrians would increase the "Times heard" stat, even though there was nothing suspicious about walking around close to them) - russian localization updates - goons will no longer react to elevator doors opening/closing - added missing localization for Mercenarism level names OPTIMIZATIONS - minor CPU optimizations to reduce CPU spikes when a lot of things are happening at once CONTROLLER CHANGES - v
Version 1.4.22025-08-11Hey folks! This small patch fixes two issues recently reported by community members. 'COLLATERAL' CAMPAIGN CHANGES - added two missing doors on Dad's Apartment Complex MAP EDITOR CHANGES - fixed a problem where removing walls would not properly remove them when following a certain order of actions (regression introduced in 1.4.1) Remember to report any issues you run into! Thanks for reading, hope you're enjoying the game! Social media Twitter Discord community YouTube
Version 1.4.12025-08-10Hey folks! This patch fixes a couple of issues recently reported by the community. 'COLLATERAL' CAMPAIGN CHANGES - polish localization fixes - fixed a spot where the player could get stuck on Gang Compound 'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES - fixed a misplaced toilet paper roll decor object on Apartment Complex - fixed an incorrectly-setup patrol route on Apartment Complex BASE GAME CHANGES - the "enemies killed" stat will now influence the stealth rating on the level finish screen only if the enemy has at some point seen the player, or was alert of their presence (this change is not retroactive and requires playing through a given
Version 1.4.0 - One Year Anniversary! New side-missions and game improvements!2025-08-07Hey folks! Today is exactly one year since the game launched in 2024 on August 15th, and with that I present to you the version 1.4.0 update. https://www.youtube.com/watch?v=fjjleYVRYuc The focus of this update is to polish the main storyline in some aspects, add content that I wish I had the time for back then, and polish various sides of the game that I felt were overlooked. The content in question is one additional narrative level, and three new side-missions - this is extra content which prolongs your playthrough at no extra cost. With the inclusion of these new levels, slight balance tweaks have been done to accomodate the now-longer pla
Version 1.4.0 RC112025-08-06Hey folks! This release candidate might be the last before release. It features a couple of minor fixes and some more modder-requested features with regards to weapons. 'COLLATERAL' CAMPAIGN CHANGES - russian localization updates BASE GAME CHANGES - fixed the noise/mobility display not updating when opening the loadout menu with nothing but armor equipped MODDING CHANGES - fixed incorrect indexing of weapon mod categories when game mods add extra weapon mods, which could cause various problems with weapon mod tracking, and incorrect highlighting of mod categories when attempting to install a weapon mod that depends on the presence of other we
Version 1.4.0 RC102025-08-03Hey folks! This small patch introduces some changes to the map editor and modding, optimizes the game a little, and adds flashlights and radios to NPC reinforcements on levels where it is fitting. Overall, the update is nearing completion and will be released relatively soon! 'COLLATERAL' CAMPAIGN CHANGES - added flashlights & radios to reinforcement enemy spawns where fitting 'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES - added flashlights & radios to reinforcement enemy spawns where fitting BASE GAME CHANGES - fixed animations not correctly returning to idle/walk on P90, Multilauncher, FAMAS when interacting with or taking items OPTIMIZATI