Team Fortress Classic — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| October 2, 2024 Update | 2024-10-02 | Rebuilt for client and server for improved compatibility with the Half-Life 25th Anniversary Update Fixed issue where the camera would shift after closing an in-game menu Fixed font issues at high display resolutions |
| Team Fortress Classic update released | 2020-08-18 | An update for TFC is now available: Fixes and Updates Fixed viewdemo command crashing for certain demo files Security fix to client disconnect handling Security fixes to console command handling Security fix to client/server communications Security fix to model loading Security fixes to BSP and WAD loading |
| Team Fortress Classic update released | 2019-10-08 | An update for TFC is now available: Fixes and Updates Fixed server crash when a medic heals a spy that was infected by an enemy medic while feigning death Fixed holstered weapon incorrectly showing when using a func_tank Fixed class/map configs sometimes failing to auto-load Added support for civilian class config (named civilian.cfg) General Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed progress bar for individual files in resource download always showing at 100% Added auto-saving of several c |
| Team Fortress Classic updates released | 2019-04-16 | This list covers the releases between March 20 and April 15 that are each part of a series of security updates. Larger changes: Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources. Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged |
| Team Fortress Classic update released | 2018-08-21 | A small update for TFC is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands |
| Team Fortress Classic update released | 2017-07-10 | We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Fixed mouse clicks |
| Team Fortress Classic update released | 2017-07-10 | We have updated the public release of Team Fortress Classic. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Fixed mouse clicks |
| Team Fortress Classic Beta update released | 2013-08-29 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity |
| Team Fortress Classic Beta update released | 2013-08-29 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed mouse clicks not recording reliably when in fullscreen Fixed crash when using the "func_tankrocket" entity |
| Team Fortress Classic update released | 2013-08-12 | We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes |
| Team Fortress Classic update released | 2013-08-12 | We have updated the public release of Team Fortress Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Team Fortress Classic to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes |
| Team Fortress Classic Beta update released | 2013-08-08 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard focus when you see the disconnection dialog Made the play command obey speak_enabled cvar Fixed crash if you hit retry while in control of a func_tank Fixed sprays not loading from the correct path causing them not to update |
| Team Fortress Classic Beta update released | 2013-08-08 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Increased max size of displayed servername to 64 characters Door movement sound fixes, make sure you stop playing the moving sound if you get disrupted Make sure the Close button has keyboard focus when you see the disconnection dialog Made the play command obey speak_enabled cvar Fixed crash if you hit retry while in control of a func_tank Fixed sprays not loading from the correct path causing them not to update |
| Team Fortress Classic Beta update released | 2013-08-02 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly Fix assorted crashes when users put certain values in their name Added missing func_train event |
| Team Fortress Classic Beta update released | 2013-08-02 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Clear any time based damage when changing teams Reset the player view on spawn Rate limit spy disguise changes to at most once per second, fixes server crash due to entity creation Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly Fix assorted crashes when users put certain values in their name Added missing func_train event |
| Team Fortress Classic Beta update released | 2013-08-02 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate Fixed spawning in the wrong location in phased maps if spawn points were full |
| Team Fortress Classic Beta update released | 2013-08-02 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate Fixed spawning in the wrong location in phased maps if spawn points were full |
| Team Fortress Classic Beta update released | 2013-04-01 | We have released a Beta update for Team Fortress Classic. Changes in this update are: Fixed per class and map config files not being loaded |
| Team Fortress Classic Beta update released | 2013-04-01 | We have released a Beta update for Team Fortress Classic. Changes in this update are: * Fixed per class and map config files not being loaded |
| Team Fortress Classic Beta released | 2013-03-29 | Team Fortress Classic is now available as a Beta. This beta adds Linux and OS X support. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page, https://github.com/ValveSoftware/halflife/issues. Linux and OS X users can simply install the Team Fortress Classic application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please |