STEAMYDATA

GROUND BRANCH — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Intel Update #031: Road to V1036 (Pt. 3)2026-04-16Hey there! As the release draws nearer, we're bringing you our final Intel Report for V1036. Historically, we've always released one build version at a time with a public test prior to pushing it to the main branch. However, this time we'd like to do things a bit differently: first off, we are internally past the V1036 build, completing our roadmap back in the beginning of this month. While we continue to polish the build internally, we began work on V1037 on the road to GROUND BRANCH V1.0. Today we'll be taking a closer look at more recent developments on the door lock and armor systems, the new Extraction mode, a couple of environmental ove
Build Update #063: New V1035.2 Hotfix2026-03-18This is a small patch to address various issues introduced in V1035. Fixed T-posing after picking up a shotgun shell from the groundFixes for AI hearing, smoke, and flee logicTheir hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenariosAI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade outTheir morale meter has been tweaked to properly flee again when the morale is depletedUpdated navmesh for Creek and Tanker mapsUpdated AI grenade cooldown period to be longer between grenadesUpdated AI grenade logic to improve visibility trace prior to thr
Intel Report #030: Road to V1036 (Pt. 2)2026-03-12Hello! We're back with another Intel Report filled with dev news and sneak peeks for our upcoming release GROUND BRANCH V1036. Today we'll go over some details on new game systems and mechanics — including AI — as well as another map reveal, some brand-new character art for a new enemy faction, and finally some more player customization options. Let's get to it. Upcoming systems and mechanics Though we aren't able to do a proper visual showcase of these updates just yet, we thought it would be nice to take the time to talk about some of the changes and additions currently being worked on by our programmers for game systems and mechanics. Here
Intel Report #029: Road to V1036 (Pt. 1)2026-02-19Hello, everyone! We're back with our Intel Reports, this time as we make our way to GROUND BRANCH V1036. On the road to our next major release we'll be trying to do these dev blogs more often, as our schedules permit. We don't want to take too much time away from development, and these posts can be a lot of work. So, in order for them to happen more frequently, we'll have to keep them a little shorter (which we assume is okay with most of you anyway). With that out of the way, let's get right into it. Pau Peñalver officially joins the team We're happy to finally announce that artist Pau Peñalver, who has been blessing our Intel Reports for ye
Build Update #062: V1035.2 Hotfix2026-02-05Last week's patch V1035.2 released with more than a few issues, so we're addressing as many as possible in this hotfix.UI/UXRestored accessibility settings for Color Blindness Mode and Replace Key Reds With (Settings › Video › Advanced › Accessibility).Fixed front-left rails on the M110K1's handguard having their slots flipped, causing attachments to mount inwards.Restored ability to edit callsign in Lone Wolf.Removed logic for "Use Standard" callsign, which used Team Elements as reference — feature was rarely unused and used Lua logic, so we opted to scrap it (at least for now).Hooked up the F8 key shortcut to the Admin Panel again.Updated t
Build Update #061: Patch V1035.22026-01-29After a major refactoring that required rebuilding a massive portion of GROUND BRANCH's systems and interfaces, patch V1035.2 is finally here! The big refactoring Though this update doesn't bring in a whole lot of shiny new features (the bulk of the work involved migrating existing features from Lua language to C++ and UE4 Blueprint) it gets us one step closer to our final goal on a more solid foundation. 💡 For a more in-depth look into the Lua refactoring, check out Intel Report #027. Though the main advantage of the refactoring is future iteration, you might notice improved stability and performance here and there in this version. We'll go
Changing of the Guard Sale: 15% OFF!2025-11-20We have a 15% discount running for a week (until November 26) to go along with yesterday's news. https://store.steampowered.com/app/16900/GROUND_BRANCH/ Don't miss it!
Intel Report #028: Changing of the Guard2025-11-20Hello everyone, thank you for joining us for another Intel Report! Today’s topic is a bit different than usual. As you may have seen here, GROUND BRANCH has moved ownership from BlackFoot Studios to MicroProse. The team behind GB fully moved over alongside John — BlackFoot Studios owner and GROUND BRANCH creator — who took an advisory role and helped us finish V1035. This transition involved many moving parts, including changing over hardware infrastructure, licensing, and software ownership to MicroProse. During this time, our heads have been down, with the team focused with onboarding new developers and preparing our base code for a greater
Intel Report #027: Interpatch News2025-10-23Hey, everyone. Our last contact has been a while ago, in Build Update #060, when we released Patch V1035.1. Although we usually reserve our Intel Reports for longer periods of quiet between major releases, Patch V1035.2 is taking a lot longer than initially anticipated, and we thought it was important to give everyone a quick heads-up on what’s going on behind the scenes. 🙌 Before we get into more detail, rest assured that GROUND BRANCH continues to be developed normally by the same folks you already know and love/hate, plus a few new faces! We're simply having to do some more refactoring to ensure longevity and consistency in our systems. W
Build Update #060: Patch V1035.12025-07-31We're back with another Build Update — this time for our first point release: patch V1035.1! This patch introduces a few new features (such as a Check Watch function, hand signals and modded skins), as well as various bug fixes and even some small visual upgrades. Keep reading for the full scoop, and don't forget to let us know what you think! 💡 Patch V1035.2 is also planned for the near future. Patch notes Performance and stability We have identified and fixed a number of memory leak issues which would create an increasing impact on performance (and possibly online replication) over time: Fixed memory leaks related to inventory items that w
SUMMER SALE: Save 15% on GROUND BRANCH2025-06-26It's time for another Summer Sale, and GROUND BRANCH is 15% OFF until July 10 @10am Pacific: Enjoy the sale, everyone!
Build Update #059: V1035 Hotfix #52025-06-17Just a quick update to fix up the in-game bug reporter and a handful of other minor issues.Patch notesFixed in-game bug reporter (Report Bug screen) failing to submitThis was caused by a domain change in our bug tracker, which required the URL to be updated accordingly. Sorry, folks!Added network logging to investigate potential server performance issuesUpdated bomb location in northern container on Depot to be accessible in Defuse game modeFixed DLSS Super Resolution drop-down menu being duplicated when returning to the Settings menuUpdated UMP45's model and animation assets to fix iron sights Have a great rest of the week!
Build Update #058: V1035 Hotfix #42025-06-12Hey, everyone! We have another V1035 hotfix for you, including fixes for City crashes and sound issues, Intel Retrieval bugs, and the "bum rush" feature (where the last remaining enemy AI rush the player in Terrorist Hunt) not working. We have also added a new SVD variant, hooked up the AOR-2 pouches and more. Keep reading for the full scoop.Patch notesGameplayPut in a temporary workaround in Intel Retrieval to make laptops pick-upable without hacking (may have some alignment issues causing the laptop to appear in odd places near the expected placement, such as under a box instead of on it); other modes such as Uplink may still have issues (w
Build Update #057: V1035 Hotfix #32025-05-27We have another hotfix for you — and yes, this fixes suppressors in addition to a lot of other things. As always, thank you all for your reports and patience! Patch notes General Fixed issue with player characters (and sometimes AI) not ragdolling properly after death, and instead freezing in place when killed Fixed destructing doors to only destroy attached actors that take damage or which are decal actors Rejigged internal stuff relating to Breaching Charge, M67 Frag, MK13 Flashbang, smoke grenades and the big bomb (Defuse game mode), so that the effects replicate properly to all clients on a server Fixed broken debug camera (Ctrl + Home) F
Build Update #056: V1035 Hotfix #22025-05-22Here we are with another V1035 hotfix straight out of the oven. The changes hopefully speak for themselves below. Among a lot of other fixes and additions, we've managed to fix the AI freezing after being killed in the middle of a grenade throw. We do have more fixes on the way, so consider this as another intermediate delivery for your appreciation while we wrap up the rest. Patch notes General and gameplay Improved controller input logic: Fixed Ctrl, Alt and Cmd modifiers being swapped around Controller modifiers can be used without requiring native modifiers keys to be pressed; and non-gamepad actions bound to modifier keys are prevented f
Build Update #055: V1035 Hotfix #12025-05-12Last Thursday we officially released GROUND BRANCH V1035 (if you missed it, see the release notes here) and today we are pushing a hotfix to address some of the more immediate issues we were able to fix already. Patch notes General bug fixes Fixed dedicated servers not advertising mod lists properly Possible fix for NVIDIA Ansel crash Stopped aborting the game when finding unknown gameplay tags and started logging them instead Adjustment to character movement action which may in some cases allow laptop interactions more easily (laptops that cannot be interacted with remains a work in progress) Maps Power Station: Reset the north offset so tha
Build Update #054: GROUND BRANCH V1035 now live!2025-05-09After a few weeks in the Community Test beta branch, we're thrilled to announce that GROUND BRANCH Version 1035 is now live on the main branch of your Steam install! As extensively previewed and discussed over the past months, V1035 features many improvements to GB, from art upgrades and a revamped customization UI all the way to a campaign mission demo that offers a "vertical slice" of the experience we're aiming for: a mission with a briefing and intel details, multiple objectives (including assassination and demolitions) and AI companions — all accessible via a brand-new interface from which players will be able to play many more missions
Helping us test V1035? Make sure to grab today's Community Test build!2025-05-05We have just pushed live our third Community Test (CT) build for GROUND BRANCH V1035! It's difficult to identify an overall theme for this update other than, basically, "we fixed a whole lot more stuff". We've closed the gap considerably towards a V1035 release, and are starting to accept that one or two more things will be better dealt with in a point release — so we are getting pretty dang close to V1035.0. V1035 Mod Kit now available A public test version of the V1035 Mod Kit is now also available. It simply replaces the existing V1034 one, and should update automatically for you. At this stage, weapons themselves seem to work fine in V103
New V1035 Community Test build now available!2025-04-24A new Community Test (CT) build has just gone live! Whether you're among those who are already helping us test or are interested in joining in, read on or use the shortcuts below to learn more. Contents How to join the V1035 Commmunity Test Dedicated servers Reporting bugs General notes Known issues Patch notes Sign-off How to join the V1035 Commmunity Test If you'd like to join the Community Test, follow these steps: From your Steam Library, right-click GROUND BRANCH and select "Properties…" Click Betas on the left-hand menu Enter code GB1035LimeGreen into the text box and click "Check Code" 💡 Steam should begin downloading the latest build
V1035 Community Test is now open!2025-04-16Heads up, everyone: the Community Test (CT) for GROUND BRANCH V1035 is finally available! To hop on and start testing, follow the instructions below: From your Steam Library, right-click GROUND BRANCH and select "Properties…" Click Betas on the left-hand menu Enter code GB1035LimeGreen into the text box and click "Check Code" Steam will begin downloading the latest build in the communitytest beta branch. 👉 For dedicated servers (DS), use code CommunityTestDS1035 (beta branch communitytest-ds).💡 If you wish to return to the regular branch of the game, simply select "None" from the drop-down menu in the top-right. It's a pretty big download,