RuneScape — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| May's Month Ahead | 2026-04-30 | Hey ‘Scapers!Mod Anvil and Mod Ryan once again sat down to chat about the work we’ve done in April while also taking the opportunity to preview the month of May. Check it out below!And here is May's Month Ahead!Community NotesWhile the majority of the Dungeoneering Remaster is launching on May 11th, we will only be releasing aspects of the update related to speedrunning in the following week. This is to ensure that there are no issues present in the update that would give early speedrunners an unfair advantage over later speedrunners. We also want to use this gap to validate how expected time thresholds for completion change after the update |
| Back To Our Square Roots | 2026-04-27 | IndexGame Update: Visual Update - World DeclutterDouble XP is back! This event will be running from Friday May 1st for ten days. In classic fashion, Double XP is a 10-day event where you have 48 hours of Double XP to use at your leisure.RuneFest tickets go on sale this week!Items previously obtained using Loyalty Points from Solomons Store have now be added to the Marketplace as a bundle, free to claim for all members.Patch NotesCommunity TopicsWe'll be kicking off a discussion about shaping aspects of the mid-game balance in the middle of this week. Rather than sharing any design direction, however, we want to use this first step to understa |
| Game Jam QoL, Simpler Enrage Scaling & More! | 2026-04-20 | Game Jam ProjectsA handful of Game Jam projects have made it through the pipeline and are now live in the game today!Boss Enrage Mechanics UpdateWith the release of Amascut we had created a Boss with a smoother enrage experience and many players have requested we show the same love to previous enrage bosses, and now it’s finally here.Mod Pigeon and Mod Reaper have been hard at work getting this one wrapped up but now Enrage choosing has now been unlocked for the following encounters:TelosArch-GlacorZamorak, Lord of ChaosPlayers can now start at any enrage level they choose, all the way up to the fabled 4,000%. Zamorak due to going to 60,000 e |
| RuneFest Returns in 2026! | 2026-04-17 | RuneFest 2026 is BACK!There’s nothing quite like a year with RuneFest – and we are so excited to be back THIS YEAR with our biggest and best one yet. This October, hundreds of J-Mods will come together with 6000 (!!) of you to celebrate 25 incredible years of RuneScape. We’ll be bringing new surprises along with all your favourite bits and pieces amped up – those big “Holy S***” roadmap reveal moments, deep discussions about our games across two stages, IRL skilling with Skillchips and much more. If you’ve ever thought about going to RuneFest, this is the year to say "I’m going!”. Tickets go live on Thursday April 30th at 16:00 BST / 17:00 CE |
| March Roundup & a look ahead at April | 2026-04-01 | Hey ‘Scapers! As we continue to follow through on delivering both our 2026 and our Road to Restoration roadmaps, we are continuing to look for ways to keep you, our community, both involved and informed. Mod Anvil very recently sat down with Mod Ryan to chat about the work we’ve done so far while also taking the opportunity to preview the month of April. Check it out here and let us know how you feel about this format as a roundup of the previous month + previewing the Month Ahead! As part of this video we unveiled our plans for the month of April. Check it out here! Community notes:We didn’t mention it in our video above, but we’re planning |
| Blooming Burrow Returns! | 2026-03-30 | Content:Today we're launching the Blooming Burrow spring event as well as an update to the Cosmetic Toggle. Read more about both of these in their dedicated sections on todays blog! Full Patch Notes can be found further below in this post.Community Topics:We'll be revealing our Month Ahead plans for April this week, most likely on Wednesday, April 1st (seriously). We've just this morning created a Jmod topic on our Discord to chat a little bit about the Dungeoneering Reward Shop item pricing. This is more of a short check-in chat than a proper community topic, but if you'd like to get involved, please visit the Discord channel here.In Case Yo |
| Havenhythe Out Now | 2026-03-23 | A brand new landmass arrives in RuneScape today! Welcome to Havenhythe.Found to the east of Morytania, Havenhythe is a quiet and mysterious place with a long history behind it. Once home to ancient civilisations, strange magic, and stories long forgotten, the island has mostly been left to time.Your journey begins with a vision when you visit the Rusty Anchor in Port Sarim. A warning of something stirring beyond the sea. Before long you will find yourself setting sail to see what is really waiting there.Havenhythe marks the beginning of a brand new story that will unfold across the year. It's also a chance for us to lean back into something t |
| DailyScape Overhaul & Free Runemetrics for Members | 2026-03-16 | Check out today's "This Week in RuneScape" blog on the link here, including some tweaks to Combat and more information about RuneMetrics.Today's UpdateDailyScape Overhaul LaunchThis update is going live today. Read all about it here!The Week AheadWorld DeclutterThe World Declutter project is a game wide initiative to focus on grounding the world and pulling back on over the top effects, with a likely focus on combat related visuals.Mod Yuey will be joined by other JMods to chat about this on a Stream on the RuneScape Twitch Channel this Thursday, March 19th. The Stream will start at 16:00 gametime and will run for about an hour. We will then |
| RuneScape’s Biggest Area Expansion Yet | 2026-03-13 | Havenhythe Part 1 is almost here.... On 23 March, we set sail for our biggest area expansion yet, welcoming a whole new corner of Gielinor with brand-new quests, bosses, skilling updates and a vast stretch of land to explore and call home. We’ll see you in Havenhythe!Find out more on our official blog. |
| Dungeoneering Refresh & Remaster | 2026-03-06 | Hey 'Scapers!Dungeoneering is a much-beloved skill that was originally released back in 2010. Since its initial release, however, it has rarely received updates which has led to it becoming quite outdated - both in gameplay and graphics. In spite of this, it has remained one of the top pieces of content that you've wanted to see remastered, as we found during the 2025 Player Survey. As recently as a month ago the community backed Dungeoneering as the most upvoted content to be remastered.And that's the focus of our first "Remastered Content" project, which is part of our planned 2026 Content Updates. This particular project is slated for rele |
| Road to Restoration - Aura Overhaul Design Update | 2026-03-04 | Hey Scapers'A few weeks ago we shared a very early design for the overhaul of the Aura system. We talked about the issues that Auras and the Aura system presented and how we plan to address these issues, as well as where we would transfer meaningful Aura effects. That blog intended to show a very early set of design ideas for effects and include the community in shaping its direction - not intended as things set in stone, but rather to include you in the design phase and kick off discussions. In particular, we were keen to explore what types of rewards you thought were the best fit for where these effects should go.Based on some of the commen |
| March's Month Ahead & Combat Style Modernisation | 2026-03-02 | The Month AheadA reminder of the format:For the month ahead, all updates or content releases for the game, will be noted in the golden container or the parchment visual (e.g. "New Quest" or "Combat Update").Below that, we have the "Community Topics", which are topics for discussion that we will be talking to you about during the relevant week.How exactly those topics will unfold is something we want to share at the start of each week. Sometimes these might be a straight-forward blog on a set day, other times they might be previews, feedback gathering threads, streams, podcast appearances or curated discussions on Discord. Hopefully also a mix |
| Road to Restoration - Grand Exchange Improvements | 2026-02-26 | Hey 'Scapers!Today is the fifth entry in our blog series on the Road to Restoration, and we know it's something that many of you have been looking forward to for a while... a look at how we plan to improve the Grand Exchange!The BackgroundEveryone will be familiar with the grand exchange and its fundamental purpose in RuneScape - to enable trading between players that doesn't require everyone to be standing outside of Varrock Bank hawking their wares at the top of their digital lungs while at the same time hoping that whoever they trade with won't pull that nasty "last-second-item-swap" scam.However, since the Grand Exchange's first release b |
| This Week in RuneScape [Feb 23rd] | 2026-02-23 | Community Topics:In Case You Missed It + Our Reactions to Last WeekLast week we launched our Early-Game Rebalance, which was followed by a Tuesday Thieving Rebalance to address feedback regarding how Thieving had been affected with a view towards AFK options. We used that same Thieving Rebalance to share our views on what AFK gameplay should offer in RuneScape - you can read more about that here. The associated coldfix launched last Thursday. You can read the patch notes below.On Wednesday we launched our fifth and final beta update for the upcoming Combat Style Modernisation. You can read more about that here.On Friday we shared a preview of |
| Road to Restoration – Aura Overhaul | 2026-02-20 | IntroductionHey 'Scapers! I'm Mod Breezy, here once again to welcome you to our 4th design blog in the Road to Restoration series! In these design blogs we share information on upcoming updates that are part of the Road to Restoration roadmap. We've covered a lot of topics already and have been keeping an eye on your discussions and feedback so far as we continue on this journey together. The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check ou |
| Road to Restoration - Re-grounding Outfits & Equipment | 2026-02-12 | Hello again 'ScapersThis is part three of our blog series on the Road to Restoration.Today's topic covers "Regrounding Items", but many of you have wondered what that actually refers to. The "Regrounding Items" project is about making visuals and worn items fit better thematically into the world of RuneScape as we work towards something that is more immersive and consistent with the game.In short, we want outfits in the game to no longer be obtrusive.In todays blog we'll cover the rationale with which we are approaching this topic, as well as previewing some of the planned changes coming later this month on the 23rd of February. Further chang |
| Community Discussions & This Week in RuneScape | 2026-02-09 | Community Topics:In Case You Missed It + Our Reactions to Last WeekLast week we shared what we want to achieve on the Road to Restoration and also shared a preview of our upcoming Early Game Rebalance and DailyScape Overhaul.Having posted the latter blog on Friday and let discussions run their course for the weekend, we're spending this morning looking at what feedback we might be able to implement as part of the respective updates or where we can provide clarification. While we're moving in the overall right direction and are firm in our resolve to get there, your feedback, as always, helps identify areas of change where a little more consid |
| Road to Restoration - What We Want To Achieve | 2026-02-05 | Hello 'Scapers! I'm Mod Breezy, Game Designer for RuneScape, here today with Mod Ryan, Design Director for RuneScape. This is the first of several design blogs where we'll be giving you a lay of the land and share our goals for the Road to Restoration as we build toward a new future for RuneScape.My RuneScape journey started way back in 2006, when my friends invited me over to their house after school to play this cool new game they'd been talking about. I've played consistently since then, with some time away here and there to focus on studies and such.I've maxed, gotten 120 all, Comped, and got a few boss logs under my belt. I joined the Ru |
| Shaping Our Community Together | 2026-02-02 | TL;dr: The new Lead CM introduces themselves and wants to hear from you about what we can do to help make the RuneScape community better.As you read through this, please ask yourself: “what do I want the RuneScape Community to be like?” Hi everyone, I'm the new Lead Community Manager: Mod Anvil. I joined Jagex in December and have spent my first few weeks observing, listening and generally supporting the teams. I briefly popped up a couple weeks ago, but it's high time I got properly stuck in, so here I am. Hello! ːsteamhappyːSO WHO AM I? Some credentials first:RuneMetrics reliably informed me that I have spent well over 140 of my earth days |
| The Month Ahead - February | 2026-02-02 | We're trying something new!As RuneScape continues its march into our bold new era, we want you to be part of our journey, every step of the way. That means giving you greater visibility on what's coming down the road, so that you know exactly what to expect, and when.On the first Monday of each calendar month, we plan to share a "Month Ahead" view with you which dives a little deeper than our 2026 roadmap. We'll be giving you details of what's happening week-by-week and much further ahead than previously. For now, we want to keep things simple, but we do want to hear your thoughts on how these Month Aheads are structured! Understanding what i |