Infection Free Zone — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Bugfix Update #38 - Bus HQ Capacity, Server Update | 2026-04-23 | Greetings, Survivors! Another batch of fixes has arrived! We have also made yet another update to the Convoys to fix the situation where it was very easy to get stuck with no Storage space in the Bus HQ. Changelog Increased Bus HQ Capacity after setting it up on Convoys from 60 to 300. Updated the server settings. Updated the analytics events. Fixed a bug where the recent new Server in Singapore could have been unavailable. We hope that this will be the last bugfix update for now. The next time we release a playable build for you, it should be a new experimental version of Major Update 6. Mind you, it might take us a few weeks before it's rea |
| Major Update #6 Preview - New Priority System, Zone Alarm, Bloomery | 2026-04-13 | Greetings, Survivors! We’re happy to share another batch of features coming to Infection Free Zone in Major Update #6. If you missed the previous announcement, we recently covered the addition of Explosives. This time, the changes may be less flashy, but they should improve the smoothness of your gameplay by a LOT. Save Support Before we cover all the new additions to the game, we have an important announcement to make. Old Saves won't be supported anymore starting Major Update #6. For a long time, we did our best to ensure that you could continue playing on that old Zone that you started 2 years ago. But as time goes on, this becomes more an |
| Bugfix Update #37 - Tree Gathering Rebalance, New Server, Convoy Fix | 2026-04-09 | Greetings, Survivors! We are coming with another Bugfix Update! This time we have focused on some much-requested balance changes, fixing convoys and adding a new server. We keep observing the most common issues and do our best to fix them over time. Thank you for all your bug reports! Changelog Added a new server in Singapore. When downloading a new map, the game will verify which server works best and switch to it. Added some starting resources to Vehicles in games started with Convoy. Removed an option to start a new game with Terrain Elevation disabled. Rebalanced the time needed to cut a tree. The time needed to cut a tree has been reduce |
| Bugfix Update #36 - Free Camera, Building Split Fix, Memory Leak Fix | 2026-03-06 | Greetings, Survivors! Due to popular demand, we have started experimenting with the free camera console command. While this feature is highly experimental, we are adding it to this build. Please let us know how it works for you. Some issues can occur, but we hope to fix them over time. Other than that, this build includes some other fixes and stability updates, which should positively impact your gameplay. Changelog Added a free camera console command. Use EnableFreeCameraMode and DisableFreeCameraMode console commands to enable/disable this feature. Warning - this feature is highly experimental and can cause some issues. We will appreciate r |
| Major Update #6 Preview - Explosives | 2026-02-27 | Greetings, Survivors!The next Major Update will feature A LOT of Explosives. Tanks, Grenades, Mortars, Mines, Demolition, and even... Exploding Infected. While more things are expected to be added in Major Update #6, we want to dedicate this preview to Explosives only. Have fun! ExplosivesLet's start with some additional background. When we started designing all the mechanics around the Explosives, we asked ourselves about their actual usage in the game. A few critical points were clear for us: Gameplay at night is considered too passive by some players. They want more action.Some players want to have more tools that will allow them to prepar |
| Bugfix Update #35 - Swimming Infected, Flying Buildings, Performance Update | 2026-02-23 | Greetings, Survivors! A new Bugfix Update for Infection Free Zone has just been released. It mostly focuses on stability and fixing some commonly reported issues. The translations have been updated, and we have refreshed our Road Map, as the information in there wasn't up to date. Changelog: Added new Desktop Game Icon with transparent background. Added a new tutorial event that launches when encountering swimming infected for the first time. Updated the Road Map in the Main Menu. Updated the game's logic when encountering issues with the navigation. The game will now return to the Main Menu and require a reload. Updated translations in the g |
| Bugfix Update #34 - Biohazard Case, Missing Wallpapers, Memory Leak | 2026-01-16 | Greetings, Survivors! Long time no see! The whole Jutsu Games team has been back at work for some time now, and we are working on new updates for you. The newest Bugfix Update #34 solves issues that were reported our way the most often. Thank you for all the reports! Changelog Added additional tooltip information when trying to place a building in an unavailable area. The reason why this specific area is unavailable will now be visible to the player. Fixed the missing Wallpapers for the owners of the Supporter Pack. Fixed the Biohazard Case mission getting stuck at the "Kill hordes in the lab. (x/4)" objective. Fixed the moving camera when op |
| Bugfix Update #33 - Excessive Fuel Consumption | 2025-12-19 | Greetings, Survivors! This quick fix solves the issue with vehicles burning more fuel than intended. Changelog Fixed Fuel being used up way faster by Vehicles than intended. Updated the Map visuals when selecting a starting area and on zoom-out to include the latest OSM data. Starting Area statistics data (number of buildings, etc.) were updated, too. Updated the POIs to have a lesser impact on the game's performance. Merry Christmas! As this is probably our last announcement of the year, we’d like to wish you a Merry Christmas and a happy holiday season. Thank you for being with us, and we hope the coming year brings you joy, good health, an |
| Bugfix Update #32 - Duplicated Medieval Walls, Unselectable Vehicles | 2025-12-17 | Greetings, Survivors! A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun! Changelog Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively. Updated the swimming animation of the infected. Updated refuelling action so it's also available when driving and increased refueling speed x3. Updated the visibility of the vehicle's construction/deconstruction progress bar. Fixed issue with |
| Bugfix Update #31 - Updated Merchant Behavior, Negative Ammo Fix | 2025-12-11 | Greetings, Survivors! Another Bugfix Update is here! We fix the issues that you reported the most often and bring a few QoL changes to the game. The Merchant's behavior has now changed, too! Prepare for a short fight if you always attack the Merchant on sight. Be careful! Changelog Added building capacity information in the tooltip when placing a Predefined Building. Added an option to drag the ammo on the vehicle's ammo bar. Updated the Merchant behavior. Merchant will now fight back for a brief while when attacked and attempt to run away right after. Updated the exchange to pause the game. Fixed the issue with saves made on some maps not wo |
| Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps | 2025-12-08 | Greetings, Survivors! It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30! Changelog ADDITIONS Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression. Added resource rewards for finishing Lairs and Hideouts. Added new Emblems to the Supporter pack. Added black Emblem background. Added "Lair/Hideout cleared" mood modifiers. BALANCE Decreased the number of children born in the Zone d |
| Infection Free Zone - Labor of Love | 2025-11-24 | Greetings, Survivors! Infection Free Zone is a game that we keep on expanding since it's Early Access release in April 11th, 2024. Only in the 2025, we have released 3 major updates and 13 bugfix updates. New stories and transmissions, terrain elevation, merchant, animals, lairs, hideouts, 5x5 maps, convoys - only to name a few things that we have added to the game this year. And we don't plan to slow down. Labor of Love We’ve come a long way together - from the very first versions of the game to the complex and creative cities you build today. Every piece of feedback, every bug report, and every suggestion from you helps us make Infection Fr |
| Bugfix Update #29 - Stability Update | 2025-10-29 | Greetings, Survivors! Reducing the crashes and application freezes is the main focus of this update. We have also reduced the pierceability of Hideout buildings to avoid situations where players killed all the Raiders in the building before destroying the building itself. 🛠️ CHANGELOG: Reduced the chance to hit a Raider inside a Hideout when shooting at a Hideout from 10% to 3%. Improved the visibility of Area Select during winter. Fixed a bug with Barbed Wire becoming completely destroyed, instead of having a repairable state. Fixed a bug with FPS drop in the middle of selecting an area for planting trees. Fixed a bug with trees being avail |
| Bugfix Update #28 - Assassination Fix, Triangulation and Stability Update | 2025-10-26 | Greetings, Survivors! Another round of updates is here! Thanks to the incredible feedback from the community, we were able to fix the remaining issue with the assassination event occurring when it shouldn't. Other than that, we keep working on improving the game's stability. Changelog Updated the Triangulation mechanic and added a mission objective that now works with this mechanic. Updated the Clay Pit building with its own sounds. Updated the research cost of some research nodes - research costs were lowered. Updated the young/small trees to provide more resources when cut down. Fully grown trees work the same as they did before. Updated th |
| Bugfix Update #27 - Expedition Hordes, Repair and Merchant Fixes | 2025-10-23 | Greetings, Survivors! This is one busy week. We have just released the Bugfix Update #26 yesterday, and come back to you with Bugfix Update #27 today! As always, we keep observing your bug reports and feedback and do our best to solve the most critical cases. Have fun! Changelog Added Triangulation research. Added SetSoldierHp console command. Players can modify the HP of the Squad Members with this command (making them nearly immortal). Quick reminder - it's not recommended to use trainers and similar software. We observe a lot of crashes occurring due to such software. Updated some flags from the Supporter Pack that had incorrect orientatio |
| Bugfix Update #26 - Invisible Enemies Fix, NPC Zones, Stability Updates | 2025-10-22 | Greetings, Survivors! Thank you for all the feedback and reports submitted via the in-game Bug Reporter. We are happy to let you know that the deadly bug with invisible enemies has been fixed. It's also helpful to see all the issues raised in the comments under announcements and in the community discussions. We do our best to read them all and tackle the most popular issues one by one. Thank you for being so patient with us! Changelog Updated NPC Zones and NPC Zone Events. Updated several events to reduce the possibility of getting stuck during gameplay. Fixed a bug with invisible enemies. Fixed some additional cases where the saboteur from t |
| Major Update #5 - Laws, Lairs, 5x5 Maps, Convoys and Final Story Chapter | 2025-10-18 | Greetings, Survivors! Finally, the new Major Update #5 is now available for everyone to play! Huge thank you to all the players who have helped us and played this update on the open_beta branch. Your feedback and all the bug reports were priceless! Of course, we will keep on observing the stability of this build. Expect necessary bug fixes in the upcoming weeks. https://www.youtube.com/watch?v=5MmAO-KuUBw HIGHLIGHTS Added New Storyline. Have fun exploring the newest events in Infection Free Zone! Added 5x5 Maps. Expect longer loading times when selecting 5x5 maps. Added Laws and the corresponding Gathering Place building. You have to reach 20 |
| Major Update #5 - available NOW on Open Beta | 2025-10-03 | Greetings, Survivors!The new Major Update #5 is now available on the open_beta branch! It's not 100% ready yet, and some issues are expected to occur, but if you want to help us test the newest Major Update, feel free to join us on the open_beta branch. The instructions on how to join this branch are included below in the "Joining Open Beta" section. IMPORTANT: If you're after a more stable, polished experience, we recommend waiting a little bit longer for the official release of this update. Having said that, let's check all the newest changes to the game! ChangelogHIGHLIGHTSAdded New Storyline. Have fun exploring the newest events in Infect |
| Major Update #5 Preview - Part II | 2025-09-15 | Greetings, Survivors! We have already showcased Laws, Predefined Buildings, Bigger Maps and Final Story Chapter in Major Update #5 - Part I. Now it's finally time to learn about other features that are coming your way in October. Have fun! Lairs and Hideouts Lairs were announced in Major Update Preview #4 for the very first time. But during the development of that update, we had to shift our priorities to other features. Now we not only plan to add Lairs of the Infected, but also Hideouts with the Raiders. Previously, the enemies that wandered around the map were mostly random. With the new system, a huge number of infected and raiders will n |
| Supporter Pack Announcement | 2025-09-08 | Greetings, Survivors! From time to time, we receive messages and emails from you saying that you’d like to support the development of Infection Free Zone. Some of you ask about Patreon or whether we could launch another Kickstarter campaign. We don’t plan any large-scale fundraising of that kind. However, we still want to offer something extra for those who wish to support the continued development of the game. That’s why we decided to release a Supporter Pack. Supporter Pack The Supporter Pack will launch together with Major Update #5. It's not required to play the Infection Free Zone and offers only cosmetic and out-of-game items, such as t |