Hyper Light Breaker — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Development Status Update December 22, 2025 | 2025-12-22 | We wanted to share an update with our community. Hyper Light Breaker will not be receiving further development for the time being. We’re incredibly grateful for the passion and support you’ve shown since Early Access. Please stay tuned to our official channels and Steam page for any future updates. - The Arc Games Team |
| September Monthly Update Now Live – Patch Notes v0.7.2.132556 | 2025-09-23 | We've just released our September update! As always, we’ll continue to keep you all in the loop of what future updates will be like, but for now, here's our patch notes for today's update. Features and Gameplay UpdatesGameplay UpdatesBreakers can now join their friends who are mid-cycle!If you're mid-cycle, friends can join your lobby without you having to reset your current cycleWhomever joins the in progress cycle will have to reset their own cycle before entering their friends lobbyPlayers are only able to join in progress games when the host is in the hub, not out in the OvergrowthWhen joining a mid cycle game the new player will connect |
| Hotfix Patch Notes - v0.7.129080 | 2025-08-22 | Minor Update Increased Gravenheart’s stamina to two pips by default. Bug Fixes Community Report: Fixed a bug where all map items would become viewable from the menu while in the hub. Fixed issue with Vesia’s missing standing turns animation. Fixed an issue where damaging Dro during her mid fight animation at 50% health caused her to loop that animation. Improved issue where Dro would sometimes slide during combat. Fixed issue where the Infiltrator assassin was not spawning during assassin events. Fixed an issue where interacting with the soup vendor, then another vendor caused the wrong UI to display. Fixed an issue where the Salt Devil would |
| Double Down Update Now Live - Patch Notes | 2025-08-20 | We are excited to announce that our second major update for Hyper Light Breaker, “Double Down”, is now live! Since Hyper Light Breaker launched in Early Access in January of this year, the title has been improving and expanding thanks to YOUR feedback. Today’s update evolves the Hyper Light adventure like never before, bringing a slew of new content and developments for you to jump into. Check out all the new features, gameplay updates, and bug fixes below! Features and Gameplay Updates: New Crowns The Twins: Bersia & Vesia Intro Cinematic (not final, expect improvements in the future) New Breaker: GravenheartGravenheart can be unlocked from |
| July Monthly Update Now Live – Patch Notes v0.6.4.125535 | 2025-07-29 | New Gameplay MechanicsEmote System - Part OneWe’ve added an emote system for quick communication among teammates in multiplayerPlayers can either:Emote during actionSelect your desired emote which will then populate next to your name plate on the left side of the HUD on your teammates screens, as well as above your headUse an emote as a map markerBy doing this, you can communicate what action you want to take in a specific area of the mapCurrent Emotes include:Extract!Fight!Injured!Need This!Yes!No!Expect this feature to become more robust over time. We’ll continue to make improvements in future updates!Gear Upgrade MachinesFind these machine |
| June Monthly Update Now Live – Patch Notes v0.6.2.120584 & Hotfix v0.6.3.121033 | 2025-06-16 | Post-Update Hotfix - v0.6.3.121033 Fixed an issue that caused Breaker Perks to become locked after they were purchased. June Monthly Update - Features and Gameplay Updates Features and Gameplay Updates Game Flow Updates Quitting/Crashing Mid-Run If a player quits or crashes mid-run, we no longer treat it as death. Instead, on the next play session, the player will skip the Hub and start in-run at the last shrine (unless in multiplayer). AI updates around Shrines Enemies will not prioritize players who are near/interacting with a shrine. Resurrecting Breakers from their corpse returns! Use one of your own med kits to revive a fallen teammate |
| Announcing the June Monthly Update | 2025-06-12 | Hello Breakers! Time flies when you’re having fun, and we can already reveal that our June Monthly Update will launch next Monday, June 16! As we’ve shared in our Summer Edition Roadmap, this is the second monthly update before our next major content drop. Let's take a first look at what you can expect from next week’s update! June Monthly Update Preview Update for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps. Change it up with new Affixes: Trigger an explosi |
| Early Access Roadmap - Summer Edition | 2025-06-02 | Breakers! With spring about to end, the moment we've all been eagerly awaiting is finally here: the Summer Edition of our Early Access roadmap! Since Early Access launch way back in January (time flies when you’re in The Overgrowth!), we've been working hard on going out with consistent updates each month filled with content, gameplay improvements, bug fixes and more, including our first major content update in April, Buried Below, which changed things up quite a bit (ICYMI: details here!) The Breaker team is pouring that same effort into our next Major update, as we continue to make Hyper Light Breaker in Early Access bigger and better than |
| Hotfix Patch Notes - v0.6.2.118084 | 2025-05-22 | Hello Breakers! We’ve got a small hotfix today, closing up a few issues that cropped up in our last release. 🐛 Bug Fixes: Removed Corundum affix temporarily while it gets updated to function with the new armor system. This had been removed, but Crystal is too strong both in-game and in-code and announced it could not be tamed by man nor beast. Fixed an issue where the Shock Status Effect could combine with the impact implosion holobyte and allow you to damage yourself. Fixed a few issues with Root Hash Hack. White Dirk Allies no longer injure players when they die. Enemy White Dirks will still explode and hurt you (and other enemies). Ranged |
| New Monthly Update Out Now – Patch Notes | 2025-05-20 | Breakers! We’re thrilled to reveal our new Monthly Update is OUT NOW (surprise!) Like with our other Monthly Updates, this update brings a nice slice of content in-between the releases of Major Content Updates (ICYMI: we dropped our very first one, Buried Below, last month!) In the coming weeks, we’re planning to share a Summer Edition of our Early Access content roadmap that will include what we have planned for updates from this month until July, and what’s to come in the future. May – Monthly Update Details This month's update, like our previous Monthly Updates (separate from our Major Content Updates), brings a nice slice of content to Hy |
| 20 Hours Left for the Hyper Light Drifter Companion Plushie! | 2025-05-08 | SyComs, or “Synthesizing Computers”, are robot companions that accompany the player everywhere they go in the world of Hyper Light. Each character has their own unique SyCom companion, which serves as their interface with the technology of the world, allowing them access objects like doors, hatches, and computer terminals. Facing odds in a hazardous and often lonely world, having these stalwart companions around is both a practical necessity and a comfort. We're partnering with Makeship to create a plushie of the OG SyCom - the Companion from Hyper Light Drifter! https://cdn.shopify.com/s/files/1/0125/8261/7145/files/COMPANION_PLUSHIE-P-1_100 |
| Hotfix Patch Notes - v0.6.0116389 | 2025-05-05 | We hope you all are enjoying our first major content update, Buried Below! It's been great to see you all playing as the new Breaker, Rondo, get a good feel for the new run structure changes and we really appreciate all of your feedback and support for this update. We've released a Hotfix today to address a few bugs, and made some fixes based on community feedback. Below are the patch notes for today's Hotfix. Reminder to keep the feedback coming as we set out to make Hyper Light Breaker the best it can be throughout the course of Early Access! The best way to ensure we see your feedback and concerns is to post in the #hlb-feedback-bugs chann |
| Buried Below Update Now Live - Patch Notes | 2025-04-29 | A Note from Heart Machine Hello Breakers! Welcome to our first major update - Buried Below. Since launch, one of the most consistent pieces of feedback we’ve received is that the game is difficult to learn. With that in mind, we adjusted our development schedule to bring a robust tutorial to the game. Expect that this tutorial and other training features will continue to evolve over the course of Early Access. If you’ve been playing since Launch, you may be aware that in February we put out a public, experimental beta branch with some radical changes to the way the game plays. Dubbed “the evil build” by our community on discord, even in its r |
| First Major Early Access Update, Buried Below, Launches April 29 | 2025-04-24 | We're thrilled to finally reveal the Buried Below update, the first major content update for Hyper Light Breaker in Early Access, will launch next Tuesday, April 29! This content update will be a game changer, as it’ll bring a slew of new content along with major quality of life changes, including run structure changes inspired by your all’s feedback that will change up the game in Early Access in multiple ways. In a new trailer that debuted today (check it out above!), Michael Clark, Hyper Light Breaker’s Lead Producer, covers everything you need to know about this major update and how it evolves the game in a whole new way. New Content On t |
| March Monthly Update - Patch Notes - v0.5.3.113087 | 2025-03-25 | Hello Breakers! Welcome to our second monthly update! This update is a bit smaller than our last as much of the team is working on our April release - ‘Buried Below’ - which promises a whole new tutorial level and systems to better onboard new players, a new Crown to fight, big gameplay updates built on feedback from last month’s Experimental build, and more! For more information on the experimental build, check out Monthly Update 1’s patch notes. This March update focuses on adding a new Blade, new enemies, new mods, and a new Assassin. Features New Affixes: Crystal Pommel - Increases damage to targets afflicted with Crystal. ICE Breaker - I |
| Announcing this Month’s Monthly Update | 2025-03-20 | Breakers! We’re thrilled to reveal our next Monthly Update will launch next Tuesday, March 25! As we’ve shared in our Spring Edition roadmap, this update is our second monthly update before our first major content drop, Buried Below, releasing next month. Soon, we’ll have details to share about the first major content drop and what you can expect from it, but for now, we’d like to cover what you’ll find in next week’s update. March – Monthly Update Details This month's update, like the previous update, will bring a slew of new content to Hyper Light Breaker in Early Access. This update will bring a new Assassin, the Sword Master, a new weapon |
| Hotfix Patch Notes - v0.5.2.110871 | 2025-02-20 | We hope you all are enjoying our first-ever monthly content update! It's been great to see you all playing as the new Breaker, Ravona, and seeing you all tinkering with new builds. We've released a Hotfix today to address a few bugs, and made some fixes based on community feedback. Below are the patch notes for today's Hotfix. Reminder to keep the feedback coming as we set out to make Hyper Light Breaker the best it can be throughout the course of Early Access! The best way to ensure we see your feedback and concerns is to post in the #hlb-bugs-feedback channel on our Discord: www.discord.gg/heartmachine. - Heart Machine Team BUG FIXES: Fixed |
| February Monthly Update – Patch Notes - v0.5.2.110690 | 2025-02-19 | Gameplay Updates: COMMUNITY DEMAND: Added Player Character “Ravona” Ravona can be unlocked from the character selection in the loadout screen. Ravona’s Reaper SyCom A high risk, high reward SyCom that has high damage potential for both Rails and Blades and high mobility but low health and armor. Synergizes well with holobytes that increase invincibility frames on dashes like (Flicker Burst and Flicker Shadow) and damage. Perk: 25% higher crit chance on low-health enemies. Ravona’s Ranger SyCom For Breakers who want to shoot fast and shoot a lot with their Rails. This perk synergizes well with Rails with high fire rate and ammo capacity like t |
| First Early Access Roadmap & New Content Update | 2025-02-13 | Breakers! The moment we've all been eagerly awaiting is finally here! Today, we're thrilled to lift the veil on the Hyper Light Breaker Development Roadmap! We've been working hard behind the scenes to ensure that your journey through the Overgrowth becomes even more thrilling, and now you can get a sneak peek at what's on the horizon. From new Breakers to play as, unique Crowns to defeat, and tons of secrets and story content to uncover, an exciting future awaits us in Hyper Light Breaker. And that's not all! Mark your calendars for the February Monthly Update set to release on February 18th. This update will bring a fresh wave of content, i |
| Medkit Rework & Player Suggestions Hotfix v0.51c.108329 | 2025-01-23 | A QUICK NOTE FROM HEART MACHINE Thank you all SO much again for your continued support and feedback after a very exciting Early Access launch week for us! Last week was a big week for us -- it was incredible to see you all jump into the Overgrowth for the very first time and share your feedback with us along the way. We’ve received a ton of incredible feedback, and on our end, we’re already heads down in development as we’re jumping into making and planning changes to the game based on your all’s suggestions. As a studio, this has been our most ambitious project yet – making an open world roguelite (which there aren’t that many out there!) -- |