Lightyear Frontier — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Frontier News #1 - Seed Minigun | 2026-06-13 | Howdy, Exofarmers! In the words of a certain early 2000's band, it's been a while. After the launch of the Automation Update we've been heads down working hard on the 1.0 release. We're making good progress and are on track to release before the end of the year as planned. While we can't reveal everything yet, we wanted to give you a glimpse of what's coming. We're starting things off with a bang! Or, rather, a lot of bangs!Seed Minigun ModThe Minigun Mod Chip is the latest addition to the Seed Shooter. It significantly ramps up your available firepower, allowing you to plant tons of seeds incredibly quickly. This Mod will be a big boost to y |
| PATCH APRIL 17TH I v. 0.8.2176 | 2026-04-17 | Oh don't mind us, we're just dropping off a lil' fix on the way to the weekend. ːsteamthumbsupːFull Patch Notesv. 0.8.2176 Bug fixesGameplayFixed an issue where the game would crash for clients joining multiplayer sessions if there were two or more merged Farm Center areasHave a good weekend, everyone! We're gonna be barbecuing. // The FRAME BREAK Team |
| PATCH APRIL 13TH I v. 0.8.2169 | 2026-04-13 | We have risen, Exofarmers! We return from our Easter break with our batteries recharged and our bellies full of chocolate. We've started working on the 1.0 update, but there are some things left over from the Automation update that we'd like to adress in this patch before we go all in. Introducing Backup SavesLosing progress due to bugs sucks, and unfortunately that is something that has happened to more than a few of you recently. As Lightyear Frontier has grown more complex, the risk of unexpected issues and weird glitches that impact save files has grown with it. We’re aware that having just one save file per world adds to that risk, which |
| PATCH MARCH 19TH I v. 0.8.2145 | 2026-03-19 | Everybody's patching for the weekend! ChangesUIMech stat values now turn red when exceeding the maximumCraftingCrafting buildings now attempt to split created item stacks into separate payloads between all connected pipe-endsReduced the build cost of customizable signs and made Wall-Mounted Sign unlock earlierGreatly reduced the crafting cost of Clear GlassVisualsRe-enabled refraction on the Mech's windshield when it's rainingOptimized network replication of textures painted with Landscaper modeMade brackets paintableOtherAdded and improved network error telemetryDev note: "This has no impact on your experience; we simply want to let you know |
| Earth Appreciation Festival Begins April 17th! | 2026-03-17 | Hey Exofarmers! We'll be part of the Earth Appreciation Festival on Steam between April 17 - 24, including the Showcase livestream - more details on that as we get closer!Earth Appreciation Festival is all about games that show nature at its best, as well as what can happen if we don't take care of it.It's an excellent opportunity to discover new games, as well as save on Lightyear Frontier! The game will be on 40% discount from April 17 - 24. Enjoy the sights and sounds of a beautiful alien planet as you explore and farm to save humanity from ecological collapse. Try out the new Automation Update and see why it's our most popular update yet! |
| PATCH MARCH 12TH I v. 0.8.2139 | 2026-03-12 | It's time for another hotfix patch! Why aren't we calling them hotfixes anymore? Patch simply feels more accurate, as hotfix implies a level of duct-tape and panic that's not accurate to what we're doing. ChangesSeed pickups can now merge into much larger stacks than before, improving performance in certain situationsDisabled refraction on Mech cockpit's interior glass as it can cause discomfort for someBug fixesUIFixed visual UI bugs related to new mod crafting element in mech customization menuRemoved incorrect background on Energy UI element when placing and contributing to hologramsCraftingFixed item stacks being sent to storages via pipe |
| How To Migrate Your Save Files From Xbox to Steam | 2026-03-12 | Hey Exofarmers!Since announcing that we'll be leaving Xbox Game Pass on March 15th, we've seen a lot y'all making the jump to the Steam version of the game. We've had many questions about transferring save files, so we thought we'd put together a guide.Currently, there is no way to directly move a save file from Xbox to Steam. However, you can make Shared copies of your save files and share them across platforms. This requires owning the game on both Xbox/Microsoft Store and Steam. Here's how to do it:Load up your Xbox/Microsoft Store version of Lightyear FrontierGo to Multiplayer > Host Multiplayer, then find the save file you want to transf |
| HOTFIX MARCH 11TH I v. 0.8.2136 | 2026-03-11 | This hotfix addresses the problems we've seen with pipe-related crashing. Full Patch Notesv. 0.8.2136 New contentAdded Y-shaped Pipe junctions to Lola's shopMech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable levelDev note: "This was not intended to be pushed this early so there are some bugs, see Known issues section for more details" Bug fixesAutomationFixed Pipe Connector holograms being duplicated in save data each time the game savesDev note: "This was the cause of long load times, crashes, and poor performance. We've also implemented a solution to detect and resolve the |
| HOTFIX MARCH 10TH | v.0.8.2131 | 2026-03-10 | Howdy Exofarmers!This hotfix fixes the issue where Connector Pipe Blueprints weren't saving, and adds a bunch of new Build Pieces that we weren't able to get in for the Automation Update! Full Patch Notesv 0.8.2131New contentNew Build PiecesAdded several new Build Pieces to Lola's ShopGlass Modular SetGlass Floor 1x1Glass Floor 2x2Glass Wall HalfGlass Wall 1x1Glass Wall 2x2Glass Wall 2x2 (Window)Glass Wall 2x2 (Door)Glass Roof (Flat)Glass Roof 26°Glass Roof Corner 26° (Outer)Glass Roof Corner 26° (Inner)Glass Roof 45°Glass Roof Corner 45° (Outer)Glass Roof Corner 45° (Inner)Glass Corner 26° (Inverted)Pipe Wall Pieces (after reaching Milestone |
| Automation Update Out Now! | 2026-03-05 | Howdy, Exofarmers! The day you've all been waiting for is here: it's the next big update! Read on to learn what's new and what's coming in the future!Automation Update Out Now!The Automation update is all about improving your day-to-day work and quality of life.This update is heavily focused on the mid- to late-game (mainly from Milestone 5 and beyond), but includes some changes to the early game as well. 🏭AutomationTired of running back and forth between different Crafting Constructs? Having trouble keeping track of what’s made where? Not enough hours in the day to craft what you need? No more! You can now automatically craft items in many |
| Automation Update Launch Stream on March 5th! | 2026-03-04 | The Automation Update is coming!We're gonna be running a stream to show off all the new stuff in the Automation Update. Come hang out and watch a developer play the game! Read all about the update here! The stream will go live alongside the update on Thursday March 5th at 19:00 CET/18:00 GMT/13:00 EST/12:00 CST/10:00 PST on Steam, Twitch, and Youtube. |
| Automation Update out 5 March | 2026-03-02 | The day is almost here, Exofarmers! The Automation Update releases on 5 March!This update is all about improving your day-to-day work and quality of life, and is is heavily focused on the mid- to late-game.It includes:Automation for item crafting and wateringAn Energy system to increase the speed of Crafting Constructs and DronesA Jetpack for use around the farmBuilding improvements like improved snapping and click-to-drag-deletionMajor optimization and performance improvements - CPU performance, frame rates, multiplayer stabilityFuel overhaul, where Oils are no longer required to use the Mech but will instead make it more powerfulA new Miles |
| HOTFIX FEBRUARY 11TH | v 0.7.2084 | 2026-02-11 | Heya, Exofarmers! We've now fixed the issue where the latest Research Initiative reward did not appear for everyone. If you update the game and check your Mailbox, you should now find the recipe for: Spike Saw Careful Sweep - Makes the Spike Saw Sweeping Strike no longer affect growing crops or seeds.The next Research Initiative is now underway! This time, you'll need to contribute:1 500 000 Polyberry Oil (1500 per account)150 000 Nickel Ore (300 per account)500 000 Honeybottle (5000 per account)Complete it and you'll unlock this Mod Chip recipe for all players:Overload Carry Capacity - Increases the mech's inventory weight limit by 150 units |
| Next Update Beta Test Available NOW! | 2026-02-03 | Howdy, Exofarmers! Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you!We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!How do I participate in the beta test?You can participate in the beta test by playing on the “beta” branch on Steam.To play on the “beta” branch, do this: Right-click on Lightyear Frontier in your Steam library, then click "Properties"Go to the "Betas" tabSelect “beta” in the dropdown menu of “Select the beta you would like to opt into:”Close the Properti |
| Beta Launch Delayed Due To Technical Issues | 2026-02-02 | Well ain't this a son of a gun of an unfortunate situation. While we were testing the latest build of the beta we encountered an unforeseen and severe progression-blocking issue. We don't want to disappoint y'all with a beta that doesn't work properly, so we've made the tough call to delay the opening of the beta branch until the issue is fixed. On the bright side, we have identified the problem and are working on a fix right now. We're aiming to have the beta branch up and running some time tomorrow (CEST time zone), but we first want to make sure that the build is stable. We'll make an announcement post when the beta branch goes live, so yo |
| Next Update Beta Test Starts 2 February! | 2026-01-26 | Howdy, Exofarmers! Do you like trying out new things? Do you enjoy seeing weird bugs? Well have we got just the thing for you!We will be holding a beta test for the next update, where you will be able to try out new features and content. This helps us squash bugs and fine-tune the experience!What will be in the beta test?This update is all about making your farmer life easier - from automating tasks to making building easier and improving performance.Automation - Automatically craft items in many Crafting Constructs using the new Automator. You can also fully automate water management using Pumps and Reservoirs - no Hose or Vacuum needed! Ene |
| HOTFIX JANUARY 14TH | v.0.7.2015 | 2026-01-14 | New year, new hotfix! We're back, baby!Full Patch Notesv.0.7.2015Bug fixesImproved CPU performance of grass renderingUpdated online backend plugin and libraries, potentially fixing some network issues and rare crashesReduced strength of "Flip" action on Trailers as it frequently overshotReduced the strength with which tornadoes affect TrailersSprouts can now be planted in gravel, but no longer on solid rock (except Gravelgourd)Fixed distant Trailers sometimes falling partially into or completely beneath the terrainFixed distant Trailers sometimes slowly sliding down slopesFixed Floater explosions being able to damage crops protected by a Farm |
| HOTFIX DECEMBER 2ND | v 0.7.1961.0 | 2025-12-02 | On the first day of fix-mas, the dev team sent to me / Some patch notes in a pear tree...Full Patch Notesv 0.7.1961.0Bug fixesLowered intensity of lightning flashes and increased the time between lightning strikesFixed multiplayer issue with the Egg IncubatorMade loading of large objects much more stableLikely fixed hitching or freezing caused by large object collision events triggering every frame in certain situationsDev note: "There can still be significant performance drops when stacking many loose objects (not attached to a Mech, Construct or Trailer)"Adjusted some sounds related to large objects and the hauling of themIf you like what w |
| HOTFIX NOVEMBER 27TH | v 0.7.1955 | 2025-11-27 | The Mineral Extractors work properly again, just in time for the weekend!Full Patch Notesv 0.7.1955Bug fixesFixed issue where Mineral Extractors appeared full despite being emptyDev comment: "This made it so that you could not break off mineral chunks or recycle the Mineral Extractors. Both of these will now work as normal."If you like what we're doing, go nominate us for Labor of Love in the Steam Awards!Have a good weekend, everyone! //The FRAME BREAK TEAM |
| HOTFIX NOVEMBER 25TH | v 0.7.1946 | 2025-11-25 | Hey y'all! This hotfix focuses largely on the Mineral Extractor. Full Patch Notesv 0.7.1946Bug fixesFixed Mineral Extractors sometimes not producing resourcesFixed discovered minerals not appearing under "Resources" list on the world mapFixed mineral deposit pillars always appearing fully grown for clientsFixed several crashesChangesDecreased minimum size of item pickup hitboxesDev note: "We've seen reports of pickups getting stuck in player-built structures where they didn't before. This will hopefully help alleviate that."Improved particle effects on Mineral ExtractorsIncreased rate at which sleeping physics objects get spawned and wokenDev |