STEAMYDATA

Ages of Conflict: World War Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
v4.4.1 Patch Notes2026-05-15Hey what's up guys!After the last update many requested for better tools for painting occupations and rightful territories. This update makes that possible!Territory Painting Layers 🎨Previously, by painting you always overwrote both the owner and the rightful owner, unless the nations were at war. Now there are two layers to paint for: Owner and Rightful OwnerLike the tooltip says, most of the time you want to keep both these layers on to paint normal land changes. But if you want to paint occupations, or rightful territory for one nation, or more concrete preset revolt borders, these layers become quite useful.Here's how each configuration
v4.4.0 - Lost Territories & Puppet Autonomy2026-04-22Hey everyone!🛠️ Before we get started, I'd like to note that as the features in this update change quite a few things, not all the mechanics are yet fully realized, and are bound to change based on player feedback from this initial version. I figured better to put it out there are hone it further in upcoming updates.Now let's get to it!Lost and Rightful Territories 📜💪Previously, occupations happened whenever land was conquered during wars. It didn't matter who held it at the beginning.For example, France occupied parts of Germany, and then they pushed them back, Germany's reclaimed losses would show as occupied by Germany. But no more!Now,
v4.3.6 Patch Notes2026-03-02AdditionsAdded Korean language 🇰🇷Added ability to change the colour of alliancesAdded World AI Setting to disable core transfer when a nation is annexed by playerAdded list of puppets to Nation Panel DiplomacyBugfixes & ImprovementsAdjusted Random World nation placement so that random nations favour tiles next to oceans and rivers, and avoid deserts and tundra. Random cities are still spread evenlyYou can now hold shift in most Scenario Editor commands to chain themUpdated terrain in Asia Map and 2026 ScenarioFixed pause icon showing up in alliance panel in scenario editorAchievements "Eternal Observer" and "God Complex" now save more regul
v4.3.5 Patch Notes2026-01-24Hello there guys!Let's get into it!Better Alliance Editing 🛡️Since unions were added, editing them was quite tedious, by having to manually input unity values to change their status. Now it's much easier.The pen icon that used to rename alliance now opens a new window where you can also easily which between alliances and unions, and even disband or unify the alliance!Custom Workshop Item Thumbnails 🖼️If you have artistic tendencies, or want to show your scenarios in better detail, you can now upload your items with custom thumbnails. -To use your art, you need to put your thumbnails into a "_workshop_thumbnails_"-folder. This folder can be
v4.3.4 Patch Notes2026-01-02🎆 Happy New Year Everyone! 🎉I hope 2026 will be good to all of you. Now, let's get into the big main addition...Custom Major Battles ⚔️You can now directly spawn battles from God Mode Tools. There are two ways to do it:Spawn them for a specific nation 👑 - If you have a nation selected, any battles spawned will always result in victory for that nation. This is good when you know what you want to happen. Note that when a nation is selected, you can only spawn battles on their territory and on their enemy's territory!Spawn them with a random result 🎲 - If no nation is selected, you can spawn battles on any warring nation's territory. The bat
Nominate Ages of Conflict for the "Labor of Love" Award 🏆2025-11-25Hey everyone!It's time for the yearly Steam Awards and Ages of Conflict has the chance to be nominated for them.The game has evolved quite a lot since the release almost three years ago... 🤯This year there were some major changes, like Flags, More Map modes, Reworked Maps, Alliance Unions, Better Revolt Borders, Economy Rework, Major Battles and more! ✨If you've been enjoying the ride then show some love and consider giving Ages of Conflict a vote! 🎁Thank you for your support! 💖
v4.3.3 Patch Notes2025-11-25This update was mainly for the mobile version, so only a few changes for the PC version in this one. Bugfixes & Improvements Fixed errors resulting from flag drawing Fixed errors resulting from spawning nations while in Economy Map Mode Fixed errors from renaming alliances
v4.3.2 Patch Notes2025-11-12Bugfixes & Improvements Changed the requirement for being "broke" during a war from having less than 50 gold to now less than 20. Also, the war needs to have lasted at least 3 seconds. Nations no longer end war immediately for seemingly no reason. Fixed a bug where turning off Map Animations actually disabled Major Battles Fixes a bug where Major Battle effect ran out while paused Fixed a bug where bucket tool was able to loop across map edges Fixed a bug where painting territory caused painted tiles to behave weirdly during wars Improved the ordering of save files so names with number sort better In scenario editor, if City Panel is on, and
v4.3.1 Patch Notes2025-10-27AdditionsYou can now change nation's Income Bonus in Scenario Editor Bugfixes & ImprovementsLimited the income bonus to be between -100 and 100 Major Battle Popup animations can be hidden with the "Map Animations" toggle Revolt Suppression: Added a cost limit Fixed a bug where the hard cap of 1 000 000 gold did not work Lowered the gold threshold of nation attacking slightly Updated World Map Scenarios for 1938 and 1914 Fixed starting gold amounts in default scenarios Fixed new UI texts not switching to Pixelated font Fixed some texts from going to multiple linesFixed Rich Presence Setting not getting saved properlyFixed Steam Deck virtual ke
v4.3.0 - Economy Rework & Major Battles!2025-10-16Hey everyone!Let's get straight into it!Economy Rework 💵This update massively changes how gold is generated and used in the game!Say goodbye to the simple "Make money while at peace, lose it while in war"-system.Nations now have a more detailed panel showcasing how exactly gold is generated, and how it is lost.💰 Nations' gold now changes in economic "ticks", instead of every frame. This change is based on different positive or negative "Bonuses" they have during that tick.⭐ Some of these bonuses are fixed, like land and core income, or expenses like regular cities. There are some nation specific constants, like having mostly harsh environme
v4.2.2 Patch Notes2025-09-09AdditionsAdded the ability to override the unity of Alliances and thus force unions and disbandmentsYou can do this by clicking the Unity amount text in the Alliance sectionIn scenario editor, full unifications won't happen even if unity is raised above thresholdIn scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a unionAdded an Xbox Controller Configuration for Steam InputBugfixes & ImprovementsUpdated the look of the Actions PanelTerrain is now visible in Puppet & Wars Map ModesNations should now prioritize forming a union when possible instead of s
v4.2.1 Hotfix2025-08-19Bugfixes & ImprovementsWhen a union fully unifies, its capital and flag is now set onto its primary member instead of a random oneFixed normal territory painting working weirdly after using bucketFixed missing text in some places when using Russian, Turkish or ChineseFixed fully unified nations not appearing on StatisticsFixed "Alliance disbanded" messages not working in History LogFixed "Remove liege" button in Scenario EditorFixed some text cutting out weirdlyFixed some incorrect tooltipsFixed some translations
v4.2.0 - Alliance/Union Rework2025-08-19Hi everyone!Before getting to the update...❤️❤️❤️ The feedback is always fun to read!🎉🎉🎉 Here's to a thousand more!Now, check out all the stuff that's changed!Alliance / Unifications Rework 🛡️As you know, previously alliances and their inner workings were pretty unknown to the player. Nations sometimes left alliances, sometimes unions happened, which often resulted in crazy long nation names.That has now changed!Unions & Alliance UnityAlliances can now form Unions. (check out Mali States & Saudi-Arabia Republic below)These are more "unified" alliances, and appear on the map as semi-complete nations. But under the hood, they are still thei
v4.1.1 Hotfix2025-07-12Bugfixes & Improvements Fixed a bug where scenarios didn't load if no random name cultures were selected Fixed a bug where nations spawned with no name if no random name cultures were selected Fixed a bug where random names were sometimes generated for purposefully empty city names Fixed Alliance Size slider not showing highest value as infinite when loaded Fixed placeholder text in Custom Random Names lists Fixed random names info text not working in some languages Added random names info text about the use of "{0}" in alliance names Fixed some translations
v4.1.0 Patch Notes2025-07-10Hey everyone!This update focuses mostly on the Random Nations aspect of the game. Not that useful for everyone, but definitely for some.New Random Names Interface 🎲Settings now have a setting to enable random names for Cities.In addition, the old random names have been completely revamped and expanded to include some different cultures. You can enable specific ones, even the Classic ones. Some exclusive ones to specific languages are also visible on Settings.Here are some examples of the new random names Previously, you had to manually edit the RandomNameSettings.json file, but now you can edit your own custom names in the Settings.In case y
v4.0.8 Patch Notes2025-06-01I wanted to put out these fixes before taking a bit of a summer break. Have a great summer everyone! ☀️🏝️ Bugfixes & Improvements Fixed a bug where Statistics didn't work in some cases Fixed terrain in Asia, Pangea & Northern Europe maps Fixed incorrect nation/city names in Turkish Fixed some flags in different scenarios Fixed city name showing up wrong in editor popup sometimes Fixed some translations Changed minimum file name length from 3 to 1
v4.0.7 Hotfix2025-05-17Bugfixes & Improvements Fixed a bug where Time Scale setting wasn't saved properly Fixed a bug where dates showed wrong in main menu if Months timescale was on Fixed some issues in Japanese translations Fixed an issue where some Japanese characters appeared as Chinese characters Fixed possible lag spikes that happened when new scenes loaded in Chinese or Japanese languages RandomNameSettings.json will now work even if first/last names list is empty if full names list isn't Fixed missing localizations in some scenarios Fixed Settings Panel scrolling
v4.0.6 Patch Notes2025-05-15Hi everyone! Japanese Localization 🗾 こんにちは! The game now has Japanese localization! Hopefully this brings the game to an even bigger audience :D Random Flags 🎨 With this update, new countries will start with Random Flags instead of blank ones. You can also create random flags in the editor. Test them out and let me know what you think! In future updates I plan on adding more different symbols and such to the generator pool. Flags now also appear in Statistics! Time Scale Setting 🕰️ For those of you who think the current speed at which the date in the bottom advances is too fast, you can now change it by going to settings and changing Time
Ages of Conflict @ War Games Fest ⚔️2025-04-28Hey everyone! Ages of Conflict is participating in the Steam Wargames Fest 2025, happening RIGHT NOW! ⭐ Even with a clear subtitle like "World War Simulator", you might wonder... What makes Ages of Conflict a great War game? 🤔 "A unique take on the genre... where you aren't necessarily in control..." ⚔️ Map Painting Action without Needless Strategy 🧠 Tired of spending hours and loads of brain power to wage wars in strategy games? - Just press play and watch it happen in real time with no action required! This is not a strategy game about moving troops around, but you are totally in control if you want. Though you can also let the AI do all
v4.0.5 Patch Notes2025-04-19Additions Added an undo button to Flag Editor, which can reverse up to 20 previous changes Added a new undo button to Map Editor, which can reverse up to 20 previous changes Bugfixes & Improvements Updated all the icon popups that appear on the map Updated the overall look of the Map Editor Tools panel Renamed Map Editor Terrain Mask to Smart Brush. Added a better explanation as to what it does. Main menu map preview now shows accurate puppet colors Text input popup is now automatically focused when it opens Fixed incorrect terrain and borders in Middle East, Japan, Asia & World Map Scenarios & Maps Fixed a bug where you couldn't spawn a manu