STEAMYDATA

Unnamed Space Idle — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 0.80.1.72026-05-27Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores (Shield % etc) to hopefully clarifyChanged late game compute core to not stack poorly with the other compute upgradeFleet battle validation fails now prompt a deletion sooner to keep them cleared outFixed some issues with Veil Shift and A B routesFixed Strata Growths not saving partial progress properlyFixed core auto upgrade to be on for brand new coresFixed base auto buy setting being set to invalid stateFix
Version 0.80.1.62026-05-18Cleaned up Stats & Info slightly post 150Fixed time estimates showing 0 when it should be very longFixed Strata 4 upgradeFixed enemies being under Colossal visuallyFixed synth module queue estimate to account for in progress resources usedFixed splice crew Discipline not updating when Scaling Delay is acquired(Mobile) Added tooltips to resource displays (top of UI)
Version 0.80.1.52026-05-15Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded Info hover to Titan Array area with more in depth explanationsAdded a highlight when hovering elements in Titan Array that can affect other elementsAdded full range to Veil region stat increase displayAdded indicator of which Veil Region you are in once unlocked in battle areaAdded "Add half" option to crew rank popupsAdded new setting to Fleet, lock camera (prevent pan/zoom)Made unstable artifact upgrades sor
Version 0.80.1.42026-05-12- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting- Fixed Titan resource gain to account for spawn time gap and fixed per second display- Fixed offline base calculations going a bit haywire- Fixed colossal showing up on route choice some times- Fixed Veil Shift to side routes p
Version 0.80.1.32026-05-09Added setting to flash Crew tab when rank points are availableAdded kill distance information to tooltips for resources and mastery from ColossalAdded progress per tick information to Strata NodesFixed Titan warp retreat triggering wrong colossal if shiftedFixed Titan warp enemy tooltips (again)Fixed smarter synth not swapping to or from alien synth when all maxedFixed issue with loadout shard link calculationsFixed retrofit related text on loadouts post TitanFixed Synth drag & drop sometimes not behaving correctly
Version 0.80.1.22026-05-08Adjusted late game enemy Hulk (nerfed) and Vanguard (buffed)Fixed some core upgrades not applying right on loadFixed T18 Nano fluid recipe missing level 25 upgradeFixed a late game veil upgrade applying when it shouldn't (effects fixture speed and residuum gain)Fixed warp enemy tooltipsFixed late game Specimen help tooltip
Version 0.80.1.12026-05-07Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge times and slightly increased discharge times to reduce cancerous crew swappingAdded tutorial and increased visibility for warning about UT upgrades being capped and removed for 150 transitionUpdated and fixed display issues for Turkish localizationReduced Titan retreat distance and timeFixed hovering enemies while in warpFixed various late game tutorials and achievements showing up earlyFixed late game warp
Version 0.80.1.02026-05-06Improved offline progress accuracy when gaining stats quicklyIncreased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp taskIncreased post task list residuum costs so its the same with above buffBuffed Alien Integration specimen research bonus to match the moduleSplice Discipline automation now behaves smarter after getting the Discipline Purity upgradeImproved some tutorial text and added Info to late game computeDaily backup AI points now included in the backup save, no longer need to double saveChanged strata stats display to a popup to fix some UI issues with sizing and have room for more stats in futureAdded ability to use a p
Version 0.80.0.62026-05-02Fixed strata growths being unselected on loadFixed unbound research showing earlyFixed splice rank points showing negative on load with specific upgradesFixed crash issue in galaxy 10
Version 0.80.0.52026-05-01Fixed compute strata growths sometimes not being credited until toggledFixed unlocked Splice aspect not being selectable depending on settings (fixed on load if you were stuck like this)Changed deflector defaults to 60%Minor localization updates
Version 0.80.0.42026-04-30Fixed Pulverium and Adaptium offline gainFixed Capital warp enemy tooltipFixed confirm rank popups for Crew not always knowing about certain upgradesFixed route selection sometimes duplicating available routes. Maybe.
Version 0.80.0.32026-04-29Fixed task list upgrades not being applied sometimesFixed late game Powercell not workingTypo fix
Version 0.80.0.22026-04-29Fixed Galaxy 10 battle sequencing issueFixed Research and Fleet task not finishing depending on ordering of eventsFixed Plasma Chainer graphicFixed stat missing check for cores to trigger milestones missing if 0 levels in the coreFixed 145 Capital enemy barrier not regeneratingAdded AI Upgrade for late game automation
Version 0.80.0.12026-04-28Fixed Fleet Unstable Transit upgrades not showing if just unlockedFixed Specimen Research Info hover showing wrong informationFixed extraneous debug button showing on warps(Mobile) Fixed scroll in Compute and Warp
Content Update2026-04-28The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this update!Also, to help you get through this new content faster than I can make it there is a temporary code "Get me to new content faster" good through may 5th.New ContentSectors up to 158A biiiiig new ship type at 150 with some combat changesNew fleet galaxiesExpanded and new systemsMore Steam AchievementsChangesAdded a 3rd Reactor Powercell, if you had baseline loops above 9 it will be reset to 9Splice Adaptations and Specimen Res
Next week is content patch2026-04-24Next week is when content patch lands so this is your fuel hoarding warning if you are at EoC.
Status Update for Next Content Patch2026-03-02Status UpdateIts been a while, so here is a status update for the next content patch and some quite unfinished teasers!As I mentioned before, 150 is a big transition like 75 was, a new class of ship, changes to the main combat and a bunch of system changes and more upgrades etc. Much of the design and basic implementation for all this is done. There are 2 systems left that are not fully specced out and implemented, but they are not receiving huge changes (in theory). I will (relatively) shortly be starting on content and testing + polish that will hopefully exclude any large redos of the new stuff.Pre 150 is getting a task list for the transi
Version 0.75.1.32026-01-31Added setting to turn on/off prestige upgrade notifications from overkill Changed look of cancel/no buttons on popups Added total players to UT rank display UT banked stages changed to be banked runs that can stack Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run Fixed veiled enemy shard time estimates and drop rate Fixed crew rank upgrades not triggering fully on load sometimes Fixed Reinforce past 133 not rewarding the upgrades depending on galaxy progress Fixed beam display when firing rapidly
Version 0.75.1.02026-01-12Added Reinforce Background Battles count to statistics Improved display of missing core upgrades on missing upgrades list Improved future splice crew unlock text to include adaptation levels required Improved display of Splicing stats on Stats & Info screen Localization updates Fixed second galaxy page not showing up when unlocked in some circumstances Fixed stuck background battle Fixed reactor overdrive highest tier resetting if you reinforce before unlocking it again Fixed crew shard dropping when it shouldn't Fixed module queue overlay showing on top of fixtures Fixed enemy fleet ships wiggling in the preview Fixed doubled synth overlays
2025 Recap and 2026 Plans2025-12-292025 Recap There were 81 patches in 2025, which averages out to 1 every 4-5 days. In addition to tons of QoL and bug fixing, there were several major updates, here are the highlights: Challenges improved with in game tips and pre-made ship loadouts. Unstable Transit format updated to be its own mini-roguelite. Engine updated to latest version. A ton of new content, ~25 new sectors and 4 new galaxies. A huge rebalance pass to make 80+ and fleet less of a slog. Some approximate stats for the year! 216k total players (that hit sector 2 or higher), 34k active within the last week, 2k at sector 140+ 101k galaxy completions, 370k Unstable Transit r