STEAMYDATA

Tiny Rogues — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Dev Blog - April 20262026-04-30Hello fellow Tiny Rogues!It's me. I'm back—back again—with a short dev blog.April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now.In my mind, I split the workload of content production into 2 blocks.Block A: All player stuff, traits, equipment, weapons, companions, ...Block B: All enemy stuff, floors, enemy behaviors, attacks, ...In April we started to seriously dent Block A. I am currently in the process of finishing up the last few scripts needed to set up all equipment items.I also have an overview right now of what the new version entails in terms of Block A.CategoryC
Dev Blog - March 20262026-03-31Hello! In the last Tiny Rogues News post I promised another blog post at the end of March, and here we are... in March. (Time passes too quickly!) Once more, we made some great progress. Overall though, I must report that March was quite a bit slower than expected. This is because I unexpectedly started working on some dev-tooling to make content creation easier. Originally we thought we would be able to skip this step for a while and just rely on IDE auto-complete and IntelliSense, but I deemed those to be not good, easy and quick enough.It's a bit of a bummer that not as much as I hoped for happened in March but in the long term it will pay
Behold: Tiny Rogues News in 20262026-02-11We are still hard at work every day.Most of December was spent on finalizing the scope for the update, making a huge 67 page long design document. Now that we are finally working with a concrete plan, the development velocity in January has been amazing. I also cut back on some leisure activities and have been no-lifing development more again. It's been fun so far and after last year, which was more of a recovery year, I feel empowered and productive.I plan to release a more extensive blog post at the end of March, hopefully including a lot of screenshots, gifs and general teasers. Maybe even a good estimation for the update (beta) launch.If
0.2.8.6 Patch Notes2025-10-03Updated the project's unity version and re-built the game because of Unity Security Vulnerability.Alignment required to enter endgame floors is now 2 by default, down from 4. (Alignment is being removed in the next major update so might as well make this less annoying in the meantime.)Removed the console log when the "Legacy Stamina" Game Rule is ON. (Not needed, it can be seen in the stamina bar.)Removed lengthy console log which explained that game rules don't affect your ability to earn achievements or game progress. (Behavior is still the same.)Added new splash line: "Now without massive Unity security exploit!".Had to push out this hotfi
Sign Of Life2025-08-07Hello fellow Tiny Rogues! Just to reassure everyone—the next big update is still in development, thanks for your patience!NewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!Welcome Peter aka Thorce to the Tiny Rogues Developer Team! He is an amazingly creative individual and smart programmer who I have worked with multiple times before. (We've been together at university!)It's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold!Especially a lot of
WHAT'S NEXT FOR TINY ROGUES?2025-04-01What's planned for 2025? When is the Abyss update coming out? I want the first beta updates to come in 2 to 3 months from now. From there I want to spend 2 to 3 more months in the beta. (Heaven and Hell taught me this.) So we are looking at October or November 2025. Wow, that's a bummer, why are you so slow at developing the game? Taking care of physical health. Enjoying the freedom you guys earned me by spending money on this game. (Thanks btw.
0.2.8.5 Patch Notes2025-03-12Fixes Fixed that the effects of Bombardment Tome and Knife Summon Tome didn't actually work. Bombardment Tome can now be upgraded with Illegal Gun Parts and the Knife Summon Tome with Blacksmith Whetstone. Samurai's Dashing Strike skill now aborts when the player is teleported. E.g.: when going through a door. General Changes These camera shakes are not forced upon you anymore (they are now affected by the option): Centurion Hunter Indicator, Centurion Hunter Appearance, Super Flight Skill, Infestation Explosions Added 2 new Options to the Video Options tab. "Camera Update Method" and "Interpolate Player Rigidbody". I highly recommend that yo
0.2.8.4 Patch Notes2025-03-11Fixes Fixed that Ice Dragon, Arcane Golem, Jousting Champion and Scholar Mages would still be wearing Santa hats sometimes. Fixed that Chaos would be able to roll Santa's loadout. Fixed the outdated information provided when you got Cursed for the first time. Fixed that Spinners from Flails and Bibles would not count towards Orbital Count for e.g.: Esper's "Mama's Stuff" trait. Fixed that the Puppeteer Set Bonus and Esper's "Mental Link" trait would not work at the same time. If both are active, Companion Damage now applies at 125% value to you. Fixed a game freeze that could happen when spawning into a run. Fixed a game freeze that could hap
0.2.8.3 V3 Patch Notes2025-02-26Removed ad for the Tiny Rogues Death Plushie. Fixed a bug that could freeze the game when toggling the inventory while a popup text, e.g.: explaining Poison would be on screen. Sleeping at the tavern doesn't reset fishing at the aquarium anymore. Instead you can now catch 2 fish, previously 1 per tavern.
0.2.8.3 V1 and V2 Patch Notes2025-02-18V1 Patch Notes Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage. Esper trait Spontaneous Combustion: Description has been shortened to fit the box. Esper trait Mastering Randomness: Fixed that the Lucky Hit Chance granted was a %-increase not a flat value. Jellyfish Companion: Average Damage reduced by 10%. Damage range updated to reflect modern Lightning Damage range. Zenith Weapon: Damage range increased from 150-205 to 185-250. Fixed that during Game Over a weird box would appear on character. Wit Meta Perk → Sleight: Now grants -0.5 seconds Bomb Explosion delay, previo
0.2.8.3 Patch Notes2025-02-17The main purpose of this patch was to finally disable the Christmas event. While doing that I got sidetracked and added a bunch of smaller features and fun additions. I hope this will help bridging the time until the next big update. (Which is being developed at full force from now on! If you want, you can change your game version to the public beta in the game settings on Steam. This way you will receive beta updates.) 0.2.8.3 Patch Notes Mastery Skill Tree has likely reset due to pathing changes. Major Changes The Christmas Edition has been deactivated. Christmas can now be toggled via the cheat console. This enables Santa, enables the Chri
Tiny Rogues: Death Plushie2025-01-26It's finally here! Presenting... The Tiny Rogues: Death Plushie! I sincerely want to thank everybody that initially pledged for the plushie. I am so happy to have such an awesome community that made this possible! You all are genuinely nice and understanding. A rare sight to behold these days on the internet! We can be proud of our community. Big thanks also go out to Makeship; it was a pleasure working with the folks there. CLICK AND ORDER YOUR PLUSHIE NOW! As the developer, I plan to acquire a bunch of plushies myself and hopefully give them away over the coming months and years. Be it on Bluesky, Reddit, Discord, here on Steam or at real l
0.2.8.1 Patch Notes2025-01-10Fixed that when re-rolling the tavern by staying overnight it could lead to an error that froze the game when having the Dryad meta perk allocated. Fixed that Krampus and the Christkind could appear both at the same time. Base stamina recovery time is now 5 seconds, previously 6 seconds. I am still having an eye on the recent stamina recovery changes. I will also have to play the game more myself before making more changes to the system. Sorry for the tavern bug, it must have been very frustrating to lose some runs over the holidays. Cheers, RubyDev
Full Transparency2025-01-06Hello fellow Tiny Rogues and welcome to 2025. I hope you had a cozy holiday season. TL;DR can be found at the bottom. The Tiny Rogues Death Plushie Quite a while ago I collected pledges for a Tiny Rogues Plushie. I partnered up with Makeship to design, produce, sell and ship a plushie. At this point I own a sample of the Death plushie and you can see it already in the thumbnail of this blog post. I am very happy with the quality and I am sure everybody who ends up buying one will be satisfied. The plushie launches on January 27th, 2025. There will be one more post with a link to the plushie here on Steam. Originally I planned to "boost" this
SURPRISE CHRISTMAS EDITION2024-12-05Hello fellow Tiny Rogues! It was a calm December night. RubyDev sat at his desk, the world around him quiet and still. The kind of night where the air feels heavy with possibility, like something unexpected is about to happen. He was deep in thought, plotting out the perfect Gemling Legionnaire Archmage Path of Exile 2 build. The glow of his monitor lit the room as his mind buzzed with strategies and numbers. Out of habit, his hand drifted to the mouse, clicking on YouTube without a second thought. The homepage loaded, and there it was—a video in the recommendations. Tiny Rogues? Santa Claus? By whom? Old man Olexa. He clicked it. The video s
Tiny Rogues News: November 20242024-11-11TLDR; I am not sure yet if there will be any more updates in 2024. There might be an update, there might be only a beta update, there might be no updates at all. Tiny Rogues project (as in, my development project) is going through some big changes at the moment, and thus it's not possible to pump out a quick update. Hello fellow Tiny Rogues! What's up? I wanted to make this post to keep you in the loop. While working on the 0.2.8 update, which would have included some stuff promised in the 2024 roadmap, I ended up stumbling from one TODO to the next. I started cleaning up the entire Tiny Rogues code-base which broke a lot of things, which now
Tiny Rogues: The Input Update2024-10-210.2.7 Patch Notes Hello fellow Tiny Rogues, it's finally here: The Input Update! For once I went all out and even recorded and edited a video for you all! If you prefer reading, here is the full 0.2.7 Patch Notes: TLDR TO-DO LIST TO JUMP INTO THIS UPDATE: Once more, your input bindings have been reset. (Both for gamepad and keyboard.) There are also new input actions, so please adjust them to your needs. Check out all the new options and adjust them to your needs: Show Controls in HUD (by default ON) Input Icons (by default Auto) Mouse Aim Assist (by default OFF) Auto Attack (Always Attack) (by default OFF) Aim Stick Deadzone (by default 0%)
When's the next patch?2024-10-09In last weeks PSA I announced that I might release the gamepad improvements update earlier by splitting it into Part 1 and Part 2. After the weekend, I decided against doing that after all. I’m still working on the update. It's taking longer to complete than expected. I hesitate to give another deadline, but I want to release this update AND a content update before November 15th. (So, this update and then another update. The gamepad-improvements update will not add or change content.) Without going into too much detail, a big part of the delay is that I’ve been shifting my priorities in life. I've been trying to live a healthier lifestyle. So
Important PSA2024-10-01Hello, since the last patch there is a big bug in the game but I missed the opportunity to hotfix it. Due to version control shenanigans I am now inclined to finish the current patch than to go through the hassle of pushing a hotfix. If the game seems to freeze, please just press Escape. It actually is not frozen it is just a tutorial panel being offscreen. For whatever reason in the last patch the panel moved offscreen and thus it now looks like the game freezes, even if it's just pausing the game to show you information. I am working hard on the gamepad improvements and I have made the decision to split that update into Part 1 and Part 2 so
0.2.6 Update2024-09-02Hello fellow Tiny Rogues! This patch I focused on cleaning up the clean update. Thus the fix-list at the bottom of the post is very long. Some other changes also snuck in. Enjoy! Disclaimer This is not the patch yet that focuses on the gamepad improvements. Some suggestions have already be implemented and some gamepad bugs have been fixed but major new features and revamps will happen next patch. Patch Notes Major Changes Added a new option that makes it so weapon enchantments are shown as a prefix in front of weapon names. Every active Cinder modifier now also adds +0.5% health and armor per floor to normal enemies, not just bosses. This doe