Bomb Rush Cyberfunk — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Micro Boy on the go | 2026-04-14 | Micro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy(also on your phone!) Once you're done setting some high scores, you can check out what's going on with our next game: https://store.steampowered.com/news/app/3183480/view/516353740894110466 |
| HYPERFUNK & BRC × Skate Story bundle | 2025-12-08 | Hey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back. https://store.steampowered.com/app/3183480/HYPERFUNK/ But there is still a lot of game left to make. In the meantime we recommend skating around the Underworld and have a discount bundle of Bomb Rush Cyberfunk and Skate Story for you to do just that. That's 10% off a contract turning you into a skateboarding demon made of glass and pain, if you already own BRC. https://store.steampowered.com/bundle/63455/Skate_Story_x_Bomb_Rush_Cyberfunk/ |
| Patch 3 | 2024-01-15 | Patch 3 changelog: - Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added missing wall collision to the ferry port to the pyramid. - Closed a gap letting players miss a checkpoint on entering the Versum Hill court. - Fixed Mataan dream death zone collision. |
| Patch 2 - Shuffle | 2023-10-26 | In this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full picture. The main dish of this patch is the improved pause menu map that now shows Taxi Signs, Cypher Spots and Public Toilets. The toilets will be visible from the get go, but the Taxi and Cypher spots you will have to discover yourself first before they show up on the map. We've also included a counter for how much stuff you still have left to collect in the current stage. Think outfits, skateboards, music or graffiti. Additions |
| Physical Versions and OST on Vinyl | 2023-09-15 | You there! Got a need for this game on your shelf? Or the Soundtrack on vinyl? Regular retail versions (Switch/Xbox/PS5) will hit NA and EU stores December 5. (Japan stores next year) And each box comes with this fancy set of 6 graffiti stickers: Okay, but what if you don't want just any regular old retail version? We got you. There are exclusive physical editions that come with a few more extras on top of the sticker set: different cover art from Kudaman a slipcase of the original cover art a booklet of all the in game graffiti pieces Base and Jay DLC download code (NA only) and also available as a PS4 version (unlike the retail ones)Beyond |
| Patch 1 Hotfix | 2023-08-31 | Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way leading to faulty save that made it revert to an old backup save. Of course if you want to be completely safe, we usually suggest using the quit buttons in the game to close the game (although we always slap ALT-F4 ourselves). Fixes Fixed auto save / loss of progress issues Fixed intrusive / repeating garage unlock cutscenes that messed up in some situations |
| Patch 1 - Micro Boy | 2023-08-30 | Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double that for a 100%. But we are also happy to see people going wild with mods to get even more out of the game. In this first patch we focused on fixing mostly technical issues. Still, we managed to sneak a new app onto your flip phone: Micro Boy. I'll tell you right now it doesn't give you anything in the game, but you can't really have a flip phone without a good mini game on it in my opinion. Other than that some ease of use of |
| Game Director Interview | 2023-08-11 | Hello, hello! Only one week left to go. Until the game releases Friday next week, here is an interview with our game director Dion Koster - talking about the development, art, dancing, music and more. |
| Moving in Style | 2022-11-21 | It's been too quiet here! While we were heads down working on the game, that doesn't mean there hasn't been anything to share. The big news: We have shown off a first public demo at a few local events. You can find bootleg videos of it around the net. The team is going hard to get the full game ready for summer 2023. The rest of this year is all about bringing the main bulk of the game to completion, start to finish. Which leaves next year to tie up lose ends, side missions, localisation, polish, publishing and more. It's a tight schedule! So let's take a look at something we've shown off in more detail with demo:The way you move around in Bo |
| Second Teaser! ... Trailer? | 2021-02-24 | |
| A second teaser is coming | 2020-10-30 | You heard that right! The team is cooking up a second teaser for you. Until that's done we still have more to share though. Starting off with one of the crews you will meet: IT'S THE FRANKS These stitched up B-Ballers are of mixed heritage and one of the neighbourhoods is their turf. (can shaking preview from our animator and video producer @Kittomatic) Next up a new licensed track for the game, accompanied by another crew from @TR_Dion: Reso Spectres And before we top this of with some of your work here is some more world building too! All ahead a well dressed dog: One of several arcade machine props conceptualised by @semdoller and modelled |
| Sweet Progress | 2020-09-11 | If you are subscribed to our newsletter or follow us on twitter you have already seen new content for Bomb Rush Cyberfunk. Here comes an amalgamation of some work in progress leaking through from the team! Flip phone functions for navigation and messaging by @broodroost3r: The underground shopping mall from our world art powerhouse @SolveigGames: Big billboard illustrations and the penguin mascot Polo from @semdoller: A new character to the cast from @TR_Dion: Rave And if you need some more live action, @RemmersTim occasionally streams modelling and testing props in game on twitch: Interviews For more juice on what the game is all about, ther |