Nuclear Option — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix 0.33.3 | 2026-04-30 | Fixed pitch oscillations in event content Increased CI-22 Cricket roll authority Fixed Argus Class Frigate missing lighting effects Fixed cases of flickering/discontinuous rocket motor effects in missiles Fixed rocket motor effects continuing to play after missile destruction Fixed mission editor outcome 'Complete Some' percentage textbox value not being parsed correctly Fixed Modify environment cloud height resetting to default value Fixed Workshop mission filename and meta mismatch breaking mission select menu Fixed stall horn continuing to play in external view Fixed virtual joystick not recentering in external view Added controls hints to |
| Hotfix 0.33.2 | 2026-04-17 | Fixed analogue throttle axis behaviour becoming "crunchy" or "sticky" at high frameratesFixed starting rank not being set for clients on subsequent games being hosted in the same game sessionMission editor: fixed CompleteSome outcome not working for CompleteOther and SpotUnit objectivesFixed AGM-48x2 missing from chicane stub tip pylonsFixed Argus & Cursor Class ships displaying incorrect dimensions in encyclopediaFixed missing Piledriver descriptions in encyclopediaFixed roadmap displaying incorrect version numberFixed scimitars achieving ridiculously high hypersonic speeds in thin air at high altitudes - motor now only produces thrust up to |
| Hotfix 0.33.1 | 2026-04-15 | Increased damping for KR-67 Ifrit fly-by-wire to reduce low speed oscillations Increased Argus class frigate NL-98 launcher ammo from 80 to 160 Alkyon AB-4 swing wing system now reverts to auto swing control if manually set to swept while at high speeds, or to extended while at low speeds Updated main menu roadmap Fixed cases of ejecting pilot parachutes not appearing in multiplayer Fixed laser misalignment on Cursor class LFD (visual only) |
| Update 0.33 | 2026-04-14 | Content and FeaturesNew aircraft : Alkyon AB-4New ship : Argus class frigateNew ship : Cursor class littoral fight deckNew weapon : GBM-500LR submunition dispensing glide bombNew submunition : GS-25 New SAM missile : NL-98 ARH missile, launched by the Argus class frigateNew weapon mount: 4x AT-145 launcherNew weapon: Eyeball Mk. II recon missileNew weapon: ventral 20mm rotary turret for CI-22 CricketAsymmetric outer pylon options for Cricket, Chicane, Brawler, Ibis, and Tarantula New cargo : fuel tanks New emplacement : ATGM launcherVehicle Depots and & Guard Towers can now shoot back with small arms fireNew building: Ammo Dump Bug FixesCusto |
| Patch 0.32.69 | 2026-03-31 | Fixed potential game freeze caused by switching spectated aircraft while cockpit is breaking offCertainly nothing else included |
| Patch 0.32.6 | 2026-02-13 | • Fixed pillboxes disappearing when destroyed in Multiplayer • Improved server checks to prevent loading of prohibited weapons • Fixed cases of MBTs cooking off in chain reactions • Added customizable delay for closing dedicated servers after mission end • Fixed HUD unit markers remaining highlighted if they appear while unit is off-screen • Added orbit cam spectating buttons for looking at target, looking at nearest enemy aircraft, and jumping to nearest enemy aircraft |
| Patch 0.32.5 | 2026-02-04 | • Fixed pilots not blacking out under negative g loads • Fixed R9 Stratolance launchers dumb-firing after replacement of fire control radar • Multiplayer: fixed ejected pilots appearing stationary in mid-air for late joining clients |
| Patch 0.32.4 | 2026-01-31 | • Increased A-19 Brawler in-game cost from $32m to $36m (early adopter discount has ended ;)) • Decreased SAH-46 Chicane in-game cost from $35m to $31.5m • AI will now only use nuclear weapons on appropriate strategic targets • Increased ammo for T/A-30 Compass 25mm gunpod to account for in-bay storage • Increased spread on A-19 Brawler 30mm gunpod (to approximately 5 milliradians), added HE damage • Added new keybinds for spectating camera: - Spectate Next / Previous : jump to other aircraft of the same faction - Change Spectated Faction : jump to the closest aircraft of other faction, but keep focus on previous unit by default - Cycle Look |
| Hotfix 0.32.3 | 2025-12-18 | • Fixed hitmarkers not displaying for units with radius larger than 8m • Fixed server accounting error in ammo counts for slow-firing guns • Increased button hold delay to open camera control UI • Improved detection of targets behind entrenchments and other low obstacles • Mission Editor: fixed map buildings (part of the default map) not having hq or factory settings applied • Fixed player donation of funds and convoys, added a cooldown timer to prevent spam • Fixed misaligned launcher on MSV TBM truck • Fixed incorrect RCS value for AGM-68 triple mount • Tweaked target lock time and accuracy of ship CIWS systems for consistency with CRAM uni |
| Hotfix 0.32.2 | 2025-12-16 | Fixed TrackIR crash on mission start Rebalanced Reprisal mission, clarified objectives & improved messagingStrengthened A-19 landing gearReduced anti-air accuracy of non-anti-air vehicle gun turretsPAB-80LR - increased resistance to lasersSpearhead MBT - clamped APS laser max elevation to 80 degreesFixed 57mm cannon pod firing faster when linked with other gun typesA-19 Brawler aim assist can now be disabled by turning off flight assist |
| Hotfix 0.32.1 | 2025-12-15 | Added pitch limiter to A-19 BrawlerFixed low-speed oscillations in A-19 fly by wireRemoved airdrop frames from MSV trucksFixed cases in multiplayer of ammo counter decrementing when deploying troops or cargo hookReduced A-19 AI pilot roll inputsFixed A-19 ejection seat not visible from within cockpitFixed A-19 canopy glass casting shadows inside cockpitEscalation: fixed MSV-FC truck not holding position |
| Update 0.32: Brrrrrt of Prey | 2025-12-15 | ContentNew flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)New music track for the A-19 BrawlerNew Weapons: 57mm Gunpod, 30mm GunpodNew Weapon Mount: Triple AGM-68 rackNew vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)New emplacement: Static 23mm AAA emplacementNew emplacement: Static MANPADS emplacementNew Single Player mission for A-19 Brawler: "Reprisal"New map building: Lighthouse, added to several locations around HeartlandEncyclopedia: new environment, added info on unit we |
| Patch 0.31.3 | 2025-10-23 | • Fixed cases of HUD freeze caused by ships being sunk• Fixed cases of repeating errors caused by cruise missiles locking onto player aircraft• Fixed T/A-30 Compass livery opacity issue in cockpit area• Fixed cloud particles not spawning when far from map center• Fixed cases of overexposed horizon brightness• Fixed cases of stars visible in sky during daylight• Fixed cases of stars and moon visible below horizon at high altitudes• Fixed cases of Multiplayer lag spikes caused by invalid network positions• Mission objectives on map now display the name of the objective instead of the type of objective• Fixed instances of vehicles getting stuck |
| Patch 0.31.2 | 2025-10-17 | • Fixed vehicle turrets remaining locked after airdrop landing• Fixed cockpit AoA effects getting stuck after mission restart• Improved layout of aircraft selection menu, reduced clicks required to switch aircraft• Added navigation lights to CI-22 Cricket, FS-12 Revoker, and SFB-81 Darkreach• Improved lighting and added camera movement for Encyclopedia• Added LODs to FS-12 Revoker and EW-25 Medusa, and adjusted aircraft LOD distances for consistency• ARAD-116: increased RCS, slightly reduced speed• Fixed vehicle depots unable to deploy vehicles after being repaired• Fixed Stratolance launchers remaining attached to original radar after being |
| Patch 0.31.1 | 2025-09-29 | • Tuned aircraft fly-by-wire to reduce oscillations and improve roll response • Added cockpit audio and visual vibration effects during high angle-of-attack maneuvers • Fixed cases of populated servers showing 0 player count • Increased text scale in multiplayer menu • Increased Helipad and Revetment value to $1m • Fixed cases of bright ocean reflections at night time • Added audible warnings for UH-90 Ibis pusher fan failures • Improved appearance of map objective markers when close together • Fixed cases of munitions / naval supply pallets failing to load on spawn • Improved SFB-81 Darkreach pitch authority • Fixed player rank not being set |
| Update 0.31: Ibis Incoming! | 2025-09-19 | Content:New flyable aircraft: UH-90 IbisNew vehicle: Hexhound UGV (SAM and grenade launcher variants) New vehicle: M12 Jackknife combat engineering vehicle for conducting base building repairsNew vehicle: CRAM trailerNew vehicle: Laser CIWS trailer New infantry squad cargo for UH-90 Ibis, which remain with the aircraft to allow airbase capture Warhead storage buildings at airbases, providing nuclear loadout availability and general rearmingNew ship lights at night, nighttime lighting improvements, and moon Sling loading hooks for VL-49 and UH-90 Ibis, for transporting cargo and vehicles, and rescuing pilots Cargo parachutes for aerial deploym |
| Patch 0.30.95 | 2025-08-06 | • Fixed cases of ships capsizing while maneuvering • Fixed cases of physics instability on SAH-46 Chicane turret when rearming • Added server authentication for bullet damage values • Escalation mission: Fixed PALA Shard sinking on spawn, fixed factories missing from victory conditions • Added community event field to multiplayer menu (for Nuclear Option Competitive Smackdown) |
| Hotfix 0.30.94 | 2025-06-18 | • Fixed missile mass being incorrectly calculated • Fixed cases of GPO-2P Auger failing to penetrate hardened targets • Fixed nuclear bombs detonating when intercepted after arm delay and before reaching detonation altitude • Reduced Radar SAM minimum altitude threshold for engaging low-flying aircraft at close ranges • Reduced sinking damage threshold for Dynamo class destroyer • Fixed cases of free camera looking away from a unit when jumping to it from map view |
| Patch 0.30.93 | 2025-06-16 | • Fixed range indicator not working for glide bombs at speeds below 200m/s • Fixed cases of bombs and glide bombs detonating when colliding with each other • Fixed cases of buddy lasing not working when original designator loses line of sight • Laser guided rockets will now automatically lock onto a lased target within field of view if launched with no target, or on an unlased target • Improved drag compensation for all gun turrets • Added additional hints to main menu and loading screen • Added transonic drag effects for cruise missiles • Fixed cases of cargo vehicles not activating and sliding when VL-49 Tarantula is disabled or removed dur |
| Patch 0.30.92 | 2025-06-03 | Fixed cases of SARH incoming missile notching direction displayed inaccurately for clients in multiplayer Fixed cases of AI Tarantulas and Darkreaches spawning with incompatible loadouts Added navigation for ground vehicles around buildings (excluding platforms, which may be used as drivable surfaces) Fixed cases of misaligned engine fire particle effects for clients in multiplayer Improved performance of animated shaders Increased ratio of tracer rounds in KR-76 Ifrit Added extra hints to main menu and loading screen |