Supraland Six Inches Under — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Supraworld Act 1 is out! | 2025-08-15 | Have fun! Let us know on Discord how you feel and help us improve it!https://discord.gg/DhWbSbfMqx |
| Supraworld Release Date, Size, Translations later | 2025-08-07 | Supraworld will release next week Friday, 15. August 25.We will however release without any translations for the moment. The engine is not being nice to us on this subject. The localisations will follow whenever it's technically possible.As you know this will be an Early Access release and for now it's the first of 4 acts.I did some counting and here are some comparison numbers of how much to expect:Act 2 consists of 6 parts and will be rolled out step by step in the following months. Here you can see the rough progress:How much it costs you ask? Steam lowers the price for countries with weaker currencies, but this is the Euro price:Join our |
| Supraworld Trailer | 2025-05-27 | Have fun with the new trailer! Wishlist Supraworld: https://store.steampowered.com/app/1869290/Supraworld/ If you want to have daily status updates join our Discord: https://discord.gg/DhWbSbfMqx -David |
| Supraworld News January 2025 | 2025-01-05 | We're 3 years into development and we're finally close to getting the entire first act of Supraworld playable. When that is done, we'll properly test it and go live with it in Early Access. In this progress visualization you can roughly see where it's at: For the act 1 release we also need the "Finishing" bar about 1/3 filled (that is the testing, making a trailer - which is required - and maybe localisation). To not miss the release of Supraworld, wishlist now: https://store.steampowered.com/app/1869290/Supraworld/ The other 3 acts will progress much quicker than the first, because the code fundamentals of the game are basically there now. T |
| Supraworld editions and price revealed | 2024-07-16 | Which edition is it gonna be for you? Btw, you already shortened development time by 2500 minutes with your likes the other day. If you keep going, the game was released last year. And don't forget to wishlist: https://store.steampowered.com/app/1869290/Supraworld/ |
| Supraworld Early Access date | 2024-07-14 | Due to the recent daily deal and summer sale on Steam, Supraland got a lot of new friends. It had the highest player peak since 2020 even. If you haven't yet, please wishlist our upcoming game Supraworld which is in the works since 2021. https://store.steampowered.com/app/1869290/Supraworld/ Then next step for Supraworld is to finish act 1 (out of 4) by the end of august. At first we will test this version privately with a few people and then expand the testing group a bit. When we think act 1 is solid, we want to release it to Early Access. That might be in october. We'll see. We go Early Access because - the experience from Supraland was th |
| Update V1.2.3347 - May 2024 | 2024-05-03 | Gameplay: - Made finding the "last chest" much less frustrating - Purchased upgrades and abilities no longer forgotten when going to main menu. - Transball Hungry NPC should now show up correctly after being fed. - No longer able to be stuck in jail forever. - Removed ability to magnet-fly with pink pipes. - Force beam now correctly upgrades with gold beam improvement while beam is equipped. - Matches now easier to light when using a controller. - Castle area lava now hot enough to recharge fire gun. - Teleport pipes now resistant to teleporting pink-pipes and rocks and will no longer break. - Campfires now constantly deal damage. - Razor bla |
| Wishlist Supraworld | 2023-05-17 | 1. We got the storepage up for Supraworld. There are lots of brand new screenshots to give you a glimpse. Please don't forget to hit the Wishlist button to help support the game! https://store.steampowered.com/app/1869290/Supraworld/ 2. This Thursday, (18. May 2023) don't forget to watch the Humble Games Showcase. It could be supra interesting: https://t.co/KoqCLVh73e |
| Update V1.1.6072 | 2022-05-19 | Gameplay: - Localization Updated 💬 - Added menu Easter eggs for more holidays 🥚 - Removed enemy spawners from completion percentage 💯 - Fixed the way Metal ball is picked up. No more flinging around ⚫ - Fixed Quest showing when toggling with F10 🟧 - Purchasable title display performance improved and no longer player-editable ⌨️ - Fixed upgrade not spawning in the proper location in certain cases ✨ World: - Invisible walls removed from bottom of the fall 🪟 - Added checkpoint when buying wooden pickaxe to prevent getting stuck if resetting checkpoint after the earthquake 🏁 - Ensure Industrial travel pipe opens even if you sequence break � |
| Update V1.1.5585 | 2022-02-05 | - Added Act 1 & 2 on screen 💬 - Updated Rainbowtown boundaries a lot & removed many invisible walls 🌈 🪟 - Fixed gaining control of the character too early when starting the game :controller: - Fixed soft-lock on the way to bunker that prevented the shopkeeper from falling 🔒 :coin: - Fixed soft-lock in post-game fight where key sometimes didn't spawn 🔒 🔑 |
| Update V1.1.5485 | 2022-01-31 | There's a lot of new stuff in here by request from players! - Added text speed option (speech bubbles can now be quicker or slower) 💬 - Added difficulty setting (besides the normal setting, you can make enemies not damage you at all, damage you very little or damage you twice as much) 👾 - Added skip option to credits scene if you've seen it before (Jump) ⏩ - Added dual-input-support option to key bindings options (allows you to use keyboard and controller at the same time) 🕹️ - Added new puzzle and cave to endgame area ➕ - Added two new major upgrades to the endgame area (one in a previously out of bounds area where you couldn't find anyth |
| Postmortem - Supraland Six Inches Under | 2022-01-26 | Release This postmortem is for the most part a lot of thoughts on puzzle design in games in general, but lets first quickly look at a list of other things we're learning from for the next game. We’re very grateful for the “overwhelmingly positive” response to the game, sitting at 97% positive right now and having earned back its cost already. I did expect a response in the mid to high 80s, but not in the high 90s because I’m well aware of many of the game’s shortcomings. Though I have to say, my own view is probably overshadowed by the bumpy development process more than what the actual result is. In the end the bigger problems have been glos |
| Update V1.0.5433 | 2022-01-21 | - Localization Updated 💬 - Fixed some music triggers not working properly 🎶 - Fixed some achievements not unlocking :Star: - No longer showing remaining secrets in stats (only chests etc) :Chest: - Speech Bubble font looks better in Russian 🇷🇺 - Fixed Bug where people would load into 0,0,-20k room. If it does happen, it now has a more helpful message 🪟 - Hot Balls are no longer OP :hot: - Improved Part of Cagetown reveal cutscene by moving it to a slightly different location 🎬 - Improved Welcome to Cagetown cutscene 🎬 - Talk noise in Cagetown reduced 🔇 - Fixed Match & Beam connecting when not supposed to ːpaintgunː - No more magnet fl |
| Update V1.0.5384b | 2022-01-17 | Removed a few files taking up more space than required. Game is back to 5gb instead of 8gb! |
| Update V1.0.5384 | 2022-01-16 | - Fixed lots of softlocks, holes and other problems you reported - Added new expensive upgrade in endgame area (trophy room) |
| Update V1.0.5375 | 2022-01-16 | Version 1.0.5375 - Fixed softlock at Beach 🏖️ - Patched holes in world 🕳️ - Fixed broken elevator 🛗 - Fixed respawning issue when loading from menu ⏸️ - Ramp to Beach fixed ⚡ - Shield Enemy in vault no longer gets stuck as unstunable - Bath guy should REALLY REALLY no longer give you infinite health (maybe) 🛀 - Fixed race timer ⏲️ - Om volume lowered 👂 🕉️ - Gold Nuggets can be colored - Back of Water & Lava Area, no longer accessible the easy way 🚰 - Localization updates 💬 + miscellaneous other things |
| Update V1.0.5344 | 2022-01-15 | Version 1.0.5344 - Fixed hardlock in front of bank and softlock in vault - Localization fixes + updates 💬 - Controller Key bindings arrow symbols fixed ◀️ ▶️ - Debug Display defaults to off now - QUEST TEXT now always Uppercase regardless of language 💌 - Added warning for very high resolution scale settings - Real Floating Man Quest saves properly now :save: - Fixed Factory pipe puzzle sometimes breaking 🥢 - Fixed holes where you can fall out of the world 🕳️ - Improved gameplay of a puzzle in Industrial Area - Fixed broken collision of secret window in boss castle blocking you 🏰 - Fixed some more softlocks where you had to reset to last |
| Six Inches Unders Beta testing | 2021-10-02 | On 1. Oct 2019 we started with the concept for "DLC2"; a 3 month mini project. On 1. Oct 2021 we're releasing "Supraland Six Inches Under" into beta testing. Testing Today we start sending out beta keys to the crowdfunding backers from 2019. We separated you into 2 groups. The first group will get the keys today; the 2nd group will get their keys in a few weeks, after the first group gave us a lot of feedback and we worked it into the game. This is to make sure we have fresh perspectives on a more polished state of the game lateron. If you are a Tier2 backer and you don't have an email by tomorrow, check your spam folder. Looking forward to y |