Into the Dead: Our Darkest Days — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes: Hotfix v0.13.2 | 2026-05-12 | A couple of quick bug squishes._____Patch Notes v0.13.2 Fixes Fixed some issues with traversing over ledges where it could cause a survivor to teleport back to a previous ledge. This also mostly fixes a similar issue in hatches that caused a survivor to not be able to climb down. (Note that this can still happen in a couple of spots. We're looking into it.)Fixed a string for the Portable Beds Level 2 upgrade description in Korean as it was partially in Japanese.Fixed an issue where the Hazmat Suit would be unequipped even though it should be equipped at the start of scavenging a location if a survivor had already used it once before in a prev |
| Patch Notes: Hotfix v0.13.1 | 2026-05-07 | Fresh out of the oven._____Patch Notes: Hotfix v0.13.1 AdjustmentsAmmo count is now maintained in guns, so it no longer resets when survivors unequip and re-equip a gun or swap between guns. Guns are now visible on survivors when equipped.Survivors can now use/consume items from the item transfer screen when they open a loot point. Items that can be used will show a prompt to use them.Survivors will now have a chance to gain an injury State from falls.Grabber zombies are now more likely to grab survivors when they run past them.Christine's vegetable garden plot will now spoil after enough time has passed.Spoiled food now calculates as less on |
| Update Notes: Early Access Update #10 - Skill Trees & Improved Food System | 2026-04-28 | SKILL TREES, IMPROVED FOOD SYSTEM, MAP UPDATEEarly Access Update #10 - v0.13 NotesIMPORTANT NOTE: You will need to start a new game to play this update. If you want to continue a previous save with an older version of the game, you'll be directed to download the Steam beta with game version 0.12.2.Skill TreesAll survivors now have a Skill Tree. Different skills can be unlocked as they gain XP. Traits have been added and altered for these trees. Survivors can now also discover Skill Books. Using a Skill Book will give them the "Learning" state that will give them XP in the next phase. Note that skills may change in the future as we release new |
| News: Update #10 Trailer + Experimental Branch | 2026-04-21 | News: Update #10 Trailer + Experimental BranchHowdy, folks! It's almost time for Update #10 to drop. For those of you who want extra early access to the Early Access, we've released an experimental branch of this update for you to try out. We'd love for you to play the update and fill in a survey to give us your feedback ahead of the official launch next week. We're most interested in feedback on the new survivor skill trees, the improved food system and the map update, both first impressions and how these changes affect your playthrough over time.Guide to experimental branches: Experimental branch saves may not work with older or newer versi |
| Dev Update #39: One Year Anniversary | 2026-04-09 | Hey survivors, It’s been one year today since Into the Dead: Our Darkest Days launched into Early Access. We’ve had an incredible time working with you, our community, to add new content and features to the game. We’ve loved seeing your feedback, screenshots, suggestions and theories. Around the end of 2025 we shared some interesting and amusing game stats, and wanted to do it again for the anniversary. So check out these numbers: The team is hard at work developing content that was featured on our 2026 Roadmap, including the Traders system, which we know a lot of you are looking forward to. We’re not quite ready to share everything about thi |
| Patch Notes: Hotfix v0.12.2 | 2026-04-06 | Some tweaks! Thanks for your feedback and bug reporting. _____ Patch Notes: Hotfix v0.12.2 AdjustmentsAdded an icon above fences so it's easier to tell where a vaultable fence is.Updated a shelter event for Frank so he gets the Demoralized State instead of Coping Strategy.Added more sounds to the Bottle Hill Ruin nightmare room.Improved the timing of the skateboard animation stealth kill. Made the skateboard model smaller.Adjusted the Japanese bold font to make it more readable. FixesFixed the bug where it was not possible to jump over a floor hole at St Bernadette Hospital.Fixed some ledges in Pickett Stadium so that the player's hanging dow |
| News: Update #10 coming 28th April! | 2026-04-01 | Skill Trees, Improved Food System & Map UpdateEarly Access Update #10 is just around the corner! This update includes Skill Trees so your survivors can level up, an Improved Food System with deeper food management mechanics, and a Map Update with adjustments to starting shelters and new locations.This update will release in Wellington, New Zealand on Tuesday 28 April NZST at around 1:00pm, or: Monday 27 Apr @ 6:00pm PDT Monday 27 Apr @ 9:00pm EDTTuesday 28 Apr @ 2:00am CETTuesday 28 Apr @ 9:00am CST (China)Tuesday 28 Apr @ 11:00am AESTHave you considered joining us in the Discord? https://discord.gg/Xd8RPnRZjxStay safe.Harriet & the Into the |
| Patch Notes: Hotfix v0.12.1 | 2026-03-19 | A few small fixes. _____ Patch Notes Fixes Fixed a bug in the 14 Everton Avenue reading room where zombies would run into survivors without attacking. Fixed a bug in Stanton & Sons where an open door blocks the way.Fixed a bug where, if a character died to a Deep Wound while in the Rest Area, they would still appear interactable, but dead on the ground of the shelter on the next phase. Now, if a character has Deep Wound or Bleeding, they won't lose their last bit of health while resting in the Rest Area.Fixed a bug where players could softlock Tracy's survivor mission by moving into 14 Everton without ever visiting as Tracy.Fixed a flickering |
| Update Notes: Early Access Update #9 - Survivor Missions II | 2026-03-17 | SURVIVOR MISSIONS IIEarly Access Update #9 - v0.12 NotesSurvivor MissionsAdded Survivor Missions for Penny, Tracy and Darrel.Added a new recruitable survivor.Added new NPCs.Added 2 new locations: Frontier Springs Trailer Park and 14 Everton Avenue. Added new Traits: Rage, Mediator and Compartmentalizer. Added 2 new weapons: Skateboard and The '73 Special. || If you're a returning player and want to jump straight into the new Survivor Missions, make sure you've finished the tutorial and then:For Tracy: Visit 14 Everton Avenue as Tracy. For Penny: Move Penny into a shelter in the Ashby district. Daphne must also be alive. For Darrel: Move Darre |
| News: Update #9: Survivor Missions II Trailer | 2026-03-12 | Update #9: Survivor Missions IIAnother round? Survivor Missions, round two.This update will release in Wellington, New Zealand on Tuesday 17 March at around 1:00pm, or: Monday 16 Mar @ 5:00pm PDT Monday 16 Mar @ 8:00pm EDTTuesday 17 Mar @ 1:00am CETTuesday 17 Mar @ 8:00am CST (China)Tuesday 17 Mar @ 11:00am AEDTYou can find your exact local time (and a countdown!) on our Discord: https://discord.gg/Xd8RPnRZjxWe'll release the full update notes at this time too, which will break down all the changes included in the update.(For all content creator inquiries, get in touch with pikpok@deadgoodmedia.com!) Catch you in Walton City.Harriet & the Int |
| News: Early Access Roadmap 2026 | 2026-03-05 | Early Access Roadmap 2026It's been nearly a year since we launched into Early Access (boy, how time flies!) and we figured it's about time we shared an updated Early Access Roadmap for 2026.As we get closer to our full launch, our development attention will be focused on two core areas:Adding new gameplay content to fulfil our creative vision for the final experience.Working on improvements to existing systems based on player feedback.Here's what we need from you as we move forwards:Your thoughts on what's working, what isn't, and what's missingYour feedback in particular on ways to improve the tutorial, infection and injury, combat, AI behav |
| News: Update #9 coming 17th March! | 2026-03-03 | Survivor Missions IIIt's almost time for another round of Survivor Missions! Early Access Update #9 introduces three more missions to follow for Penny, Darrel and Tracy. This update will release in Wellington, New Zealand on Tuesday 17 March at around 1:00pm, or: Monday 16 Mar @ 5:00pm PDT Monday 16 Mar @ 8:00pm EDTTuesday 17 Mar @ 1:00am CETTuesday 17 Mar @ 8:00am CST (China)Tuesday 17 Mar @ 11:00am AEDTAs ever, you can get a clean version of the update art here: https://drive.google.com/file/d/1B-3biuT3V7Rw5jCQApmR7qGirKJ-BPD1/view?usp=drive_linkAnd don't forget to join the dev team in the Discord: https://discord.gg/Xd8RPnRZjxSee you in Wa |
| Patch Notes: Hotfix v0.11.3 | 2026-02-19 | Patch Notes: Hotfix v0.11.3 AdjustmentsAdded the option to rebind the shelter assignment wheel.Adjusted the weapon break sound to be less jarring.Toned down the screenshake when a weapon breaks.Adjusted the weapon swap icon to not animate when a player is in the middle of an unarmed attack, as they shouldn't be able to swap weapons while doing this.Added back the gate we removed from Stanton & Sons Meats.FixesFixed a bug where the shelter assignment wheel could get stuck when switching between controller and keyboard.Fixed a bug in RM&K Communications where zombies could see survivors while hiding behind a window.Fixed an animation bug that o |
| Patch Notes: Hotfix v0.11.2 | 2026-02-14 | A quick fix.Patch Notes: Hotfix v0.11.2 FixesFixed an issue where Smokey , Cpl. Battin and Taylor weren't spawning properly._____Harriet &the Into the Dead team |
| Patch Notes: Hotfix v0.11.1 | 2026-02-13 | Patch Notes: Hotfix v0.11.1Adjustments Added a dead zone to the assignment wheel so that it can close without selecting an option. Fixes Fixed the bug where players were unable to clear Stanton & Sons Meat. (This is a quick fix that involves removing a gate just to keep you all playing but there will be a further fix coming down the pipe.)Fixed the volume of the weapon break sounds, which were super loud. Sorry.Hopefully actually fixed the bug with survivors spinning around weirdly while aiming in cover.Fixed a bug that blocked players from opening the assignment wheel when a survivor was already assigned to a station.Fixed a bug where the "C |
| Update Notes: Early Access Update #8 - Weapon Swapping & Improvements | 2026-02-11 | WEAPON SWAPPING, SHELTER IMPROVEMENTS + JAPANESE Early Access Update #8 - v0.11 NotesHey folks! We've got a smaller update for you today that focuses on some highly requested quality of life improvements. We've worked on a number of these changes in response to ongoing player feedback and we're hoping these adjustments will make for a better playing experience long term. Weapon SwappingThe first major change is weapon swapping, which allows you to quickly equip a weapon from your inventory without having to open your backpack and navigate through all the items to make a selection. The WheelThere’s also a new shelter management wheel that you |
| News: Update #8 coming 11th February! | 2026-01-30 | Weapon Swapping & Shelter ImprovementsAlright, time for a little finessing.Early Access Update #8 introduces two smaller but much requested improvements: weapon swapping while scavenging, to reduce time spent in the inventory, and a task wheel for improved shelter management, to speed up assigning survivors to stations. This update will release in Wellington, New Zealand on Wednesday 11 February at around 1:00pm, or: Tuesday 10 Feb @ 4:00pm PST Tuesday 10 Feb @ 7:00pm ESTWednesday 11 Feb @ 1:00am CETWednesday 11 Feb @ 8:00am CSTWednesday 11 Feb @ 11:00am AEDTFor the Kirk fans, you can get a clean version of the update art here: https://drive. |
| Patch Notes: Hotfix v0.10.3 | 2026-01-26 | A hotfix to address some issues with Heart of Darkness and survivor behaviour. _____ Patch Notes FixesFixed an issue where survivors could get stuck if they performed a jump off a ledge but a zombie blocks it. This commonly happens by the trench in the Bowen St Construction Site, for example.Fixed an issue where players who load a previous save from the original Heart of Darkness release can automatically fail the plan, if that save was from after Bowman leaves the shelter. _____ See you on our Discord: https://discord.gg/Xd8RPnRZjxRZ &the Into the Dead team |
| Patch Notes: Hotfix v0.10.2 | 2026-01-22 | Patch Notes: Hotfix v0.10.2Hi folks,We've discovered that some players have experienced an issue with the Heart of Darkness Escape Plan where they were able to accidentally bypass coming across Sgt. Bowman at Pickett Stadium when they had the sample. They would instead be given instructions to give the sample to Dr. Stanfield which they weren't able to do and if they returned to the stadium, Sgt. Bowman was gone. This soft-locked the plan and prevented players from progressing it.This hotfix introduces the following change to prevent players from getting into this situation:Blocked a door in Pickett Stadium to prevent players from bypassing t |
| Update Notes: Early Access Update #7 - Heart of Darkness | 2026-01-15 | HEART OF DARKNESSEarly Access Update #7 - v0.10 NotesAlthough it's not necessary to access new content, we recommend starting a new playthrough for the best experience.Heart of Darkness Added a new Escape Plan: Heart of Darkness. Added three new locations: Researcher Camp, Route 86 and Pickett Stadium. Added a new recruitable survivor. Added new NPCs. Added a new Survivor Mission.To kick off the Heart of Darkness plan, visit 319 Schrader St (entrance), Texway Gas Hart St (entrance), Old Ballard (entrance) or the Bowen St Construction Site (after the first ledge). You may need to go to more than one location to trigger it. After that, the lead |