Blockland — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Blockland Updates - r1931 to r1983 | 2015-12-12 | There have been multiple updates to Blockland since the last news steam post. Here's a catch up post. r1983 Fixed crash related to getWords/getFields Iconshots/ folder now writable from screenshot functions r1981 The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting. File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle) Fast packets will now stop immediately when client goes below the gho |
| Blockland Updates - r1931 to r1983 | 2015-12-12 | There have been multiple updates to Blockland since the last news steam post. Here's a catch up post. r1983 Fixed crash related to getWords/getFields Iconshots/ folder now writable from screenshot functions r1981 The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting. File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle) Fast packets will now stop immediately when client goes below the gho |
| Blockland r1925 | 2014-01-04 | Changes: Tweaks to "Blockheads Ruin Xmas" gamemode: Can now throw presents by clicking Fixed bug where you could destroy presents in the street Player score reset when second player joins game Added error handling on various tcp objects, improves reliability when traffic is filtered through threat management system. You will no longer be kicked out of the game if the auth server connection times out. Only positive rejections will kick players. Fixed crash from disconnecting from game while mission editor is open Can now get the speedykart achievement by yourself |
| Blockland r1925 | 2014-01-04 | Changes: Tweaks to "Blockheads Ruin Xmas" gamemode: Can now throw presents by clicking Fixed bug where you could destroy presents in the street Player score reset when second player joins game Added error handling on various tcp objects, improves reliability when traffic is filtered through threat management system. You will no longer be kicked out of the game if the auth server connection times out. Only positive rejections will kick players. Fixed crash from disconnecting from game while mission editor is open Can now get the speedykart achievement by yourself |
| Blockland r1922 | 2013-12-23 | Changes: Blockheads Ruin Xmas game mode added. Gather presents and jump into the fire pit to destroy them. Build by Sumz & Hamburger, code by Zor. (Note: I tweaked and reformatted the code, so problems may not necessarily be his fault) Removed $Pref::Steam::DisableSteam, replaced with -nosteam command line option Improved error messages for authentication dns/connection failures Vehicle steering options moved from "advanced" to "controls" |
| Blockland r1922 | 2013-12-23 | Changes: Blockheads Ruin Xmas game mode added. Gather presents and jump into the fire pit to destroy them. Build by Sumz & Hamburger, code by Zor. (Note: I tweaked and reformatted the code, so problems may not necessarily be his fault) Removed $Pref::Steam::DisableSteam, replaced with -nosteam command line option Improved error messages for authentication dns/connection failures Vehicle steering options moved from "advanced" to "controls" |
| Blockland r1918 | 2013-12-19 | This update fixes some bugs and improves handling of steam network outages, which we seem to be having a lot of lately... Changes: Fixed DIERR_NOTACQUIRED keyboard input failure if you alt+tab while steam overlay is up. Improved handling of steam network outages, will now work if you have auth'd once before and your configuration hasn't changed Fixed playerlist not showing max players or servername when joined via steam More echoes added to steam api init Fixed cases of being promted to enter a key when steam is down Improved handling of steam offline mode Fixed case where attempting joining a full or passworded server via steam would result |
| Blockland r1918 | 2013-12-19 | This update fixes some bugs and improves handling of steam network outages, which we seem to be having a lot of lately... Changes: Fixed DIERR_NOTACQUIRED keyboard input failure if you alt+tab while steam overlay is up. Improved handling of steam network outages, will now work if you have auth'd once before and your configuration hasn't changed Fixed playerlist not showing max players or servername when joined via steam More echoes added to steam api init Fixed cases of being promted to enter a key when steam is down Improved handling of steam offline mode Fixed case where attempting joining a full or passworded server via steam would result |
| Known issues | 2013-12-18 | I have posted a list of known issues related to steam here: http://forum.blockland.us/index.php?topic=242718 I will be working to fix these as soon as possible. In the mean time, make sure you're actually connected to steam when you start the game and don't leave the game window while the steam overlay is up and you should be fine. I will also be updating the registration system on the Blockland forums so that people who bought the game on steam can post there. I will post an announcement here when that is working. |
| Known issues | 2013-12-18 | I have posted a list of known issues related to steam here: http://forum.blockland.us/index.php?topic=242718 I will be working to fix these as soon as possible. In the mean time, make sure you're actually connected to steam when you start the game and don't leave the game window while the steam overlay is up and you should be fine. I will also be updating the registration system on the Blockland forums so that people who bought the game on steam can post there. I will post an announcement here when that is working. |