STEAMYDATA

BONELAB — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix - controller tracking2024-10-31Updated hotfix should correct the controller tracking issue after SteamVR 2.8 update. The issue was related to OpenXR-SteamVR runtime and would not effect the OculusXR runtime. If you switched to the SteamVR beta - Previous version in order to temporarily fix this, it is now recommended to switch back to the main SteamVR branch. This ultimately fixed the issue: https://i.imgur.com/P1h0zjM.gif
Patch #62024-08-27Patch 6 Patch 6 introduces a new circuitry system and basic fixtures to the Marrow SDK. The circuitry system enables you to implement simple cause and effect electrical circuits in your levels. Fixtures are spawnable dynamic objects that are affixed to the world (example: buttons, levers, doors, etc.). Additionally, the new Impact Properties from Patch 5 have now been deployed throughout 90% of Bonelab's content with the rest coming in Patch 7. https://i.imgur.com/KU7bUnT.gif See the fixtures and circuitry in action in an updated Test Chamber 07! Circuits By combining various simple math nodes to create inputs and outputs, you can assemble fu
Patch #52024-07-18Patch 5 Today's patch focuses on bringing impact properties and Stress Level Zero's grid wall assets to Marrow SDK 1.1.0 along a few other important features for level creation, responding to feedback from Patch #4, and further optimizing build size, overall performance and hitches via consolidating the materials that are used in game. Check out these changes in our updated Test Chambers mod: Test Chambers Zone Aggro Zone Aggro enables spawned enemies to be alerted to players in zones. Previously in mod levels enemies would not react to the player firing a gun, now with Zone Aggro they will be alerted. https://i.imgur.com/ILxZoBz.gif Surface
Patch #42024-06-07Patch 4 https://i.imgur.com/Qtj9lsv.gif 18 months of core development brings great performance increases, development optimizations, and a swath of game improvements. Slowly but surely these under-the-hood changes have brought us from experimental ideation to tangible quality advancements for VR physics interaction and bonestyle game development. Player Rig Improvements The player rig has significantly progressed to become more physical, more performant, and feel better to control. Particular attention was paid to mantling, interaction with levers and lockers, small pops when interacting, aiming guns, recoil, adding a physical neck, and physi
Anniversary Post2023-09-30We’ve been 100% focused on Marrow/Bonelab development, prioritizing it over PR, emails, and a fifth SLZ title, but since today is the one year anniversary it made sense to take an hour to make a post. Thank you for your enthusiasm for Bonelab, SLZ, and VR in general. Anticipating a content drought, one of our major goals with Bonelab was to make a title that would keep you engaged as we work towards making it possible for Marrow content/titles to be made more efficiently. We’re happy to announce that while playtime, refunds, and active users were great for Boneworks, after one year Bonelab currently has 3x the median playtime, 1/3rd the refun
Steam Awards 20222022-12-22Bonelab has been nominated for VR Game of the Year 2022! Thank you to everyone in the community for the nomination, now is the time to vote! See you in the void.
PATCH #22022-11-21https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/42287774/cf3f75c0187db1da9ba1cb9de6e44a3ae530a672.png Overview We’re excited to release our second patch for BONELAB! Since launch the team has primarily been focused on listening to collective feedback to best prioritize quality of life fixes and bugs, but we’ve found some time for some additional secrets and items as well. Interaction received a tune pass and some bug fixes. Near field tracking and occluded controllers are now handled better resulting in better gun handling and body slot interaction. Shouldering has been improved and will continue to be improved in the fu
Patch #12022-10-20BUG - Fix to stop the ammo pouch and gun fighting over the magazine BUG - Fixed issue with volumetrics getting garbage data and becoming randomly colored ADJUST - Bonelab version added to log ADJUST - Device ID updates when using different controllers ADJUST - Devtools spawnable if you have them unlocked, no longer requires developer mode ADJUST - Level selection available through progression ADJUST - 1911 made default unlock ADJUST - Added gacha poster instructions ADJUST - Nimbus gun disables leaderboards BUG - HUB - Fix for potential progression skip BUG - HUB - Fixes for potentially stalled progression when going from Hub to Ascent BUG -