The Forest — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Unity security update | 2025-10-03 | Hey Everyone,Due to a Unity engine security issue outlined here: https://unity.com/security/sept-2025-01/remediation we’ve updated the UnityPlayer.dll file for the following titles: The Forest VR Sons of the Forest Sons of the Forest Dedicated Server This update is around 1-2mb. The base version of The Forest and its dedicated server are not affected by this issue. If you encounter any unexpected issues, please let us know so we can forward them to Unity. the team at endnight |
| V1.12 - VR | 2019-09-10 | Hey everyone, This patch updates The Forest VR to include support for the new index controllers as well as fixing and improving a ton of VR specific issues. For the full list of fixes and changes, check: https://www.facebook.com/SKSgames/posts/2941667589180665 As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub |
| v1.11 | 2019-01-23 | Hey Everyone, This patch fixes some small issues that have come up since the last patch release. We also added a new option for increased player versus player damage in multiplayer games. This option is off by default, but if turned on will allow players to more easily kill each other. v1.11 Fixed a performance issue when transitioning from day to night when using high or very high shadow option (Balance) Tweaked amount of damage one of the late game creatures can do to structures (Balance) Lowered amount of protection from creepy armor Fixed snow stumps popping in too soon Fixed missing pickup icon on rabbit in a cage Fixed hang glider unusa |
| Hotfix-v1.10d | 2018-12-12 | Hey everyone, Here’s a small fix for the update released yesterday, fixing an issue where the end boss could become invisible, and adding another fix for radeon series cards. Added some additional fixes: Fixed end boss vanishing if all players leave area Additional possible fix for radeon series 5 and 6 cards If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub |
| V1.10 | 2018-12-10 | Hey Everyone, This Update adds new buildables, some new caves to find those buildables in, a new weapon type, two new late game creatures, and a ton more. If you’ve completed the alternate ending you’ll also find some new decorative buildables available in your survival book. We’ve also improved some of the games visuals, including the large lake in the middle of the world, tweaked the look of our ambient occlusion to detail shade things further back, improved shadow distance rendering and also improved the look of tree textures and the distant billboards. Along with this there are new volumetric clouds (can be toggled off if you prefer the o |
| Update Trailer | 2018-12-04 | Hey Everyone, Our new update for The Forest will release December 10, on both PC and PS4. We’ve put together a trailer showcasing some of the new features. Check it out below. https://youtu.be/j-MSFEqWPOw The team at Endnight |
| New update details | 2018-10-28 | Hey Everyone, Our next PC patch will release early December. This patch will feature a new late game creature, some new buildables, a new weapon type, new clothing, and lots more. We’ve also been working on our multiplayer Anti-Cheat and have some big improvements in store. For console players, we’re also really excited for our PlayStation version of the game. It will be coming to PlayStation store November 6. The team at Endnight |
| v1.09 | 2018-08-16 | Hey Everyone, This patch focuses on performance and bug fixing. We’ve also been working on a much larger content focused update and should have news we can reveal about that soon. Save game loading has been drastically improved this patch. This will be most noticeable on bigger saves. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds. Ambient occlusion has been updated to a version that both looks better and runs almost twice as fast. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card. We bumped the number of stealth and lizard armor you |
| VR beta patch 3 | 2018-06-15 | Hey Everyone, This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game. For the 2d game we fixed a bug where food and waterskin could vanish from certain save games, added a new progress circle as DS games are loading, made sticky bombs clearer visually and fixed a few cave and crafting issues. For the VR version of the game, you can now play in multiplayer, either with other VR players or with regular 2d players. For animation, we’ve added an IK system so you can see the other players arm movements in VR. This means with motion controls you can now wav |
| Patch 1.08 | 2018-06-08 | Hey Everyone, This patch fixes an issue where some PC’s could hang for a long time on starting a new game. We also fixed an issue where some dedicated servers wouldn’t be visible to all players, as well as a bug with hard survival in multiplayer save games that would set clients to normal instead of hard, and a fix for an issue with stashing burning weapons. For the full list check below. If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. NOTE: Our dedicated servers are not compatible with Oxide. If you have this installed on your server, or your hostin |
| VR beta patch 2 | 2018-05-29 | Hey Everyone, This patch implements some of the suggestions and ideas we’ve received since releasing the VR beta version last week. We also fixed an issue where the resolution was being applied incorrectly in VR making the game look like it was rendering lower res than it was. Fixed game outputting at lower resolution than it was rendering at Added VR laser pointer to interact with menus New movement option added, controller based direction (direction is controlled by position of left hand) - off by default, can be set in vr option menu Added physical crouching option - off by default, can be set in VR option menu Added visuals for controller |
| VR beta hotfix 1 | 2018-05-22 | Hey Everyone, Here is a patch for some of the issues that have come up in today’s VR beta release. We also saw people asking for smooth rotation and so added that option in, and changed how to drop logs/bodies. Fixed VR gameplay option darkening not working correctly and setting reversed values Fixed in game options screen breaking on lower quality settings due to a layer distance issue Fixed issue with being unable to save game on lower quality settings Fixed repair hammer not repairing structures Switched drop from press downwards to trigger button when holding a body or log VR - setting VR snap option to 0% now enabled free rotation using |
| The Forest VR Beta | 2018-05-22 | The Forest VR Beta Hey everyone, This release adds a first pass of VR Support to The Forest. This release supports both Vive and Oculus Rift. Some of the highlights of the VR version include: Full bow aiming. Throwing flares by breaking the tops off them. Lighting molotovs with your lighter, full 3d inventory, and 3d book, and of course chopping down trees with touch controls, but our favourite part of this release are the caves. The caves feel claustrophobic and terrifying and the creatures at scale take on a new life. We’re releasing this as beta as we see VR as something really exciting but also very new. We’re trying a ton of ideas with h |
| V1.07 | 2018-05-17 | Hey Everyone, This patch fixes an issue with crashing that could occur when building tree based structures. Based on discussions with some hosting companies, we’ve also made some improvements to the dedicated server. V1.07 changelog Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game Player survival stats (ie fullness) no longer update until loading in a game is completely over ds - Added possibility to define a custom folder for saves, either add -savefolderpath as command line parameter or use the "saveFolderPath" entry of the config file ds - |
| V1.06 | 2018-05-14 | Hey Everyone, Today’s patch fixes some more issues that have come up since release. We also added an option in the gameplay tab for hosts of multiplayer games. This option gives hosts the ability to allow or block developer cheats on their servers. This doesn’t yet work with Modapi and other methods of cheating but we are planning on implementing that as a next step. This patch should also improve stability overall, and also updates the dedicated server fixing an issue where time calculation could get broken over time. V1.06 changelog Fixed mouse losing focus on some multi-monitor setups Fixed held map looking partially transparent when outsi |
| V1.05 | 2018-05-08 | Hey Everyone, Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders. Increased draw distance of target and some other small structures Added new brightness/contrast sliders Added in option to use legacy eye adaptation instead of dx11 eye adaptation Fixed bug where disassembled upgraded stick would no longer work with cloth Fixed issue with disassembling upgraded enemy club Fixed upgrades on modern axe disappearing on load Fixed dx9 tone mapping too dark in inventory Fixed lake in snow glowing blue at night Fixed drying rack showing log icon instead of stick icon in book |
| V1.0 | 2018-04-30 | Hey Everyone, Today The Forest moves from early access into a full release. It’s been a crazy ride, made possible only by the players who have supported us for the last four years. To the team here it feels like a game we all made together, us and the community. Your input suggestions and feedback has been invaluable to us. This version of the game adds a bunch of new stuff, from a craftable warmsuit, significant re-work of the endgame and a new alternate ending. Along with this there is a ton of cave re-work and polish and many many improvements and fixes. There is a lot we still want to do, and plan on heavily supporting the game moving for |
| Pre-release patch 04 | 2018-04-30 | Hey Everyone, Here’s a fix for some issues that came up last night. Put back in launcher to make switching resolutions easier and switching which monitor launches Fixed tree houses turning invisible when repaired Added back in a loading optimization that should speed up loading save games (should fix players getting stuck on R when loading - if issue persists let us know and send us the save games if possible) Options are now slightly pushed back and repositioned to properly fit in ratios other than 16/9 Fixed issue with screen being overly bright on some machines as multiple tone mapping was applied Should fix some log sled issues in old sav |
| Pre-release patch 03 | 2018-04-30 | Hey Everyone, Here’s another pre-release patch fixing some issues that have come up since this mornings patch release along with some key binding and other fixes and improvements If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub |
| Pre-Release Patch 02 | 2018-04-29 | Hey Everyone, Here’s another pre-release update fixing some issues that came up in yesterday's patch. Fixed some issues with repairing some structures Fixed some translation issues Fixed some medium presets that were incorrect and were setting the wrong quality values Increased draw distance of skull light lamps Fixed not being able to craft flashlight on bow Also, we are looking into some performance issues that were reported by some players yesterday, it would be really helpful if you could let us know your specs, graphic card and which play settings you use in the comments below so we can help fix the issue. If you are running a dedicated |