STEAMYDATA

Pirates Vikings & Knights II — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.1 Loadouts Open Beta2026-01-17Welcome to the Pirates Vikings & Knights 2 Open Beta!12 new weapons, one for each class.Plunder some booty and kick some ass!Enjoy obliterating each other with weapons never seen before.3pm-12am EST Saturday12pm-10pm EST SundayInformation to Participate below.
Alternate Weapon Open Beta!2026-01-11Introducing New Weapons for every class. Modify existing loadouts with brand new weaponry!Open beta starting Jan 17, 2026! http://play.pvkii.com | http://discord.gg/pvkii | http://pvkii.com
Pirates Vikings & Knights II Update Released2025-08-23An update to Pirates Vikings & Knights II has been released. The update will be applied automatically when you restart Pirates Vikings & Knights II. The major changes include:BalanceArcher’s Special arrows now pierce onceGestir Special now clashes with walls regardless of Speed BoostGestir Special now only stuns enemies during Speed BoostGreatly reduced Buccaneer's movement while hooking a playerHeavy Knight’s Special now stuns on immediatelyIncreased Buccaneer’s weapon swap speed after landing an uppercutLangseax range increased 50 -> 55Mace and Buckler charge normal -> slowModified "fall bonus" damage to disallow bunnyhoppingReadded weapon
Pirates Vikings & Knights II 1.0 Release!2025-08-08PVKII 1.0 is Here!Pirates Vikings & Knights II is officially out of beta with the 1.0 release!With this release comes the 4th pirate class, and 12th class overall — the Pirate Buccaneer. The release also features several new combat mechanics, multiple new maps and game modes, and more balance changes than you can throw a keg at.Continue reading for more information on the Buccaneer and release notes. But first, a thank you to our community!To The Finest Crew!It's been over 6,500 days since PVKII was unleashed. Since then, we’ve sailed a long and thrilling course — shaped by countless hours of passion and the unwavering support of our communit
PVKII 1.0 Open Beta2025-05-10Something big comes this way... Ahoy Mateys! Our greatest thanks for patiently waiting this long for Buccaneer! Open Beta will be available TODAY AND TOMORROW May 10th and 11th between 19:00-22:00 UTC only! Once this time frame has elapsed PVKII 1.0 will revert back to the current release. The next time you'll get to play is for the 1.0 Release! Here's how to access PVKII 1.0 Open Beta! No code is required! Please note: If open-beta doesn't show up, you will have to restart Steam. Changelog Pirate Buccaneer This Jamaican giant is the human equivalent of a cannonball. As the crew's jovial chef, he carries every tool he needs to cook up an ass
PVKII 0.5.2.2 Update Released2024-10-26Released a minor patch Bug Fixes: Mace now uses proper animation on back riposte Weapons no longer play holster sound on death Shields should no longer continually charging after releasing Mouse1 Miscellaneous: Added additional crash logging, if you have crashes on startup then reach out to the dev team at https://discord.gg/pvkii
PVKII Spooktacular Saturday Night Mayhem!2024-10-19Hope you've been enjoying the most recent updates! Come on out and lets appreciate the darker side of PVKII with Spooktacular Saturday Night Mayhem every Saturday in October! Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! Enter: connect snm.pvkii.com into the in game console to connect directly to the server. And don't forget to grab a role in ⁠#saturday-night-mayhem on our discord for future games! Check out recent development Youtube shorts! Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com LambdaGen | X/Twitter | Facebook | Instagram | Youtube
PVKII 0.5.2.1 Update Released2024-10-05Released a minor patch Class Changes: Skirmisher: Removed slowdown on reload Reload can now be canceled with firing Bug Fixes: Fixed broken map logic
PVKII 0.5.2.0 Update Released2024-09-15We’re back with another update containing polish and fixes all around. This patch is significant in that it brings the base game balance close to finalization. Player feedback has been appreciated, it helped us make this patch even better. Let us know what you think, hotfixes will be pushed if necessary. With that said, we hope to see you again next time for a long-awaited Major Update…🏴‍☠️ Gameplay Changes: General Increased Dodge-Roll cooldown (3s->4s) Added new attack direction indicators that show attack/parry weight Added a yellow-colored charge indicator for melee attacks that aren’t fully charged but are too heavy to perfect parry Add
Saturday Night Mayhem All Summer Long!2024-08-01Join us in the official servers at 1:30 PM (13:30) EST for Saturday Night Mayhem! 66.85.79.163:27015 185.107.96.76:27016 And don't forget to grab a role in ⁠#saturday-night-mayhem on our discord for future games! Check out recent PVKII development Youtube shorts! Play for free only on Steam! play.pvkii.com | discord.gg/pvkii | pvkii.com LambdaGen | X/Twitter | Facebook | Instagram | Youtube
Patch 0.5.1.22024-02-03Changelog: Just a few small things here. Keep an eye out for the next Major Update! General Changes: Increased edict limit to 8,192 Increased brush limit to 16,384 Shrank “Game Settings” menu Added “Combo Finisher Received” sound (cl_hitsound_combosound_finish_received), that plays when you get hit by a combo finisher. Can be disabled in ‘Game Settings’ Added “Consistent crosshair” option (cl_crosshair_consistent), which forces crosshairs to remain static. Can be enabled in ‘Game Settings’ Gameplay Changes: Can now cancel attacks with shield without being forced to charge a shield bash Powderkeg cooldown now persists through respawn Miscellan
Hotfix 0.5.1.1 Released2024-01-14Changelog: We’ve been listening closely to player input since the last update, so here we are with the first hotfix to address a few balance issues and squash some bugs. Check out the latest changes below! As always feedback is appreciated and more hotfixes will be developed as necessary. Gameplay Changes: General Improved responsiveness of holstering melee weapons mid-swing Class Balance: Sharpshooter Powderhorns dropped by killed Sharpshooters are weaker Can now jump during special Rifle knockback lowered Berserker Axesword range reduced (48->46) Removed slowdown on special start Huscarl Shield HP increased (245->270) Special no longer ends
PVKII Changelog v0.5.1.02023-12-16Changelog: Howdy, cowboys and girls! It’s the PVKII Dev team here with a special gift just in time for Christmas. This update primarily focuses on gameplay improvements and balance changes, and also reverts ranged damage falloff to the much yearned for older spread system - not to mention a few other long requested features! We’ve also tweaked combos and introduced the “Combo Finisher” mechanic that we think y’all will be quite fond of. As always, we’ll be monitoring this update and will release any hotfixes as needed. So get your sabers and pistols ready and have a fun holiday season! General Notes: Dodge Roll now has a 3 second cooldown by
PVKII 0.5.0.0 Update Released2022-10-20Hi, PVKII dev team here. We've been rather silent for quite a while but now we have some scrumptious balance changes for those who’ve stuck around! This update introduces a revamped Combo System with an additional focus on special rebalance. As always, we’ll be monitoring these changes and will make adjustments as necessary, so feedback is greatly appreciated. This update is also a precursor necessary for other things to come, like Buccaneer and Alternative Weapons! So that stuff will be right around the corner, how about that. Changelog: Disclaimer: Due to some of the contents of this update, certain workshop mods will be rendered obsolete.
PVKII 0.4.3.3 Update Released2022-03-08An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers. Changelog Fixed common server crash Fixed crash when loading hand models Fixed friendly hitsound playing when friendly fire is disabled Fixed infinite caltrops Fixed opposite side of bt_island chest zones not affecting timers Fixed territory markers crash Re-worked booty logic to accommodate multiple chest zones
PVKII x GB Mapping Competition Update!2022-02-27MORE TIME x MORE BOOTY! PVKII x GameBanana Contest Update Feb 27 🏴‍☠️🍌🦜 Close Quarters Combat Mapping Competition Prize Pool increased and capped at $750! 1st $350, 2nd $250, and 3rd $150! Thank you donors and supporters! Thank you entrants for joining the competition. Map submission deadline extended to May 29th 12:01 EST. You can still enter the competition at any time! May the best maps win! JUDGE PROFILES! The maps will be graded by a selection of Main Event Judges and Community Judges. Main Event Judges are well known individuals from the PVKII Team past and present, and Source Modding Community. Awesome, Lead Developer for Battle Gro
Saturday Night Mayhem Feb 26/222022-02-26UPDATE: No Stream tonight, but we're still meetin' up to play for Saturday Night Mayhem TONIGHT! Feb 26 13:30 EST/ 18:30 GMT Ladies and germs, fishes and chips! This weekend witness the return of the epic cataclysm of combat known as Saturday Night Mayhem! Join us on the following servers and only the following servers: House of Rum Custom & Stock Maps East Coast Swindlers - CUSTOM EU] 24/7 Vanilla Rotation and introducing... (EU) We'll also have a special announcement regarding the Close Quarters Combat Mapping Competition. If you haven't checked that out, be sure to visit the contest page on our official site for more info. Join us tomorrow
Close Quarters Combat Mapping Competition2022-02-18AYE, ITS MAP MAKIN' TIME! Ye' be time for an adventure! Sail alone or take your crew to conquer a smaller land cuz a victory be a victory. Besiege 'em in close quarters combat and give 'em no quarter like this land ain't big enough for thirty two of us! Treasures abound and more to come if more set sail to seek victory. Those that make the most fruitful worlds will earn the spoils. Alas, not every fine sailor, tree huggin' overgrown bearded oaf, or lubby-dubby-sissy-scrubby can win! But best ye' try! In other words, make a small map with big fun! We've got template layouts and prefabs to make the seas not so rough. What ye choose to do with t
PVKII 0.4.3.2 Update Released2022-01-10An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers. End of MacOS support Due to lack of engine support, we will be unable to ship Mac builds going forward. You can read more about it here. Previous MacOS builds have been deprecated, and are unable to join updated servers. Changelog Added Captain voice lines when parrot dies Added a death knell hitsound that plays on a killing blow Added entity “logic_ruleset”, that allows gameplay cvars to be set for the duration of the map Added server-side “pvk2_support_helper” command (prints OS and CPU informa
PVKII 0.4.3.1 Update Released!2021-10-01An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include: Balance Changes: Assassin Changed HP & Armor from 100/80 to 90/90 Removed crouch move speed passive Removed fall damage resistance passive Stiletto: Increased base damage from 38 to 46 Backstabs now deal a guaranteed flat 50-95 damage, scaling with charge Adjusted attack animation speeds to reduce choppiness Now classified as a small weapon with a medium parry The original implementation of backstabs was too finicky to be reliably used, and often led to facestabs that d