STEAMYDATA

Nickelodeon All-Star Brawl — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 03-04-20232023-03-04General bug fixes
Update 02-28-20232023-02-28Added support for Epic version invites
Update 11-11-20222022-11-11General bug fixes
Update 10/07/20222022-10-07General Rocko joins the battle as a DLC character! Balance Universal Crowdpush speed reverted Royal Woods Cemetery Blastzones and camera zoom now the same as competitive stages Added to competitive stage rotation Sewers Slam Added to competitive stage rotation Harmonic Convergence Removed from competitive stage rotation Characters balancing (More details in this link) Sandy Korra Leonardo Michelangelo April O’Neil Shredder Ren & Stimpy Powdered Toast Man Nigel Thornberry Danny Phantom Reptar Helga Zim CatDog Oblina Jenny
Update 09-08-20222022-09-08General Bug Fixes
Update 08-05-20222022-08-06General Hugh Neutron joins the battle as a DLC character! Balance Universal Reworked interaction calculations to ensure consistent outcomes RPS Neither player suffers any hitlag whatsoever Base stun frames increased from 30 to 60 Percentage penalty multiplier decreased from 0.5 to 0.3 Warning color overlay to indicate stun ending now appears later (20f → 30f) Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in Spinout no longer forces a character to leave the ground Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically Now c
Update 06-06-20222022-06-06General You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play! Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! Balance Universal Default stock count increased from 3 to 4 Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground Player indicators will be hidden if a character is performing an action that makes them invisible Attacking a blocking opponent no longer incurs self-hitlag S
Update 05-13-20222022-05-13General Jenny “XJ-9” Wakeman joins the battle as a DLC character! Fixed a Toph bug that didn’t showed the Charged VFX Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen Added reset position feature in Training. Arcade timer is now cumulative instead of resetting every match. Gallery images now can be cycled while viewing. Balance Universal General Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash All characters can now special-reverse their mid specials Outer-limb hurtboxes are no l
Update 03-21-20222022-03-21General Fixed arcade mode player select screen Fixed issue when the Profile button wasn't reachable from the Lobbies button in the online menu
Update 03-17-20222022-03-17General Fixed a bug where certain recoveries would lose momentum if used the first frame after leaving the launch state Fixed a bug where April’s recovery couldn’t be controlled Removed the character and stage select timers in online lobby matches Fixed bug that caused the spectator list button to not appear in online lobbies matches
Update 3-14-20222022-03-14General Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience Added the option to play versus another player in Training Mode when two controllers are connected. A new option was added to have CPU vs CPU in local matches For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time Character Selection no longer resets when entering the Rules menu. A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting th
Update 02-03-20222022-02-03General Shredder joins the battle! New Stage available, Double Dare! Added a message that notifies players of when one of their replays is no longer compatible with the current version of the game Loading optimizations were applied for the menus on all platforms, menus should load faster. The results vary per platform Fixed issue that made incorrect thumbnail image show in arcade mode for the Sweet Dreams stage Fixed issue that made rewards not show at the end of Arcade mode when playing with Garfield Fixed issue that made the incorrect button prompt appear in the results screen for the save replay functionality Changed Garfield’s dialogue bo
Update 12-13-20212021-12-13General Added Sweet Dreams as a legal stage for competitive matches. Fixed issue where character images would show a white box behind them. Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors. Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”. Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster. Fixed visual bug with Oblina when performing get up attack with her alt costume. Fixed issue where effects animations wouldn’t be cut off as expected when entering the resul
Update 12-09-20212021-12-09General Garfield joins the battle! Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished, so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers. Added the option to go back to the character select screen after a match is over. Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during
Update 12-02-20212021-12-02General After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters! Separated hitboxes across the cast to allow for proper interpolation Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground Added turnaround functionality to up and down attacks when using second stick Fixed an issue that caused some matches to suffer FPS drops. Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays. Balance Korra Light Neutral 1 Added groun
Nickelodeon All-Star Brawl Steam Award Nomination Request2021-11-24We'd like to offer a massive thanks to the Nickelodeon All-Star Brawl community for your support and for brawling with your favorite Nickelodeon characters! We're still hard at work on the game (new FREE alternate character skins coming soon!), but we hope you will consider nominating the game for the Better with Friends Steam Award! In case you're unfamiliar, Nickelodeon All-Star Brawl is a platform fighter from the creators of Slap City starring your favorite Nicktoons like SpongeBob SquarePants, Aang and Toph from Avatar: The Last Airbender, Leonardo, Michelangelo, and April O'Neil from Teenage Mutant Ninja Turtles, and many other animated
Update 11-05-20212021-11-05General Fixed an issue that prevented users from joining private lobbies, even when they inserted the correct lobby id. Private lobbies ids are now hidden by default, and can be toggled to become visible. Rearranged character select screen so series with multiple characters will appear on the same row. Balance Universal Hitbox and hurtbox visuals are no longer locked to z-axis Hitbox and hurtbox calculation is now handled on a 2D plane Standardized land lag floor for light aerials at 6 frames Standardized land lag floor for strong aerials at 8 frames Decreased timed-block window (10 frames → 6 frames) Dashing given initial boost regardless of
Update 10-18-20212021-10-19Thank you everyone for all the support and feedback, we are listening and we are trying to address as many issues as soon as possible, as well as evaluating improvements and features suggested. Please keep the feedback coming! We are constantly trying to improve the game and want to hear what you think. Look for more updates in the upcoming weeks. - NASB Team General Fixed characters animating at half frame rate on Rooftop Rumble, Royal Woods Cemetery and Traffic Jam while playing online Fixed Ghost Zone causing CPU players to freeze in place Projectiles that bounce no longer last indefinitely (Ren & Stimpy Log, CatDog Furball, Toph Boulder)