Idol Showdown — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch v5.2.4 | 2026-04-06 | News banner update! EVOJP 2026に参加しよう!! (5/2(土) 10:30) https://tonamel.com/competition/HVOVQ Sign up for Combo Breaker 2026!! (May 22-24) https://www.start.gg/tournament/all-in-together-2026-combo-breaker-community-tournaments/details Version select is now live! You can now play previously released versions of Idol Showdown. Builds can be accessed via the "Properties..." option under Steam game settings, under the "Game Versions & Betas" tab. Please note that switching versions will likely reset both your ELO and your game progress.. ゲームのバージョンを変わったらELOとセーブ恐らくリセットします。 Game progress can be preserved by creating a backup of your save file C:\\Use |
| Balance Patch v5.4.1 | 2026-04-01 | Aki: - teleporting is cool - projectiles go brrrAyame: - ghosts are scary they should do damage - rekka is a super cool move - i like playing strike throw with ayamrBotan - guns are unfair in a fighting game - i like the shopping cartCoco - coco grab you, you die Fubuki - fubuki Ina - i love ina Korone - sledgehammer of doom and knee of boom Koyori - koyori spaceship Ollie - まぜまぜ Peko - tnt go boom Suisei - 今日もかわいいい!! |
| Patch 5.2.3 | 2026-03-25 | Networking: - Various adjustments to avoid desyncs and disconnections. |
| Patch v5.2.2 | 2026-03-20 | News banner update! Tournaments: Texas Showdown 2026: Mar 27 - Mar 29 https://www.start.gg/tournament/texas-showdown-2026-community-events/details TNS Online: Mar 29 https://start.gg/idol Evo Japan 2026: May 1 - May 3 https://www.evojapan.gg/en/ (Tournament link soon!) Evo 2026 BYOC: Jun 26 - Jun 28 https://www.start.gg/tournament/idol-showdown-evo-byoc/details KGP 2026: July 18 - July 19 https://kgp2kinfo.com/index.php/kgp2026/ (Tournament link soon!) |
| Patch v5.2.1 | 2026-03-18 | Ayame 214H: fixed bug where the rear hurtbox had later projectile invulnerability than the others. |
| Balance Patch v5.2.0 | 2026-03-17 | SystemBlockstun buffer increased 4 -> 5.Universal overhead: now -5 on block.Superchat reversal: now triggers IPS.Almost all light normals now have reduced meter gain on block. Exceptions are noted where relevant.All EX (1-bar) moves have had their meter penalty increased by 1 second.Burst:- Resources required for burst are now standardized based on character health (was previously 800 across the cast). Resource required is now %-based.- Burst can no longer be bursted.- Neutral burst now provides 90 superchat (3 bars).CharactersFubuki5M: On frame 7, reduced range on hitbox. On frame 8 onwards, the hitbox is as it was before.4H: Recovery increa |
| Patch v5.1.12 | 2026-01-06 | News BannerUpdated with Genesis tournament banner |
| Patch v5.1.11 | 2026-01-02 | Discord Integration:Removed discord integration as it was causing hard crashes |
| Patch v5.1.10 | 2025-10-04 | Security: - Patched Unity security vulnerability Online: - Adjusted frametime syncing tolerance Mainmenu: - Added frosty faustings banner |
| Patch v5.1.9 | 2025-09-13 | Online: - Reduced networking packet sizes - Adjusted net pauses to reduce one sided rollback |
| Patch v5.1.8 | 2025-08-28 | Mainmenu/Shop: - Restored Mainmenu and Shop to original nextfes assets Gameplay - Fixed issue where Sora hitting A-chan would cause bad things |
| Patch v5.1.8 | 2025-07-28 | Main menu: Updated news banner Extras: Updated reward codes |
| Patch v5.1.7 | 2025-07-26 | Gameplay: - Fixed issue with Botan where 5m couldn't cancel into 2h |
| Patch v5.1.4 | 2025-07-23 | Sound: - Fixed broken sounds |
| Patch v5.1.5 | 2025-07-23 | Ina: - Adjusted grab to preserve old frame advantage on throw. |
| Patch v5.1.4 | 2025-07-23 | Blazing Ball Bash: - Resolved issue where matches would sometimes still time out. Koyori: - Resolved issue where some moves had side-dependent vertical velocity adjustments in midair. Ina: - Reworked grab to prevent combos off of the throw's ground-bounce. |
| Patch v5.1.4 | 2025-07-20 | Online: - Fixed issue where Blazing Ball Bash wouldn't display for spectators |
| Patch v5.1.3 | 2025-07-20 | Botan: - 5M~M: fixed bug where second half of the move could no longer be canceled into 6M. |
| Patch v5.1.2 | 2025-07-19 | Blazing ball bash: 1. The Timer has been removed from the Blazing ball bash gamemode and it will now be infinite. 2.Resolved issue where ball could be knocked "downward" after hitting the top of the net. 3. Resolved issue where certain moves would not increase the juggle count if immediately performed after a previous move. 4. Resolved issue where ball would not collide with net if immediately launched again after hitting the ground. 5. Greatly reduced issue where ball could go through the side walls |
| Patch v5.1.1 | 2025-07-17 | Blazing Ball Bash: - Fixed issue where multihits would count as 2 hits - Fixed issue where boss character could be selected in Blazing Ball Bash Main menu: - Added new banner for Evo Gameplay: - Fixed issue where meter UI would be disabled in normal modes |