STEAMYDATA

In Sink: A Co-Op Escape Prologue — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
In Sink is OUT NOW 🧩2024-11-12You’ve partnered up and puzzled your way through the prologue. Now it’s time to face the portals. In Sink is officially OUT NOW! Check out our official launch trailer below 👇 Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. The path to freedom is full of portals! With 8 unique levels to explore, your journey will take you through a hidden pirate ship, a
Sink or Swim in Our Latest Demo!2024-10-09Don't puzzle over when you’ll next get to play In Sink, we've got the answers! We have an exciting new demo for you to explore! The demo showcases a design refresh with updated artwork, new character models, enhanced lighting, and improved accessibility for color blindness. The puzzles are puzzling and the mysteries are mysterious! Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. You’ll need to think outside the box together,
In Sink Launches November 12th2024-10-08Grab your player 2 and get ready to dive deep into a world of mind-bending co-op puzzles. We’re thrilled to announce that In Sink will launch on November 12th! Check out our release date reveal trailer here 👇 https://youtu.be/srpcAfJJ0PU Sink into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. The path to freedom is filled with exciting portals! You’ll embark o
Play In Sink at BitSummit2024-07-15Dive into 'In Sink' with a friend, where being shipwrecked is just the beginning of your co-operative adventure! We’re excited to announce that we'll be showcasing a playable demo of In Sink at BitSummit this year! BitSummit is being hosted at Miyako Messe in Kyoto from Friday July 19th until Sunday July 21st. https://store.steampowered.com/app/1858650/In_Sink/ Travel through rifts to other worlds where you’ll solve a series of escape rooms, puzzles, and other mysteries, working together to overcome each challenge. Together, you’ll need to think outside the box, and then escape from it. If you’re at the event, come find us on the Kwalee stand
Developer Diary #3 - Colorblind Accessibility2024-06-14Welcome to our third developer diary! Today we will be taking a look at how incorporating colorblind accessibility has profoundly changed our approach to our game design! https://store.steampowered.com/app/1858650/In_Sink/ It was only after we released the Prologue for In Sink that we started to realise that some of our community members were having issues with the colors. Many of these players were either colorblind themselves or were playing with colorblind friends, partners, or family members, and they were finding the color-coded puzzles to be very difficult as a result. We wanted to resolve this issue and make In Sink a more accessible g
Time to Sync Up with In Sink 🧩2024-06-08When you’re trying to find the perfect co-op partner, make sure you don’t faucet up 🛁 We’re excited to announce that we’ve synced up with UK-based publisher Kwalee! At the Future Games Show, we announced that we’ve partnered with Kwalee to release In Sink. https://store.steampowered.com/app/1858650/In_Sink/ Being shipwrecked is just the beginning of your co-operative adventure in In Sink. On this strange island, you’ll jump through portals to puzzling places, each with its own quirks and unique theme. As you leap from place to place, you'll begin to unveil the island's mysteries. Together, you’ll need to think outside the box, and then escap
Developer Diary #2 - Our Lighting System2024-04-24Welcome back to our developer diary! Today, we’d like to shed some light on some more recent changes we’ve made to update the style of In Sink 💡 Let’s take a look at how our art refresh and new lighting system have combined together to complete our brand new look! Please Note: This is not our official Steam community. For more updates on the game, please follow the link below and join our official Steam community there! https://store.steampowered.com/app/1858650/In_Sink/ If you’ve played our prologue, you may have noticed that the lighting differs from the recent screenshots we’ve been sharing of the game. This is because everything in the p
Developer Diary #1 - Our Art Refresh2024-03-20Welcome to our first developer diary! In this instalment, we’re going to be showcasing how our latest art refresh has made a massive impact on both the game’s performance and design 🎨 We hope you all enjoy this behind-the-scenes look at how and why we changed our art style! Please Note: This is not our official Steam community. For more updates on the game, please follow the link below and join our official Steam community there! https://store.steampowered.com/app/1858650/In_Sink/ You may be surprised to hear that we originally planned for In Sink to be split, with half of the game being a third-person platformer and half of it being a first
Color Blind Improvements and Network Optimization2023-05-16Hey all, thanks for all the support! We've been hard at work on the full release of the game but we just wanted to quickly jump back to the prologue and push some changes. We adjusted the first puzzle (plates) so that they're less reliant on color and have optional shape identifiers you can use instead. This should help relieve some of the issues people were having with color blindness or just monitor calibration differences. We appreciate the support and understanding and going forward we plan to keep accessibility in mind as we develop the other levels. The networking has been reworked to maintain a stronger connection and hopefully relieve