DeadPoly — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 0.6.7 - Hello new faces + Translations | 2026-04-05 | Additions New character faces are here!Additional character customization options have been added (more on the way)New collectibles addedTranslations for multiple languages have begun and are located in the Settings menu (these are community driven, please report any and all errors!)Official No Travel PvP servers are going to begin wiping on the 1st of every MonthMantling has been improved significantly and is now much more usable (vaulting through windows is on the way!)Multiple new vehicles addedAdded color options for some existing vehiclesBushes are now melee-able for fiber (previously could only interact harvest with interact hotkey)Adde |
| Patch 0.6.6b | 2026-03-08 | Additions Updated the water visuals to something a bit more stylized and more performant Changes Vehicle animations have once again been updated to add more fluid motion while drivingFirst person driving camera is now attached to the vehicleFirst person driving camera raised a bit to have a better view of the road aheadAdjustments to vehicle power overallRespawn points on map adjusted to show if they're on cooldown or blockedSplint no longer repairs destroyed limbs (Use a Surgical Kit)Surgical Kit now heals to 5 instead of 1 hitpoint after surgerySurgical Kit now fixes fracture Bug Fixes Guns left behind from errant raiders will no longer rem |
| Patch 0.6.6 | 2026-03-03 | Additions Main menu level is now interactiveAdded save system redundancy through atomic saving structureAdded automatic save backupsAdded exit locations for vehicles Changes Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)Starting position when joining a game is no longer in the groundSave system overhaul for performance and reliabilityAdditional refinement to AI perception for performance and scalability with larger build countsRocket explosion radius has been increased Bug Fixes Adjusted upgrade material checks to prevent incorrect amountsExit location additi |
| Patch 0.6.5 | 2026-02-26 | Additions Raider AI now has additional skills, weapons, and moreVehicle animations have been updated to be a bit more fluid Changes Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first timeChanged some of the UI highlighting while moving and hovering over itemsChanged casing ejection setup for performanceDefault grid size is now 5 instead of 10Updated the weapon inspect window background and lighting for visibilityChanges to zombie ragdoll when dyingReworked how vehicles collide with players and zombies (no more brick wall zombies) Bug Fixes FINALLY! Fixed serialization bug with |
| Community Update #7 | 2026-02-23 | As always, community updates have been too sparsely happening. I've continually said that I'd ramp up the communication with everyone repeatedly, but it never really materializes in to anything tangible. Due to there not being an unlimited amount of hours in a day, I basically always err on the side of spending my time working on the game rather than trying to make content about working on the game. I know a lot of players would appreciate it if I spent more time on this, but outside of it just not being something I'm inherently good at, it also takes a lot of time away from the next update, pushing timelines out even further than they alread |
| Patch 0.6.4 - Raiders Incoming | 2026-02-23 | Additions Raiders have been addedUpgrade system for firearms and armor (melee weapons on the way)Airdrop pilots have finally completed their training and acquired their Pilot Licenses (less airdrops in mountains, new airdrop paths, randomization of airdrop routes)Gameplay options now save and persist through reloadingGameplay option to disable enemies attacking your basesGameplay option to change Day/Night cycleAll gameplay options now available to Dedicated Servers through the config fileVolume slider for Weather and VehiclesGrid Mode for building and Set Down has been improved and now has grid sizing options for lining stuff up nicelyYou ca |
| Patch 0.6.3 - Holiday Event | 2025-12-11 | Patch 0.6.3Additions Holiday event enabledZombies have consumed enough human brains and have become ever so slightly more intelligent, and their eyes function a bit more reliably now as wellExperimental: Zombie hit boxes have been changed to improve performance and allow more zombies overall Changes You no longer need to look directly at many items in order to interact with them (smaller items such as bullets)Item rarity updated heavilyItem randomness is now more random (less repeat spawns of the same items in small areas - doesn't prevent the same item for loot zones that don't have a lot of items in their pool)Backend item optimizations to |
| Community Update #6 | 2025-11-15 | Survivors, Raiders, and Factions are on the way! Raiders are non-zombie AI that attack, well, basically everything. They will spawn randomly, and also have some specific areas where they frequently spawn. Raider driven events are in the works where a raiding party can spawn and hunt down the player and raid their base.Survivors are neutral AI that can spawn around the world who are just trying to get by. Players can rescue Survivors and recruit them to help in your own base, or send them to help a faction of your choice. Survivors will be able to help players with many tasks like harvesting wood, collecting crops, defense, crafting items, and |
| Patch 0.6.2 | 2025-10-26 | Additions Added difficulty options for Zombie Health and Zombie Damage,Some new base parts added (Right angle foundations, new stairs, ramps),Added up/down on controller D pad raising and lowering foundations while building, Changes Right Trigger on controller now accelerates while in a vehicle,Left Bumper on controller now honks your vehicle horn,Reduced zombie damage to vehicles significantly, Bug Fixes Fixed guns continuing to play effects after shooting has stopped,Fixed A Test Of Character quest not updating when killing a player,Holding down Right Trigger on controller will now continue to melee,Fixed issue with Fishing that could cause |
| Patch 0.6.1 - Halloween! | 2025-10-20 | Patch 0.6.1 Additions Halloween event enabled,New collectibles added,New clothing added,New helmets added,New melee weapons added,Added Tapes for the BoomBox which play 8 bit style music,New vehicles added,You can now flip cars over (will require a jack in the next update),Zoom In / Out in vehicles added, Changes Adjusted vehicle center of mass to make them a bit harder to flip,Rewrote character stat save system to prevent data loss which would reset stat levels,Air drops now start their smoke signal while they're dropping rather than when they land,Controller - Sprint now toggles when clicking the left thumbstick, Bug Fixes Fixed zombies not |
| Patch 0.6.0 - Finally! | 2025-08-09 | First and foremost; this update took way too freaking long to get released. It suffered from a massive amount of feature creep, and stuff kept getting piled on. This is obviously on top of the map expansion, which as the past updates have shown, always take me exponentially longer than any other type of update. I'm still not great at map making, but I'm tryin'.Unfortunately, if I don't release the update today due to impending family obligations, it would be sitting around for an extra 10 days with very little work getting done, so I'm going to do the typically DeadPoly thing and release it before it's completely ready. I've spent essentially |
| Garden City Renovation Project | 2025-03-27 | The Garden City Renovation Project has begun. Please see the below map with areas that should be largely unaffected. Bases built in the green circles should be largely unaffected from large changes, but the other areas may change significantly, including height changes, buildings, points of interest, and more being added around the map outside of the main cities. Points of Interest currently in development: Prison Observatory Laboratory Large Dam Shipping Port Multiple rivers Lakes Cabins, farms, campgrounds, and other small areas in the wilderness All mountains are being redone to be more traversable, buildable, and more fun to explore with |
| Harsh Feedback Request | 2025-03-20 | DeadPoly needs YOU! I am looking for harsh but actionable feedback on things DeadPoly needs to improve upon to make the game better for everyone who currently plays, has played in the past, or might play in the future. The players of DeadPoly are one of my greatest resources, so I'd really like to grab some harsh feedback on where you feel the game currently sits, where focus should be directed to, and how you feel those changes would positively impact the playerbase. While suggestions and feedback are always welcome, I'm reaching out right now to provide an open invitation to anyone who doesn't frequently provide feedback. I value your opini |
| Patch 0.5.1 | 2025-03-08 | Additions You can now queue stacks while crafting Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack) Navigation for AI has been reworked to prevent performance dips during large save loads Texture optimizations to increase overall performance Networking optimizations to increase multiplayer performance Many adjustments to world objects, player buildables, items, and more to improve general game stability and performance Changes Stamina costs for actions has been adjusted Blurred vision from Pain effect has been removed Save System adjustments to increase reliability and hopefully prevent corruptions from |
| Patch 0.5.0 | 2025-01-31 | Additions Many more of the building on Garden City now have unique interiors Some of the locked areas around Garden City are now accessible with keys More quests have been added along with Shay finally arriving (If you're having trouble with any quests, try abandoning and picking them up again) New collectibles Multiple new bunkers have been opened on Garden City Kar98k, Model 12 shotgun, and Glock handgun added (many more guns coming in next update) Bullets now leave behind hit markers and have particle effects Sound effects added to some actions Some new animations for things like drawing weapons (animations are always a work in progress!) |
| Happy Cake Day! | 2025-01-13 | Three years? Not shot. Feels like just the other day I was sitting in my room playing around with what would become the first iteration of DeadPoly, but they say time flies when you're having fun I suppose. The journey of releasing DeadPoly to the world is still hard for me to describe, and still feels like I'm in an episode of the Twilight Zone living the life I've always dreamed of. In so many ways, it's amazing after spending so many years daydreaming of being a fledging game developer to be sitting here typing this, but this journey also comes with a weight I'm carrying to not let everyone down. To not fail at providing the game so many o |
| Patch 0.4.3 | 2024-12-09 | Additions Winter Holiday items have been added to the loot pools Unlocked achievements now add random things to the main menu Changes Logout timer after engaging in PvP has been increased significantly You can no longer build while flagged for recent PvP Basically all loot containers besides the buildable safe are now lootable in PvP Random containers like backpacks can now drop random items inside when they spawn Controller trigger functionality has been swapped between left and right Removed overscrolling on the interact menu Bug Fixes Military zombies should now drop more than a single bullet More changes to backend systems to prevent Fata |
| DeadPoly Community Update #5 | 2024-11-13 | Hello again, Survivors! It has been, according to my notes, way too damn long since I posted an update with what's going on with DeadPoly, so first and foremost, I'm sorry for that. For the players who don't hang out in the Discord, you definitely get left in the dark with what's going on with the game. It can be really hard to balance working on the game with creating content about the game when there's still so much stuff I want to get done. I'm hoping to adjust a bit in this regard to start making better, more engaging content with what's coming down the pipe, but that's a whole other post. I'll never be able to thank everyone enough who h |
| Patch 0.4.2 - Halloween | 2024-10-18 | Patch 0.4.2 is live, and adds the limited time Halloween items, along with a handful of bug fixes, stability changes, and performance tweaks. |
| Patch 0.4.1 | 2024-09-28 | I've always said perfection is the enemy of progress - I can sit here forever fiddling with these numbers until I feel like it's 'good enough' but y'all have been waiting very patiently. We're going live with some pretty inflated loot numbers. None of the drop chances are set up, so basically everything will drop in somewhat equal numbers. The loot tables have been split up so 'normal' items are rolled separately from collectibles. This will make normal items appear much more often, as intended, rather than regular items struggling to appear due to rolling against ultra rare items. Rare items are also pretty, well, not rare right now, so enjo |