STEAMYDATA

State of Decay — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Free Copy of Year-One Survival Edition2019-11-26Undead Labs is coming back to Steam with State of Decay 2! In celebration, and as a "Thank You!" to our loyal Steam players who have patiently awaited this news, all owners of the original State of Decay game are receiving one complimentary copy of the remastered Year-One Survival Edition. No action is necessary. If you own a copy of State of Decay on Steam, your Steam inventory will soon contain a tradeable gift copy of YOSE (including all DLC). This gift is yours to redeem and play forever, or to send to a friend who missed out on the zombie apocalypse. (Note: you may need to exit and restart your Steam Client in order to receive the gift c
Notes, 6/18/152014-06-19Sorry, everybody - I was on a plane with broken wifi. But the eagle has landed along with the patch notes: Lifeline: Fixed instances where players were only getting credit for rescuing 8 or less soldiers. Zombies no longer disappear if a siege finishes while you are away from the base. Fixed Words of Encouragement bonuses that weren't being applied during Radio Calls for assistance after stamina depletion if you've exited the game and then continued. Fixed a bad character reference with a small text change. Shortened Sasquatch's overblown and silly name. Fixed power lines that were not lining up correctly and horizontally sticking out in the.
Notes, 6/18/152014-06-19Sorry, everybody - I was on a plane with broken wifi. But the eagle has landed along with the patch notes: Lifeline: Fixed instances where players were only getting credit for rescuing 8 or less soldiers. Zombies no longer disappear if a siege finishes while you are away from the base. Fixed Words of Encouragement bonuses that weren't being applied during Radio Calls for assistance after stamina depletion if you've exited the game and then continued. Fixed a bad character reference with a small text change. Shortened Sasquatch's overblown and silly name. Fixed power lines that were not lining up correctly and horizontally sticking out in the.
Notes, 6/5/142014-06-05Lifeline: Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue. Important persons should no longer become 'Away From Home' and will stay at the base. Removed a problematic issue preventing Cho from acknowledging successes once she was at your base. Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death. Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW a
Notes, 6/5/142014-06-05Lifeline: Allow refugees to recycle in lifeline after a full cycle of refugees - once you've met everyone and either rescued them or...otherwise, the game will start from the top of the list so that the game can continue. Important persons should no longer become 'Away From Home' and will stay at the base. Removed a problematic issue preventing Cho from acknowledging successes once she was at your base. Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death. Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW a
Notes, 5/27/142014-05-27- Preparations to launch Lifeline on Friday, May 30 - More robustness to exiting from vehicles, preventing player from being thrown out of the environment. - Select doors should now autoclose by default - Fixed a bug that would cause the main menu music not to play - Friction and automatic weapon spread tuning pass. - Localization bug fixes and updates. - We now notify the player when they have recovered from faint events or close calls. - Some xml fixes based on discoveries by the community. - Fixing audio on AK47 Custom - Fixed a bug where certain weapons were no longer triggering controller feedback. - Fix a case for zombies popping their
Notes, 5/27/142014-05-27- Preparations to launch Lifeline on Friday, May 30 - More robustness to exiting from vehicles, preventing player from being thrown out of the environment. - Select doors should now autoclose by default - Fixed a bug that would cause the main menu music not to play - Friction and automatic weapon spread tuning pass. - Localization bug fixes and updates. - We now notify the player when they have recovered from faint events or close calls. - Some xml fixes based on discoveries by the community. - Fixing audio on AK47 Custom - Fixed a bug where certain weapons were no longer triggering controller feedback. - Fix a case for zombies popping their
Notes, 5/27/142014-05-27- Preparations to launch Lifeline on Friday, May 30 - More robustness to exiting from vehicles, preventing player from being thrown out of the environment. - Select doors should now autoclose by default - Fixed a bug that would cause the main menu music not to play - Friction and automatic weapon spread tuning pass. - Localization bug fixes and updates. - We now notify the player when they have recovered from faint events or close calls. - Some xml fixes based on discoveries by the community. - Fixing audio on AK47 Custom - Fixed a bug where certain weapons were no longer triggering controller feedback. - Fix a case for zombies popping their
Notes, 5/27/142014-05-27- Preparations to launch Lifeline on Friday, May 30 - More robustness to exiting from vehicles, preventing player from being thrown out of the environment. - Select doors should now autoclose by default - Fixed a bug that would cause the main menu music not to play - Friction and automatic weapon spread tuning pass. - Localization bug fixes and updates. - We now notify the player when they have recovered from faint events or close calls. - Some xml fixes based on discoveries by the community. - Fixing audio on AK47 Custom - Fixed a bug where certain weapons were no longer triggering controller feedback. - Fix a case for zombies popping their
Notes, 2/12/20142014-02-12Got some good ones for you today! Zombie behavior: - Fixed some of the most egregious cases of zombies going through doors. (They would often walk a step or two into the door before attacking it, which led them to turning around to attack it.) - Zombies now prefer taunters, blaze of glory'ers, and fireworks and more! - Zombies in the sights of a gun are forced to have collision and react appropriately when shot. NPC behavior: - Fixed a bug where NPCs could "Blaze of Glory" 100% of the time. Progression issues: - Progression blocker caused by dying during the rescue Jack mission with the grange has been fixed - Progression blocker caused by qu
Notes, 2/12/20142014-02-12Got some good ones for you today! Zombie behavior: - Fixed some of the most egregious cases of zombies going through doors. (They would often walk a step or two into the door before attacking it, which led them to turning around to attack it.) - Zombies now prefer taunters, blaze of glory'ers, and fireworks and more! - Zombies in the sights of a gun are forced to have collision and react appropriately when shot. NPC behavior: - Fixed a bug where NPCs could "Blaze of Glory" 100% of the time. Progression issues: - Progression blocker caused by dying during the rescue Jack mission with the grange has been fixed - Progression blocker caused by qu
First Build of 20142014-01-10- Fixed several instances of community members standing idle. - Players will no longer see an event called CHEAT CHEAT CHEAT. This was a developer-only fate card that didn't get removed before going live. Sorry, everyone. - Fixed a bug that prevented Chemical Incendiary research at Snyder's. Players may now satisfy the prerequisites with the built-in workshop (and not with other workshops). - Synced stealth kills vs. walls and low walls now properly credit the Ninja challenge. - Inventory stockpiles are now limited to 120 instead of 60. - We no longer zero out meds and snacks on next day and instead just subtract home population - Fix for som
First Build of 20142014-01-10- Fixed several instances of community members standing idle. - Players will no longer see an event called CHEAT CHEAT CHEAT. This was a developer-only fate card that didn't get removed before going live. Sorry, everyone. - Fixed a bug that prevented Chemical Incendiary research at Snyder's. Players may now satisfy the prerequisites with the built-in workshop (and not with other workshops). - Synced stealth kills vs. walls and low walls now properly credit the Ninja challenge. - Inventory stockpiles are now limited to 120 instead of 60. - We no longer zero out meds and snacks on next day and instead just subtract home population - Fix for som
Last build of 20132013-12-12* mouse: fixed some issues with high DPI mice * mouse: better overall precision * performance: remove busy wait that causes abnormally high cpu usage on some machines * fix bug that caused 3rd story props to occasionally be unsearchable * increased odds of spawning unlocked Hero in Breakdown Of course this won't be the last patch. Already working on the next one :)
Last build of 20132013-12-12* mouse: fixed some issues with high DPI mice * mouse: better overall precision * performance: remove busy wait that causes abnormally high cpu usage on some machines * fix bug that caused 3rd story props to occasionally be unsearchable * increased odds of spawning unlocked Hero in Breakdown Of course this won't be the last patch. Already working on the next one :)
Notes, 12/5/132013-12-05While my forum is down, I at least still have the Steam group for patch notes... * fix fame leaderboard * update zombie kill points leaderboard data properly * upgrade to latest steam sdk * Fix playthrough leaderboard * Fixed the scenario score leaderboard getting reset with each scenario Looking to patch again before the holiday, FYI!
Notes, 12/5/132013-12-05While my forum is down, I at least still have the Steam group for patch notes... * fix fame leaderboard * update zombie kill points leaderboard data properly * upgrade to latest steam sdk * Fix playthrough leaderboard * Fixed the scenario score leaderboard getting reset with each scenario Looking to patch again before the holiday, FYI!
Notes, 11/27/132013-11-27Kinda anticlimactic after last week's: - Fixed a few audio bugs on the PC menu system. - Enabled Breakdown leader boards (getting ready for Friday) - Performance tweak to draw distances in max/ultra mode - Shadows: Now faster and better! There's going to be another note in... mmm... an hour? - Fixed titles on Breakdown leaderboard
Notes, 11/27/132013-11-27Kinda anticlimactic after last week's: - Fixed a few audio bugs on the PC menu system. - Enabled Breakdown leader boards (getting ready for Friday) - Performance tweak to draw distances in max/ultra mode - Shadows: Now faster and better! There's going to be another note in... mmm... an hour? - Fixed titles on Breakdown leaderboard
Notes, 11/21/13 - KEYBINDING2013-11-21I have been ABSOLUTELY GOING BONKERS for four days, waiting for this to drop: New Stuff -Keybinding! -There is now a smoother frame rate, and reduced stalls when driving -Breakdown UI is hooked up -Added more inputs for keyboard and mouse to shake zombies off (used to be 'c' key, now it's 'c' or 'e' or 'left click' or 'space') -The resolution changes when you release (rather than when you drag) the sliders -The mouse moves the camera during cutscenes -We now block emotes/execute/roll/drop during cutscenes Fixes -Fix for crash when trying to complete certain missions -Fixed bug that caused unintentional overwriting of saves when you clicked St