STEAMYDATA

Hell is Us — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.6 - Hotfix 1 - Patch notes2026-04-22A small hotfix is live on every platform fixing a bug from update 1.6.Steam / Epic build : 1.6.48.48649PS5 build : 1.6.48.48649XSX build : 1.6.48.48649 Bug Fixes:Fixed enemies not completely dying when using Gluttony or Lingering Pain glyphs.This could soft lock the game as you would no longer be able to interact.
Update 1.6 - Patch Notes - Odyssey 3D support2026-04-09Today's patch brings some bug fixes, optimization and support for the Samsung Odyssey 3D monitor on PC. Please take note below of the known issue with some glyphs. Steam / Epic build : 1.6.47.48410PS5 build : 1.6.46.48374XSX build : 1.6.46.48374 Changes:Optimized combat / enemy memory allocationsOptimized memory in all mapsRemoved interactible icons during interact and conversations Bug Fixes:Crash in Keystone of Terror Boss FightFixed memory leaks associated with UI and cinematicFixed crash in damage dealing projectilesFixed crash when fallingFixed crash in collision overlaps when releasing a throwableFixed crash with Nacon Identity function
Creator Spotlight : Valérie Bélanger - QA Specialist2026-04-02First, tell us a little bit about your journey as a game developer and how you came to be working on Hell is Us as a QA specialist?I grew up with a controller in my hands; video games have always been an integral part of my life and daily routine — bugs included. When I was younger, a technical issue in Wind Waker prevented me from finishing the game.My professional journey started with specialized training as a game tester, where I learned the trade directly from industry professionals. I then built my experience in FQA (Functional QA) for several years, working my way up to Senior level. While looking for a new challenge, I was recommended
Hell is Us gathers 7 nominations at the Canadian Game Awards2026-03-31We are humbled and profoundly grateful for the 7 nominations for Hell is Us at the Canadian Game Awards, including Game of the Year and Studio of the Year! All the credit goes to our amazing team at Rogue Factor who poured all their talent, their hearts and souls into their game. And of course, congratulations to all the nominees that showcase the incredible talent of canadian game studios. The Canadian Game Awards will take place on May 21 in Toronto at the John W. H. Bassett Theatre. See you there! Watch the reveal / Visionnez le dévoilement :
Creator Spotlight : Antoine Vachon - Audio Director2026-02-23Today, we chat with Antoine Vachon, audio director on Hell is Us!Can you tell us about your journey as a sound designer and how you came to be working on Hell is Us as audio director? I’ve been working in the video game industry for more than 15 years now. Most of that time has been spent working on a multitude of indie games, notably Mages of Mystralia, Rainbow Billy : The Curse of the Leviathan and the PostKnight games series. My roles have been diverse, mostly revolving about music composition, orchestration, sound design and helping my teams with any production issues they encounter. Working for small indie teams definitely tests your cre
The Art of Hell is US2026-01-19It is common practice that a little while after the release of a game, the different artists and designers who worked on the game upload their best work to a portfolio website such as ArtStation.Today is that day; so, in the interest of giving the spotlight to the hardworking artists who shaped the world of Hell is Us and also in the interest of simply showing you their awesome work, here are some practical links to take a look!Wallace David - Principal Artist-Alexandre Audet - Artiste VFX-Romain Fumey - UI Artist-Nicolas Francoeur-Jérémie - Assistant Art Director-Sébastien Legrain - Character Supervisor -Michael Havart - Principal Environmen
Patch Notes - Version 1.52026-01-13Patch version number by platform :Steam / Epic build 1.5.40.44840Xbox Series build 1.5.41.45180PlayStation 5 build 1.5.42.45325 Added Features :Integrated MyNacon Third party AccountNote : Linking an account to MyNacon is optional. A small reward is provided if doing so:Cosmetic reward : Poutine Cap (see image below) Added charge attack damage in info panelAdjusted Thumbstick sensitivity in UIAdded Looping Focus on Item ListsAdded camera vertical movement in photo mode with R2/L2 LT/RTAdded option to invert Y axis in photo modeAdded option for full datapad boot anim in settings Bug Fixes :Fixed Issue with Lend an Ear achievement if you did no
Creator Spotlight : Edgar Parente - Technical Director2026-01-09Tell us about your journey as a game developer and you came about to be working with Rogue Factor and as technical director on Hell is Us? Like many in this industry, I got involved with computers and video games at a young age. My first experience programming was a type-in game in Compute! Magazine. My interest in video games and computers was always present; I tinkered a lot with old PCs to upgrade memory or soundcards, etc.I started making video games on the Nintendo DS in a small company (now defunct) called Wicked Studios. I spent a few years working on web games, then joined Cyanide Montreal as a gameplay programmer.I have always been p
Steam Awards | Vote for Hell is Us now!2025-11-25The Steam Awards are just around the corner, and it’s a new opportunity for Hell is Us to shine! There are many categories, but one in particular means a lot to us: Best Soundtrack.We’re incredibly proud of the work accomplished by our sound design team, led by Stéphane Primeau — whose work you can also discover on Spotify channel. https://open.spotify.com/intl-fr/artist/2HtPVesr0wxObNk8yXvq4W?si=-CBGd1qHT4u4WJc_FLEP4wTheir talent and vision crafted a soundscape that gives Hell is Us its unique identity. If you feel the same way we do, we would love your vote for Hell is Us in the Best Soundtrack category!Thank you again for your support and
Creator Spotlight : Meagan Leflar2025-11-04Today, we chat with Meagan Leflar, Lead UI/UX! She led the UI/UX team, which was a crucial aspect of the game in regards to our player-plattering design philosophy! Can you tell us a little bit about your journey that brought you to work on Hell is Us? Like many, my journey with video games started young. I fondly remember sitting on my grandparents’ living room floor playing Legend of Zelda: Link to the Past on their Super Nintendo, and many weekend mornings playing N64 and PS2 games in the basement with my brother when we were growing up. As a video game creator, my journey into video games started at Carleton University. For the final proj
Creator Spotlight : Qian Ting Zhang - Concept artist2025-10-17Today we chat with Qian Ting Zhang, concept artist on Hell is Us!Tell us about your journey as an artist and how you came to be working on Hell is Us as a conceptual artist? I was initially failing a science degree in college. I then took stock of what I had; a decent enough foundation for drawing (I drew a lot in my free time as a passion) and a drive to improve. Concept art seemed like a good fit for me in a domain that I enjoyed, so took a gamble and studied for it in university. I got very lucky, as I eventually met the right people, and applied at the right place, right time. Hell is Us treads within some very dark and gritty settings an
Hell is Us | Patch Notes2025-09-23New Features· Interact actions can now be remapped.· Weapon information panel now displays charge attack damage values.· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.· Drone Translation and Observation screens feature a larger text window.· Last consumable item now remains in the loadout with a quantity of 0.· Crafting of items is blocked if there isn’t enough inventory space.· Player’s HUD bar will dynamically hide even when a permanent buff is active.Fixes· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.· Endgame save is now created
Hell is Us | Accolades Trailer2025-09-15"You won't play anything else like it this generation." It has been a few days since we first unveiled Hell is Us, and we’ve been overwhelmed by the passion and curiosity you’ve shown. What began as a mysterious world shrouded in war and calamity has now become a journey shared by players and critics alike. From the first reveal to this moment, we’re humbled that voices around the globe have recognised the vision behind Hell is Us.
Creator Spotlight : Alexandre Zenga - Lead Level Designer2025-09-11Hell is Us is now out and we hope you are enjoying the game! On our end, we're going to keep unveiling the work and minds of some of the creators behind the game in our Creator Spotlight series of articles. Today, we chat with Alexandre Zenga, Lead Level Designer on Hell is Us! Can you tell us about your journey as a video game developer and how you came to be working on Hell is Us as lead level designer? From my younger years playing the old classics as a kid all the way up to the big blockbusters we see today, I’ve always been captivated and amazed by video games. Back in the day, like many young boys of my age, I had no idea what I wanted
Hell is Us | Opening Cinematic2025-09-07Every adventure begins with an opening — a moment that sets the tone for the journey ahead.Some openings stay with us forever, shaping the way we experience the story that follows. Hell is Us is no exception. What were the emotions that lingered in you after you saw it for the first time?
Hell is Us | Launch Trailer2025-09-04Step into a land torn apart by civil war, haunted by the Calamity. Your past is buried in shadows. Your only guide: instinct. Trust your blade, ready your heart.The time to confront Hadea’s secrets has come.
Hell is Us | Launch Tomorrow2025-09-03D-1 No map. No guide. No turning back.
Early Unlock Starts Now!2025-09-01The gates of Hadea are now open for Early Unlock. May you find your way out. You can Pre-order the Deluxe Edition and start playing now. Official Release on September 4th.
PC SPECS | Launch2025-09-01Hi everyone, Here are the updated PC specs after several optimizations since the Demo!
This is Hell is Us2025-09-01Jonathan Jacques-Belletête, Creative Director and Art Director on Hell is Us, explains what the game is about in 90 seconds.