STEAMYDATA

Total Conflict: Resistance — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
[UPDATE] VERSION 1.31.12026-03-28List of fixes / improvements: The RPG display for soldiers has been improved (unloaded if there are no shells). Fixed a bug that caused AI to fire small arms at armored vehicles. Fixed a critical error that caused planes to disappear when replaying a battle. Fixed a critical error that prevented battle settings from resetting after escaping a battle. Fixed the display of water effects from shell and bullet impacts. Fixed trees being destroyed by shells. Fixed some locations in random battles (AI could stand still in ambush mode). Added mines to missing locations (11 locations for random skirmishes). Fixed the ATGM firing sound. Fixed environm
[HOTFIX] VERSION 1.30.12026-03-23List of fixes / improvements: Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). Fixed critical errors in the troop rearmament system (soldiers did not take ammo for their weapons). Fixed critical errors that prevented AI from using amphibious assault on the global map. The number of anti-tank mines in Ambush mode has been doubled (to 50). The production balance for anti-tank mines has been adjusted, as has their price (50 mines are now required to deploy them on t
[GLOBAL UPDATE] VERSION 1.30.02026-03-19Global Changes: Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secure the shore as quickly as possible), ports have been significantly improved (defensive troops now occupy the coastline, etc., new objects have been added – concrete pillboxes and anti-tank hedgehogs). The sea and ocean are dynamic, calm, storm, etc. are now implemented. Campaign settings have been added – you can now enable a complex ammunition system for those who ap
[UPDATE] VERSION 1.22.02026-02-03List of fixes / improvements: Captured ports and airbases now transfer their aircraft and fleets to the new faction. Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed). Added information about the selected ammunition type for armored vehicles (icon of the shell in use). Fixed asset preloading (in tactical battles, to eliminate in-game lag). Improved optimization in tactical battles, increased FPS. Changed the rate of fire for artillery. Fixed a bug that caused armored vehicles to brake by themselves while moving (on the flag). Reworked optical sights for small arms (similar to tank op
[UPDATE] VERSION 1.21.02026-01-29List of fixes / improvements: Some locations have been significantly improved (for tactical battles). Added the ability to rename settlements (on the global map). Added the ability to send created convoys to your capital (from the shared resource pool on the global map). Optimized several game elements, significantly reducing video memory usage and increasing frames per second. Fixed destructibility issues with some objects. Refined localization.
Merry Christmas and Happy Holidays!2025-12-24While snow settles on the battlefields and the guns fall silent for a day, we congratulate you - commanders, strategists, and resistance fighters!This year, thanks to your unwavering support, sharp feedback, and relentless bug-hunting, Total Conflict: Resistance has advanced even further! Every report, every idea, every published video of a glorious victory or a catastrophic defeat has fueled this campaign!Take this day to rest, resupply, and celebrate with your family and friends! May your headquarters smell of pine needles and mulled wine, and may the strategic supremacy of a festive feast dominate your dinner table!From all of us at the To
[UPDATE] VERSION 1.20.02025-12-04List of fixes / improvements: Added the ability to obtain unique PMC battalions in the global campaign (through game rules). Added additional zoom when firing from armored vehicles. Fixed troop formation when issuing movement orders (in tactical battles). Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate. Fixed the effects of firing ATGMs, TOWs, and similar AT guns. The battalion management menu has been improved; the game now pauses when changing squad order (in the global campaign). Added additional effects for orders. Improved AI on the global map (added situational analysis). Reservists are now repl
[UPDATE] VERSION 1.16.02025-11-20Almost all laws and events have been corrected (political effects added/changed, etc.). A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed. All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S). New battle effects have been added (additional decals). Bullet and shell optimization has been performed (FPS has been increased when firing various weapons). The destructibility system has been corrected (the effect of 20 and 30mm shells has been added;
[UPDATE] VERSION 1.15.02025-11-18Fixed the SKS optical sight (position). Fixed a bug that allowed buildings to be demolished infinitely in the global campaign. Video card memory has been optimized, eliminating game crashes due to insufficient video memory (on low-end PC configurations). The damage system for all vehicles has been refined (damage from heavy machine guns, engine placement, etc.). Improved effects and decals (bullet marks, explosions, blood, etc.). Fixed some effects. Collision has been fixed for all armored vehicles (issues with "hitting" tanks, etc., have been completely resolved). Fixed localization (Turkish). Fixed destructibility issues for some objects in
[UPDATE] VERSION 1.14.02025-11-18We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Suburb. Small_village. Small_village_01. Small_village_02. Stone_crusher. Rebensbot. Road. Rovarin. Al_Jaghbub. Grova. Henan. Agan. Pondosa. List of fixes / improvements: The "Stop" command (F2 key) has been fixed. The auto assignment of squads to a key has been fixed (it no longer binds two or more squads to a single key). A bug in the vehicle that could cause it to periodically stop has been fixed. Fixed bugs that prevented players from enteri
[UPDATE] VERSION 1.10.02025-10-19We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Togiz. Town. Track. Tungur. Turchi. Vallershtane. Vasdalen. Verma. Village. Village_01. Warehouses. Wuwei. Xinhe. Yukta. Zlobichi. Aero_BirchFixed. Aero_BroadLeaf. Aero_ConiferForest. Aero_Red. Aero_Sambro. Agan. Satlyk. Suruc. Tabili. Tikrit. Yasniy. New armored vehicles in the game: BTR-40. BTR-50. PT-76. V-100 Commando. Leopard 2A4. T-64 (replaced with a new, more detailed model). List of fixes / improvements: Game optimization has been perfo
[UPDATE] VERSION 1.08.02025-09-06Improved infantry AI in tactical battles (improved AI behavioral algorithms). Improved AI on the global map (improved AI behavioral algorithms). Fixed the sound of a shot from 20mm - 45mm guns. Fixed the sound of tracks on armored vehicles. Fixed the material on the hands (leather). Fixed a critical error due to which silencers and sights disappeared when rearming. Added the ability to install an optical sight on the classic SKS. Fixed localization (description of weapons and armored vehicles). Fixed the default weapons for Heavy and Heavy II squads (in the tactical campaign with custom battles). The radius of the "Attack" command (in tactica
[UPDATE] VERSION 1.07.02025-09-01The order system in tactical battles has been improved (the ability to forcefully order an attack on any enemy unit has been added). The amount of first aid kit production at military factories has been increased. The error due to which the armored vehicle AI did not drive around the player has been fixed (navigation errors). The error due to which the enemy did not capture the city after a successful attack on it has been fixed (now the AI ​​will not capture it immediately, but after several game hours). The L-96 model has been fixed (scale errors). Some animations have been improved. Errors in some animations have been fixed. Fixed first ai
[UPDATE] VERSION 1.06.02025-09-01Fixed a critical sound error for some armored vehicles. Fixed the order of some small arms research. Fixed the cost of small arms (AI weapons and price on the world market). Fixed the default small arms for police squads. Fixed the sorting of small arms in the lists in the squad editor (alphabetically). Fixed the balance of artillery (the rate of fire of artillery mounts, as well as the power of shells, were significantly reduced). Refined character animations for each type of small arms (fixed the position of hands, etc.). Fixed a bug due to which soldiers spawned with zero hitPoints (in the tactical campaign and custom battles). Some prices
[UPDATE] VERSION 1.05.22025-08-29Lighting in tactical battles has been significantly reworked. AI shooting has been improved; soldiers can now fire in bursts (with FAMAS and M16, increasing the effectiveness of these weapons). Destruction system has been enhanced; several buildings have been added to the system. Several new helmets added (for regular and special forces of all factions). All small arms have been reworked (rate of fire, bullet velocity, firing and reload sounds, etc.). New APS pistol added. New Desert Eagle pistol added. New MAC-10 submachine gun added. New PP-91 "Kedr" submachine gun added. New OTS-02 "Kiparis" submachine gun added. New MP5K submachine gun ad
[GLOBAL UPDATE] VERSION 1.00.02025-07-11The tactical campaign has been improved, a map and the ability to choose the direction of the next attack have been added, and the enemy sometimes makes counter-attacks on areas captured by the player. The UI has been changed. Some equipment is now without infantry (only a crew). Added 3 new factions that are located outside the game world. You can trade with the new factions (they have more modern weapons and armored vehicles), and new factions can also declare war (large-scale landing from the sea of ​​​​reinforced 14-15 armored battalions, in the late stages of the game, the number of squads depends on the difficulty settings). Added new d
[UPDATE] VERSION 0.96.02025-04-26AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense). Landing of troops from cars and armored vehicles has been improved. Added a few more houses to the total destructibility system. Fixed a bug due to which squads could not fire upon spawning, for a certain time (now only at the beginning of the battle there is a temporary ban on firing for infantry and armored vehicles). Added a link to the game's Discord channel to the main menu. Fixed errors in AI on the global map (declaration of war, etc.). Fixed a bug due to which the game could fre
[UPDATE] VERSION 0.95.92025-04-06Fixed critical errors due to which the AI ​​on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of the game). Fixed the balance of extraction of some resources (increased the extraction of metals and food from all sources so that there are enough resources for basic production and feeding of troops). Fixed errors due to which the end of the battle occurred with a large number of enemy armored vehicles remaining alive on the location (in tactical battles). Decreased
[UPDATE] VERSION 0.95.72025-04-04Fixed fog in desert locations (reduced density). Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode). Disabled Friendly Fire on medium difficulty (in tactical battles). Fixed auto battles, now the number of shells spent is calculated from the number of enemy troops (in the global campaign). Fixed a bug due to which, when liberating a previously captured faction, it became an ally of the player's faction, and not of the liberator's faction (in the global campaign). The battle information window has been improved (in the global campaign, inf
[UPDATE] VERSION 0.95.32025-03-31The world trade window has been improved, sorting of goods by type has been added (in the global campaign). The destructibility system has been improved, we are introducing new destructible houses into the game, gradually replacing old houses with them. The fog in the desert biome has been fixed (it was turned off during morning battles). Portraits for puppets have been added. The firearms and uniform modification windows have been fixed (in the global campaign).