STEAMYDATA

Nuclear Throne — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update #100 - 10 year anniversary - December 5th, 20252025-12-05Nuclear Throne launched 10 years ago, can you believe it?And today is the day we bring you Update 100!The gang got back together, with Jan Willem Nijman, Paul Veer, Jukio Kallio, Joonas Turner, and Justin Chan, as well as YellowAfterlife (and a secret little feature for Doseone) to bring you what might just be the biggest and baddest update in Nuclear Throne History! At least it's the one that took the longest!Now here's what you've been waiting for, the changelog:A thirteenth character: Cuz is not afraid to show his emotions, with a Cry ability that tears through enemies and projectiles alike. Oh, and he gets to carry 3 (three) weapons.Custo
Nuclear Throne update 100 launch date & a Y.V. plushie!2025-09-01Today is Vlambeer’s 15th birthday, how about we celebrate with some announcements? 🎉Nuclear Throne update 100Here’s the big one, Nuclear Throne Update 100 is launching for free on Steam on December 5th, bringing you:C-skins for all 13 characters, all with their own looks and unlock challenges. Custom difficulty mode, allowing you to greatly customize your play experience.Localization, 60+ fps support, and many more quality of life features.This launch date also happens to be Nuclear Throne’s 10th birthday, what a coincidence!I really want to thank the team for this one, it’s been an absolute joy working (and brainstorming) with Paul, Justin,
Get Nuclear Throne as part of the Iconic Roguelites Bundle!2025-07-24Hey there, hope you’ve all been enjoying the buttery smooth 120fps beta we posted about last month!If you haven't yet, good news: you can now complete your collection of Spelunky, Isaac, FTL, Crypt of the NecroDancer, and Nuclear Throne with a permanent 15% discount in the Iconic Roguelites Bundle! Every single one of the other games is an absolute classic, and if you've enjoyed Nuclear Throne you'll have a great time with them too.The 15% discount is applied on top of any running discount for the included games, and you only have to pay for the games you don't own yet!Get the Iconic Roguelites bundle right here. (rumor has it that buying it
New Nuclear Throne beta build available now!2025-06-25Hey all, long time no see!Just wanted to let everybody know that there's a newly updated beta build for Nuclear Throne with many quality of life improvements like 60/120fps support, different aspect ratios, and a new controls menu! Oh, and a new Melting loading screen tip. 😎To access the Steam Beta:Right Click on Nuclear Throne in your Steam Library.Click "Properties..."Click "Betas"Select "openbeta_win64"Enjoy your silky smooth gaming!To access the FPS settings: Go to SETTINGS > GAME > MECHANICSThe plan is to eventually bring these improvements and more to the main game, so please give it a try and share your thoughts!For the full changelog
Update #99 - Update 99 - November 6th, 20172017-11-06http://nuclearthrone.com/press/nuclearthone_final.png It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a confirmation dialog when exiting/restarting a run; R confirms in it. Safe spawns now work consistently. Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all. Added a setting for mouselock (when available) - for windowed or multi-screen setups. Both players can now play the same character in coop without making use of bugs. Added localization support (see lang-exa
Update #99 - Update 99 - November 6th, 20172017-11-06http://nuclearthrone.com/press/nuclearthone_final.png It's update 99. Features Area/weapon/mutation seeding is now far more consistent. There's now an option for borderless fullscreen on Windows (Alt+Shift+Enter / in options). There's now a confirmation dialog when exiting/restarting a run; R confirms in it. Safe spawns now work consistently. Added a setting for native cursors - when supported, this gets rid of mouse lag once and for all. Added a setting for mouselock (when available) - for windowed or multi-screen setups. Both players can now play the same character in coop without making use of bugs. Added localization support (see lang-exa
November 6th: AMA + Update 99 Release!2017-11-01http://nuclearthrone.com/press/the-old-chair_sm.png Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted. Since then, we've slowly been finding our footing again, and now that we're feeling creative again, we decided to return to form with an long-long-long-awaited final major update to Nuclear Throne for PC, Mac, and Linux. We've hired YellowAfterlife (the creator of the Nuclear Throne Together mod) and worked closely with community memb
November 6th: AMA + Update 99 Release!2017-11-01http://nuclearthrone.com/press/the-old-chair_sm.png Hi there! It's been a long time, and as you all probably noticed, Vlambeer has been in somewhat of a hybernation state. Nuclear Throne took a lot out of us, and when we finally released the current U98 over a year and a half ago, we were all entirely exhausted. Since then, we've slowly been finding our footing again, and now that we're feeling creative again, we decided to return to form with an long-long-long-awaited final major update to Nuclear Throne for PC, Mac, and Linux. We've hired YellowAfterlife (the creator of the Nuclear Throne Together mod) and worked closely with community memb
Update #98 - Thronebutt - February 21st, 20162016-02-21It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out. Most of Update 98 is balancing and fixes to issues introduced in 97, but the biggest change is the re-introduction of the Thronebutt meta-leaderboards. Nuclear Throne now directly interfaces with the site, and that means you can keep track of your Daily and Weekly performance there. Thanks for the patience, and let us
Update #98 - Thronebutt - February 21st, 20162016-02-21It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out. Most of Update 98 is balancing and fixes to issues introduced in 97, but the biggest change is the re-introduction of the Thronebutt meta-leaderboards. Nuclear Throne now directly interfaces with the site, and that means you can keep track of your Daily and Weekly performance there. Thanks for the patience, and let us
Update #97 - Clouds and Tweaks - December 15th, 20152015-12-15First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements. While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media. It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updati
Update #97 - Clouds and Tweaks - December 15th, 20152015-12-15First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements. While we're not allowed to go into specifics due to legalities and the like, we can easily say that this was by far the most successful launch in the history of Vlambeer, and such an enormous part of that was all of you on social media. It was also by far the biggest launch we ever did, and that does mean that we're learning as we go. We're super thankful for your patience, and we're going to continue updati
Update #96 - The Real Deal - December 5th, 20152015-12-06This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums! Features Trading cards, emotes, etc. Balancing Nerf for cluster grenade and small grenade impacts. Not sure if lasers go here or under fixes or both.
Update #96 - The Real Deal - December 5th, 20152015-12-06This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums! Features Trading cards, emotes, etc. Balancing Nerf for cluster grenade and small grenade impacts. Not sure if lasers go here or under fixes or both.
Nuclear Throne launch at PSX2015-12-05We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we hope to be able to do a livestream somewhere later today, if we can find a place with good internet. Keep track of our Twitter (@Vlambeer) to see if that works out! That means we're also changing the status of Nuclear Throne on Steam to 'released'. As we promised, the game will launch at a pricepoint of $11,99 without any discount or sales, continuing our stance of not discounting the game during Early Access.
Nuclear Throne launch at PSX2015-12-05We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we hope to be able to do a livestream somewhere later today, if we can find a place with good internet. Keep track of our Twitter (@Vlambeer) to see if that works out! That means we're also changing the status of Nuclear Throne on Steam to 'released'. As we promised, the game will launch at a pricepoint of $11,99 without any discount or sales, continuing our stance of not discounting the game during Early Access.
Update #95 - Shiny Throne - November 17th2015-11-17http://nuclearthrone.com/press/sewers.png It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port of that was rewriting a lot of code from the ground up. We've redone most of the leaderboard, rendering and collision code, changed to a new way of creating the executables that'll perform better on low-to-mid-end computers, and we've added a ton of features. We've also, very likely, broken the game in dozens of ways. Over the
Update #95 - Shiny Throne - November 17th2015-11-17http://nuclearthrone.com/press/sewers.png It's been a while, and we apologize for that. There was no way we were going to finish this update in a week, so instead we took our time and tackled some long-overdue isues. This update is going to be a rough one, so strap in. We're really getting close to wrapping up, and port of that was rewriting a lot of code from the ground up. We've redone most of the leaderboard, rendering and collision code, changed to a new way of creating the executables that'll perform better on low-to-mid-end computers, and we've added a ton of features. We've also, very likely, broken the game in dozens of ways. Over the
Note: Update 95 has been delayed2015-10-26As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode. Normally, one of us would pick that up, and work on the game alone for a few days, but that's not really possible anymore. We've reached a point where most of the things we're creating are balancing, polish, and this week mostly integrations into the Steam ecosystem (which some of you noticed) - which just takes a bit more time than we'd want, and is not not something you can just release half-working bec
Note: Update 95 has been delayed2015-10-26As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode. Normally, one of us would pick that up, and work on the game alone for a few days, but that's not really possible anymore. We've reached a point where most of the things we're creating are balancing, polish, and this week mostly integrations into the Steam ecosystem (which some of you noticed) - which just takes a bit more time than we'd want, and is not not something you can just release half-working bec