Fellowship — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Show & Tell: Season 3, New Hero, New Enemies and More! | 2026-04-29 | Hi Fellows,As mentioned in the previous Campfire Checkpoint, we’re excited to share a new update video showcasing some of the work currently in progress for EAS3.This video offers a first look at several developments across the team, including the new Seasons direction and some ongoing improvements we’ve been refining behind the scenes. While this written summary will cover the highlights, we highly recommend watching the video for the full context and additional details, as there is a lot more nuance and visual information that is best experienced directly.As always, your feedback is incredibly valuable to us. We appreciate you following alo |
| CAMPFIRE CHECKPOINT - 04/28/2026 | 2026-04-28 | Welcome to the fourth Campfire Checkpoint!Hi Fellows,Today the Campfire Checkpoint includes a spotlight on our Creators and some early insight into the Communities feature. We also have a new Show & Tell video coming later this week with some really cool updates!So grab a snack, maybe a mug of something warm, and settle in. Welcome to the Campfire Checkpoint.FIRST LOOK - CommunitiesA much-needed check-in on our Communities feature!In case you missed it, we have briefly mentioned the upcoming Communities feature before, but we wanted to give you a clearer look at where things stand right now. Over the past couple of months, it has grown signif |
| CAMPFIRE CHECKPOINT - 04/15/2026 | 2026-04-15 | Welcome to the third Campfire Checkpoint!Hi Fellows,We’ve got a lot to talk about today, covering where we are with development, what we’ve been working on behind the scenes, and what you can expect coming up next. As always, this is a chance for us to step back, give you a clearer picture of our direction, and address some of the ongoing feedback from the community.So grab a snack, maybe a mug of something warm, and settle in. Welcome to the Campfire Checkpoint.EARLY ACCESS SEASON 3 - FocusWe want to take a moment to briefly talk about where our focus is right now and how we are approaching the development of Seasons moving forward.At our co |
| CAMPFIRE CHECKPOINT - 03/31/2026 | 2026-03-31 | Welcome to the second Campfire Checkpoint!Hi Fellows,This one’s a bit of a longer sit by the fire.We’ve gathered a lot to share this time around. Some reflections on where things are headed, a deeper look at a few of the systems you’ve been asking about, and even an interview with one of the people helping shape it all behind the scenes.As always, this isn’t just about us talking at you. The questions, discussions, and feedback from all of you continue to shape these conversations in a very real way. This checkpoint is as much a response as it is an update.So grab a snack, maybe a mug of something warm, and settle in. Welcome to the Campfire |
| EXTENDED MAINTENANCE AND SERVER CHANGES - March 26th | 2026-03-25 | Hello Fellows,We want to give you a heads-up about an extended maintenance period as part of this week’s scheduled maintenance, along with some important changes happening behind the scenes. This post also serves as the patch notes for this week. No gameplay changes, balance updates, or new content are being introduced as part of this week’s maintenance. Extended Maintenance WindowTomorrow (March 26th, 2026), we will be taking the servers offline for a longer maintenance period than usual. This downtime is expected to last at the very least an hour, rather than our typical shorter maintenance window for regular maintenance updates.What’s Happ |
| TL;DR - Fellowship Developer Update | What Comes Next? | 2026-03-20 | Hi Fellows,We’ve just shared a detailed developer update covering the current state of Fellowship, what we learned from Early Access Season 2, and what players can expect moving into Season 3. If you want the full breakdown, you can watch the video below. For now, here is a summary of the key points. Looking Back at Season 2Season 2 introduced two new heroes, Xavian and Aeona. Both were very well received and quickly became popular picks, which the team sees as a success. At the same time, they exposed some important balance issues.Aeona ended up significantly stronger than intended. The main problem was not just her numbers, but her mechanic |
| Weekly Update - 19th of March | 2026-03-18 | Hey Fellows,This week is another light one in terms of patch notes, but some highly requested changes have finally made it into the build.VIGOURRestored to full glory. Re-enabled the players to be able to use \ on Vigour's \ head-slot.UIAdded a UI counter for small gems to better show your progress toward the gem cap. |
| CAMPFIRE CHECKPOINT - 03/18/2026 | 2026-03-18 | Welcome to the first ever Campfire Checkpoint!Hi Fellows,Welcome to the very first Campfire Checkpoint! This is our new place to gather updates, teasers, and interesting tidbits so you do not have to jump between a million channels and socials to figure out what is happening. We want this space to be flexible and fun. It’s not just updates for everyone; it’s also where we can:Host community eventsHighlight things that might only matter to some players but are still coolCollect all the little updates so we don’t have to make a slew of tiny postsLet’s be clear right from the start: nothing in this post or any future Campfire Checkpoint is writt |
| Weekly Update - 11th of March | 2026-03-11 | This week’s maintenance focuses on bug fixes, updated translations, and clarification around the mid-season reset. BUGFIXESFixed an issue where incorrectly formatted friends list data would cause the game to crash on boot.LOCALIZATIONUpdated translations throughout the game to ensure consistent text and clarity across all supported languages. MID-SEASON RESET CLARIFICATIONAfter careful internal discussion and listening closely to feedback from our community, we have decided to avoid doing a mid-season "soft reset". After evaluating the production bandwidth required to implement changes mid-Season, we quickly saw that this would negatively imp |
| Weekly Update for March 5th | 2026-03-04 | This week’s maintenance focuses on UI fixes, Curse reliability improvements, and targeted Hero and Weapon adjustments.UIFixed an issue where Xavian’s HUD would not properly display if he had more than two stacks of \.\ will now consistently display its buff icon and the visual indicator will no longer disappear or break when exceeding 2 stacks.CURSES\ have been updated to no longer be able to spawn in unreachable locations.\ can no longer activate \ while silenced. WEAPONSWeapon Abilities now properly reset and refresh their durational effects when re-applied to the same target. WEAPON TRAITS\ has been reworked. It no longer uses "Square Root |
| SERVICE OUTAGE AND REWARDS - An Update | 2026-02-27 | Hey Fellows,This is a longer post outlining the issues we faced on February 27th, what happened during deployment, and the two updates we have released to address it.What HappenedEarlier today, a hotfix introduced an unintended issue that caused the frontend and backend to fall out of alignment. As a result, the UI assumed no progress has been made at all, and displayed a blank tree.To prevent more players from being affected by the issue and to protect user data, we made the decision to take the servers offline immediately, without advance notice. We realize this was a huge disruption but we needed to act fast to limit the scale of the issue |
| Upcoming Hotfix - February 27 | 2026-02-26 | General UpdatesFixed an issue with username parsing in the store.Completed German Localization. Additional updates to other languages.HeroesHELENA All Helena's ability damage has been increased by 15%.MEIKO All Meiko's ability damage has been increased by 15%.VIGOUR Updated Vigour's \ so that reapplying it will refresh the duration, and only overwrite the absorb if the new \ is stronger.Updated Vigour's \ absorb so that reapplying it will refresh the duration, and only overwrite the absorb if the new \ absorb is stronger.Vigour's \ and \ absorbs now take up to 70% reduced damage at around 3000 intellect (was 50% at around 3000 intellect).\ no |
| Weekly Update | 2026-02-25 | This week’s maintenance brings some quality of life bug fixes for Aeona, Xavian, and Vigour, together with some improvements to Rime and Ardeos’ build balance. We have also added a new “Curse Scaling Cap” system to the game that we intend to be working with in the near future to allow us to better tune various curses and how they evolve as the difficulty increases. For the time being this only affects difficulties above Eternal 30 as a starting point for us to work from. In the coming weeks we will continue keeping an eye on balancing in regards to Heroes, individual Dungeons, and Curses. HEROES XavianFixed an issue that sometimes caused Xavi |
| Healer Hotfix Patch Notes (Updated) | 2026-02-23 | HEALER TUNINGOver the weekend we’ve looked at how you’ve been progressing with our new hero, Aeona. On reflection, we feel we haven't quite hit the mark with regards to her intended "downside" or "weakness", compared to our other healers; Sylvie and Vigour. Our intention was for Aeona to struggle with her Mana management, as her main downside. In her current state, we believe Mana management is not the right approach, considering how fun it is to put her full kit to use as much as possible. Rather than making Mana management harder, we have pivoted and are now reducing the Mana cost of all her abilities across the board. We have introduced a |
| Issues with Xavian's Aura of Solace | 2026-02-21 | We’ve been seeing some crashes based on the “redirecting damage taken by allies” part of Xavian’s “Aura of Solace”.We need some time to figure out what is causing the crash, so for this weekend we will disable that part of the ability.Aura of Solace will still deal damage to enemies and provide Xavian with +8% parry while it is active. We will enter maintenance to disable that part of the ability, it should only be a minor amount of downtime.We will be actively looking to resolve this issue and will provide more updates on it when we can. |
| Hotfix Patch Notes | 2026-02-20 | It’s been an exciting 24 hours since the launch of Early Access Season 2 and we’ve received some very helpful feedback that has helped isolate some bugs and driven some adjustments to the balance of the game. As you are progressing through the game, we are keeping an eye on balancing (in particular Hero balancing) and will address any unintended straggling performance in future updates.Thanks to everyone who has been reporting issues through the in-game feedback tool, it’s been essential in identifying the root cause of some of these issues. UIFixed an issue where developer buttons were being shown on the ‘Recently Played With’ screen.Removed |
| New Season. New Heroes. Now Available! | 2026-02-19 | Welcome Fellows to Our Biggest Update Yet!Our new Season has just dropped so you can jump in headfirst with two new Heroes, new ways to play solo or in a group and a whole lot more. Seriously, the patch notes are vast so make sure to check the link below if you want to see just how much we’ve managed to put in the Fellowship’s Early Access Season 2 update. New Heroes: Aeona and XavianAeona: A time-manipulating healer, Aeona is a beautiful and elegant immortal who became mortal to fight amongst her beloved.When Aeona is in the group, she delays 50% of incoming damage, giving everyone more time to react. She can also cleanse the delayed damage, |
| Patch Notes: Fellowship | Early Access Season 2 | 2026-02-18 | WELCOME TO EARLY ACCESS SEASON 2! This is our first ‘seasonal reset’ and how we always designed Fellowship to be played. We see starting a new season with a fresh slate a way to approach the challenge offered anew; experimenting with new Heroes and engaging with the content that our team are working so hard to get in the hands of our community.We’re resetting everyone’s progression from Early Access Season 1; the Leaderboards will clear and everyone’s loot will go. The only things players will keep will be their cosmetics, their memories, and the friends they made along the way. Two New Heroes Aeona and Xavian join the Fellowship! Aeona is a |
| New Season Preview | 2026-02-14 | Mark your calendars! It's finally time to show off the team's hard work with an exclusive preview of the Pre-Season 2 update. Huge thanks to our friends AnnieFuchsia, Meeres, Naguura & AutomaticJak for jumping in and streaming. We can't wait to see what you all think of what will be dropping on February 19th. They will all be streaming from their own channels so make sure to follow and turn on those notifications! LINKS: https://twitch.tv/anniefuchsia https://twitch.tv/meerestv https://twitch.tv/naguura https://twitch.tv/automaticjak |
| Early Access Season 2 Q&A | 2026-02-07 | Big thanks to all of you that sent in your questions! There were so many that we had to group them into themes and dive right in. The below video is a podcast format, since people seemed to enjoy that last time, but I know not everyone has an hour to wade through the video for all the key details. If you're short on time, check out the below summary to get a top-level idea of the main points. Keep in mind that the full interview includes all of the context and nuance that a bulleted list cannot provide. Now that the build is getting to a more shareable state, next week we'll be showing off more in-game footage of what you can expect on Februa |