Seraph's Last Stand — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Nintendo Switch release! | 2023-02-04 | Hey there, everyone! I guess the title is pretty straightforward: Seraph's Last Stand has been released today for the Nintendo Switch. The price is a little bit higher (Nintendo stuff...) and unfortunatelly there's no way for us to have the leaderboards on their system, since it was completely made over the Steam API, but the whole game is still there, all hats, staves, cards, ascencions, everything. We'll hold it with a -30% discount for these first 2 weeks of the release, so grab your copy right now to carry the game everywhere with you. And again, thank you guys for playing and ejoying Seraph's... as I've always said, the game was a way bi |
| Minor Fixes / Balancing | 2022-08-01 | Fixes: - Explosive projectiles (Boomstaff and Friction) are dealing area damage once again. - Will-o-Wisp ascencion no longer shoots in the opposite direction when using a controler. Changes: - Cloak nerfed to 10% iframe time increase. |
| Minor fixes | 2022-07-28 | - Fixed bug where you could only enable auto-shoot every other play. - Fixed bug where Will-O-Wisps would shoot to the opposite side of the controller. |
| Controller Support! (+ minor changes and bug fixes) | 2022-07-25 | New patch is here! But don't get too excited... it's just mainly small and specific bug fixes that you probably won't notice, and a new slightly cool feature: controller support! The controller port is not half bad, specially on higher levels where you don't rely that much on your aim. Also, it makes movement speed builds a lot easier to control. This controller support feature was implemented mainly because I've received a proposal to port the game into the Nintendo Switch, so expect to see it on the Nintendo Shop anytime soon (but not that soon). About changes in balancing, there were not many: - Fragmentation projectiles were nerfed by 30% |
| OST? More like DONATE! | 2022-05-05 | Ok, time to be a mercenary! Some reviews from people that played the game for 20, 30 hours+ say they wish they could pay more for the game (check it for yourself, this really exists), so I decided to release the game's OST as an easy way to let people pay more if they wish to do so. You can find the OST on the game's page, right here: https://i.imgur.com/sYMgRdD.png Now being serious, making the game $0.99 was a more like a marketing strategy, as people who had a few bucks on their steam wallets could purchase the game without spending any credit card money. I think that this helped the game to achieve more sales overall, and get to steam's f |
| This is almost my final form! | 2022-04-22 | The game is getting really close to being complete. Well, this is actually subjective, as "complete" means when I'm happy with it, and we're getting there! This version includes a new item, and Ascencions for ALL items that did not have any (14 new ascencions in total). I've left a message inside the game, where I think more people will be able to read, commenting a little more deeply on this issue, about finishing the game, and about needing help to translate it, so if you're curious, boot the game once again and read the wall text at the beginning :) Now, here are all the patch notes for this version: Buffs/Nerfs: - The "Dealer" ascencion n |
| New staffs, new hats and new ascencions! | 2022-03-28 | Hey! It's been only a few days since the game has been released here on Steam, and I must admit that it went beyond my expectations! My true expectation was that the game would be a hit like Vampire Survivors lol but I know how lucky I'd have to be, and that Seraph's does not appeal to such a broad audience, but I'm really happy with how things got to be :) Today I'm releasing a new patch, which icludes: - New Staff: Frozen Tip - It's projectiles go through all enemies. Great to be used with bleeding. - New Staff: Rainbow Staff - Shoots a random projectile every 1 second. It can shoot a weak projectile, like the homing, or a strong one, like |