The Coffin of Andy and Leyley — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Minor Patch v3.0.13 | 2026-04-05 | Fixed a rare crash that can occur during transitions. Added some missing translation images to translation data. Fixed an issue with translation tool's update not recovering appended/extended lines. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642 |
| Burial. | 2026-04-01 | Progress and Patch Author's Remarks There has been a slight change in plans, and all routes are being developed simultaneously. Good progress has been made, and whichever episode gets completed first is the next major update. It's currently looking like it'll be Burial. Next report will have all the details about the next major patch, including which episode will be released and its release date. Until then, enjoy this first clip of Burial. Preview Clip https://www.youtube.com/watch?v=_p2WDG_LASs Patch 3.0.12 A minor patch has been made to fix some issues and with a few other minor additions. Some issues and fixes will be deferred to be inclu |
| Minor Patch v3.0.12 | 2026-04-01 | Fixed minor gameplay bugs. Fixed typos and graphical errors. Added hints to portrait puzzle. Backported a few small enhancements. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642 |
| Small Progress Report | 2025-12-01 | Year End Remarks The year is ending, and things are still marching along as expected. Episode 3 Decay was the release for this year, and our next major episode update is still many months ahead.Development information will continue to be sparse. As a lot of content can potentially spoil endings.Also, since everything is drafted and laid out rapidly and far in advance, most things most of the time are in this state: Nothing remarkable to report. Rendering, testing, and revisions get done bit by bit every day as before. A few items for sharing have recently accumulated. So below are a few screenshots and a video.ScreenshotsVideo https://www.you |
| Still Doing the Thing | 2025-06-01 | Changes to Announcement Schedule The engagement for the previous announcement has noticeably declined. Most likely due to the lack of content. This isn't expected to change for quite a while, and finding teasers that don't spoil the story gets increasingly challenging as the story nears certain end points. To adjust for this, there won't be regular announcements on the first day of the month going forward. This may change later, but for the time being they're unsustainable, and would become increasingly hollow. For the foreseeable future, content and information will be accumulated, and announcements will be done when there is something subst |
| Minor Patch v3.0.11 | 2025-05-02 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed the appearance conditions of the child's arm in one of the introspection scenes. Softlock: Fixed a number of issues with boulders getting stuck. Hardlock: Fixed an issue with a stuck black screen at the wedding cake scene. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642 |
| Aftermath | 2025-05-01 | Technical Report As requested, the next episode was released as is. There were a few weeks taken to get everything migrated to a patch and fully tested. Some things were not as stable as originally thought, and certain features had to be postponed. Chapter Selection The main feature that didn't pass testing in the eleventh hour was a basic chapter select option. Many anticipated problems for players occurred as a result of its absence, and it remains one of the next priorities. It will likely see a few more iterations before release, and will be a hard requirement before next episode. Now that release support is winding down, work on this can |
| Minor Patch v3.0.10 | 2025-04-18 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Grammar fixes. Cut-scene art fixes. Prevent certain items from persisting. Disabled text hints after task completed. Softlock: Fixed an issue where water bucket position wasn't being saved. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642 |
| Minor Patch v3.0.9 | 2025-04-15 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed some cut-scene art. Fixed some typos and grammar. Fixed incorrect speaker name. Reduced hitbox for paper. Exiting from flower menu no longer re-opens it. Adjusted a character spawning spot down by a tile. Added additional error handling to translation tool. Removed a bubble showing up for an NPC that isn't there. Fixed issue in boulder puzzle where it's possible to walk through a ledge. Hardlock: Rock near summoning circl |
| Hot Fix v3.0.8 | 2025-04-12 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Hot Fix Hardlock: Fixed a regression where entity (???) animation change can now lock the game. Patch Notes Fixed some typos and grammar. Fixed the art for a few cut-scenes. Fixed summoning indicators persisting in a cutscene. Changed an instance of "guinea pig" to "small animal". More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/s |
| Minor Patch v3.0.7 | 2025-04-11 | Fixed missing collision on a fork. Fixed some typos and capitalization. Fixed minor issue with some cut-scene art. Fixed when a summoning indicator is displayed. Fixed being able to proceed with the Star Stone. Forced bubble animations to stop when skipping dialogue. Adjusted the EQ slightly on a handful of high frequency tracks. Locked the direction of entity (???) when the dialogue is ellipses. The entity (???) no longer joins party and follows during a certain scene. Fixed an issue where translated hotkeys were not displayed in menu. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other |
| Minor Patch v3.0.6 | 2025-04-07 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Improved clarity in a puzzle. Fixed the art for a cut-scene. Fixed some typos and formatting. Fixed misalignment of a character during a vision cut-scene. Fixed a dialogue getting cut-off when using a centered textbox. Fixed a puzzle being partially cleared, if an earlier puzzle was solved. Improved a UI hint in the kitchen to indicate that items are missing. Hardlock: Fixed a stuck animation that stalls game during a scene tra |
| Minor Patch v3.0.5 | 2025-04-05 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed some typos. Added image replacement options to Translation Tool. Prevent movement further into the bathroom after moving Carl. Softlock: Prevent pushing eye stand back to blocking the door in the lighthouse. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642 |
| Minor Patch v3.0.4 | 2025-04-04 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed a number of typos. Removed persisting dialogue event. Puzzle eraser no longer out of bounds. Made a correction to Decay route instructions. Disabled save game option while in the Vision Room. Added additional hints and clues to certain puzzles. Removed some red-herrings and confusing puzzle elements. Softlock: Fixed a timing issue with ghost face puzzle triggers. More fixes to come. Please use the Bug Reports and Technica |
| Minor Patch v3.0.3 | 2025-04-03 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed a fading issue with the kitchen cutscene. Fixed asset loading issues with translation projects. Fixed a bug where chain can appear in the Vision Room. Addressed some typos and mismatched item descriptions. Improved the visuals of certain items to clarify their state better. Disabled a hint that persisted after its action was already completed. Softlock: Fixed an issue in the backstage of the theater scene. Softlock: Fixed |
| Minor Patch v3.0.2 | 2025-04-01 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Fixed typos and formatting tags. Fixed an issue where one route was unintentionally including parts of another. Softlock: Fixed issue where picking flowers out of order would break a puzzle. Softlock: Disabled backtracking at the scene where someone locks themselves in a car. More fixes to come. Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues. https://steamcommunity.com/shared |
| Minor Patch v3.0.1 | 2025-04-01 | NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have. Typos and fixed text tag issues. Fixed an issue with mismatching data versions for Translation Tool builds. Softlock: Fixed rotating moon puzzle. Softlock: Fixed issue where moving star pedestals against the edges broke the puzzle. Hardlock: Fixed issue where talking to Mrs. Kent from the left caused an animation to get stuck. Updated Episode 3: Burial notice about the new Decay route and how to access it. More fixes to come. P |
| Cry About It! Update | 2025-04-01 | General Maximum saves increased to 50 slots. Cutscene coloration now matches the tint of the game scene. Fixed various typos, grammatical errors, and confusing wording. Episode 1 Gave dead-end a title and cutscene art. Andrew is no longer hyperbolic about the news. Added more optional dialogue when inspecting the apartment. Episode 2 Added additional prompts to save progress. Added NPCs with minor dialogue to the town area. Added more hints when wandering around the new house. Added full character art for the shopkeeper and cultists. Added more cutscene art to emphasize a key line of dialogue. Improved Tar Soul-To-be design (No longer just a |
| Second Chances | 2025-03-01 | Author Comments Re-vote There was significant interest in re-voting for releasing Episode 3: Decay (part 1/2) alone. It seems like many asking for a re-vote felt they didn't have enough information previously. This time I've done my best to really hammer home everything relevant. Information Recap Episode 3: Decay (part 1/2) is complete. It ends on a cliffhanger for Episode 4: Decay (part 2/2) which is not complete. Episode 3: Decay (part 1/2)'s quality will neither improve nor decrease regardless of it being released alone or with Episode 4: Decay (part 2/2). It cannot be rushed as it is already complete. It won't become better as it is alre |
| Questions & Answers | 2025-02-01 | Author Comments All is well. Still making content without issues. Episode 4: Decay (part 2/2) is coming along nicely. Last time you were given the option to leave questions about the game and story so far. Some have been combined, and others reworded for more concise answers. If you're not interested in the Q&A, skip to the end, there's something I want to ask you. Q&A Author Responses Q: How does one pronounce Leyley?A: Lay-lay. "Lay" as in "Lay down." Q: Merch when??A: We're in discussions regarding contracts and licensing and logistics and other legal hoopla that needs to be dealt with. It'll be a while but it'll happen. Q: You mentioned t |