Paper Lily - Chapter 1 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Paper Lily News and Rich Flavors | 2026-04-29 | Hi everyone! It's been a while since we've given a detailed update and many of you have been waiting for a devlog, so let's get down to business! You can read the full devlog over on Itch.io, but we'll summarize the important points below! First, Paper Lily's development. In terms of development progress: it's still advancing, but lately it's been really slow. There are months in which we work pretty intensely and months in which we don't have time to get any progress done at all, which is a pretty inconsistent workflow. In general we prefer not to give away much, but we can share a few details about Chapter 2:Ch2 will have 1 large location c |
| Version 1.1.6 | 2024-11-21 | Hi everyone! This is a small patch focused on translations, as most of our efforts are now focused on Chapter 2 and Godot 4. Changelog Fixed an issue with different translations for the same word colliding (e.g. "Rune" (Item) and "Rune" (Character)). Various translation updates/fixes. With this release, we've also added 2 new languages: Polish - by Wrony Team Ukrainian - by banan_ivan |
| Version 1.1.5 - Progress and Popularity poll | 2024-07-07 | Hi everyone, small new update! Translations As of this release, the available translations are: Japanese - by Sasazaki Simplified Chinese - by Ximra Traditional Chinese - by nh60211as Russian - by DEsut Bulgarian - by ObstructiveDdoings7 Portuguese (Brazil) - by Mirai Translations Vietnamese - by Meigyoku Thmn We also updated the supporter pack to add Japanese and an image from Tamaghost Jump! Once again, thank you to all the translators who are helping make the game accessible to so many more people around the world! More translations are on their way as well. Changelog Revised the conditions that trigger a small cutscene with Aoi. Fixed a m |
| Version 1.1.4 - Translations | 2024-03-22 | Hi everyone! This is our first patch with translations! The current available translations are: Official Japanese by Sasazaki Simplified Chinese by Ximra Russian by DEsut Several other translations are in progress right now so we'll update the game gradually with a few new languages at a time when they're ready! We want to sincerely thank everyone who has worked on these translations (and those who are currently working on some)! For more information on translations you can refer to this post. We also fixed some extra bugs, you can find the patch notes below: Changelog First version with translations. Fixed some more corners where Mr. Locked |
| Version 1.1.3 | 2024-02-14 | Hi everyone! This is a pretty big patch, hopefully the last one for a while! Once again, thank you to all who emailed us bug reports! Changelog The game will now do its best to gracefully recover after a dead end or crash, to prevent losing too much progress. Added a setting to control whether the "Skip" option shows up when dying (it no longer depends on death count). Renamed "Skip Dialogue" setting to "Hold to Fast Forward". Player is now prevented from picking up jar or lamp if they already took the other one. Fishing is now a little faster. Added the ability to leave a flower at the grave. Added the ability to skip the painting chase sequ |
| Version 1.1.2 | 2024-02-01 | Hi all! Here we are again with another round of changes that address the gameplay experience in a few areas: Changelog Improved on the design of the puzzle in the station tracks, as many players were getting stuck. Fixed an out of bounds situation in the forest station. Added a shiny on the note near the Lakeside boat, as it was hard to spot. The papers on the wall of the Lakeside Temple fell down, as a result they are now more noticeable by players. Added a small hint if the player tries to unclog the pipes in an unintended way. The first doorknob is now selected by default when interacting with the cursed door. Fixed some minor texts in Mis |
| Version 1.1.1 | 2024-01-27 | Hi all! Here we are with a round of bug fixes! Thanks to everyone who sent us bug reports, it's a big help! Changelog Added missing foliage to a Station Tracks map. Added missing dialogue during a conversation with Spider. Added missing lighting to final battle. Fixed an issue where Lacie would appear behind the couch when sitting. Fixed an issue where the phone would get confused about the time of the day, and cause all sorts of shenanigans. Fixed an issue where a student would get stuck behind a locker if you died to the bus driver. Fixed an issue where Kozmo was doomed to die once you entered the Locked Site. Fixed an issue where sitting d |
| Paper Lily Chapter 1 Out Now! | 2024-01-26 | Hi everyone! Please forgive us for not posting often enough on Steam, our community management skills are... debatable. It's been a while and we're grateful for everyone's patience. We're happy to announce that Paper Lily Chapter 1 (sequel to Project Kat) is out now! It took a long time to get this game on Steam. Last year we encountered lots of new challenges and our itch.io release worried us a bit. We weren't ready for a Steam release until the game reached a certain level of quality. It's hard to be satisfied when there's always an opportunity to improve things and add more fun features, but... I think we finally have a version of the gam |