STEAMYDATA

Deus Ex: Human Revolution - Director's Cut — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Deus Ex: Mankind Divided2015-04-08https://farm8.staticflickr.com/7715/17079617175_d2314fafaa_o.png Hey everyone! We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p! Watch it on the Steam page. Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!
Deus Ex: Mankind Divided2015-04-08https://farm8.staticflickr.com/7715/17079617175_d2314fafaa_o.png Hey everyone! We are extremely proud and excited to present you today with the announcement trailer for Deus Ex: Mankind Divided, which is coming soon on PC. Switch off the lights, turn up the volume and make sure to watch it in full screen and 1080p! Watch it on the Steam page. Let us know what you think so far – we're looking forward to reading your comments. Thanks for your support!
Patch released 18th November 20132013-11-21AI-related bug fixes. The bug causing disappearing personality dialogs in the Chase & Chet - Wagner conversations has been fixed. Miscellaneous fixes for a Sarif conversation when using pheromones. Texture issues in Sarif HQ, Detroit, Hengsha and TYM have been fixed. Texture tiling issues in Adam's apartment and other parts of Detroit have been fixed. Issues relating to sounds becoming 'stuck' have been fixed. A bug that could cause music to not play during the "walk and talk" intro sequence has been fixed. Audio glitches between level loads have been fixed. A bug causing the "incoming commentary" trigger to activate when the commentary syste
Patch released 18th November 20132013-11-21AI-related bug fixes. The bug causing disappearing personality dialogs in the Chase & Chet - Wagner conversations has been fixed. Miscellaneous fixes for a Sarif conversation when using pheromones. Texture issues in Sarif HQ, Detroit, Hengsha and TYM have been fixed. Texture tiling issues in Adam's apartment and other parts of Detroit have been fixed. Issues relating to sounds becoming 'stuck' have been fixed. A bug that could cause music to not play during the "walk and talk" intro sequence has been fixed. Audio glitches between level loads have been fixed. A bug causing the "incoming commentary" trigger to activate when the commentary syste